Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on April 30, 2023, 01:41:41 am
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Here is the nightly for 30 April 2023 - Revision ae91e4af1
Group: Linux
nightly_20230430_ae91e4af1-builds-Linux.tar.gz (http://scp.indiegames.us/builds/nightly/20230430_ae91e4af1/nightly_20230430_ae91e4af1-builds-Linux.tar.gz) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20230430_ae91e4af1/nightly_20230430_ae91e4af1-builds-Linux.tar.gz))
Group: MacOSX
nightly_20230430_ae91e4af1-builds-Mac.tar.gz (http://scp.indiegames.us/builds/nightly/20230430_ae91e4af1/nightly_20230430_ae91e4af1-builds-Mac.tar.gz) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20230430_ae91e4af1/nightly_20230430_ae91e4af1-builds-Mac.tar.gz))
Group: Win32-SSE2
nightly_20230430_ae91e4af1-builds-Win32-SSE2.zip (http://scp.indiegames.us/builds/nightly/20230430_ae91e4af1/nightly_20230430_ae91e4af1-builds-Win32-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20230430_ae91e4af1/nightly_20230430_ae91e4af1-builds-Win32-SSE2.zip))
Group: Win64-SSE2
nightly_20230430_ae91e4af1-builds-x64-SSE2.zip (http://scp.indiegames.us/builds/nightly/20230430_ae91e4af1/nightly_20230430_ae91e4af1-builds-x64-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20230430_ae91e4af1/nightly_20230430_ae91e4af1-builds-x64-SSE2.zip))
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commit ae91e4af1
Author: MageKing17
Commit: GitHub
Actually handle a missing `Fade_anim` properly. (#5382)
code/missionui/missionbrief.cpp | 10 ++++------
1 file changed, 4 insertions(+), 6 deletions(-)
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commit 09a1485a7
Author: Fabian Woltermann
Commit: Fabian Woltermann
this makes sure we do not run into a division by zero under certain circumstances. Also skips glowpoint rendering if the glowpoint is currently invisible
code/model/modelrender.cpp | 9 ++++++++-
1 file changed, 8 insertions(+), 1 deletion(-)
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commit 63df812d7
Author: Asteroth
Commit: GitHub
Add beam particles (#5330)
code/particle/ParticleSource.cpp | 43 ++++++++++++++++++++++++++----
code/particle/ParticleSource.h | 10 +++++++
code/particle/ParticleSourceWrapper.cpp | 8 ++++++
code/particle/ParticleSourceWrapper.h | 2 ++
code/particle/effects/GenericShapeEffect.h | 15 +++++++++++
code/particle/effects/VolumeEffect.cpp | 15 +++++++++++
code/weapon/beam.cpp | 38 ++++++++++++++++++++++++++
code/weapon/beam.h | 27 +++++++++++++++++++
code/weapon/weapon.h | 19 -------------
code/weapon/weapons.cpp | 10 +++++++
10 files changed, 163 insertions(+), 24 deletions(-)