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Modding, Mission Design, and Coding => FS2 Open Tools => Topic started by: mjn.mixael on July 18, 2025, 01:13:31 pm

Title: AnimStudio - Preview and convert between all FSO anim types!
Post by: mjn.mixael on July 18, 2025, 01:13:31 pm
(https://raw.githubusercontent.com/MjnMixael/AnimStudio/refs/heads/main/AnimStudio/Preview.png)

AnimStudio is a Qt-based application designed to import, preview, edit, quantize, and export animations compatible with the FreeSpace Open engine. It supports raw image sequences and FreeSpace-native animation formats like .ani, .eff, and .apng (exported as .png due to FSO filename limitations).

AnimStudio can be used interactively via its GUI or in batch mode from the command line for high-speed animation conversion workflows.

--Version 1.1--
Fixes built-in palettes that require transparency to be off and adds a built-in Briefing Icon palette.
Adds PCX image support.
Adds TGA image support.

You can read more about it on the Github Repo (https://github.com/MjnMixael/AnimStudio).

Download (https://github.com/MjnMixael/AnimStudio/releases)
Title: Re: AnimStudio - Preview and convert between all FSO anim types!
Post by: Nyctaeus on July 22, 2025, 05:30:59 am
Tested this for TSS2. Cooleh thing. Simple, intuitive, has everything it needs and can function as a worthy replacement for the ancient AniBuilder32.

...and remember, custom hud elements must have this stupidly smol palette, so reduce your colors properly. Otherwise your head anis will look like bug in matrix, blyat!
Title: Re: AnimStudio - Preview and convert between all FSO anim types!
Post by: TrashMan on July 23, 2025, 02:02:25 am
Doing Gods work here! Excellent!
Title: Re: AnimStudio - Preview and convert between all FSO anim types!
Post by: mjn.mixael on July 30, 2025, 09:10:49 pm
Updated to 1.1 to fix a few things and add new image format support. See the log above.