Hard Light Productions Forums

Off-Topic Discussion => Arts & Talents => Topic started by: Sandwich on September 12, 2002, 06:44:53 am

Title: Beam Technique
Post by: Sandwich on September 12, 2002, 06:44:53 am
Which beam do you like better? I used two different methods to make them in Photoshop, and depending on which one you like, I'll write up a nice detailed tutorial for it sometime soon.

Note that I don't want you answering one or the other because you like it's color better - I'm talking about the end result, the final look, the Worke DeMagnifique... err... ok, I'll stop. :p
(http://freespace.volitionwatch.com/qm/pub/sandwich/images/beam_method_test.jpg)
Title: Beam Technique
Post by: Ashrak on September 12, 2002, 06:53:16 am
if i could see i would tell :)

EDIT: i cant see the pic :(
Title: Beam Technique
Post by: Redfang on September 12, 2002, 07:11:12 am
Hard decision. Maybe the right one. :)
Title: Beam Technique
Post by: Sheepy on September 12, 2002, 07:33:03 am
left :nod:
Title: Beam Technique
Post by: Kamikaze on September 12, 2002, 07:44:19 am
left, it looks more......err... beamy :p
Title: Beam Technique
Post by: an0n on September 12, 2002, 08:42:38 am
They're both too conical and need more sharpness to them.
Title: Beam Technique
Post by: Sandwich on September 12, 2002, 08:49:03 am
Quote
Originally posted by an0n
They're both too conical and need more sharpness to them.


I know what you mean by conical, but the effect I was duplicating was an anti-fighter beam narrowly missing the observer/camera.
Title: Beam Technique
Post by: Fury on September 12, 2002, 09:16:08 am
I'd like left one more, but:
-Where beam starts, it's too narrow compared to "muzzle" effect.
-Where beam ends it's too wide. Looks more like anti-cap ship beam.

So:
Left one has better effect(s) but right one's size is better.
Go figure. ;)
Title: Beam Technique
Post by: Corhellion on September 12, 2002, 09:21:29 am
RRrrrrrrright

looks better IMO, the left one....looks unfinished in a way *sneezes* I'm at home from school *cheers* and I'm sick.

So there's my oppinion

Cor
Title: Beam Technique
Post by: Sandwich on September 12, 2002, 09:42:10 am
Quote
Originally posted by Mr. Fury
I'd like left one more, but:
-Where beam starts, it's too narrow compared to "muzzle" effect.
-Where beam ends it's too wide. Looks more like anti-cap ship beam.

So:
Left one has better effect(s) but right one's size is better.
Go figure. ;)


Like I said ( :rolleyes: ), there's a lot of perspective at work there. Just imagine an Aeolus firing at and barely missing the camera, m'kay?
Title: Beam Technique
Post by: Zeronet on September 12, 2002, 10:03:47 am
Quote
Originally posted by Sandwich


Like I said ( :rolleyes: ), there's a lot of perspective at work there. Just imagine an Aeolus firing at and barely missing the camera, m'kay?


Right one is only better, because its much thicker when it fires, other one is too thin.
Title: Beam Technique
Post by: an0n on September 12, 2002, 10:13:04 am
If only you'd done it properly and used MAX. You could've just change the FOV and made everyone happy.
Title: Beam Technique
Post by: Taristin on September 12, 2002, 10:49:01 am
Personally, I hink it's easier to do it in TS5 and have it ook right, because it is in proper perspective, rather than speculating on if it's pointing right...
Title: Beam Technique
Post by: Sandwich on September 12, 2002, 05:28:27 pm
Quote
Originally posted by Raa Tor'h
Personally, I hink it's easier to do it in TS5 and have it ook right, because it is in proper perspective, rather than speculating on if it's pointing right...


You wanna do a nice detailed tutorial on how to do beams in TS5? 'Cause I for one would love to know how. :D
Title: Beam Technique
Post by: Corsair on September 12, 2002, 05:32:09 pm
The poll won't let me vote right now, but I say left. It's got screen...SERIOUSLY! ;)
Title: Beam Technique
Post by: Waffleboy on September 12, 2002, 05:59:08 pm
I clicked Left, but then clicked both/Neither instead of the submit button, so I actually meant left, whatever... they're good :yes:
Title: Beam Technique
Post by: DragonClaw on September 12, 2002, 05:59:39 pm
Quote
Originally posted by Corsair
The poll won't let me vote right now, but I say left. It's got screen...SERIOUSLY! ;)


Both do...

:p

But on the left, I believe he used a small gradient on the beam's gaussian blur to clear up the beginning of the beam :p
Title: Beam Technique
Post by: Corsair on September 12, 2002, 06:20:18 pm
Quote
Originally posted by RKIF-DragonClaw


Both do...

