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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Grunt on September 11, 2002, 10:31:27 am

Title: Damage won't go below 70%
Post by: Grunt on September 11, 2002, 10:31:27 am
Hi Everyone !

I've modded a turret in weapons.tbl simply giving it a high damage value. Created a mission for testing. An other ship (invulnerable) is firing at a Sathanas (vulnerable).
The first few (3-4) shots cause some damage to the Sath, but it stops at 70% and won't go lower (firing goes on).

Strange, because it worked with other weapons and higher damage values.

Btw. smaller ships like a Ravana or Moloch go down at the first shots.

Any ideas guys ? :eek:
Title: Damage won't go below 70%
Post by: Galemp on September 11, 2002, 10:34:29 am
You sure it's 70% and not 10%? If it's 10%, then all you need to do is add  the "huge" flag to the weapon's table entry.
Title: Damage won't go below 70%
Post by: karajorma on September 11, 2002, 11:00:44 am
Can`t be that or the moloch and ravana would have the same problem
Title: Damage won't go below 70%
Post by: Grunt on September 11, 2002, 11:19:23 am
Quote
Originally posted by GalacticEmperor
You sure it's 70% and not 10%? If it's 10%, then all you need to do is add  the "huge" flag to the weapon's table entry.


Sure it's 70%, and the "big ship" and "huge" flags are there.
It seems that the shots after the first 3-4 are ineffective, however I can see and hear the impact.

And it works for a Moloch, but two shots are enough there. The Sath needs more.
:confused:
Title: Damage won't go below 70%
Post by: Grunt on September 11, 2002, 11:21:49 am
And also this 70% is a nice round number, like it was coded somewhere.
Title: Damage won't go below 70%
Post by: Mad Bomber on September 12, 2002, 02:00:58 pm
perhaps the "Supercap" flag needs to be on it, check the BFGreen if you don't believe such a flag exists...
Title: Damage won't go below 70%
Post by: Grunt on September 13, 2002, 09:25:26 am
Quote
Originally posted by Mad Bomber
perhaps the "Supercap" flag needs to be on it, check the BFGreen if you don't believe such a flag exists...


I'm afraid that it means the weapon is only allowed on supercapships, like the "big ship" flag limits to capships only.
The "Huge" flag means that it won't fire on fighters.

The problem is, that I easily destroyed a Sathanas by a similar tweak but using even higher damage values.
Something seems to happen after the fourth shot anyway. :doubt:
Title: Damage won't go below 70%
Post by: Bishop Gantry on September 13, 2002, 11:30:54 am
did you use the correct sathanas version???
Title: Damage won't go below 70%
Post by: Stealth on September 13, 2002, 01:02:42 pm
how many 'versions' are there!?

post the .TBL entry here
Title: Damage won't go below 70%
Post by: Petrarch of the VBB on September 13, 2002, 01:22:12 pm
What do you mean "Versions" of the Sath?!?:wtf:
Title: Damage won't go below 70%
Post by: Bishop Gantry on September 13, 2002, 03:24:26 pm
woups my mistake it appears the other sath entity was sath debries:o
Title: Damage won't go below 70%
Post by: Solatar on September 13, 2002, 03:33:25 pm
Yeah, they used that model to make the sensor blips in the last few missions. Where the Sathanas are in front of Capella.
Title: Damage won't go below 70%
Post by: Grunt on September 13, 2002, 04:12:42 pm
Quote
Originally posted by Mad Bomber
perhaps the "Supercap" flag needs to be on it...


You were right Mad Bomber. That was it. :yes:
It seems that both lasers and beams need it against ships with the flag "supercap" in ships.tbl.

Thank you guys !:nod: