Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on December 04, 2025, 12:51:12 am
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Here is the nightly for 04 December 2025 - Revision 937091ee7
Group: Linux-arm64
nightly_20251204_937091ee7-builds-Linux-arm64.tar.gz (https://scp.indiegames.us/builds/nightly/20251204_937091ee7/nightly_20251204_937091ee7-builds-Linux-arm64.tar.gz) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20251204_937091ee7/nightly_20251204_937091ee7-builds-Linux-arm64.tar.gz))
Group: Linux-x86_64
nightly_20251204_937091ee7-builds-Linux-x86_64.tar.gz (https://scp.indiegames.us/builds/nightly/20251204_937091ee7/nightly_20251204_937091ee7-builds-Linux-x86_64.tar.gz) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20251204_937091ee7/nightly_20251204_937091ee7-builds-Linux-x86_64.tar.gz))
Group: MacOSX-arm64
nightly_20251204_937091ee7-builds-Mac-arm64.tar.gz (https://scp.indiegames.us/builds/nightly/20251204_937091ee7/nightly_20251204_937091ee7-builds-Mac-arm64.tar.gz) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20251204_937091ee7/nightly_20251204_937091ee7-builds-Mac-arm64.tar.gz))
Group: MacOSX-x86_64
nightly_20251204_937091ee7-builds-Mac-x86_64.tar.gz (https://scp.indiegames.us/builds/nightly/20251204_937091ee7/nightly_20251204_937091ee7-builds-Mac-x86_64.tar.gz) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20251204_937091ee7/nightly_20251204_937091ee7-builds-Mac-x86_64.tar.gz))
Group: Win32-SSE2
nightly_20251204_937091ee7-builds-Win32-SSE2.zip (https://scp.indiegames.us/builds/nightly/20251204_937091ee7/nightly_20251204_937091ee7-builds-Win32-SSE2.zip) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20251204_937091ee7/nightly_20251204_937091ee7-builds-Win32-SSE2.zip))
Group: Win64-SSE2
nightly_20251204_937091ee7-builds-x64-SSE2.zip (https://scp.indiegames.us/builds/nightly/20251204_937091ee7/nightly_20251204_937091ee7-builds-x64-SSE2.zip) (Mirror (https://perses.feralhosting.com/datacorder/builds/nightly/20251204_937091ee7/nightly_20251204_937091ee7-builds-x64-SSE2.zip))
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commit 937091ee7
Author: wookieejedi
Commit: GitHub
Fix haloing in cockpit shadows (#7134)
code/def_files/data/effects/shadows.sdr | 95 ++++++++++++++++++++-------------
1 file changed, 58 insertions(+), 37 deletions(-)
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commit dd0add946
Author: BMagnu
Commit: GitHub
load single frame motion debris from the correct file name (#7133)
code/starfield/starfield.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
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i get this error
Error: A shader failed to compile! Check the debug log for more information.
File: gropenglshader.cpp
Line: 875
ntdll.dll! ZwWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 142 bytes
fs2_open_24_3_0_20251204_937091ee7_x64_SSE2.exe! <no symbol>
fs2_open_24_3_0_20251204_937091ee7_x64_SSE2.exe! <no symbol>
fs2_open_24_3_0_20251204_937091ee7_x64_SSE2.exe! <no symbol>
fs2_open_24_3_0_20251204_937091ee7_x64_SSE2.exe! luaopen_bit + 2728098 bytes
fs2_open_24_3_0_20251204_937091ee7_x64_SSE2.exe! <no symbol>
fs2_open_24_3_0_20251204_937091ee7_x64_SSE2.exe! <no symbol>
ntdll.dll! RtlCaptureContext2 + 1190 bytes
fs2_open_24_3_0_20251204_937091ee7_x64_SSE2.exe! <no symbol>
fs2_open_24_3_0_20251204_937091ee7_x64_SSE2.exe! <no symbol>
fs2_open_24_3_0_20251204_937091ee7_x64_SSE2.exe! <no symbol>
fs2_open_24_3_0_20251204_937091ee7_x64_SSE2.exe! <no symbol>
fs2_open_24_3_0_20251204_937091ee7_x64_SSE2.exe! <no symbol>
fs2_open_24_3_0_20251204_937091ee7_x64_SSE2.exe! <no symbol>
fs2_open_24_3_0_20251204_937091ee7_x64_SSE2.exe! <no symbol>
fs2_open_24_3_0_20251204_937091ee7_x64_SSE2.exe! <no symbol>
fs2_open_24_3_0_20251204_937091ee7_x64_SSE2.exe! <no symbol>
fs2_open_24_3_0_20251204_937091ee7_x64_SSE2.exe! <no symbol>
fs2_open_24_3_0_20251204_937091ee7_x64_SSE2.exe! <no symbol>
fs2_open_24_3_0_20251204_937091ee7_x64_SSE2.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes
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Thanks, this has now been fixed and the fix is in today's build (Dec 5). :)