Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Nephilim on July 26, 2001, 09:20:00 pm

Title: Is Recoil in FS2 Possible?
Post by: Nephilim on July 26, 2001, 09:20:00 pm
Basicly like the guns flying back against there own force, like the maxum but on capital ship turrets, i think giving turrets a recoil effect like in Homeworld would be cool, just wanted to know if that was possible  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

------------------
Defination of a shivan: Target Practice....
"I am that which lurks in the night, I am both the fallen, and the man"
Webmaster for...
Imperium Chronicals (//"http://gtvaimperium.homestead.com/main.html")
We Take Modders....
Title: Is Recoil in FS2 Possible?
Post by: death ace on July 26, 2001, 09:34:00 pm
[bump]

[This message has been edited by death ace (edited 07-26-2001).]
Title: Is Recoil in FS2 Possible?
Post by: Taristin on July 26, 2001, 09:36:00 pm
Roger that, Death Ace. We hear you loud and clear. Await the flying disc with us...
Title: Is Recoil in FS2 Possible?
Post by: Shrike on July 26, 2001, 09:36:00 pm
Um, I have my doubts.  It's not a feature already present.
Title: Is Recoil in FS2 Possible?
Post by: Stryke 9 on July 26, 2001, 10:09:00 pm
You could get them to move back and forth, but they'd do it all the time...
Title: Is Recoil in FS2 Possible?
Post by: Kitsune on July 27, 2001, 05:37:00 am
I believe the maxim has a 'shudder' or some kinda flag on it that makes the ship shake when you fire.
Take this flag and add it to 'terran turret huge' and see what happens.



------------------
~Space Kitsuné
Creator of the Anthro FS2 Campaign.
Help!
Title: Is Recoil in FS2 Possible?
Post by: Stryke 9 on July 27, 2001, 06:24:00 pm
Yeah, but that only seems to be visible if you're firing it (much easier to get the view effect than have the whole model actually shake, I suppose...)
Title: Is Recoil in FS2 Possible?
Post by: Ace on July 27, 2001, 07:59:00 pm
If you're dealing with capital ships, when it fires the "big gun" have an invisible ship warp in, and kamakazie with a high mass, no damage effect with no explosion .ani or an invisible one.

------------------
Ace
Staff member FreeSpace Watch
 http://freespace.volitionwatch.com/ ("http://freespace.volitionwatch.com/")

[This message has been edited by Ace (edited 07-27-2001).]
Title: Is Recoil in FS2 Possible?
Post by: Stryke 9 on July 27, 2001, 09:36:00 pm
... How about engines that go off when the gun does?
Title: Is Recoil in FS2 Possible?
Post by: Sandwich on July 28, 2001, 04:09:00 pm
You know how the flak guns goes off in your face when you use it as a primay weapon using the cheats? Well, maybe you could get that effect for a capital ship, and make it have no damage, no explosion ANI, and a heck of a lot of mass....

------------------
"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com"), the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)