Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on October 20, 2023, 02:00:40 am
-
Here is the nightly for 20 October 2023 - Revision 2acdc6587
Group: Linux
nightly_20231020_2acdc6587-builds-Linux.tar.gz (https://scp.indiegames.us/builds/nightly/20231020_2acdc6587/nightly_20231020_2acdc6587-builds-Linux.tar.gz) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20231020_2acdc6587/nightly_20231020_2acdc6587-builds-Linux.tar.gz))
Group: MacOSX
nightly_20231020_2acdc6587-builds-Mac.tar.gz (https://scp.indiegames.us/builds/nightly/20231020_2acdc6587/nightly_20231020_2acdc6587-builds-Mac.tar.gz) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20231020_2acdc6587/nightly_20231020_2acdc6587-builds-Mac.tar.gz))
Group: Win32-SSE2
nightly_20231020_2acdc6587-builds-Win32-SSE2.zip (https://scp.indiegames.us/builds/nightly/20231020_2acdc6587/nightly_20231020_2acdc6587-builds-Win32-SSE2.zip) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20231020_2acdc6587/nightly_20231020_2acdc6587-builds-Win32-SSE2.zip))
Group: Win64-SSE2
nightly_20231020_2acdc6587-builds-x64-SSE2.zip (https://scp.indiegames.us/builds/nightly/20231020_2acdc6587/nightly_20231020_2acdc6587-builds-x64-SSE2.zip) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20231020_2acdc6587/nightly_20231020_2acdc6587-builds-x64-SSE2.zip))
------------------------------------------------------------------------
commit 2acdc6587
Author: Taylor Richards
Commit: GitHub
add workaround for broken windows workflow (#5693)
.github/workflows/build-nightly.yaml | 6 ++++++
.github/workflows/build-test.yaml | 6 ++++++
.github/workflows/test-pull_request.yaml | 6 ++++++
3 files changed, 18 insertions(+)
------------------------------------------------------------------------
commit eb39532f7
Author: John Fernandez
Commit: John Fernandez
Revert one "Fix" and add comments
code/mission/missioncampaign.cpp | 5 ++---
code/playerman/managepilot.cpp | 3 ++-
2 files changed, 4 insertions(+), 4 deletions(-)
------------------------------------------------------------------------
commit 1478ace3e
Author: JohnAFernandez
Commit: GitHub
Avoid edge case divide by zero (#5683)
code/io/keycontrol.cpp | 2 ++
freespace2/freespace.cpp | 10 ++++++----
2 files changed, 8 insertions(+), 4 deletions(-)
------------------------------------------------------------------------
commit 7edc5bf84
Author: JohnAFernandez
Commit: GitHub
Change underlying type to avoid endianness problem (#5680)
code/network/chat_api.cpp | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
------------------------------------------------------------------------
commit b8dc7d643
Author: JohnAFernandez
Commit: GitHub
Fix two small memory leaks (#5679)
code/mission/missioncampaign.cpp | 3 +++
code/playerman/managepilot.cpp | 3 +++
2 files changed, 6 insertions(+)
------------------------------------------------------------------------
commit 883ed3279
Author: Goober5000
Commit: GitHub
ai-disable-ship-tactical and ai-disarm-ship-tactical (#5512)
code/ai/ai_flags.h | 1 +
code/ai/ai_profiles.cpp | 9 +++-
code/ai/aibig.cpp | 4 +-
code/ai/aicode.cpp | 8 +--
code/ai/aigoals.cpp | 62 ++++++++++++++--------
code/ai/aigoals.h | 8 +--
code/hud/hudsquadmsg.cpp | 8 +--
code/parse/sexp.cpp | 54 +++++++++++++++++--
code/parse/sexp.h | 4 +-
code/scripting/api/objs/enums.cpp | 3 ++
code/scripting/api/objs/enums.h | 3 ++
code/scripting/api/objs/order.cpp | 14 ++++-
code/scripting/api/objs/ship.cpp | 9 ++--
code/ship/ship.cpp | 4 ++
fred2/fredview.cpp | 4 ++
fred2/management.cpp | 2 +
fred2/missionsave.cpp | 8 +++
fred2/shipgoalsdlg.cpp | 6 +++
qtfred/src/mission/Editor.cpp | 6 +++
.../src/mission/dialogs/ShipGoalsDialogModel.cpp | 4 ++
qtfred/src/mission/missionsave.cpp | 8 +++
qtfred/src/ui/dialogs/ShipGoalsDialog.cpp | 2 +
22 files changed, 186 insertions(+), 45 deletions(-)
------------------------------------------------------------------------
commit f3dfc85c0
Author: Mike Nelson
Commit: GitHub
weapon ignores countermeasures flag (#5628)
code/ship/ship.cpp | 1 +
code/weapon/weapon_flags.h | 1 +
code/weapon/weapons.cpp | 5 +++++
3 files changed, 7 insertions(+)
------------------------------------------------------------------------
commit e71dba420
Author: Goober5000
Commit: Goober5000
enhance set-armor-type to work with generic subsystems
code/parse/sexp.cpp | 52 ++++++++++++++++++++++++++++++++++++----------------
1 file changed, 36 insertions(+), 16 deletions(-)
------------------------------------------------------------------------
commit 3b42ee42c
Author: Goober5000
Commit: Goober5000
put the hull and shields at the top to be consistent with other sexps
fred2/sexp_tree.cpp | 25 ++++++++++++++-----------
qtfred/src/ui/widgets/sexp_tree.cpp | 25 ++++++++++++++-----------
2 files changed, 28 insertions(+), 22 deletions(-)