Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on April 24, 2022, 01:53:07 am
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Here is the nightly for 24 April 2022 - Revision 884e72210
Group: Win32-SSE2
nightly_20220424_884e72210-builds-Win32-SSE2.zip (http://scp.indiegames.us/builds/nightly/20220424_884e72210/nightly_20220424_884e72210-builds-Win32-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20220424_884e72210/nightly_20220424_884e72210-builds-Win32-SSE2.zip))
Group: Linux
nightly_20220424_884e72210-builds-Linux.tar.gz (http://scp.indiegames.us/builds/nightly/20220424_884e72210/nightly_20220424_884e72210-builds-Linux.tar.gz) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20220424_884e72210/nightly_20220424_884e72210-builds-Linux.tar.gz))
Group: Win64-SSE2
nightly_20220424_884e72210-builds-x64-SSE2.zip (http://scp.indiegames.us/builds/nightly/20220424_884e72210/nightly_20220424_884e72210-builds-x64-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20220424_884e72210/nightly_20220424_884e72210-builds-x64-SSE2.zip))
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commit 7184fbe78
Author: MageKing17
Commit: GitHub
Delay processing "$Player Weapon Precedence:" until after parsing. (#4201)
code/missionui/missionweaponchoice.cpp | 6 +++---
code/ship/ship.cpp | 10 +++-------
code/weapon/weapon.h | 3 +--
code/weapon/weapons.cpp | 27 ++++++++++++++++++++++++---
4 files changed, 31 insertions(+), 15 deletions(-)
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commit a6611bf5b
Author: David Gibson
Commit: David Gibson
Corrected particle chance error handling
code/particle/effects/GenericShapeEffect.h | 3 +--
code/particle/effects/VolumeEffect.cpp | 3 +--
2 files changed, 2 insertions(+), 4 deletions(-)
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commit 0a2082762
Author: David Gibson
Commit: David Gibson
test-ready random particle spawning
code/particle/effects/GenericShapeEffect.h | 31 +++++++++++++++++++++++++++++-
code/particle/effects/VolumeEffect.cpp | 31 ++++++++++++++++++++++++++++++
code/particle/effects/VolumeEffect.h | 3 +++
3 files changed, 64 insertions(+), 1 deletion(-)