Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Grunt on September 11, 2002, 10:31:27 am
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Hi Everyone !
I've modded a turret in weapons.tbl simply giving it a high damage value. Created a mission for testing. An other ship (invulnerable) is firing at a Sathanas (vulnerable).
The first few (3-4) shots cause some damage to the Sath, but it stops at 70% and won't go lower (firing goes on).
Strange, because it worked with other weapons and higher damage values.
Btw. smaller ships like a Ravana or Moloch go down at the first shots.
Any ideas guys ? :eek:
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You sure it's 70% and not 10%? If it's 10%, then all you need to do is add the "huge" flag to the weapon's table entry.
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Can`t be that or the moloch and ravana would have the same problem
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Originally posted by GalacticEmperor
You sure it's 70% and not 10%? If it's 10%, then all you need to do is add the "huge" flag to the weapon's table entry.
Sure it's 70%, and the "big ship" and "huge" flags are there.
It seems that the shots after the first 3-4 are ineffective, however I can see and hear the impact.
And it works for a Moloch, but two shots are enough there. The Sath needs more.
:confused:
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And also this 70% is a nice round number, like it was coded somewhere.
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perhaps the "Supercap" flag needs to be on it, check the BFGreen if you don't believe such a flag exists...
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Originally posted by Mad Bomber
perhaps the "Supercap" flag needs to be on it, check the BFGreen if you don't believe such a flag exists...
I'm afraid that it means the weapon is only allowed on supercapships, like the "big ship" flag limits to capships only.
The "Huge" flag means that it won't fire on fighters.
The problem is, that I easily destroyed a Sathanas by a similar tweak but using even higher damage values.
Something seems to happen after the fourth shot anyway. :doubt:
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did you use the correct sathanas version???
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how many 'versions' are there!?
post the .TBL entry here
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What do you mean "Versions" of the Sath?!?:wtf:
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woups my mistake it appears the other sath entity was sath debries:o
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Yeah, they used that model to make the sensor blips in the last few missions. Where the Sathanas are in front of Capella.
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Originally posted by Mad Bomber
perhaps the "Supercap" flag needs to be on it...
You were right Mad Bomber. That was it. :yes:
It seems that both lasers and beams need it against ships with the flag "supercap" in ships.tbl.
Thank you guys !:nod: