Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on March 28, 2023, 01:44:59 am
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Here is the nightly for 28 March 2023 - Revision 272d6261c
Group: Linux
nightly_20230328_272d6261c-builds-Linux.tar.gz (http://scp.indiegames.us/builds/nightly/20230328_272d6261c/nightly_20230328_272d6261c-builds-Linux.tar.gz) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20230328_272d6261c/nightly_20230328_272d6261c-builds-Linux.tar.gz))
Group: Win64-SSE2
nightly_20230328_272d6261c-builds-x64-SSE2.zip (http://scp.indiegames.us/builds/nightly/20230328_272d6261c/nightly_20230328_272d6261c-builds-x64-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20230328_272d6261c/nightly_20230328_272d6261c-builds-x64-SSE2.zip))
Group: MacOSX
nightly_20230328_272d6261c-builds-Mac.tar.gz (http://scp.indiegames.us/builds/nightly/20230328_272d6261c/nightly_20230328_272d6261c-builds-Mac.tar.gz) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20230328_272d6261c/nightly_20230328_272d6261c-builds-Mac.tar.gz))
Group: Win32-SSE2
nightly_20230328_272d6261c-builds-Win32-SSE2.zip (http://scp.indiegames.us/builds/nightly/20230328_272d6261c/nightly_20230328_272d6261c-builds-Win32-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20230328_272d6261c/nightly_20230328_272d6261c-builds-Win32-SSE2.zip))
------------------------------------------------------------------------
commit 272d6261c
Author: BMagnu
Commit: GitHub
Generic Lua Multiplayer RPC (#4835)
code/globalincs/pstypes.h | 11 +
code/network/multi.cpp | 9 +-
code/network/multi.h | 4 +-
code/network/multi_lua.cpp | 411 ++++++++++++++++++++++++++++++
code/network/multi_lua.h | 20 ++
code/network/multimsgs.h | 2 +
code/object/object.h | 17 +-
code/parse/sexp.h | 13 +-
code/scripting/ade.cpp | 38 +++
code/scripting/ade.h | 7 +
code/scripting/ade_api.h | 84 +++++-
code/scripting/api/libs/multi.cpp | 37 +++
code/scripting/api/objs/ai_helper.cpp | 2 +-
code/scripting/api/objs/audio_stream.cpp | 2 +-
code/scripting/api/objs/briefing.cpp | 4 +-
code/scripting/api/objs/bytearray.cpp | 30 +++
code/scripting/api/objs/bytearray.h | 3 +
code/scripting/api/objs/cmd_brief.cpp | 2 +-
code/scripting/api/objs/debriefing.cpp | 2 +-
code/scripting/api/objs/enums.cpp | 36 ++-
code/scripting/api/objs/enums.h | 9 +
code/scripting/api/objs/gameevent.cpp | 15 ++
code/scripting/api/objs/gameevent.h | 3 +
code/scripting/api/objs/gamestate.cpp | 16 ++
code/scripting/api/objs/gamestate.h | 3 +
code/scripting/api/objs/object.cpp | 16 ++
code/scripting/api/objs/oswpt.cpp | 85 ++++++
code/scripting/api/objs/parse_object.cpp | 36 +++
code/scripting/api/objs/parse_object.h | 6 +
code/scripting/api/objs/rpc.cpp | 174 +++++++++++++
code/scripting/api/objs/rpc.h | 30 +++
code/scripting/api/objs/ship_bank.cpp | 4 +-
code/scripting/api/objs/shipwepselect.cpp | 2 +-
code/scripting/api/objs/subsystem.cpp | 22 ++
code/scripting/api/objs/subsystem.h | 3 +
code/scripting/api/objs/vecmath.cpp | 29 ++-
code/scripting/api/objs/vecmath.h | 3 +
code/scripting/lua.cpp | 1 +
code/source_groups.cmake | 4 +
39 files changed, 1172 insertions(+), 23 deletions(-)
------------------------------------------------------------------------
commit 2a492e00c
Author: wookieejedi
Commit: GitHub
Revert "synchronize simulation timestamps across the entire frame" (#5287)
code/io/timer.cpp | 29 +++++++----------------------
code/io/timer.h | 1 -
freespace2/freespace.cpp | 3 ---
3 files changed, 7 insertions(+), 26 deletions(-)