Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on November 07, 2023, 01:00:38 am
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Here is the nightly for 07 November 2023 - Revision da4eeb358
Group: Linux
nightly_20231107_da4eeb358-builds-Linux.tar.gz (https://scp.indiegames.us/builds/nightly/20231107_da4eeb358/nightly_20231107_da4eeb358-builds-Linux.tar.gz) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20231107_da4eeb358/nightly_20231107_da4eeb358-builds-Linux.tar.gz))
Group: MacOSX
nightly_20231107_da4eeb358-builds-Mac.tar.gz (https://scp.indiegames.us/builds/nightly/20231107_da4eeb358/nightly_20231107_da4eeb358-builds-Mac.tar.gz) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20231107_da4eeb358/nightly_20231107_da4eeb358-builds-Mac.tar.gz))
Group: Win32-SSE2
nightly_20231107_da4eeb358-builds-Win32-SSE2.zip (https://scp.indiegames.us/builds/nightly/20231107_da4eeb358/nightly_20231107_da4eeb358-builds-Win32-SSE2.zip) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20231107_da4eeb358/nightly_20231107_da4eeb358-builds-Win32-SSE2.zip))
Group: Win64-SSE2
nightly_20231107_da4eeb358-builds-x64-SSE2.zip (https://scp.indiegames.us/builds/nightly/20231107_da4eeb358/nightly_20231107_da4eeb358-builds-x64-SSE2.zip) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20231107_da4eeb358/nightly_20231107_da4eeb358-builds-x64-SSE2.zip))
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commit 3522f3be9
Author: BMagnu
Commit: GitHub
Removed unused variables (#5775)
code/hud/hud.h | 5 -----
1 file changed, 5 deletions(-)
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commit bd52d75ab
Author: Goober5000
Commit: Goober5000
tweaks
code/ai/aiturret.cpp | 27 +++++----------------------
1 file changed, 5 insertions(+), 22 deletions(-)
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commit 5893ef836
Author: John Fernandez
Commit: John Fernandez
Feedback
code/ai/aicode.cpp | 4 ++--
code/ai/aigoals.cpp | 2 +-
2 files changed, 3 insertions(+), 3 deletions(-)
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commit 24a4c0df6
Author: Goober5000
Commit: Goober5000
protect eval_enemy_obj_struct input values
code/ai/aiturret.cpp | 54 +++++++++++++++++++++++------------------------
code/hud/hudtarget.cpp | 5 +++--
code/hud/hudtargetbox.cpp | 5 +++--
code/ship/ship.h | 8 +++----
code/weapon/weapons.cpp | 2 +-
5 files changed, 38 insertions(+), 36 deletions(-)
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commit a5f90ddcc
Author: Goober5000
Commit: Goober5000
fix a FRED compilation warning
fred2/fred.rc | 8 ++++----
fred2/resource.h | 1 +
fred2/voiceactingmanager.cpp | 11 +++++++++++
3 files changed, 16 insertions(+), 4 deletions(-)
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commit 3fe94fc3f
Author: Goober5000
Commit: Goober5000
protect model_collide input values
code/asteroid/asteroid.cpp | 15 +++++++--------
code/debris/debris.cpp | 15 +++++++--------
code/model/model.h | 8 ++++----
code/object/collideshipship.cpp | 15 +++++++--------
code/weapon/flak.h | 3 ---
5 files changed, 25 insertions(+), 31 deletions(-)
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commit 86a8c1c6f
Author: Birk Magnussen
Commit: Birk Magnussen
Make this a pushing state, not a setting state
freespace2/freespace.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
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commit f72fb6861
Author: Birk Magnussen
Commit: Birk Magnussen
Also add the state name
code/gamesequence/gamesequence.cpp | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
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commit 3447b7673
Author: Birk Magnussen
Commit: Birk Magnussen
Also change header
code/scripting/scripting.h | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
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commit 7dd52a421
Author: Birk Magnussen
Commit: Birk Magnussen
Add scripting state that does not end mission
code/gamesequence/gamesequence.cpp | 3 ++-
code/gamesequence/gamesequence.h | 2 ++
code/parse/sexp_container.cpp | 1 +
code/scripting/scripting.cpp | 5 ++++-
freespace2/freespace.cpp | 14 +++++++++++++-
5 files changed, 22 insertions(+), 3 deletions(-)
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commit 925e2e53f
Author: John Fernandez
Commit: John Fernandez
A few more int3's
code/ai/aicode.cpp | 11 +++++------
code/ai/aigoals.cpp | 2 +-
code/anim/packunpack.cpp | 6 +++---
3 files changed, 9 insertions(+), 10 deletions(-)
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commit e23409f5f
Author: John Fernandez
Commit: John Fernandez
Remove the final INT3's in AI code
code/ai/aigoals.cpp | 33 ++++++++++++++-------------------
code/ai/aiturret.cpp | 4 ++--
2 files changed, 16 insertions(+), 21 deletions(-)
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commit 381e45f48
Author: John Fernandez
Commit: John Fernandez
Replace remaining Int3's in aibig and aicode
code/ai/aibig.cpp | 2 +-
code/ai/aicode.cpp | 53 +++++++++++++++++++++++++----------------------------
2 files changed, 26 insertions(+), 29 deletions(-)
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There is a bug in the collision code in this nightly that will cause ships and things to fly all over the place. It will be fixed in the next nightly.