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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on March 03, 2023, 12:46:44 am

Title: Nightly: 03 March 2023 - Revision 7a24e0e4c
Post by: SirKnightly on March 03, 2023, 12:46:44 am
Here is the nightly for 03 March 2023 - Revision 7a24e0e4c



Group: Linux
nightly_20230303_7a24e0e4c-builds-Linux.tar.gz (http://scp.indiegames.us/builds/nightly/20230303_7a24e0e4c/nightly_20230303_7a24e0e4c-builds-Linux.tar.gz) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20230303_7a24e0e4c/nightly_20230303_7a24e0e4c-builds-Linux.tar.gz))


Group: MacOSX
nightly_20230303_7a24e0e4c-builds-Mac.tar.gz (http://scp.indiegames.us/builds/nightly/20230303_7a24e0e4c/nightly_20230303_7a24e0e4c-builds-Mac.tar.gz) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20230303_7a24e0e4c/nightly_20230303_7a24e0e4c-builds-Mac.tar.gz))


Group: Win32-SSE2
nightly_20230303_7a24e0e4c-builds-Win32-SSE2.zip (http://scp.indiegames.us/builds/nightly/20230303_7a24e0e4c/nightly_20230303_7a24e0e4c-builds-Win32-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20230303_7a24e0e4c/nightly_20230303_7a24e0e4c-builds-Win32-SSE2.zip))


Group: Win64-SSE2
nightly_20230303_7a24e0e4c-builds-x64-SSE2.zip (http://scp.indiegames.us/builds/nightly/20230303_7a24e0e4c/nightly_20230303_7a24e0e4c-builds-x64-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20230303_7a24e0e4c/nightly_20230303_7a24e0e4c-builds-x64-SSE2.zip))

Code: [Select]
------------------------------------------------------------------------
commit 7a24e0e4c
Author: MjnMixael
Commit: GitHub

    Refactor gameplay help (#5119)
 code/gamehelp/gameplayhelp.cpp | 803 +++++++++++++++++------------------------
 code/gamehelp/gameplayhelp.h   |   9 +
 2 files changed, 344 insertions(+), 468 deletions(-)

------------------------------------------------------------------------
commit 259828316
Author: MjnMixael
Commit: GitHub

    Use weapon tech model if no anim (#5075)
 code/menuui/techmenu.cpp | 152 +++++++++++++++++++++++++++++++++++------------
 1 file changed, 115 insertions(+), 37 deletions(-)

------------------------------------------------------------------------
commit 15b1ed882
Author: Asteroth
Commit: GitHub

    fix name (#5225)
 code/scripting/global_hooks.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)