Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on September 08, 2023, 01:56:36 am
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Here is the nightly for 08 September 2023 - Revision 7974a682e
Group: Linux
nightly_20230908_7974a682e-builds-Linux.tar.gz (https://scp.indiegames.us/builds/nightly/20230908_7974a682e/nightly_20230908_7974a682e-builds-Linux.tar.gz) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20230908_7974a682e/nightly_20230908_7974a682e-builds-Linux.tar.gz))
Group: MacOSX
nightly_20230908_7974a682e-builds-Mac.tar.gz (https://scp.indiegames.us/builds/nightly/20230908_7974a682e/nightly_20230908_7974a682e-builds-Mac.tar.gz) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20230908_7974a682e/nightly_20230908_7974a682e-builds-Mac.tar.gz))
Group: Win32-SSE2
nightly_20230908_7974a682e-builds-Win32-SSE2.zip (https://scp.indiegames.us/builds/nightly/20230908_7974a682e/nightly_20230908_7974a682e-builds-Win32-SSE2.zip) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20230908_7974a682e/nightly_20230908_7974a682e-builds-Win32-SSE2.zip))
Group: Win64-SSE2
nightly_20230908_7974a682e-builds-x64-SSE2.zip (https://scp.indiegames.us/builds/nightly/20230908_7974a682e/nightly_20230908_7974a682e-builds-x64-SSE2.zip) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20230908_7974a682e/nightly_20230908_7974a682e-builds-x64-SSE2.zip))
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commit d2f5a12d5
Author: Tyler Blount
Commit: Tyler Blount
Add parentheses to make order of operations more clear
code/starfield/starfield.cpp | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
------------------------------------------------------------------------
commit 6f6e839bb
Author: Tyler Blount
Commit: Tyler Blount
Update starfield animation handling
code/starfield/starfield.cpp | 49 +++++---------------------------------------
1 file changed, 5 insertions(+), 44 deletions(-)
------------------------------------------------------------------------
commit c84cb7ab6
Author: Goober5000
Commit: Goober5000
supply parameter for is_beam in all armor checks
code/object/collideweaponweapon.cpp | 4 ++--
code/ship/ship.cpp | 2 +-
code/ship/ship.h | 2 +-
code/ship/shiphit.cpp | 9 ++++-----
code/weapon/shockwave.cpp | 2 +-
code/weapon/weapons.cpp | 2 +-
6 files changed, 10 insertions(+), 11 deletions(-)
------------------------------------------------------------------------
commit 0af3197a9
Author: Tyler Blount
Commit: Tyler Blount
Follow-up for briefing icon scaling
code/graphics/render.cpp | 18 +++++++++++-------
code/graphics/render.h | 3 ++-
code/hud/hud.cpp | 5 +++--
code/hud/hud.h | 2 +-
code/hud/hudconfig.cpp | 2 +-
code/mission/missionbriefcommon.cpp | 34 +++++++++++++++++++++-------------
code/mission/missionbriefcommon.h | 7 +++----
code/mission/missionparse.cpp | 7 +++++--
code/missionui/missionbrief.cpp | 8 ++++++++
fred2/briefingeditordlg.cpp | 12 +++++++-----
fred2/missionsave.cpp | 25 +++++++++++++++++--------
qtfred/src/mission/missionsave.cpp | 25 +++++++++++++++++--------
12 files changed, 96 insertions(+), 52 deletions(-)