Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on September 06, 2022, 02:39:25 am
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Here is the nightly for 06 September 2022 - Revision ee4d74a1a
Group: Win64-SSE2
nightly_20220906_ee4d74a1a-builds-x64-SSE2.zip (http://scp.indiegames.us/builds/nightly/20220906_ee4d74a1a/nightly_20220906_ee4d74a1a-builds-x64-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20220906_ee4d74a1a/nightly_20220906_ee4d74a1a-builds-x64-SSE2.zip))
Group: MacOSX
nightly_20220906_ee4d74a1a-builds-Mac.tar.gz (http://scp.indiegames.us/builds/nightly/20220906_ee4d74a1a/nightly_20220906_ee4d74a1a-builds-Mac.tar.gz) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20220906_ee4d74a1a/nightly_20220906_ee4d74a1a-builds-Mac.tar.gz))
Group: Win32-SSE2
nightly_20220906_ee4d74a1a-builds-Win32-SSE2.zip (http://scp.indiegames.us/builds/nightly/20220906_ee4d74a1a/nightly_20220906_ee4d74a1a-builds-Win32-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20220906_ee4d74a1a/nightly_20220906_ee4d74a1a-builds-Win32-SSE2.zip))
Group: Linux
nightly_20220906_ee4d74a1a-builds-Linux.tar.gz (http://scp.indiegames.us/builds/nightly/20220906_ee4d74a1a/nightly_20220906_ee4d74a1a-builds-Linux.tar.gz) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20220906_ee4d74a1a/nightly_20220906_ee4d74a1a-builds-Linux.tar.gz))
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commit ee4d74a1a
Author: BMagnu
Commit: GitHub
Prevent closed thread from re-closing (#4622)
code/cutscene/player.cpp | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
------------------------------------------------------------------------
commit a93eeebff
Author: John Fernandez
Commit: John Fernandez
Fixes for Matrix interp
code/math/vecmat.cpp | 25 ++++++++++---------------
code/math/vecmat.h | 7 +++++--
code/network/multi_interpolate.cpp | 2 +-
3 files changed, 16 insertions(+), 18 deletions(-)
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commit 268a483bd
Author: Goober5000
Commit: Goober5000
add Radius virtvar for objects
code/scripting/api/objs/object.cpp | 17 +++++++++++++++++
1 file changed, 17 insertions(+)
------------------------------------------------------------------------
commit 5d267307b
Author: John Fernandez
Commit: John Fernandez
Change last orient to sensible value
code/network/multi_interpolate.cpp | 21 ++++++++++++++++-----
1 file changed, 16 insertions(+), 5 deletions(-)
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commit dc625bca3
Author: John Fernandez
Commit: John Fernandez
Change to interpolating matrices
code/network/multi_interpolate.cpp | 17 ++++++++---------
code/network/multi_interpolate.h | 19 ++++++++++---------
2 files changed, 18 insertions(+), 18 deletions(-)
------------------------------------------------------------------------
commit 2b0f35b58
Author: John Fernandez
Commit: John Fernandez
Add an explicit Interpolate Matrices function
code/math/vecmat.cpp | 48 ++++++++++++++++++++++++++++++++++++++++++++++++
code/math/vecmat.h | 4 ++++
2 files changed, 52 insertions(+)
------------------------------------------------------------------------
commit d48cab0fc
Author: Goober5000
Commit: Goober5000
mission-specific cutscene enhancements
code/mission/missionparse.cpp | 11 +++++++++--
code/mission/missionparse.h | 3 ++-
code/scripting/api/objs/enums.cpp | 1 +
code/scripting/api/objs/enums.h | 5 +++--
fred2/missionsave.cpp | 3 +++
freespace2/freespace.cpp | 1 +
qtfred/src/mission/missionsave.cpp | 3 +++
7 files changed, 22 insertions(+), 5 deletions(-)