Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on January 15, 2025, 12:49:04 am
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Here is the nightly for 15 January 2025 - Revision d27f73558
Group: Linux
nightly_20250115_d27f73558-builds-Linux.tar.gz (https://scp.indiegames.us/builds/nightly/20250115_d27f73558/nightly_20250115_d27f73558-builds-Linux.tar.gz) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20250115_d27f73558/nightly_20250115_d27f73558-builds-Linux.tar.gz))
Group: MacOSX-arm64
nightly_20250115_d27f73558-builds-Mac-arm64.tar.gz (https://scp.indiegames.us/builds/nightly/20250115_d27f73558/nightly_20250115_d27f73558-builds-Mac-arm64.tar.gz) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20250115_d27f73558/nightly_20250115_d27f73558-builds-Mac-arm64.tar.gz))
Group: MacOSX-x86_64
nightly_20250115_d27f73558-builds-Mac-x86_64.tar.gz (https://scp.indiegames.us/builds/nightly/20250115_d27f73558/nightly_20250115_d27f73558-builds-Mac-x86_64.tar.gz) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20250115_d27f73558/nightly_20250115_d27f73558-builds-Mac-x86_64.tar.gz))
Group: Win32-SSE2
nightly_20250115_d27f73558-builds-Win32-SSE2.zip (https://scp.indiegames.us/builds/nightly/20250115_d27f73558/nightly_20250115_d27f73558-builds-Win32-SSE2.zip) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20250115_d27f73558/nightly_20250115_d27f73558-builds-Win32-SSE2.zip))
Group: Win64-SSE2
nightly_20250115_d27f73558-builds-x64-SSE2.zip (https://scp.indiegames.us/builds/nightly/20250115_d27f73558/nightly_20250115_d27f73558-builds-x64-SSE2.zip) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20250115_d27f73558/nightly_20250115_d27f73558-builds-x64-SSE2.zip))
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commit d27f73558
Author: Mike Nelson
Commit: GitHub
Add scaling for vfnts and scale multipler to gr_string() (#6481)
code/camera/camera.cpp | 2 +-
code/gamehelp/contexthelp.cpp | 2 +-
code/graphics/2d.h | 2 +-
code/graphics/render.cpp | 214 +++++++++++++--------------------
code/graphics/render.h | 8 +-
code/graphics/software/FSFont.cpp | 21 ++++
code/graphics/software/FSFont.h | 5 +-
code/graphics/software/FontManager.cpp | 2 +-
code/graphics/software/NVGFont.cpp | 25 +---
code/graphics/software/NVGFont.h | 4 +-
code/graphics/software/VFNTFont.cpp | 9 +-
code/graphics/software/VFNTFont.h | 3 +-
code/graphics/software/font.cpp | 20 ++-
code/graphics/software/font.h | 2 +-
code/hud/hudmessage.cpp | 6 +-
code/menuui/credits.cpp | 6 +-
code/menuui/techmenu.cpp | 2 +-
code/missionui/fictionviewer.cpp | 2 +-
code/missionui/missionbrief.cpp | 2 +-
code/missionui/missioncmdbrief.cpp | 2 +-
code/missionui/missionweaponchoice.cpp | 8 +-
code/osapi/DebugWindow.cpp | 2 +-
code/parse/parselo.cpp | 14 +--
code/parse/parselo.h | 2 +-
code/scripting/api/libs/graphics.cpp | 2 +-
25 files changed, 169 insertions(+), 198 deletions(-)
------------------------------------------------------------------------
commit b29e397fa
Author: wookieejedi
Commit: GitHub
Fixes Debris not inheriting parent ship texture replacements (#6519)
code/debris/debris.cpp | 4 ++++
code/scripting/api/objs/modelinstance.cpp | 8 +-------
code/scripting/api/objs/ship.cpp | 8 ++------
3 files changed, 7 insertions(+), 13 deletions(-)