Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on August 29, 2024, 07:44:13 pm
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Here is the nightly for 30 July 2024 - Revision 35db8e31c9b3e6faac5ad7ebcd9d3aedd0e508ab
Group: Linux
nightly_20240730_35db8e31c-builds-Linux.tar.gz (https://scp.indiegames.us/builds/nightly/20240730_35db8e31c/nightly_20240730_35db8e31c-builds-Linux.tar.gz) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20240730_35db8e31c/nightly_20240730_35db8e31c-builds-Linux.tar.gz))
Group: MacOSX-arm64
nightly_20240730_35db8e31c-builds-Mac-arm64.tar.gz (https://scp.indiegames.us/builds/nightly/20240730_35db8e31c/nightly_20240730_35db8e31c-builds-Mac-arm64.tar.gz) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20240730_35db8e31c/nightly_20240730_35db8e31c-builds-Mac-arm64.tar.gz))
Group: MacOSX-x86_64
nightly_20240730_35db8e31c-builds-Mac-x86_64.tar.gz (https://scp.indiegames.us/builds/nightly/20240730_35db8e31c/nightly_20240730_35db8e31c-builds-Mac-x86_64.tar.gz) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20240730_35db8e31c/nightly_20240730_35db8e31c-builds-Mac-x86_64.tar.gz))
Group: Win32-SSE2
nightly_20240730_35db8e31c-builds-Win32-SSE2.zip (https://scp.indiegames.us/builds/nightly/20240730_35db8e31c/nightly_20240730_35db8e31c-builds-Win32-SSE2.zip) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20240730_35db8e31c/nightly_20240730_35db8e31c-builds-Win32-SSE2.zip))
Group: Win64-SSE2
nightly_20240730_35db8e31c-builds-x64-SSE2.zip (https://scp.indiegames.us/builds/nightly/20240730_35db8e31c/nightly_20240730_35db8e31c-builds-x64-SSE2.zip) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20240730_35db8e31c/nightly_20240730_35db8e31c-builds-x64-SSE2.zip))
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commit 35db8e31c
Author: Kestrellius
Commit: GitHub
Adds weapon support, switches parse ordering (#6254)
code/object/collideweaponweapon.cpp | 23 ++++++++---------------
code/weapon/weapons.cpp | 30 ++++++++++++++++++++----------
2 files changed, 28 insertions(+), 25 deletions(-)
------------------------------------------------------------------------
commit cb75da4de
Author: Kestrellius
Commit: GitHub
Interpolate particle spawning positions for moving spawner objects (#6249)
code/particle/ParticleSource.cpp | 35 +++++++++++++++++++-------
code/particle/ParticleSource.h | 11 ++++++--
code/particle/effects/GenericShapeEffect.h | 10 +++++---
code/particle/effects/SingleParticleEffect.cpp | 6 +++--
code/particle/effects/VolumeEffect.cpp | 7 ++++--
code/particle/util/EffectTiming.cpp | 29 ++++++++++++---------
code/particle/util/EffectTiming.h | 10 +++++---
7 files changed, 73 insertions(+), 35 deletions(-)
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commit 1fae61b87
Author: Goober5000
Commit: Goober5000
improve model texture parsing
code/model/model.h | 2 +-
code/model/modelread.cpp | 10 ++++++++--
2 files changed, 9 insertions(+), 3 deletions(-)
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commit 500bf1c2c
Author: Birk Magnussen
Commit: Birk Magnussen
Add clang NOLINTs
code/scripting/api/objs/object.cpp | 2 +-
code/scripting/api/objs/oswpt.cpp | 2 +-
code/scripting/api/objs/vecmath.cpp | 2 +-
3 files changed, 3 insertions(+), 3 deletions(-)
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commit 558f92220
Author: BMagnu
Commit: BMagnu
add implicit-only includes
code/scripting/ade_external_serializer.h | 6 ++++++
1 file changed, 6 insertions(+)
------------------------------------------------------------------------
commit 72b5135df
Author: JohnAFernandez
Commit: JohnAFernandez
Fix an interface sound crash
code/sound/sound.cpp | 6 ++++++
1 file changed, 6 insertions(+)