Thanks for the Fred2 videos!You're welcome.
Great news! Speaking of the models, do you mind posting a more detailed list of contents here? It'd be much easier for modders to keep you up to date on any existing/WIP updates of these spacecraft/ship models. :yes:Sure. I already have a list of all the models for the Credits.
- docking points between drones and argo transports seem to be offThat is a problem of the models, so unfortunately I can't do anything about it, except using different models, which I honestly don't think is warranted here.
- BREAKING ONE: Mission which introduces Hera carrier - The carrier is invulnerable. When I removed the invulnerable flag with cheats I was able to "destroy" it. It disappeared and a freighter appeared (which was also invulnerable)All of that is intentional, except that if you follow the directives given to you the invulnerabilities should be resolved by the mission. So, it appears that you did something I didn't anticipate, so that the mission logic couldn't play out. Maybe try the mission again and if it doesn't resolve the invulnerabilities, give me some more details so I can check why it doesn't work.
All of that is intentional, except that if you follow the directives given to you the invulnerabilities should be resolved by the mission. So, it appears that you did something I didn't anticipate, so that the mission logic couldn't play out. Maybe try the mission again and if it doesn't resolve the invulnerabilities, give me some more details so I can check why it doesn't work.
Have you actually fired any secondaries at the Hera?
Game breaking bug:I got this one also via Discord. I think it's a conflict between the objective and the stop condition once there's nothing left to protect for the hostile fighters. Do you remember which wings and how many waves of them had already arrived?
Mission: Finding the Mole.
Killed all fighters and the drones all jumped out. Primary Obj complete. Secondary never does. Also don't receive instructions to jump out and when I do get the you don't have authorization to leave message.
NOTE: Didn't lose any drones so maybe that's why?
Tried this 3x just to be sure.
Game breaking bug:I got this one also via Discord. I think it's a conflict between the objective and the stop condition once there's nothing left to protect for the hostile fighters. Do you remember which wings and how many waves of them had already arrived?
Mission: Finding the Mole.
Killed all fighters and the drones all jumped out. Primary Obj complete. Secondary never does. Also don't receive instructions to jump out and when I do get the you don't have authorization to leave message.
NOTE: Didn't lose any drones so maybe that's why?
Tried this 3x just to be sure.
KR Silver
Interesting. I just tested it again and as soon as the first torpedoes hit the Hera, the event triggered the associated dialogue commenting on the torpedoe's ineffectiveness and then a new directive to ram the Hera appeared.
The event is triggered by firing the secondaries in bank 2 or 3 and being within 900m of the Hera. Did you stay too far away from her maybe? I mean, I can add a time-based fallback to trigger this event anyway, but I would really like to understand why you have that problem and apparently no one else so far...
Maybe I was just a bit over 900m to the target, which is not hard as cyclops targer from much further away and you don't bother going closer as Hera doesn't shoot you back :) .Well, there could be another issues since the internal distance calculation might differ slightly from what you see in your HUD... As I said, I will add a time-based fallback, so that the event happens anyway.
Mission : Close ProximityNoted for both missions.
Request: Can you make the transport when disabled (and disarmed.. wasn't a directive but did it anyway) turn to neutral prior to the docking of the amazon transport? Just to get it off the enemy list for targeting incoming fighters ?