Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on November 08, 2024, 12:46:52 am
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Here is the nightly for 08 November 2024 - Revision 9f61a6b7f
Group: Linux
nightly_20241108_9f61a6b7f-builds-Linux.tar.gz (https://scp.indiegames.us/builds/nightly/20241108_9f61a6b7f/nightly_20241108_9f61a6b7f-builds-Linux.tar.gz) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20241108_9f61a6b7f/nightly_20241108_9f61a6b7f-builds-Linux.tar.gz))
Group: MacOSX-arm64
nightly_20241108_9f61a6b7f-builds-Mac-arm64.tar.gz (https://scp.indiegames.us/builds/nightly/20241108_9f61a6b7f/nightly_20241108_9f61a6b7f-builds-Mac-arm64.tar.gz) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20241108_9f61a6b7f/nightly_20241108_9f61a6b7f-builds-Mac-arm64.tar.gz))
Group: MacOSX-x86_64
nightly_20241108_9f61a6b7f-builds-Mac-x86_64.tar.gz (https://scp.indiegames.us/builds/nightly/20241108_9f61a6b7f/nightly_20241108_9f61a6b7f-builds-Mac-x86_64.tar.gz) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20241108_9f61a6b7f/nightly_20241108_9f61a6b7f-builds-Mac-x86_64.tar.gz))
Group: Win32-SSE2
nightly_20241108_9f61a6b7f-builds-Win32-SSE2.zip (https://scp.indiegames.us/builds/nightly/20241108_9f61a6b7f/nightly_20241108_9f61a6b7f-builds-Win32-SSE2.zip) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20241108_9f61a6b7f/nightly_20241108_9f61a6b7f-builds-Win32-SSE2.zip))
Group: Win64-SSE2
nightly_20241108_9f61a6b7f-builds-x64-SSE2.zip (https://scp.indiegames.us/builds/nightly/20241108_9f61a6b7f/nightly_20241108_9f61a6b7f-builds-x64-SSE2.zip) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20241108_9f61a6b7f/nightly_20241108_9f61a6b7f-builds-x64-SSE2.zip))
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commit 0e8800757
Author: Mike Nelson
Commit: GitHub
auto size font for screen resolutions (#6342)
code/graphics/software/font.cpp | 21 +++++++++++++++++++++
1 file changed, 21 insertions(+)
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commit 53653fd03
Author: Mike Nelson
Commit: GitHub
Remove model_pointer in favor of using model_number (#6337)
code/asteroid/asteroid.cpp | 19 +++++++------------
code/asteroid/asteroid.h | 1 -
code/object/collideshipship.cpp | 2 +-
3 files changed, 8 insertions(+), 14 deletions(-)
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commit 8bbe0a036
Author: Goober5000
Commit: Goober5000
make mission skipping more robust
code/mission/missioncampaign.cpp | 12 ++++++++++++
code/parse/sexp.cpp | 12 ++++++------
2 files changed, 18 insertions(+), 6 deletions(-)
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commit ea00032d7
Author: Goober5000
Commit: Goober5000
by request, add an additional comment
code/object/collideshipweapon.cpp | 1 +
1 file changed, 1 insertion(+)
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commit 44c949f8d
Author: Goober5000
Commit: Goober5000
optimize collision code a bit
code/object/collideshipweapon.cpp | 57 ++++++++++++++++---------------
code/weapon/beam.cpp | 72 ++++++++++++++++++++++-----------------
2 files changed, 71 insertions(+), 58 deletions(-)