Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: HotSnoJ on September 04, 2002, 03:03:34 pm

Title: Table files
Post by: HotSnoJ on September 04, 2002, 03:03:34 pm
I got an idea that would make playing FS better then ever.

See with the current table files you can only have so many ships (I'm, just using the ship table as an example). So why not have more then one? Then you could have the same POF file but not the same specs for every ship. And this way you could customise more and more. Then in FRED you could select what "ship" table file(s) you want to use in that certain level.

BTW where is the FS1 version of PCS?
Title: Table files
Post by: Solatar on September 04, 2002, 03:13:56 pm
Just wondering, why don't you just get a source version that has the limits in the, say, ships table beefed up. Not sure if this is implemented in the fs2_open though.
Title: Table files
Post by: phreak on September 04, 2002, 03:29:37 pm
this was implemented, but it crashed on some computers
Title: Table files
Post by: aldo_14 on September 04, 2002, 05:29:04 pm
Howabout a set of command line parameters;

i.e. fs2.exe ships2.tbl weapons2.tbl hud2.tbl

(etc) optionally defining the names of the tables to be parsed... in fixed order, but set so that you can have, say, 'def' to indicate the default filename so the forced order doesn't cause problems.
 
(i.e. fs2.exe def def hud2.tbl only parses hud2.tbl)

Non-mentioned filenames would, of course, revert to their default.


Or, a tbl file that is parsed at the very start which defines the filenames of all the tbl's to be used for the games session.
Title: Table files
Post by: HotSnoJ on September 04, 2002, 08:16:44 pm
I was meaning more of a GUI format. When you start a new "Level" FRED asks what table files you want to use for that certain "level". This way you don't use up resources to read all of the table. If there was only one.

Here is an example. You have 3 seperate "factions" and each has differant ships. If in one "level" you only need 2 of the "factions" you don't need to waste the resources to load the 3rd "faction's" ships. Same goes if you only need fighters in a "level" and no capital ships. You could make a table with only fighters in it.
Title: Table files
Post by: HotSnoJ on September 05, 2002, 03:25:47 pm
So what do you programers think?
Title: Table files
Post by: RandomTiger on September 05, 2002, 04:08:06 pm
Quote
Originally posted by PhReAk
this was implemented, but it crashed on some computers


Any plans to try again? What was common factor between them?
Would use of the tester list help?
Title: Table files
Post by: Kazan on September 05, 2002, 09:53:18 pm
there is no PCS for FreeSpace 1
Title: Table files
Post by: Galemp on September 06, 2002, 02:41:29 pm
But it's possible to PCS an FS2 ship and then convert it to FS1 with Modelview.
Title: Table files
Post by: HotSnoJ on September 06, 2002, 02:51:02 pm
I downloaded something that is like PCS. But I have lost it. There is something out there!
Title: Table files
Post by: phreak on September 06, 2002, 03:04:33 pm
Quote
Originally posted by RandomTiger


Any plans to try again? What was common factor between them?
Would use of the tester list help?


it crashed some 64mb+ machines.  i think we have it fixed though.  if i remember correctly, it had to do with some POF defines
Title: Table files
Post by: Inquisitor on September 06, 2002, 06:09:47 pm
Next release, if penguin is to be believed :)

Which, I suppose we should start thinking about, that holiday threw a wrench in my life :)
Title: Table files
Post by: penguin on September 06, 2002, 07:24:31 pm
Quote
Originally posted by Inquisitor
Next release, if penguin is to be believed :)

Which, I suppose we should start thinking about, that holiday threw a wrench in my life :)
The next release will have dynamic limits.  By default, they'll be the same as retail, but entries in the registry can override.

At least that's the plan du jour