Hard Light Productions Forums

Hosted Projects - FS2 Required => Inferno => Topic started by: Woomeister on September 30, 2002, 06:02:35 pm

Title: GTVA Mission 11
Post by: Woomeister on September 30, 2002, 06:02:35 pm
(http://www.3dap.com/hlp/hosted/inferno/screens/gtva1-11a.jpg)
(http://www.3dap.com/hlp/hosted/inferno/screens/gtva1-11b.jpg)
(http://www.3dap.com/hlp/hosted/inferno/screens/gtva1-11c.jpg)

Few shots I took while testing GTVA mission 11 by Phreak.
Title: GTVA Mission 11
Post by: Razor on September 30, 2002, 06:57:20 pm
You're such a bad boy. You know that we have strict rules about exposing our secrets. That includes missions. Wait till you get back to base (tm) :lol:
Title: GTVA Mission 11
Post by: Knight Templar on September 30, 2002, 08:21:37 pm
oooooo

naughty naughty ;)
Title: GTVA Mission 11
Post by: WMCoolmon on September 30, 2002, 09:41:47 pm
There! What's that?
(http://members.cox.net/~wmcoolmon/images/flyingdog.gif)
Must be some sort of secret weapon...perhaps it's the rumored Shivan doomsday weapon? :eek:
Title: GTVA Mission 11
Post by: Su-tehp on September 30, 2002, 11:16:30 pm
Quote
Originally posted by WMCoolmon
There! What's that?
(http://members.cox.net/~wmcoolmon/images/flyingdog.gif)
Must be some sort of secret weapon...perhaps it's the rumored Shivan doomsday weapon? :eek:


If you ask me, it looks kinda like a shot-down Boanerges doing down in flames in a planet's atmosphere...

...I'll let myself out. ;) :D
Title: GTVA Mission 11
Post by: Woomeister on October 01, 2002, 03:53:54 am
That's the Alcyone firing a Cruiser Torpedo :lol:
Title: GTVA Mission 11
Post by: LAW ENFORCER on October 01, 2002, 04:47:09 am
Don't be silly! It dosn't matter if you made it! Thats is proof that aliens exist!
Hey its a conspiricy theory, it doesn't HAVE to be realistic or even unridiculus....
Its proof I tell you!
Title: GTVA Mission 11
Post by: Roy fokker on October 01, 2002, 05:16:33 am
This *Topic is Closed* for asking to many questions aliens dont exist:nervous:
Title: GTVA Mission 11
Post by: Razor on October 01, 2002, 05:20:05 am
Quote
Originally posted by Woomeister
That's the Alcyone firing a Cruiser Torpedo :lol:


No he's bluffing! it's a....um...a....UFO :D
Title: GTVA Mission 11
Post by: Woomeister on October 01, 2002, 05:23:55 am
Quote
Originally posted by Razor


No he's bluffing! it's a....um...a....UFO :D


*prepares assassination orders*

:D
Title: GTVA Mission 11
Post by: LAW ENFORCER on October 01, 2002, 07:01:36 am
Vitos Woos assasination orders through the use of the Russians and smuggels Razor out to work fro a top secrect ogrinizasion that fabricas conspirsy theorys for every event that ever happened.
Title: GTVA Mission 11
Post by: Razor on October 01, 2002, 01:41:18 pm
Hey I was only sarcastic. Didn't you see that :D in my post?

Quote
Originally posted by Woomeister


*prepares assassination orders*

:D


Stay back! Back! Or I'll shoot! :D
Title: GTVA Mission 11
Post by: Razor on October 01, 2002, 01:41:54 pm
By the way, working for a secret organization wouldn't be such a bad idea.
Title: GTVA Mission 11
Post by: phreak on October 01, 2002, 06:56:17 pm
Just a side note:

While not required[/i], this mission takes advantage of the next release of fs2_open.  As with the demo, the main campaign uses invisible ambient lights that are used like suns, the only problem is that if you look into one of these ambient lights, the glare acts as if there is a sun there.  This new release would disable the ambient glare using a $NoGlare tag in the stars.tbl.  IIRC, many inferno missions will be enhanced in this manner.
Title: GTVA Mission 11
Post by: Razor on October 05, 2002, 07:06:44 am
Yes I know about that one. Ambients are cool and really add it to the atmosphere, but glare is irritating.
Title: GTVA Mission 11
Post by: IceFire on October 05, 2002, 01:32:42 pm
Why don't you use the negative sun like in TBP (and I'm sure I provided one to you in the nebula pack)?
Title: GTVA Mission 11
Post by: Woomeister on October 05, 2002, 02:04:52 pm
don't see one in fred. We just use the several ambient suns.
Title: GTVA Mission 11
Post by: phreak on October 05, 2002, 02:34:04 pm
we have the negative suns, but the white glare when you look at it still shows up
Title: GTVA Mission 11
Post by: Razor on October 12, 2002, 04:00:27 am
Quote
Originally posted by PhReAk
we have the negative suns, but the white glare when you look at it still shows up


:nod:

Ok so how do we fix that?
Title: GTVA Mission 11
Post by: Woomeister on October 12, 2002, 06:45:07 am
Don't look at the sun :p
Title: GTVA Mission 11
Post by: phreak on October 12, 2002, 09:51:41 am
source code, its been fixed for a month or so.
Title: GTVA Mission 11
Post by: Razor on October 12, 2002, 03:55:29 pm
Quote
Originally posted by Woomeister
Don't look at the sun :p


Geez how didn't I think of that? You are a genious. Hey, remind me to fix ya that doctorate when I get home.
Title: GTVA Mission 11
Post by: Stunaep on October 13, 2002, 04:14:23 am
Quote
Originally posted by PhReAk
source code, its been fixed for a month or so.


ehh... in a downloadable version?
Title: GTVA Mission 11
Post by: phreak on October 17, 2002, 08:25:07 pm
next release