Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on July 20, 2025, 02:09:40 am

Title: Nightly: 20 July 2025 - Revision 26e9ecab0
Post by: SirKnightly on July 20, 2025, 02:09:40 am
Here is the nightly for 20 July 2025 - Revision 26e9ecab0



Group: Linux-arm64
nightly_20250720_26e9ecab0-builds-Linux-arm64.tar.gz (https://scp.indiegames.us/builds/nightly/20250720_26e9ecab0/nightly_20250720_26e9ecab0-builds-Linux-arm64.tar.gz) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20250720_26e9ecab0/nightly_20250720_26e9ecab0-builds-Linux-arm64.tar.gz))


Group: Linux-x86_64
nightly_20250720_26e9ecab0-builds-Linux-x86_64.tar.gz (https://scp.indiegames.us/builds/nightly/20250720_26e9ecab0/nightly_20250720_26e9ecab0-builds-Linux-x86_64.tar.gz) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20250720_26e9ecab0/nightly_20250720_26e9ecab0-builds-Linux-x86_64.tar.gz))


Group: MacOSX-arm64
nightly_20250720_26e9ecab0-builds-Mac-arm64.tar.gz (https://scp.indiegames.us/builds/nightly/20250720_26e9ecab0/nightly_20250720_26e9ecab0-builds-Mac-arm64.tar.gz) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20250720_26e9ecab0/nightly_20250720_26e9ecab0-builds-Mac-arm64.tar.gz))


Group: MacOSX-x86_64
nightly_20250720_26e9ecab0-builds-Mac-x86_64.tar.gz (https://scp.indiegames.us/builds/nightly/20250720_26e9ecab0/nightly_20250720_26e9ecab0-builds-Mac-x86_64.tar.gz) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20250720_26e9ecab0/nightly_20250720_26e9ecab0-builds-Mac-x86_64.tar.gz))


Group: Win32-SSE2
nightly_20250720_26e9ecab0-builds-Win32-SSE2.zip (https://scp.indiegames.us/builds/nightly/20250720_26e9ecab0/nightly_20250720_26e9ecab0-builds-Win32-SSE2.zip) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20250720_26e9ecab0/nightly_20250720_26e9ecab0-builds-Win32-SSE2.zip))


Group: Win64-SSE2
nightly_20250720_26e9ecab0-builds-x64-SSE2.zip (https://scp.indiegames.us/builds/nightly/20250720_26e9ecab0/nightly_20250720_26e9ecab0-builds-x64-SSE2.zip) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20250720_26e9ecab0/nightly_20250720_26e9ecab0-builds-x64-SSE2.zip))

Code: [Select]
------------------------------------------------------------------------
commit 26e9ecab0
Author: wookieejedi
Commit: GitHub

    Allow mods to set threshold at which shield stops taking damage (#6847)
 code/hud/hudshield.cpp       | 10 +++++-----
 code/mod_table/mod_table.cpp | 13 +++++++++++++
 code/mod_table/mod_table.h   |  1 +
 code/object/objectshield.cpp | 12 +++++++++++-
 code/object/objectshield.h   |  9 +++++++++
 code/ship/shield.cpp         |  4 ++--
 code/ship/ship.cpp           | 36 +-----------------------------------
 code/ship/ship.h             |  3 ---
 code/ship/shiphit.cpp        | 18 +++++++++---------
 code/weapon/weapons.cpp      | 13 +++++++------
 10 files changed, 58 insertions(+), 61 deletions(-)