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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on December 11, 2024, 12:51:56 am

Title: Nightly: 11 December 2024 - Revision 228fd17ff
Post by: SirKnightly on December 11, 2024, 12:51:56 am
Here is the nightly for 11 December 2024 - Revision 228fd17ff



Group: Linux
nightly_20241211_228fd17ff-builds-Linux.tar.gz (https://scp.indiegames.us/builds/nightly/20241211_228fd17ff/nightly_20241211_228fd17ff-builds-Linux.tar.gz) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20241211_228fd17ff/nightly_20241211_228fd17ff-builds-Linux.tar.gz))


Group: MacOSX-arm64
nightly_20241211_228fd17ff-builds-Mac-arm64.tar.gz (https://scp.indiegames.us/builds/nightly/20241211_228fd17ff/nightly_20241211_228fd17ff-builds-Mac-arm64.tar.gz) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20241211_228fd17ff/nightly_20241211_228fd17ff-builds-Mac-arm64.tar.gz))


Group: MacOSX-x86_64
nightly_20241211_228fd17ff-builds-Mac-x86_64.tar.gz (https://scp.indiegames.us/builds/nightly/20241211_228fd17ff/nightly_20241211_228fd17ff-builds-Mac-x86_64.tar.gz) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20241211_228fd17ff/nightly_20241211_228fd17ff-builds-Mac-x86_64.tar.gz))


Group: Win32-SSE2
nightly_20241211_228fd17ff-builds-Win32-SSE2.zip (https://scp.indiegames.us/builds/nightly/20241211_228fd17ff/nightly_20241211_228fd17ff-builds-Win32-SSE2.zip) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20241211_228fd17ff/nightly_20241211_228fd17ff-builds-Win32-SSE2.zip))


Group: Win64-SSE2
nightly_20241211_228fd17ff-builds-x64-SSE2.zip (https://scp.indiegames.us/builds/nightly/20241211_228fd17ff/nightly_20241211_228fd17ff-builds-x64-SSE2.zip) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20241211_228fd17ff/nightly_20241211_228fd17ff-builds-x64-SSE2.zip))

Code: [Select]
------------------------------------------------------------------------
commit 228fd17ff
Author: Kestrellius
Commit: GitHub

    Modular curves for weapon attributes during lifetime (#6319)
 code/globalincs/type_traits.h       |  19 ++
 code/io/keycontrol.cpp              |   2 -
 code/object/collideshipweapon.cpp   |  16 +-
 code/object/collideweaponweapon.cpp |  13 +-
 code/object/object.cpp              |  29 +-
 code/parse/encrypt.cpp              |  11 +-
 code/parse/encrypt.h                |  18 ++
 code/ship/shiphit.cpp               |  41 ++-
 code/ship/shiphit.h                 |   4 +-
 code/source_groups.cmake            |   2 +
 code/utils/RandomRange.h            |  20 +-
 code/utils/modular_curves.h         | 530 ++++++++++++++++++++++++++++++++++++
 code/weapon/beam.cpp                | 108 ++++++--
 code/weapon/beam.h                  |   5 +-
 code/weapon/weapon.h                | 206 +++++++++++++-
 code/weapon/weapons.cpp             | 294 +++++++++++++-------
 16 files changed, 1140 insertions(+), 178 deletions(-)
Title: Re: Nightly: 11 December 2024 - Revision 228fd17ff
Post by: den5 on December 18, 2024, 01:36:11 am
It seems the light cast from lasers and missiles was broken with this build and after it . The latest working build is from December 09, 2024. Or do I need some additional entries in Weapons.tbl?
Title: Re: Nightly: 11 December 2024 - Revision 228fd17ff
Post by: Goober5000 on December 18, 2024, 03:22:46 am
The modular curves PR is the only thing that's new in this nightly, so that's gotta be it.  I'll let Kestrellius know.