Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: ShivanSlayer on May 05, 2025, 10:08:57 pm
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I was playing Operation Crucible and during the mission where I destroyed the Cthulhu, the shockwave from the Cthulhu's explosion disabled the engine of the support ship. It could no longer reload me and I couldn't order it to depart, making support unavailable for the mission. Never once in many years of playing FreeSpace have I ever been softlocked out of a support ship like that
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Huh. Well, congratulations I guess? :D
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Congratulations, you
saved Capella!, ehm found a fatal flaw in support ship management. :D
Jokes aside, this is an interesting occurrence. I guess one way to solve the issue, in fanmade projects at least, would be increasing the relative hitpoints of the engine subsystem so that getting it to 0 would imply that the ship is completely destroyed. Another alternative would be setting up a system that protects the engine subsystem of in-game spawned support ships.
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How about making it possible for a support ship to call in a support ship? :D
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Congratulations, you saved Capella!, ehm found a fatal flaw in support ship management. :D
Jokes aside, this is an interesting occurrence. I guess one way to solve the issue, in fanmade projects at least, would be increasing the relative hitpoints of the engine subsystem so that getting it to 0 would imply that the ship is completely destroyed. Another alternative would be setting up a system that protects the engine subsystem of in-game spawned support ships.
You can skip all that and give them the "repair disabled subsystems" flag (https://wiki.hard-light.net/index.php/Ships.tbl#.22repair_disabled_subsystems.22), that allows ships to repair subsystems reduced to 0.
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Huh, I thought the game would force a support ship to self-destruct if it was disabled. Not sure what I'm thinking of instead.
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What we need is multiple supports ships.
When there are 20 damaged fighters and you call in support, but you are last in que.... SUUUCKS.
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Huh, I thought the game would force a support ship to self-destruct if it was disabled. Not sure what I'm thinking of instead.
The game will do that to enemy fighters to prevent exactly the same softlock.
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The game will do that to enemy fighters to prevent exactly the same softlock.
Ah, right, that was it.