Hard Light Productions Forums

General FreeSpace => FreeSpace Discussion => Topic started by: ShivanSlayer on May 05, 2025, 10:08:57 pm

Title: First in my career
Post by: ShivanSlayer on May 05, 2025, 10:08:57 pm
I was playing Operation Crucible and during the mission where I destroyed the Cthulhu, the shockwave from the Cthulhu's explosion disabled the engine of the support ship.  It could no longer reload me and I couldn't order it to depart, making support unavailable for the mission. Never once in many years of playing FreeSpace have I ever been softlocked out of a support ship like that
Title: Re: First in my career
Post by: Goober5000 on May 05, 2025, 11:28:29 pm
Huh.  Well, congratulations I guess? :D
Title: Re: First in my career
Post by: Mobius on May 07, 2025, 06:32:08 am
Congratulations, you saved Capella!, ehm found a fatal flaw in support ship management. :D

Jokes aside, this is an interesting occurrence. I guess one way to solve the issue, in fanmade projects at least, would be increasing the relative hitpoints of the engine subsystem so that getting it to 0 would imply that the ship is completely destroyed. Another alternative would be setting up a system that protects the engine subsystem of in-game spawned support ships.
Title: Re: First in my career
Post by: Trivial Psychic on May 07, 2025, 06:49:01 am
How about making it possible for a support ship to call in a support ship?  :D
Title: Re: First in my career
Post by: Grizzly on May 07, 2025, 12:08:53 pm
Congratulations, you saved Capella!, ehm found a fatal flaw in support ship management. :D

Jokes aside, this is an interesting occurrence. I guess one way to solve the issue, in fanmade projects at least, would be increasing the relative hitpoints of the engine subsystem so that getting it to 0 would imply that the ship is completely destroyed. Another alternative would be setting up a system that protects the engine subsystem of in-game spawned support ships.


You can skip all that and give them the "repair disabled subsystems" flag (https://wiki.hard-light.net/index.php/Ships.tbl#.22repair_disabled_subsystems.22), that allows ships to repair subsystems reduced to 0.
Title: Re: First in my career
Post by: Mongoose on May 08, 2025, 02:32:08 am
Huh, I thought the game would force a support ship to self-destruct if it was disabled. Not sure what I'm thinking of instead.
Title: Re: First in my career
Post by: TrashMan on May 20, 2025, 07:47:25 am
What we need is multiple supports ships.
When there are 20 damaged fighters and you call in support, but you are last in que.... SUUUCKS.
Title: Re: First in my career
Post by: karajorma on May 31, 2025, 09:24:11 am
Huh, I thought the game would force a support ship to self-destruct if it was disabled. Not sure what I'm thinking of instead.

The game will do that to enemy fighters to prevent exactly the same softlock.
Title: Re: First in my career
Post by: Mongoose on June 19, 2025, 03:19:56 am
The game will do that to enemy fighters to prevent exactly the same softlock.
Ah, right, that was it.