Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on April 10, 2025, 01:58:00 am
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Here is the nightly for 10 April 2025 - Revision c17560a0d
Group: Linux
nightly_20250410_c17560a0d-builds-Linux.tar.gz (https://scp.indiegames.us/builds/nightly/20250410_c17560a0d/nightly_20250410_c17560a0d-builds-Linux.tar.gz) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20250410_c17560a0d/nightly_20250410_c17560a0d-builds-Linux.tar.gz))
Group: MacOSX-arm64
nightly_20250410_c17560a0d-builds-Mac-arm64.tar.gz (https://scp.indiegames.us/builds/nightly/20250410_c17560a0d/nightly_20250410_c17560a0d-builds-Mac-arm64.tar.gz) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20250410_c17560a0d/nightly_20250410_c17560a0d-builds-Mac-arm64.tar.gz))
Group: MacOSX-x86_64
nightly_20250410_c17560a0d-builds-Mac-x86_64.tar.gz (https://scp.indiegames.us/builds/nightly/20250410_c17560a0d/nightly_20250410_c17560a0d-builds-Mac-x86_64.tar.gz) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20250410_c17560a0d/nightly_20250410_c17560a0d-builds-Mac-x86_64.tar.gz))
Group: Win32-SSE2
nightly_20250410_c17560a0d-builds-Win32-SSE2.zip (https://scp.indiegames.us/builds/nightly/20250410_c17560a0d/nightly_20250410_c17560a0d-builds-Win32-SSE2.zip) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20250410_c17560a0d/nightly_20250410_c17560a0d-builds-Win32-SSE2.zip))
Group: Win64-SSE2
nightly_20250410_c17560a0d-builds-x64-SSE2.zip (https://scp.indiegames.us/builds/nightly/20250410_c17560a0d/nightly_20250410_c17560a0d-builds-x64-SSE2.zip) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20250410_c17560a0d/nightly_20250410_c17560a0d-builds-x64-SSE2.zip))
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commit a88d34151
Author: wookieejedi
Commit: GitHub
Fix wingmen custom dot for ship changes (#6676)
code/hud/hudwingmanstatus.cpp | 24 ++++--------------------
code/ship/ship.cpp | 8 ++++++++
2 files changed, 12 insertions(+), 20 deletions(-)
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commit ec8416c58
Author: Goober5000
Commit: Goober5000
prevent negative array access when ship has no weapons
code/ship/ship.cpp | 2 ++
1 file changed, 2 insertions(+)
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commit 2d86572b3
Author: Goober5000
Commit: Goober5000
initialize the Pre_player_entry flag to false in case anything checks it before the first mission
fred2/fredstubs.cpp | 2 +-
freespace2/freespace.cpp | 2 +-
qtfred/src/fredstubs.cpp | 2 +-
test/src/test_stubs.cpp | 2 +-
4 files changed, 4 insertions(+), 4 deletions(-)
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commit 982a55021
Author: Goober5000
Commit: Goober5000
don't save the no-shields flag in the mission file for intrinsic-no-shields ships
fred2/missionsave.cpp | 2 +-
qtfred/src/mission/missionsave.cpp | 4 +++-
2 files changed, 4 insertions(+), 2 deletions(-)
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commit 9cef39dab
Author: Goober5000
Commit: Goober5000
enhance shield checks to consider shield strength in addition to the `Intrinsic_no_shields` ship class flag
code/ship/ship.cpp | 7 ++++---
1 file changed, 4 insertions(+), 3 deletions(-)
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commit b6c7a4c28
Author: Goober5000
Commit: Goober5000
tweak weapon editor UI
fred2/fred.rc | 54 +++++++++++++++++++++++++++---------------------------
1 file changed, 27 insertions(+), 27 deletions(-)
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commit 052dfd8c1
Author: Goober5000
Commit: Goober5000
clean up AI state when turning off player AI
code/parse/sexp.cpp | 8 ++++++++
1 file changed, 8 insertions(+)
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commit 60b676cba
Author: Goober5000
Commit: Goober5000
change Player_use_ai from `int` to `bool`
code/autopilot/autopilot.cpp | 6 +++---
code/mission/missionparse.cpp | 2 +-
code/parse/sexp.cpp | 7 ++++---
code/playerman/player.h | 2 +-
code/playerman/playercontrol.cpp | 4 ++--
5 files changed, 11 insertions(+), 10 deletions(-)