Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on November 19, 2022, 12:59:44 am
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Here is the nightly for 19 November 2022 - Revision bfa498b37
At least one of the nightly builds failed!
Group: Linux
nightly_20221119_bfa498b37-builds-Linux.tar.gz (http://scp.indiegames.us/builds/nightly/20221119_bfa498b37/nightly_20221119_bfa498b37-builds-Linux.tar.gz) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20221119_bfa498b37/nightly_20221119_bfa498b37-builds-Linux.tar.gz))
Group: Win64-SSE2
nightly_20221119_bfa498b37-builds-x64-SSE2.zip (http://scp.indiegames.us/builds/nightly/20221119_bfa498b37/nightly_20221119_bfa498b37-builds-x64-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20221119_bfa498b37/nightly_20221119_bfa498b37-builds-x64-SSE2.zip))
Group: Win32-SSE2
nightly_20221119_bfa498b37-builds-Win32-SSE2.zip (http://scp.indiegames.us/builds/nightly/20221119_bfa498b37/nightly_20221119_bfa498b37-builds-Win32-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20221119_bfa498b37/nightly_20221119_bfa498b37-builds-Win32-SSE2.zip))
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commit 4e6ff9c35
Author: mjn-mixael
Commit: mjn-mixael
allow getting message names in script generation
fred2/fred.rc | 2 +-
fred2/voiceactingmanager.cpp | 5 +++++
2 files changed, 6 insertions(+), 1 deletion(-)
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commit 2811e56d3
Author: MjnMixael
Commit: GitHub
setup callsign and altname fields to use the full 31 characters allowed (#4905)
fred2/fred.rc | 4 ++--
fred2/shipeditordlg.cpp | 14 ++++++++++++++
2 files changed, 16 insertions(+), 2 deletions(-)
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commit cd67d8ac6
Author: John Fernandez
Commit: JohnAFernandez
Move the assertion.
code/ai/aicode.cpp | 11 ++++++-----
1 file changed, 6 insertions(+), 5 deletions(-)
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commit 735b41631
Author: MjnMixael
Commit: GitHub
ship flag to exempt it from targeting restrictions (#4878)
code/mission/mission_flags.h | 1 +
code/mission/missionparse.cpp | 4 ++++
code/ship/awacs.cpp | 24 ++++++++++++++++--------
code/ship/ship.cpp | 1 +
code/ship/ship_flags.h | 1 +
fred2/missionsave.cpp | 2 ++
qtfred/src/mission/missionsave.cpp | 3 +++
7 files changed, 28 insertions(+), 8 deletions(-)
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commit 203c5a04f
Author: JohnAFernandez
Commit: GitHub
Add special ship info index (#4908)
code/ai/aigoals.cpp | 2 +-
code/hud/hudsquadmsg.cpp | 2 +-
code/mission/missionparse.cpp | 9 +++++++++
code/ship/ship.cpp | 6 ++++++
code/ship/ship.h | 1 +
5 files changed, 18 insertions(+), 2 deletions(-)
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commit 22782333c
Author: Goober5000
Commit: Goober5000
by default, start texture animation at the beginning of a mission
code/io/timer.cpp | 5 +++++
code/io/timer.h | 8 +++++---
code/model/modelrender.cpp | 3 ++-
3 files changed, 12 insertions(+), 4 deletions(-)
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commit 727b3dc5c
Author: MjnMixael
Commit: GitHub
check nebula and poof bitmaps at parse time (#4895)
code/nebula/neb.cpp | 14 ++++++++++++++
1 file changed, 14 insertions(+)
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commit 76392de69
Author: MjnMixael
Commit: GitHub
Fix overhead style (#4893)
code/missionui/missionscreencommon.cpp | 30 +++++++++++++++---------------
code/mod_table/mod_table.cpp | 2 +-
2 files changed, 16 insertions(+), 16 deletions(-)
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commit d848adc1c
Author: EatThePath
Commit: GitHub
hook up cone light profile values (#4900)
code/lighting/lighting_profiles.cpp | 4 ++++
1 file changed, 4 insertions(+)
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commit 493158174
Author: wookieejedi
Commit: GitHub
Fix Flashlights (#4902)
code/def_files/data/effects/deferred-f.sdr | 2 ++
1 file changed, 2 insertions(+)
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commit 786b4b74f
Author: mjn-mixael
Commit: mjn-mixael
missed one
code/ship/ship.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
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commit 1f311adf1
Author: mjn-mixael
Commit: mjn-mixael
hud init and better variable name
code/hud/hudtargetbox.cpp | 5 +++--
code/parse/sexp.cpp | 6 +++---
code/radar/radar.cpp | 2 +-
code/radar/radardradis.cpp | 2 +-
code/radar/radarorb.cpp | 2 +-
code/ship/subsysdamage.h | 2 +-
6 files changed, 10 insertions(+), 9 deletions(-)
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commit 98a3c64cc
Author: Goober5000
Commit: Goober5000
fix campaign loading in FRED
code/cfile/cfilesystem.cpp | 36 +++++++++++++++++++++++++-
code/menuui/readyroom.cpp | 2 +-
code/mission/missioncampaign.cpp | 38 ++++++++++------------------
code/mission/missioncampaign.h | 2 +-
code/mission/missionparse.cpp | 22 +++++++++-------
code/mission/missionparse.h | 2 +-
code/pilotfile/csg.cpp | 2 +-
code/scripting/api/objs/player.cpp | 2 +-
fred2/campaigneditordlg.cpp | 52 ++++++++++++++++++++++++++++++--------
fred2/campaigneditordlg.h | 6 +++--
fred2/campaignfilelistbox.cpp | 47 ++++++++++++++++++++++------------
fred2/campaignfilelistbox.h | 2 +-
fred2/campaigntreeview.cpp | 4 +--
fred2/campaigntreewnd.cpp | 12 ++++-----
14 files changed, 151 insertions(+), 78 deletions(-)
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commit 2e42f9f21
Author: mjn-mixael
Commit: mjn-mixael
hud-force-sensor-static sexp
code/hud/hudtargetbox.cpp | 4 ++--
code/parse/sexp.cpp | 23 +++++++++++++++++++++++
code/parse/sexp.h | 1 +
code/radar/radar.cpp | 2 +-
code/radar/radardradis.cpp | 2 +-
code/radar/radarorb.cpp | 2 +-
code/ship/ship.cpp | 2 ++
code/ship/subsysdamage.h | 1 +
8 files changed, 32 insertions(+), 5 deletions(-)