Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: vadar_1 on September 06, 2002, 11:43:23 pm
-
I was thinking of making a singleplayer php-based text-based game (with some image representation).. and I was wondering what your opinions of this were... I could even use a little help if anyone has some free time and has some knowledge of html and php:
In space raider, you are in command of your own "Raider" class vessel. It is a small ship with two parellel guns on either side of her. Your task is to navigate through space, attempting to locate rival pirates and merchant trader ships. Police vessels constantly patrol between planet and systems, you can attack them, negotiate, or just make a run for it. When you attack a vessel, it may attack back, flee, or surrender. Only when it surrenders can you raid it. Destroying a ship accidentally (or on purpose) will just put a higher bounty on your head, and more vessels (pirate and police) will attempt to intercept you. As you gain credits from raiding vessels, you can buy equipment and ships. Equipment ranges from weapons, shields, even subspace inverters. Each of the three forces in the game (Raiders, Police, Traders) have a unique ship capable of holding a certain amount, and type of weapon. Each vessel also has a unique capability. Ships are expensive, but a more powerful vessel can do a great deal more for your status and power. Ultimately you want to gather enough resources to construct the greatest ship, and become the dominate force in the galaxy!
Vessels consist of the following classes. Class is ranked in order of power and size, starting from the weakest, and proceeding to the mightiest.
Class: Pirate (You / Hostile to all)
Raider, Turanic, Renegade, Thief, Assassin, Warbird, Hellscream, Dominator, War Cruiser.
Class: Police (Hostile to Pirates, Friendly to most Traders)
Patroller, Cruiser, Enforcer, Suppressor, Regulator, Punisher, Controller, War Frigate, Dreadnought.
Class: Traders (Neutral on contact of Pirates, Mostly Friendly to Police)
Ant, Tug, Hauler, Wasp, Diplomat, Heavy Freighter, Turtle, Armored Transport, Starship.
You move from system-to-system, with encounters along the way. Usually an encounter starts with a battle, but under certain situations, an alternative may be presented. During battle, you have a certain number of warheads, different level of guns, and a special ability. The enemy has the same options (but completly at random, im not planning a one-on-one option anytime soon).
Special Abilities range anywhere from Repulsor Shields which deflect shots back at your opponent, to guns that take several rounds of devoting your turn to charging the cannon.
Ship-damage representation is demonstrated by a simple image of the ship, and a visual image of what the ship looks (perfectly fine to falling apart). A light blue glow around the ship informs you of shields. The ultimate goal of a battle is to force your enemy to surrender. However, some ships will attempt to flee at first, and allowing a ship to flee by not pursuing it could have rewards on its own (status with other pirates, favors, etc).
Again, all playing of this game is through a browser-based environment with no fancy applets, ActiveX (including flash), or other animated presentations. Just Some text, a few small images, and a web-form to make decisions from. Hopefully by preloading all images into the browser before the game, even users with slow-modems can enjoy a fast page-reload time.
I'm interested in your thoughts, and anyone who would like to help. (This project is not in anyway a part of Full Circle).
edit: Minor spelling/grammer corrections
-
i say do it!
i know i'd play it!
-
i second that, with a vengeance!
*throws vadar the M16*
-
Sounds good. Just remember to leave the code open enough to allow expansion. Perhaps some kind of module based system so you can just put a new.shp into /ships and have it instantly available.
-
Originally posted by vadar_1
Class: Traders (Neutral on contact of Pirates, Mostly Friendly to Police)
Ant
I FLY A ANT! ;7
But sounds good! :D
-
Sounds |33t
-
How's it work?
-
Originally posted by Killfrenzy
How's it work?
Eh? That's probably the most vague thing you could have asked, short of 'What?'
-
Okay, rephrase:
How does PHP gaming work?
-
You use PHP to send information and queries back and forth between a MySQL database (or equivelant) and itself. It changes variables and junk, the PHP can read off database entries and convert them to meaningful things like names and pictures and format the page displaying them nicely.
Basically, it just change variables in the database and converts them into a pretty page.
-
could you make something similiar to Edge of Chaos Online
with fs ships that'de be sweet
edgeofchaos.com (bottom of the page)
-
It's called Tradewars (versions sometimes has a year number)
You are a trader and have so many turns a day... You can go to other sectors and trade (O)re (F)ood or (E)quipment at space stations (you can ruin an economy very quickly and other players get mad!) If you find a dead end system you can buy a genesis torpedo and make a planet. Planets randomly had different levels of Ore, Food and Equipment. You can build space staions and supply them. You can buy fighters to protect the system from pirates and EVIL players (or good Players)... You can do bad things and get a bad repution ... (Infamous pirate harlock). and nobody will trade with you vice... Saintly trader Star Dragon :lol: Loved troughout the galaxy and paragon of virtue (better trade rates).. You can form a guild and invite people in. Tell them where the corporation has set up base and pool your resources.. Ship run into space mines and you end up in an escape pod (hope no one finds you!) ask the corp to bail you out (if smart they have a corp account at the bank and any member can 'borrow cash') buy a big A$$ ship and more cargo spaces... Buy better hull and weapons... BE SOMEBODY!
I loved this game back on the BBS days... If someone can find it and make it work (possibly here?) I'm sure new people would take to it very quickly!!! Admins can set a time till resetting a random made galaxy , say every 6 months? Sure the same people may make the same corps (they live forever huh?) but the topography change makes all the difference!!!
Thoughts????