Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on December 11, 2024, 12:51:56 am
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Here is the nightly for 11 December 2024 - Revision 228fd17ff
Group: Linux
nightly_20241211_228fd17ff-builds-Linux.tar.gz (https://scp.indiegames.us/builds/nightly/20241211_228fd17ff/nightly_20241211_228fd17ff-builds-Linux.tar.gz) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20241211_228fd17ff/nightly_20241211_228fd17ff-builds-Linux.tar.gz))
Group: MacOSX-arm64
nightly_20241211_228fd17ff-builds-Mac-arm64.tar.gz (https://scp.indiegames.us/builds/nightly/20241211_228fd17ff/nightly_20241211_228fd17ff-builds-Mac-arm64.tar.gz) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20241211_228fd17ff/nightly_20241211_228fd17ff-builds-Mac-arm64.tar.gz))
Group: MacOSX-x86_64
nightly_20241211_228fd17ff-builds-Mac-x86_64.tar.gz (https://scp.indiegames.us/builds/nightly/20241211_228fd17ff/nightly_20241211_228fd17ff-builds-Mac-x86_64.tar.gz) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20241211_228fd17ff/nightly_20241211_228fd17ff-builds-Mac-x86_64.tar.gz))
Group: Win32-SSE2
nightly_20241211_228fd17ff-builds-Win32-SSE2.zip (https://scp.indiegames.us/builds/nightly/20241211_228fd17ff/nightly_20241211_228fd17ff-builds-Win32-SSE2.zip) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20241211_228fd17ff/nightly_20241211_228fd17ff-builds-Win32-SSE2.zip))
Group: Win64-SSE2
nightly_20241211_228fd17ff-builds-x64-SSE2.zip (https://scp.indiegames.us/builds/nightly/20241211_228fd17ff/nightly_20241211_228fd17ff-builds-x64-SSE2.zip) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20241211_228fd17ff/nightly_20241211_228fd17ff-builds-x64-SSE2.zip))
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commit 228fd17ff
Author: Kestrellius
Commit: GitHub
Modular curves for weapon attributes during lifetime (#6319)
code/globalincs/type_traits.h | 19 ++
code/io/keycontrol.cpp | 2 -
code/object/collideshipweapon.cpp | 16 +-
code/object/collideweaponweapon.cpp | 13 +-
code/object/object.cpp | 29 +-
code/parse/encrypt.cpp | 11 +-
code/parse/encrypt.h | 18 ++
code/ship/shiphit.cpp | 41 ++-
code/ship/shiphit.h | 4 +-
code/source_groups.cmake | 2 +
code/utils/RandomRange.h | 20 +-
code/utils/modular_curves.h | 530 ++++++++++++++++++++++++++++++++++++
code/weapon/beam.cpp | 108 ++++++--
code/weapon/beam.h | 5 +-
code/weapon/weapon.h | 206 +++++++++++++-
code/weapon/weapons.cpp | 294 +++++++++++++-------
16 files changed, 1140 insertions(+), 178 deletions(-)
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It seems the light cast from lasers and missiles was broken with this build and after it . The latest working build is from December 09, 2024. Or do I need some additional entries in Weapons.tbl?
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The modular curves PR is the only thing that's new in this nightly, so that's gotta be it. I'll let Kestrellius know.