:p

But on the left, I believe he used a small gradient on the beam's gaussian blur to clear up the beginning of the beam :p
:nervous: :sigh: :blah: :o
Title: Beam Technique
Post by: Sandwich on September 12, 2002, 07:55:03 pm
Quote
Originally posted by RKIF-DragonClaw


Both do...

:p

But on the left, I believe he used a small gradient on the beam's gaussian blur to clear up the beginning of the beam :p


No, actually, on the left one, it was a triangular selection guassian blurred and filled with a color, then another, slightly smaller triangular section blurred a bit less and filled with white, and finally a thin triangular section with no blur and filled with white.

On the right was a bit more complex... ;)
Title: Beam Technique
Post by: Galemp on September 13, 2002, 12:58:17 am
I don't like the pointiness of the origin of the left beam. They would also look better if you resized the muzzle glow to be proportional to the width of the beam.
Title: Beam Technique
Post by: Bishop Gantry on September 13, 2002, 11:22:10 am
IMO both beams are to bright white

Jedi1: Ive got a sabre to
Jedi2: prepare for defeat
Jedi1: I am your father
Jedi2: dam...
Title: Beam Technique
Post by: Taristin on September 13, 2002, 11:30:59 am
Quote
Originally posted by Sandwich


You wanna do a nice detailed tutorial on how to do beams in TS5? 'Cause I for one would love to know how. :D



Well, to get results like this:

http://freespace.volitionwatch.com/qm/pub/snipes/Kurruk_in_Action_firefight.jpg

I'll tell you how Kazan taught me...

Make a plane. About 90 long in x, and about .5 in y, clone it, and make it at 45 degrees on the x axis, do it again for -45 and again for 90,  group it into a single object (like with trueview) then texture it with any beam texture. Use the filter on the texture so that all the black is filterred out (it's the blue sphere above the texture's pic). Tile it however many times you wish, and for a reflectance, I've found Matte, with full luminence, and 1/2 diffusion works nicely. :)

For the beam glow, use any flare image you have (FS2 suns work quite nicely) put it on a plane, make the plane perpendicular to the beam, at the end, and Viola! Beautiful see-through beams. :)

Next leson may be laser bolts. :)
Title: Beam Technique
Post by: Sheepy on September 13, 2002, 09:12:03 pm
MMMMmmmmmmmmmmm 404 my favorite number ....
Title: Beam Technique
Post by: Sandwich on September 14, 2002, 06:35:51 am
Quote
Originally posted by Sheepy
MMMMmmmmmmmmmmm 404 my favorite number ....


Link fix0r3d. ;)
Title: Beam Technique
Post by: Riven on September 14, 2002, 10:56:47 am
ooh please tell us how to do your wonderfull laser bolts:nod:
Title: The one to MY RIGHT
Post by: Star Dragon on September 15, 2002, 06:53:08 pm
Cause the beam looks crisper/cleaner and the left starting beam is too thin... other than that , they are almost equal to me. :)
Title: Beam Technique
Post by: Taristin on September 16, 2002, 03:02:20 pm
Quote
Originally posted by Riven
ooh please tell us how to do your wonderfull laser bolts:nod:



FS uses the 3 elipse procedure for making laser bolts, right?
I did the same.

I made a section out of planes like I did with the beams, only shorter, made another, and another.

I stretched them out into a circle, oval and stretched oval and lined them up to make the pulse.

It'd be better if I put the model up for DL and let everyone see, but not everyone uses TS5 and I don't know if it'd work with anything else.
Title: Beam Technique
Post by: Knight Templar on September 16, 2002, 08:51:46 pm
the one on the left would be "beamyer" if u could still see the particles, or light or w/e at the end, jus a lil'. th eright one looks like the game.
Title: Beam Technique
Post by: Riven on September 18, 2002, 11:13:25 am
Quote
Originally posted by Raa Tor'h



FS uses the 3 elipse procedure for making laser bolts, right?
I did the same.

I made a section out of planes like I did with the beams, only shorter, made another, and another.

I stretched them out into a circle, oval and stretched oval and lined them up to make the pulse.

It'd be better if I put the model up for DL and let everyone see, but not everyone uses TS5 and I don't know if it'd work with anything else.


Umm. not sure what u mean, but hey, i use TS5 so the model sure would be useful.;7

BTW the beam technique worked a treat!
Title: Beam Technique
Post by: Sesquipedalian on September 19, 2002, 01:28:46 am
Right is better.  It is crisper and cleaner, giving it a more deadly, I'm-going-to-lance-a-hole-right-through-your-ship feeling.  The left one is too soft and poofy, threatening to viciously attack you with a feather-duster.
Title: Beam Technique
Post by: Sandwich on September 19, 2002, 05:18:19 am
Quote
Originally posted by Sesquipedalian
Right is better.  It is crisper and cleaner, giving it a more deadly, I'm-going-to-lance-a-hole-right-through-your-ship feeling.  The left one is too soft and poofy, threatening to viciously attack you with a feather-duster.


ROFL!!! :lol: