Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Sandwich on July 29, 2001, 06:08:00 pm

Title: GVCa Amaunet ain't dead!
Post by: Sandwich on July 29, 2001, 06:08:00 pm
Remember this (//"http://dynamic.gamespy.com/~freespace/ubb/noncgi/Forum2/HTML/000327.html")? Well, I've recently done a bunch of playing around in TS5, so I think I maight have found out a way to speed up the conversion a bit. But I have a question for you all: In TS and using TrueView, do the subobjects need to follow a certain naming convention? For example, I have the main hull in a few parts, because of the poly limit for subobjects. Do those parts need to be named a certain way? I know about the requirements for thrusters, turrets, LODs, etc. I want to know about the basic hull of the ship.

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"He who laughs last thinks slowest."
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Title: GVCa Amaunet ain't dead!
Post by: Rampage on July 30, 2001, 10:34:00 am
Nice.  Nice.  Not thrilling, but nice.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

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