Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on November 27, 2024, 12:50:50 am
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Here is the nightly for 27 November 2024 - Revision 5e57e5ec6
Group: Linux
nightly_20241127_5e57e5ec6-builds-Linux.tar.gz (https://scp.indiegames.us/builds/nightly/20241127_5e57e5ec6/nightly_20241127_5e57e5ec6-builds-Linux.tar.gz) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20241127_5e57e5ec6/nightly_20241127_5e57e5ec6-builds-Linux.tar.gz))
Group: MacOSX-arm64
nightly_20241127_5e57e5ec6-builds-Mac-arm64.tar.gz (https://scp.indiegames.us/builds/nightly/20241127_5e57e5ec6/nightly_20241127_5e57e5ec6-builds-Mac-arm64.tar.gz) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20241127_5e57e5ec6/nightly_20241127_5e57e5ec6-builds-Mac-arm64.tar.gz))
Group: MacOSX-x86_64
nightly_20241127_5e57e5ec6-builds-Mac-x86_64.tar.gz (https://scp.indiegames.us/builds/nightly/20241127_5e57e5ec6/nightly_20241127_5e57e5ec6-builds-Mac-x86_64.tar.gz) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20241127_5e57e5ec6/nightly_20241127_5e57e5ec6-builds-Mac-x86_64.tar.gz))
Group: Win32-SSE2
nightly_20241127_5e57e5ec6-builds-Win32-SSE2.zip (https://scp.indiegames.us/builds/nightly/20241127_5e57e5ec6/nightly_20241127_5e57e5ec6-builds-Win32-SSE2.zip) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20241127_5e57e5ec6/nightly_20241127_5e57e5ec6-builds-Win32-SSE2.zip))
Group: Win64-SSE2
nightly_20241127_5e57e5ec6-builds-x64-SSE2.zip (https://scp.indiegames.us/builds/nightly/20241127_5e57e5ec6/nightly_20241127_5e57e5ec6-builds-x64-SSE2.zip) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20241127_5e57e5ec6/nightly_20241127_5e57e5ec6-builds-x64-SSE2.zip))
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commit 0332bae95
Author: Goober5000
Commit: Goober5000
fix bolt texture checks
code/nebula/neblightning.cpp | 11 ++++++-----
1 file changed, 6 insertions(+), 5 deletions(-)
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commit 403a06710
Author: Goober5000
Commit: Goober5000
fix compile warnings for briefing icon scaling
code/missionui/missionbrief.cpp | 9 +++------
1 file changed, 3 insertions(+), 6 deletions(-)
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commit c254f3924
Author: Goober5000
Commit: Goober5000
remove these `Verify`s since `new` already throws an exception; use `std::move` since sorting does not require copying
code/weapon/weapons.cpp | 39 ++++++++++++++++-----------------------
1 file changed, 16 insertions(+), 23 deletions(-)
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commit 854b9abc8
Author: Goober5000
Commit: Goober5000
fix distinction between lasers and beams
code/scripting/api/objs/weaponclass.cpp | 23 +++++++++++++++++++----
code/ship/ship.cpp | 3 ++-
code/weapon/weapon.h | 12 ++++++++----
code/weapon/weapons.cpp | 10 ++++++++--
4 files changed, 37 insertions(+), 11 deletions(-)
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commit c28842739
Author: Asteroth
Commit: GitHub
Allow beams to do energy leeching (#6377)
code/ship/shiphit.cpp | 46 +++++++++++++++++++++-------------------------
1 file changed, 21 insertions(+), 25 deletions(-)
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commit df6de0e0b
Author: Goober5000
Commit: Goober5000
enhance help text for script functions that do weapon category checks
code/scripting/api/objs/weaponclass.cpp | 10 +++++-----
1 file changed, 5 insertions(+), 5 deletions(-)
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commit d31c33ac2
Author: Goober5000
Commit: Goober5000
allow $Distance Unit Multiplier: as a synonym for $Length Unit Multiplier:
code/hud/hudparse.cpp | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)