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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on March 08, 2024, 12:31:10 am

Title: Nightly: 08 March 2024 - Revision 648a1d009
Post by: SirKnightly on March 08, 2024, 12:31:10 am
Here is the nightly for 08 March 2024 - Revision 648a1d009



Group: Linux
nightly_20240308_648a1d009-builds-Linux.tar.gz (https://scp.indiegames.us/builds/nightly/20240308_648a1d009/nightly_20240308_648a1d009-builds-Linux.tar.gz) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20240308_648a1d009/nightly_20240308_648a1d009-builds-Linux.tar.gz))


Group: MacOSX-arm64
nightly_20240308_648a1d009-builds-Mac-arm64.tar.gz (https://scp.indiegames.us/builds/nightly/20240308_648a1d009/nightly_20240308_648a1d009-builds-Mac-arm64.tar.gz) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20240308_648a1d009/nightly_20240308_648a1d009-builds-Mac-arm64.tar.gz))


Group: MacOSX-x86_64
nightly_20240308_648a1d009-builds-Mac-x86_64.tar.gz (https://scp.indiegames.us/builds/nightly/20240308_648a1d009/nightly_20240308_648a1d009-builds-Mac-x86_64.tar.gz) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20240308_648a1d009/nightly_20240308_648a1d009-builds-Mac-x86_64.tar.gz))


Group: Win32-SSE2
nightly_20240308_648a1d009-builds-Win32-SSE2.zip (https://scp.indiegames.us/builds/nightly/20240308_648a1d009/nightly_20240308_648a1d009-builds-Win32-SSE2.zip) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20240308_648a1d009/nightly_20240308_648a1d009-builds-Win32-SSE2.zip))


Group: Win64-SSE2
nightly_20240308_648a1d009-builds-x64-SSE2.zip (https://scp.indiegames.us/builds/nightly/20240308_648a1d009/nightly_20240308_648a1d009-builds-x64-SSE2.zip) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20240308_648a1d009/nightly_20240308_648a1d009-builds-x64-SSE2.zip))

Code: [Select]
------------------------------------------------------------------------
commit 648a1d009
Author: Mike Nelson
Commit: GitHub

    Lua method to get the number of object sounds that can be used in tandem with removeSoundByIndex() to effectively silence a ship (#5958)
 code/scripting/api/objs/object.cpp | 17 +++++++++++++++++
 1 file changed, 17 insertions(+)

------------------------------------------------------------------------
commit 529ac0503
Author: Goober5000
Commit: Goober5000

    add a useful function
 code/scripting/api/libs/base.cpp | 10 ++++++++++
 1 file changed, 10 insertions(+)

------------------------------------------------------------------------
commit 6ac855963
Author: Goober5000
Commit: Goober5000

    Lafiel's template magic to treat all invalid objects as nil
 code/scripting/ade.h      | 20 ++++++++++++++++++++
 code/scripting/ade_args.h | 13 ++++++++++++-
 2 files changed, 32 insertions(+), 1 deletion(-)

------------------------------------------------------------------------
commit 2626e7862
Author: Goober5000
Commit: Goober5000

    allow invalid arguments to be nil
 code/mod_table/mod_table.cpp |  7 +++++++
 code/mod_table/mod_table.h   |  1 +
 code/scripting/ade_args.h    | 11 +++++++++--
 3 files changed, 17 insertions(+), 2 deletions(-)