Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on November 30, 2024, 12:46:42 am
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Here is the nightly for 30 November 2024 - Revision b2204a50a
Group: Linux
nightly_20241130_b2204a50a-builds-Linux.tar.gz (https://scp.indiegames.us/builds/nightly/20241130_b2204a50a/nightly_20241130_b2204a50a-builds-Linux.tar.gz) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20241130_b2204a50a/nightly_20241130_b2204a50a-builds-Linux.tar.gz))
Group: MacOSX-arm64
nightly_20241130_b2204a50a-builds-Mac-arm64.tar.gz (https://scp.indiegames.us/builds/nightly/20241130_b2204a50a/nightly_20241130_b2204a50a-builds-Mac-arm64.tar.gz) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20241130_b2204a50a/nightly_20241130_b2204a50a-builds-Mac-arm64.tar.gz))
Group: MacOSX-x86_64
nightly_20241130_b2204a50a-builds-Mac-x86_64.tar.gz (https://scp.indiegames.us/builds/nightly/20241130_b2204a50a/nightly_20241130_b2204a50a-builds-Mac-x86_64.tar.gz) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20241130_b2204a50a/nightly_20241130_b2204a50a-builds-Mac-x86_64.tar.gz))
Group: Win32-SSE2
nightly_20241130_b2204a50a-builds-Win32-SSE2.zip (https://scp.indiegames.us/builds/nightly/20241130_b2204a50a/nightly_20241130_b2204a50a-builds-Win32-SSE2.zip) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20241130_b2204a50a/nightly_20241130_b2204a50a-builds-Win32-SSE2.zip))
Group: Win64-SSE2
nightly_20241130_b2204a50a-builds-x64-SSE2.zip (https://scp.indiegames.us/builds/nightly/20241130_b2204a50a/nightly_20241130_b2204a50a-builds-x64-SSE2.zip) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20241130_b2204a50a/nightly_20241130_b2204a50a-builds-x64-SSE2.zip))
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commit 2735404b1
Author: Kestrellius
Commit: Kestrellius
Makes it actually cycle properly
code/ship/ship.cpp | 63 ++++++++++++++++++++++++++++++------------------------
1 file changed, 35 insertions(+), 28 deletions(-)
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commit 630f6c29d
Author: Kestrellius
Commit: Kestrellius
Gives Type 3s higher priority.
code/ship/ship.cpp | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
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commit 2fe9c94f6
Author: Kestrellius
Commit: Kestrellius
Adds fix for missing Type 3 beam behavior.
code/ship/ship.cpp | 3 +++
1 file changed, 3 insertions(+)
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This appears to solve the Minbari Nial's beams not cycling properly. I still need to make sure the sound issue is fixed, but I expect it is. Thanks.