Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on November 07, 2022, 01:03:02 am
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Here is the nightly for 07 November 2022 - Revision f873a6fc9
At least one of the nightly builds failed!
Group: Win64-SSE2
nightly_20221107_f873a6fc9-builds-x64-SSE2.zip (http://scp.indiegames.us/builds/nightly/20221107_f873a6fc9/nightly_20221107_f873a6fc9-builds-x64-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20221107_f873a6fc9/nightly_20221107_f873a6fc9-builds-x64-SSE2.zip))
Group: Win32-SSE2
nightly_20221107_f873a6fc9-builds-Win32-SSE2.zip (http://scp.indiegames.us/builds/nightly/20221107_f873a6fc9/nightly_20221107_f873a6fc9-builds-Win32-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20221107_f873a6fc9/nightly_20221107_f873a6fc9-builds-Win32-SSE2.zip))
Group: Linux
nightly_20221107_f873a6fc9-builds-Linux.tar.gz (http://scp.indiegames.us/builds/nightly/20221107_f873a6fc9/nightly_20221107_f873a6fc9-builds-Linux.tar.gz) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20221107_f873a6fc9/nightly_20221107_f873a6fc9-builds-Linux.tar.gz))
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commit 2777e45a9
Author: Asteroth
Commit: GitHub
Add `isMultipart` and `getModelFlag` functions on subsystems (#4846)
code/scripting/api/objs/subsystem.cpp | 55 +++++++++++++++++++++++++++++++++++
code/ship/ship.h | 3 ++
2 files changed, 58 insertions(+)
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commit 924013b52
Author: Asteroth
Commit: GitHub
add burst shots and delay to scripts (#4847)
code/scripting/api/objs/weaponclass.cpp | 24 ++++++++++++++++++++++++
1 file changed, 24 insertions(+)
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commit b44f9f612
Author: Goober5000
Commit: Goober5000
improve SEXP syntax checking
code/mission/missionparse.cpp | 11 +++++++++--
code/parse/sexp.cpp | 9 +++++----
2 files changed, 14 insertions(+), 6 deletions(-)