Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on February 22, 2025, 12:50:12 am
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Here is the nightly for 22 February 2025 - Revision 5e156d705
Group: Linux
nightly_20250222_5e156d705-builds-Linux.tar.gz (https://scp.indiegames.us/builds/nightly/20250222_5e156d705/nightly_20250222_5e156d705-builds-Linux.tar.gz) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20250222_5e156d705/nightly_20250222_5e156d705-builds-Linux.tar.gz))
Group: MacOSX-arm64
nightly_20250222_5e156d705-builds-Mac-arm64.tar.gz (https://scp.indiegames.us/builds/nightly/20250222_5e156d705/nightly_20250222_5e156d705-builds-Mac-arm64.tar.gz) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20250222_5e156d705/nightly_20250222_5e156d705-builds-Mac-arm64.tar.gz))
Group: MacOSX-x86_64
nightly_20250222_5e156d705-builds-Mac-x86_64.tar.gz (https://scp.indiegames.us/builds/nightly/20250222_5e156d705/nightly_20250222_5e156d705-builds-Mac-x86_64.tar.gz) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20250222_5e156d705/nightly_20250222_5e156d705-builds-Mac-x86_64.tar.gz))
Group: Win32-SSE2
nightly_20250222_5e156d705-builds-Win32-SSE2.zip (https://scp.indiegames.us/builds/nightly/20250222_5e156d705/nightly_20250222_5e156d705-builds-Win32-SSE2.zip) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20250222_5e156d705/nightly_20250222_5e156d705-builds-Win32-SSE2.zip))
Group: Win64-SSE2
nightly_20250222_5e156d705-builds-x64-SSE2.zip (https://scp.indiegames.us/builds/nightly/20250222_5e156d705/nightly_20250222_5e156d705-builds-x64-SSE2.zip) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20250222_5e156d705/nightly_20250222_5e156d705-builds-x64-SSE2.zip))
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commit b413ed388
Author: Goober5000
Commit: Goober5000
change the selection style on the nebula poof list box
fred2/fred.rc | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
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commit ae501e21c
Author: BMagnu
Commit: GitHub
Fix particle name assignment when using legacy-type composite effects that address child effects by name (#6600)
code/particle/ParticleParse.cpp | 7 ++++++-
1 file changed, 6 insertions(+), 1 deletion(-)