Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on October 25, 2023, 01:57:49 am
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Here is the nightly for 25 October 2023 - Revision f149c36b4
Group: Linux
nightly_20231025_f149c36b4-builds-Linux.tar.gz (https://scp.indiegames.us/builds/nightly/20231025_f149c36b4/nightly_20231025_f149c36b4-builds-Linux.tar.gz) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20231025_f149c36b4/nightly_20231025_f149c36b4-builds-Linux.tar.gz))
Group: MacOSX
nightly_20231025_f149c36b4-builds-Mac.tar.gz (https://scp.indiegames.us/builds/nightly/20231025_f149c36b4/nightly_20231025_f149c36b4-builds-Mac.tar.gz) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20231025_f149c36b4/nightly_20231025_f149c36b4-builds-Mac.tar.gz))
Group: Win32-SSE2
nightly_20231025_f149c36b4-builds-Win32-SSE2.zip (https://scp.indiegames.us/builds/nightly/20231025_f149c36b4/nightly_20231025_f149c36b4-builds-Win32-SSE2.zip) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20231025_f149c36b4/nightly_20231025_f149c36b4-builds-Win32-SSE2.zip))
Group: Win64-SSE2
nightly_20231025_f149c36b4-builds-x64-SSE2.zip (https://scp.indiegames.us/builds/nightly/20231025_f149c36b4/nightly_20231025_f149c36b4-builds-x64-SSE2.zip) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20231025_f149c36b4/nightly_20231025_f149c36b4-builds-x64-SSE2.zip))
------------------------------------------------------------------------
commit f149c36b4
Author: Sébastien Noel
Commit: GitHub
Fix a few typos (#5598)
ci/post/main.py | 2 +-
code/ai/aicode.cpp | 2 +-
code/anim/animplay.cpp | 2 +-
code/bmpman/bmpman.cpp | 2 +-
code/cmdline/cmdline.cpp | 2 +-
code/cutscene/Decoder.h | 2 +-
code/def_files/data/effects/SMAA.sdr | 2 +-
code/def_files/data/effects/deferred-f.sdr | 4 ++--
code/def_files/data/effects/irrmap-f.sdr | 2 +-
code/def_files/data/effects/lighting.sdr | 4 ++--
code/exceptionhandler/exceptionhandler.cpp | 2 +-
code/graphics/opengl/gropengl.cpp | 2 +-
code/graphics/opengl/gropenglshader.cpp | 2 +-
code/graphics/software/NVGFont.cpp | 2 +-
code/hud/hudsquadmsg.cpp | 2 +-
code/menuui/mainhallmenu.cpp | 2 +-
code/menuui/playermenu.cpp | 2 +-
code/mission/missionmessage.cpp | 2 +-
code/missionui/missionbrief.cpp | 2 +-
code/network/multi_endgame.cpp | 2 +-
code/network/multi_lua.cpp | 6 +++---
code/network/multi_voice.cpp | 2 +-
code/network/multiutil.cpp | 2 +-
code/network/psnet2.cpp | 2 +-
code/network/psnet2.h | 2 +-
code/network/stand_gui.cpp | 2 +-
code/osapi/osapi.cpp | 2 +-
code/parse/sexp.cpp | 4 ++--
code/parse/sexp_container.cpp | 4 ++--
code/particle/util/EffectTiming.h | 2 +-
code/physics/physics.cpp | 8 ++++----
code/playerman/playercontrol.cpp | 2 +-
code/scripting/ade_api.h | 2 +-
code/scripting/api/libs/base.cpp | 4 ++--
code/scripting/api/libs/graphics.cpp | 4 ++--
code/scripting/api/libs/mission.cpp | 4 ++--
code/scripting/api/libs/ui.cpp | 8 ++++----
code/scripting/api/objs/cockpit_display.cpp | 2 +-
code/scripting/api/objs/execution_context.cpp | 2 +-
code/scripting/api/objs/physics_info.cpp | 2 +-
code/scripting/api/objs/rpc.cpp | 2 +-
code/scripting/api/objs/sexpvar.cpp | 2 +-
code/scripting/api/objs/ship.cpp | 2 +-
code/scripting/api/objs/shipclass.cpp | 4 ++--
code/scripting/api/objs/sound.cpp | 6 +++---
code/scripting/api/objs/subsystem.cpp | 2 +-
code/scripting/api/objs/weaponclass.cpp | 2 +-
code/scripting/global_hooks.cpp | 2 +-
code/ship/ship.cpp | 2 +-
code/weapon/weapons.cpp | 4 ++--
fred2/campaigntreeview.cpp | 2 +-
fred2/fred.h | 2 +-
freespace2/freespace.cpp | 4 ++--
qtfred/src/mission/management.h | 2 +-
54 files changed, 74 insertions(+), 74 deletions(-)
------------------------------------------------------------------------
commit bb47531c5
Author: MageKing17
Commit: GitHub
Make `lock_fov` settable for aspect/javelin missiles. (#5493)
code/weapon/weapons.cpp | 14 ++++++++++++++
1 file changed, 14 insertions(+)