Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Jon Handby on July 29, 2001, 12:02:00 pm
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Okay, i am working with a few people from another Space BAsed Game forum called X-Beyond the Fronteir to work on a completely new Mod for Freespace, based on some ships we made, i am using a program called imagine and i managed to find a converter to let me convert my test ship into a COB file, BUT, the ship has too many polygons!
Now i am completely new to this molarki! and i haven'y the faint est what a polygon is! So any help people can give me is great.
Anothe problem is texturing, and i am using some from fs2 to textur the ships, fair do's. Except my fighters which have no textures.
Any help you can give would be great,
erm,this is a render of the test model called the Stormlord.
(http://24.113.106.208/pics2/categories/Spacecraft/media/Stormlord.jpg)
Again any help would be great!
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"If at first you dont succede, give up it will never happen.
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They're nice. Not thrilling, but nice. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Originally posted by Jon Handby:
I haven't the faintest idea what a polygon is!
(http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) That's what fifth grade is for! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)