Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on October 05, 2022, 02:14:58 am
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Here is the nightly for 05 October 2022 - Revision 02aed5fde
Group: Win32-SSE2
nightly_20221005_02aed5fde-builds-Win32-SSE2.zip (http://scp.indiegames.us/builds/nightly/20221005_02aed5fde/nightly_20221005_02aed5fde-builds-Win32-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20221005_02aed5fde/nightly_20221005_02aed5fde-builds-Win32-SSE2.zip))
Group: Win64-SSE2
nightly_20221005_02aed5fde-builds-x64-SSE2.zip (http://scp.indiegames.us/builds/nightly/20221005_02aed5fde/nightly_20221005_02aed5fde-builds-x64-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20221005_02aed5fde/nightly_20221005_02aed5fde-builds-x64-SSE2.zip))
Group: Linux
nightly_20221005_02aed5fde-builds-Linux.tar.gz (http://scp.indiegames.us/builds/nightly/20221005_02aed5fde/nightly_20221005_02aed5fde-builds-Linux.tar.gz) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20221005_02aed5fde/nightly_20221005_02aed5fde-builds-Linux.tar.gz))
Group: MacOSX
nightly_20221005_02aed5fde-builds-Mac.tar.gz (http://scp.indiegames.us/builds/nightly/20221005_02aed5fde/nightly_20221005_02aed5fde-builds-Mac.tar.gz) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20221005_02aed5fde/nightly_20221005_02aed5fde-builds-Mac.tar.gz))
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commit 3f86fbc7a
Author: Goober5000
Commit: Goober5000
removeSoundByIndex should be 1-based
code/scripting/api/objs/object.cpp | 1 +
1 file changed, 1 insertion(+)
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commit f1a7a9863
Author: Taylor Richards
Commit: GitHub
fix and clean up cf_create_default_path_string(): (#4747)
code/cfile/cfile.cpp | 56 +++++++++----------
code/cfile/cfilesystem.cpp | 126 ++++++++++++------------------------------
code/inetfile/inetgetfile.cpp | 10 ++--
fred2/freddoc.cpp | 10 +++-
4 files changed, 75 insertions(+), 127 deletions(-)
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commit ec8354957
Author: Goober5000
Commit: Goober5000
fix a last-minute error check
code/mission/missionparse.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
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commit 36b0fa046
Author: MjnMixael
Commit: GitHub
Move rendering of the 3d overhead to it's own method and create an api (#4749)
code/missionui/missionweaponchoice.cpp | 561 +++++++++++++++++++--------------
code/missionui/missionweaponchoice.h | 30 ++
code/scripting/api/objs/shipclass.cpp | 125 ++++++++
3 files changed, 473 insertions(+), 243 deletions(-)
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commit c1d687f56
Author: Goober5000
Commit: Goober5000
prevent redundant arrivals and return whether ships were created
code/mission/missionparse.cpp | 38 +++++++++++++++++++++++---------
code/mission/missionparse.h | 4 ++--
code/scripting/api/objs/parse_object.cpp | 6 ++---
code/scripting/api/objs/wing.cpp | 6 ++---
4 files changed, 33 insertions(+), 21 deletions(-)
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commit 94f99c35f
Author: Goober5000
Commit: Goober5000
remove obsolete fields
code/mission/missionparse.cpp | 11 -----------
code/mission/missionparse.h | 2 --
2 files changed, 13 deletions(-)
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commit 61ceeff89
Author: Goober5000
Commit: Goober5000
and also for wings
code/mission/missionparse.cpp | 209 ++++++++++++++++---------------
code/mission/missionparse.h | 5 +-
code/network/multi_ingame.cpp | 2 +-
code/network/multimsgs.cpp | 2 +-
code/scripting/api/objs/parse_object.cpp | 7 +-
code/scripting/api/objs/wing.cpp | 15 +++
6 files changed, 130 insertions(+), 110 deletions(-)
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commit ae3bbd295
Author: Goober5000
Commit: Goober5000
make a parse object arrive
code/mission/missionparse.cpp | 28 ++++++++++++----------------
code/scripting/api/objs/parse_object.cpp | 19 +++++++++++++++++++
2 files changed, 31 insertions(+), 16 deletions(-)