Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on October 22, 2023, 01:52:31 am
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Here is the nightly for 22 October 2023 - Revision 3e2bb36d4
Group: Linux
nightly_20231022_3e2bb36d4-builds-Linux.tar.gz (https://scp.indiegames.us/builds/nightly/20231022_3e2bb36d4/nightly_20231022_3e2bb36d4-builds-Linux.tar.gz) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20231022_3e2bb36d4/nightly_20231022_3e2bb36d4-builds-Linux.tar.gz))
Group: MacOSX
nightly_20231022_3e2bb36d4-builds-Mac.tar.gz (https://scp.indiegames.us/builds/nightly/20231022_3e2bb36d4/nightly_20231022_3e2bb36d4-builds-Mac.tar.gz) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20231022_3e2bb36d4/nightly_20231022_3e2bb36d4-builds-Mac.tar.gz))
Group: Win32-SSE2
nightly_20231022_3e2bb36d4-builds-Win32-SSE2.zip (https://scp.indiegames.us/builds/nightly/20231022_3e2bb36d4/nightly_20231022_3e2bb36d4-builds-Win32-SSE2.zip) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20231022_3e2bb36d4/nightly_20231022_3e2bb36d4-builds-Win32-SSE2.zip))
Group: Win64-SSE2
nightly_20231022_3e2bb36d4-builds-x64-SSE2.zip (https://scp.indiegames.us/builds/nightly/20231022_3e2bb36d4/nightly_20231022_3e2bb36d4-builds-x64-SSE2.zip) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20231022_3e2bb36d4/nightly_20231022_3e2bb36d4-builds-x64-SSE2.zip))
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commit 3e2bb36d4
Author: John Fernandez
Commit: JohnAFernandez
Fix Redefined Macro Warning
code/object/objectsnd.cpp | 6 +++---
code/object/objectsnd.h | 2 +-
2 files changed, 4 insertions(+), 4 deletions(-)
------------------------------------------------------------------------
commit e1e023991
Author: Goober5000
Commit: Goober5000
also the dialog text
fred2/fred.rc | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
------------------------------------------------------------------------
commit ea5c328c1
Author: Goober5000
Commit: Goober5000
change "special warp physics" to "supercap warp physics"
code/mission/missionparse.cpp | 2 +-
code/ship/ship.cpp | 10 +++++-----
code/ship/shipfx.cpp | 8 ++++----
code/ship/shipfx.h | 2 +-
code/species_defs/species_defs.cpp | 2 +-
fred2/fred.rc | 2 +-
fred2/missionsave.cpp | 4 ++--
fred2/resource.h | 2 +-
fred2/warpparamsdlg.cpp | 8 ++++----
fred2/warpparamsdlg.h | 2 +-
qtfred/src/mission/missionsave.cpp | 4 ++--
11 files changed, 23 insertions(+), 23 deletions(-)
------------------------------------------------------------------------
commit 9afe76b5d
Author: Mike Nelson
Commit: GitHub
force msaa in-game toggle to require restart (#5688)
code/graphics/2d.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
------------------------------------------------------------------------
commit ad27664eb
Author: Mike Nelson
Commit: GitHub
Pause and Resume voices (#5636)
code/gamehelp/gameplayhelp.cpp | 3 ++
code/hud/hudmessage.cpp | 2 ++
code/io/keycontrol.cpp | 5 ++-
code/mission/missionhotkey.cpp | 7 +++++
code/mission/missionmessage.cpp | 20 ++++++++++++
code/mission/missionmessage.h | 3 ++
code/missionui/missionpause.cpp | 7 +++++
code/network/multi_pause.cpp | 7 +++++
code/scripting/api/libs/audio.cpp | 22 ++++++++++++++
code/scripting/api/libs/ui.cpp | 2 ++
code/sound/ds.cpp | 56 ++++++++++++++++++++++++++++++++++
code/sound/ds.h | 4 +++
code/sound/sound.cpp | 64 +++++++++++++++++++++++++++++++++++++++
code/sound/sound.h | 6 ++++
freespace2/freespace.cpp | 2 ++
15 files changed, 209 insertions(+), 1 deletion(-)
------------------------------------------------------------------------
commit 45abdefc0
Author: Goober5000
Commit: Goober5000
add "Calculate subsystem hitpoints after parsing" option
code/mod_table/mod_table.cpp | 52 ++++++++++++++++++++++++++++++++++++++++----
code/mod_table/mod_table.h | 1 +
code/ship/ship.cpp | 31 +++++++++++++-------------
3 files changed, 64 insertions(+), 20 deletions(-)
------------------------------------------------------------------------
commit 17d36156c
Author: Goober5000
Commit: Goober5000
add const where appropriate to the modelrender API
code/graphics/2d.h | 6 +-
code/graphics/material.cpp | 2 +-
code/graphics/material.h | 2 +-
code/math/vecmat.cpp | 2 +-
code/math/vecmat.h | 2 +-
code/model/model.h | 10 +-
code/model/modelinterp.cpp | 16 ++--
code/model/modelread.cpp | 2 +-
code/model/modelrender.cpp | 197 +++++++++++++++++++-------------------
code/model/modelrender.h | 147 ++++++++++++++--------------
code/model/modelreplace.cpp | 2 +-
code/model/modelsinc.h | 2 +-
code/render/3d.h | 2 +-
code/render/3ddraw.cpp | 2 +-
code/scripting/api/libs/ui.cpp | 2 +-
code/scripting/api/objs/model.cpp | 2 +-
code/ship/ship.cpp | 2 +-
code/ship/ship.h | 8 +-
18 files changed, 206 insertions(+), 202 deletions(-)