Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on November 18, 2024, 12:50:57 am
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Here is the nightly for 18 November 2024 - Revision e60d44a36
Group: Linux
nightly_20241118_e60d44a36-builds-Linux.tar.gz (https://scp.indiegames.us/builds/nightly/20241118_e60d44a36/nightly_20241118_e60d44a36-builds-Linux.tar.gz) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20241118_e60d44a36/nightly_20241118_e60d44a36-builds-Linux.tar.gz))
Group: MacOSX-arm64
nightly_20241118_e60d44a36-builds-Mac-arm64.tar.gz (https://scp.indiegames.us/builds/nightly/20241118_e60d44a36/nightly_20241118_e60d44a36-builds-Mac-arm64.tar.gz) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20241118_e60d44a36/nightly_20241118_e60d44a36-builds-Mac-arm64.tar.gz))
Group: MacOSX-x86_64
nightly_20241118_e60d44a36-builds-Mac-x86_64.tar.gz (https://scp.indiegames.us/builds/nightly/20241118_e60d44a36/nightly_20241118_e60d44a36-builds-Mac-x86_64.tar.gz) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20241118_e60d44a36/nightly_20241118_e60d44a36-builds-Mac-x86_64.tar.gz))
Group: Win32-SSE2
nightly_20241118_e60d44a36-builds-Win32-SSE2.zip (https://scp.indiegames.us/builds/nightly/20241118_e60d44a36/nightly_20241118_e60d44a36-builds-Win32-SSE2.zip) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20241118_e60d44a36/nightly_20241118_e60d44a36-builds-Win32-SSE2.zip))
Group: Win64-SSE2
nightly_20241118_e60d44a36-builds-x64-SSE2.zip (https://scp.indiegames.us/builds/nightly/20241118_e60d44a36/nightly_20241118_e60d44a36-builds-x64-SSE2.zip) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20241118_e60d44a36/nightly_20241118_e60d44a36-builds-x64-SSE2.zip))
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commit 47fa82ef3
Author: wookieejedi
Commit: GitHub
Update localize.cpp with xstr size comment
code/localization/localize.cpp | 5 ++---
1 file changed, 2 insertions(+), 3 deletions(-)
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commit 217982b92
Author: wookieejedi
Commit: GitHub
update xstrs for U and V axes
code/controlconfig/controlsconfigcommon.cpp | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
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commit f459d687f
Author: z64555
Commit: z64555
Revert JOY_NUM_BUTTONS value back to 32
code/io/joy.h | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
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commit 0f14b61df
Author: z64555
Commit: z64555
Add lazy constants for hat positions * Reorder hat position labels to match SDL order (christian cross -> clockwise)
code/controlconfig/controlsconfigcommon.cpp | 25 +++++++++++++------------
code/io/joy.h | 6 ++++++
2 files changed, 19 insertions(+), 12 deletions(-)
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commit b3f2f8b25
Author: z64555
Commit: z64555
Use sprintf instead of sprintf_s
code/controlconfig/controlsconfigcommon.cpp | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
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commit 97e1c6de0
Author: z64555
Commit: z64555
Make button labels procedural. Hat position labels still use a LUT. * Remove unneeded comment on U and V axis. (Comments there are for original axis XSTR indices) * Fix UI issue where bound button message did not display which controller it belonged to * Removed unused extern reference of Joy_button_text
code/controlconfig/controlsconfig.cpp | 10 +-
code/controlconfig/controlsconfig.h | 14 ++-
code/controlconfig/controlsconfigcommon.cpp | 179 +++++++++++++---------------
3 files changed, 104 insertions(+), 99 deletions(-)
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commit bbf029b1b
Author: z64555
Commit: z64555
Oops! Labels!
code/controlconfig/controlsconfigcommon.cpp | 4 ++++
code/localization/localize.cpp | 2 +-
2 files changed, 5 insertions(+), 1 deletion(-)
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commit 9ffcf9419
Author: z64555
Commit: z64555
Add two axis names and bump button limit to 128.
code/controlconfig/controlsconfig.h | 4 +++-
code/io/joy.h | 2 +-
2 files changed, 4 insertions(+), 2 deletions(-)