Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Jon Handby on July 29, 2001, 12:02:00 pm

Title: Im back! MWAH!
Post by: Jon Handby on July 29, 2001, 12:02:00 pm
Okay, i am working with a few people from another Space BAsed Game forum called X-Beyond the Fronteir to work on a completely new Mod for Freespace, based on some ships we made, i am using a program called imagine and i managed to find a converter to let me convert my test ship into a COB file, BUT, the ship has too many polygons!

Now i am completely new to this molarki! and i haven'y the faint est what a polygon is! So any help people can give me is great.

Anothe problem is texturing, and i am using some from fs2 to textur the ships, fair do's. Except my fighters which have no textures.

Any help you can give would be great,

erm,this is a render of the test model called the Stormlord.

 (http://24.113.106.208/pics2/categories/Spacecraft/media/Stormlord.jpg)

Again any help would be great!


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"If at first you dont succede, give up it will never happen.
Title: Im back! MWAH!
Post by: Rampage on July 29, 2001, 01:23:00 pm
They're nice.  Not thrilling, but nice.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

 
Quote
Originally posted by Jon Handby:
I haven't the faintest idea what a polygon is!

 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) That's what fifth grade is for!  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)