Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on December 30, 2023, 12:42:00 am
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Here is the nightly for 30 December 2023 - Revision b3df3364e
Group: Linux
nightly_20231230_b3df3364e-builds-Linux.tar.gz (https://scp.indiegames.us/builds/nightly/20231230_b3df3364e/nightly_20231230_b3df3364e-builds-Linux.tar.gz) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20231230_b3df3364e/nightly_20231230_b3df3364e-builds-Linux.tar.gz))
Group: MacOSX-arm64
nightly_20231230_b3df3364e-builds-Mac-arm64.tar.gz (https://scp.indiegames.us/builds/nightly/20231230_b3df3364e/nightly_20231230_b3df3364e-builds-Mac-arm64.tar.gz) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20231230_b3df3364e/nightly_20231230_b3df3364e-builds-Mac-arm64.tar.gz))
Group: MacOSX-x86_64
nightly_20231230_b3df3364e-builds-Mac-x86_64.tar.gz (https://scp.indiegames.us/builds/nightly/20231230_b3df3364e/nightly_20231230_b3df3364e-builds-Mac-x86_64.tar.gz) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20231230_b3df3364e/nightly_20231230_b3df3364e-builds-Mac-x86_64.tar.gz))
Group: Win32-SSE2
nightly_20231230_b3df3364e-builds-Win32-SSE2.zip (https://scp.indiegames.us/builds/nightly/20231230_b3df3364e/nightly_20231230_b3df3364e-builds-Win32-SSE2.zip) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20231230_b3df3364e/nightly_20231230_b3df3364e-builds-Win32-SSE2.zip))
Group: Win64-SSE2
nightly_20231230_b3df3364e-builds-x64-SSE2.zip (https://scp.indiegames.us/builds/nightly/20231230_b3df3364e/nightly_20231230_b3df3364e-builds-x64-SSE2.zip) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20231230_b3df3364e/nightly_20231230_b3df3364e-builds-x64-SSE2.zip))
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commit b6a76b788
Author: Goober5000
Commit: Goober5000
reuse beam points for collision test
code/weapon/beam.cpp | 11 ++++-------
1 file changed, 4 insertions(+), 7 deletions(-)
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commit e21b07662
Author: Goober5000
Commit: Goober5000
refactor 'share fire direction'
code/ai/aiturret.cpp | 29 ++--
code/camera/camera.cpp | 2 +-
code/model/model_flags.h | 2 +-
code/scripting/api/objs/subsystem.cpp | 4 +-
code/ship/ship.cpp | 4 +
code/ship/ship.h | 3 +-
code/weapon/beam.cpp | 260 +++++++++++++++++++++-------------
7 files changed, 182 insertions(+), 122 deletions(-)
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commit 9b4b0b552
Author: Goober5000
Commit: Goober5000
fix use of target position, and also don't get gvec if we don't need it
code/ai/aiturret.cpp | 4 +++-
code/weapon/beam.cpp | 39 +++++++++++++++++----------------------
2 files changed, 20 insertions(+), 23 deletions(-)
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commit bdab7a0c5
Author: Goober5000
Commit: Goober5000
untangle turret code a bit
code/ai/aicode.cpp | 24 ++--
code/ai/aiinternal.h | 4 +-
code/ai/aiturret.cpp | 240 +++++++++++++++-------------------
code/model/model.h | 2 +-
code/model/modelread.cpp | 12 +-
code/scripting/api/objs/subsystem.cpp | 2 +-
6 files changed, 126 insertions(+), 158 deletions(-)
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commit edc76bcb4
Author: wookieejedi
Commit: GitHub
Fix typo in lua error prints (#5901)
code/scripting/lua/LuaFunction.cpp | 2 +-
code/scripting/lua/LuaTable.cpp | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
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commit e543c1aea
Author: Asteroth
Commit: Asteroth
make beams respect check hull and self damage
code/weapon/beam.cpp | 30 ++++++++++++++++++++++++++----
1 file changed, 26 insertions(+), 4 deletions(-)
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Starting with this nightly, fire-beam-at-coordinates causes a CTD. Noticed it in one of the later Derelict missions when using the 24.0.0 RC, and set up a blank mission to just use that sexp upon key press (An Orion firing a LRBGreen out of turret01a). Regular fire-beam works fine, fire-beam-at-coordinates causes a crash with this build, but not with the last (25th) nightly.
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Thanks. This will be a simple fix.