Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Rampage on July 29, 2001, 01:34:00 pm
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I'm on the verge of completing Venom's Descent 3 models. The POF is done, of course. I'm doing the techroom animations. It'll take a few days.
After it's done, Raven the campaign designer gets first dips. Then it will be released to the public.
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Christ
Redeems
All
People
God is Life
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Originally posted by Rampage:
I'm doing the techroom animations.
Mmmmmmmm... techroom animations? What're those? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/confused.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/confused.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/confused.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/confused.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/confused.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/confused.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/confused.gif)
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Creator of the Table Edit ("http://denebsystem0.tripod.com/tbledt.html") project.
IRC: /server twisted.ma.us.DAL.net /join #Deneb ("http://denebsystem0.tripod.com/chat.html")
Visit The Deneb System ("http://denebsystem0.tripod.com/").
Balance?! Don't you talk to me about balance when you've seen all the Sathanases the Shivans have!! - Joey_21
Checkout the System Madness II campaign ("http://denebsystem0.tripod.com/chi2orionis.html")
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the spining ship, you know, in front of a green grid. I assume that'll be fixed pics, anyway, otherwise that would be a lot of job.
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actualy it realy isn't that hard if you have truespace
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Bobboau, bringing you products that work.............. in theory
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You mean like this ("http://jgmart.tripod.com/ssvalkyrie03.zip")?! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
(I didn't make that in Truespace, I made it in PSP5 and Model View).
BTW: I always refer to these as ship loadout animations, not techroom animations. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)
[This message has been edited by Joey_21 (edited 07-29-2001).]
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didn't mean it was hard sorry, meant it was long to do, and it's big files to d/l, too
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Originally posted by venom2506:
didn't mean it was hard sorry, meant it was long to do, and it's big files to d/l, too
True. Not hard but long. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) The final product isn't very big but converting it to high-res increases the size.