Hard Light Productions Forums
Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: Shivan Hunter on October 12, 2023, 09:05:48 am
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In the background editor, you can select a dds file as an "environment map" to replace the skybox for the purposes of specular mapping (I successfully removed the lighting by using a purely dark dds).
What is the expected format here? How is it mapped to the (cube/sphere/whatever)? Is the skybox model rotation (from the background editor) also applied to the environment map? Do any campaigns use this feature so I can see the maps they use?