Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on November 12, 2022, 12:55:14 am
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Here is the nightly for 12 November 2022 - Revision e85fabf67
At least one of the nightly builds failed!
Group: Win32-SSE2
nightly_20221112_e85fabf67-builds-Win32-SSE2.zip (http://scp.indiegames.us/builds/nightly/20221112_e85fabf67/nightly_20221112_e85fabf67-builds-Win32-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20221112_e85fabf67/nightly_20221112_e85fabf67-builds-Win32-SSE2.zip))
Group: Linux
nightly_20221112_e85fabf67-builds-Linux.tar.gz (http://scp.indiegames.us/builds/nightly/20221112_e85fabf67/nightly_20221112_e85fabf67-builds-Linux.tar.gz) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20221112_e85fabf67/nightly_20221112_e85fabf67-builds-Linux.tar.gz))
Group: Win64-SSE2
nightly_20221112_e85fabf67-builds-x64-SSE2.zip (http://scp.indiegames.us/builds/nightly/20221112_e85fabf67/nightly_20221112_e85fabf67-builds-x64-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20221112_e85fabf67/nightly_20221112_e85fabf67-builds-x64-SSE2.zip))
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commit e85fabf67
Author: Asteroth
Commit: GitHub
bugfix arg order (#4882)
code/scripting/api/libs/graphics.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
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commit 6ef802879
Author: MageKing17
Commit: MageKing17
Make sound environment SEXP errors recoverable.
code/parse/sexp.cpp | 5 +++++
1 file changed, 5 insertions(+)
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commit b5328a81c
Author: MjnMixael
Commit: GitHub
increase object limits (#4849)
code/asteroid/asteroid.h | 2 +-
code/globalincs/globals.h | 8 ++++----
2 files changed, 5 insertions(+), 5 deletions(-)
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commit 2b3c533d0
Author: Goober5000
Commit: Goober5000
bump MAX_AI_PROFILES
code/ai/ai_profiles.h | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
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For some reason, this build isn't showing up for download in Knossos 0.14.3.
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- In the weapons loadout screen, for weapons under which five lines of text are displayed (like "must lock on" for bombs), the fifth line is visible only briefly, then disappears.
- Not sure how I did it, but I managed to jump out with a support ship still attached to me. Best guess is wonky collision detection; I had just finished rearming, but was wedged up tight against a cruiser at the time, so I suppose support wasn't able to properly undock. So... that's fun. :P