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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on November 30, 2024, 12:46:42 am

Title: Nightly: 30 November 2024 - Revision b2204a50a
Post by: SirKnightly on November 30, 2024, 12:46:42 am
Here is the nightly for 30 November 2024 - Revision b2204a50a



Group: Linux
nightly_20241130_b2204a50a-builds-Linux.tar.gz (https://scp.indiegames.us/builds/nightly/20241130_b2204a50a/nightly_20241130_b2204a50a-builds-Linux.tar.gz) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20241130_b2204a50a/nightly_20241130_b2204a50a-builds-Linux.tar.gz))


Group: MacOSX-arm64
nightly_20241130_b2204a50a-builds-Mac-arm64.tar.gz (https://scp.indiegames.us/builds/nightly/20241130_b2204a50a/nightly_20241130_b2204a50a-builds-Mac-arm64.tar.gz) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20241130_b2204a50a/nightly_20241130_b2204a50a-builds-Mac-arm64.tar.gz))


Group: MacOSX-x86_64
nightly_20241130_b2204a50a-builds-Mac-x86_64.tar.gz (https://scp.indiegames.us/builds/nightly/20241130_b2204a50a/nightly_20241130_b2204a50a-builds-Mac-x86_64.tar.gz) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20241130_b2204a50a/nightly_20241130_b2204a50a-builds-Mac-x86_64.tar.gz))


Group: Win32-SSE2
nightly_20241130_b2204a50a-builds-Win32-SSE2.zip (https://scp.indiegames.us/builds/nightly/20241130_b2204a50a/nightly_20241130_b2204a50a-builds-Win32-SSE2.zip) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20241130_b2204a50a/nightly_20241130_b2204a50a-builds-Win32-SSE2.zip))


Group: Win64-SSE2
nightly_20241130_b2204a50a-builds-x64-SSE2.zip (https://scp.indiegames.us/builds/nightly/20241130_b2204a50a/nightly_20241130_b2204a50a-builds-x64-SSE2.zip) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20241130_b2204a50a/nightly_20241130_b2204a50a-builds-x64-SSE2.zip))

Code: [Select]
------------------------------------------------------------------------
commit 2735404b1
Author: Kestrellius
Commit: Kestrellius

    Makes it actually cycle properly
 code/ship/ship.cpp | 63 ++++++++++++++++++++++++++++++------------------------
 1 file changed, 35 insertions(+), 28 deletions(-)

------------------------------------------------------------------------
commit 630f6c29d
Author: Kestrellius
Commit: Kestrellius

    Gives Type 3s higher priority.
 code/ship/ship.cpp | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

------------------------------------------------------------------------
commit 2fe9c94f6
Author: Kestrellius
Commit: Kestrellius

    Adds fix for missing Type 3 beam behavior.
 code/ship/ship.cpp | 3 +++
 1 file changed, 3 insertions(+)
Title: Re: Nightly: 30 November 2024 - Revision b2204a50a
Post by: Trivial Psychic on November 30, 2024, 04:03:40 pm
This appears to solve the Minbari Nial's beams not cycling properly.  I still need to make sure the sound issue is fixed, but I expect it is.  Thanks.