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Hosted Projects - FS2 Required => Inferno => Topic started by: WMCoolmon on July 19, 2003, 09:33:43 pm

Title: "Inferno" moments...
Post by: WMCoolmon on July 19, 2003, 09:33:43 pm
A place to post your more memorable experiences from playing Inferno.

Mine would be the mission where you're supposed to destroy the Diablo. I'd get the bombers past the first wave of Shivan fighters, only to lose most of them in the second wave. The other two wings of bombers were about 7 klicks off, and the Independence's hull was losing integrity fast.

 I tried ordering all the fighters to attack the Diablo's cannon. So, every single fighter obediently took up position right in front of the beam cannon and began firing away.



Then the Diablo fired. :D
Title: "Inferno" moments...
Post by: DeepSpace9er on July 19, 2003, 09:40:23 pm
My most memorable was in the mission where the Karmanaya and the "fleet" is over Earth and 2 destroyers are ahead: a lindos and the nemesis. After attempting to escort the "fleet" for 8 minutes or shooting down stuff, the EAD Freedom opens fire with all beams and destroys the GTD Karmanaya.(sp) Then, a message says "weve lost too many ships, return to base." Let me tell ya, after that you get the warm fuzzy feeling inside and think "man isnt this fun!"

That ones got to take the cake for me. :nod:
Title: Re: "Inferno" moments...
Post by: Spicious on July 20, 2003, 01:55:49 am
Quote
Originally posted by WMCoolmon
I tried ordering all the fighters to attack the Diablo's cannon. So, every single fighter obediently took up position right in front of the beam cannon and began firing away.
That was most likely a result of my pathing. :D
Title: "Inferno" moments...
Post by: Woomeister on July 20, 2003, 07:48:01 am
The faster the Serpents and Gorgons are destroyed, the more bombers your likely to have before the Diablo fires and destroys them all :D
Title: "Inferno" moments...
Post by: Assassin on July 20, 2003, 08:35:15 am
My Inferno moment

The last mission of the campaign

"Get clear of the jump node!!"

So there I am, a good 10km away from the node, stop flying away from it, turn around to face the node.

"OOHHH JESSSUUUSS"

"INF_Kyrae was destroyed by a collision with SSJ Gigas"

=/
Title: "Inferno" moments...
Post by: Nameless on July 20, 2003, 09:20:31 am
Mission 4(I think) bombers repeated flying right into the beam from the super destroyer sorry guys but AI can't be trusted with vital mission objectives.

I've replayed it 6 to 8 times now and they bombers seem to be getting dumber.
Title: "Inferno" moments...
Post by: SadisticSid on July 20, 2003, 09:26:41 am
It's very possible to have the beam cannon destroyed without the bombers getting vaped, BTW.

Sid.
Title: "Inferno" moments...
Post by: Woomeister on July 20, 2003, 09:34:44 am
Quote
Originally posted by Nameless
sorry guys but AI can't be trusted with vital mission objectives.

8/10 times here they've succeeded, the other 2 the Diablo got them first:D
Title: "Inferno" moments...
Post by: Ashrak on July 20, 2003, 09:59:30 am
Quote
Originally posted by Assassin
My Inferno moment

The last mission of the campaign

"Get clear of the jump node!!"

So there I am, a good 10km away from the node, stop flying away from it, turn around to face the node.

"OOHHH JESSSUUUSS"

"INF_Kyrae was destroyed by a collision with SSJ Gigas"

=/



yeah same to me lol oh and the diablo shot ME once too a bug or something but it missed the capship and hit me lol
Title: Re: "Inferno" moments...
Post by: Blitzerland on July 20, 2003, 10:34:23 am
Believe it or not, my best Inferno moment is when I hit the "commit" button and entered mission 1. There I saw all the new ships and weapons and realized that the days of boredom and repetition of Fs2 were over.
Title: Re: Re: "Inferno" moments...
Post by: Ashrak on July 20, 2003, 10:45:07 am
Quote
Originally posted by Blitzerland
Believe it or not, my best Inferno moment is when I hit the "commit" button and entered mission 1. There I saw all the new ships and weapons and realized that the days of boredom and repetition of Fs2 were over.


profound.......
Title: Re: Re: Re: "Inferno" moments...
Post by: Blitzerland on July 20, 2003, 10:52:32 am
Thats what I was shooting for. But you gotta admit that I have a point. It was very exciting to see the boring world of Fs2 end, and a universe of whole new possibilities unfold.


:( :( :( :( :( :blah:
Title: "Inferno" moments...
Post by: Nameless on July 20, 2003, 12:56:45 pm
8 times out of 10 huh you do it 3 time then average it? Cause so far I managed to knock it out once to bad the independence was at about 10% and ever single ship beside me was dead cause they flew into the well of the beam cannon. A mission should NEVER depend on the AI IMO their way to hit or miss its like a crapshoot one I keep losing. It's not ever like if they fail I can do it for them you thoughtfully prevented that by giving the cannon as much HP as a cruiser or all the guns 0.1 subsystem damage either way the AI fails utterly and I’m screwed And this is on easy.

1 or 2 more tries and im just gonna kill it with cheats:rolleyes:.
Title: "Inferno" moments...
Post by: SadisticSid on July 20, 2003, 02:23:35 pm
If you keep enough Gorgons off the Sabuses they'll fire off enough rounds to destroy the beam cannon before it vapes them all. And remember, even if the first wave gets destroyed, there are another two wings that get launched and attack the forward turret with Stillettos. If you can't save the first wave then rely on the second.

Sid.
Title: "Inferno" moments...
Post by: Ashrak on July 20, 2003, 02:26:22 pm
donno i did that mission with first try ;)
Title: Re: "Inferno" moments...
Post by: Exarch on July 20, 2003, 02:42:15 pm
Quote
Originally posted by WMCoolmon
So, every single fighter obediently took up position right in front of the beam cannon and began firing away.



Then the Diablo fired. :D
Heh, that happened to me as well the first two times I played the mission, even though I believe I was pretty speedy in taking out the shivan fighters. On the 3rd go I tried something else: Every time I felt the Diablo was about to fire, I ordered all fighters to form on my wing, waited for the shot, then told them to kill the beam cannon again. Cut it a bit close on the Independence's hull since they took longer to destroy the beam than they might otherwise have - was at 26% when it was over - but it did get the job done. First wave of bombers still got vaporised because my timing was off though :p

So the AI can be trusted to do it, as long as you make sure to do all the thinking for them. My personal 'Inferno moment' would have to be in the very first mission, with the friendly corvette and two EA cruisers. Figured if I ordered my wing to guard the corvette, then bolted off to quickly take out the front beams on the cruisers, I'd do a better job protecting my warship than if I just chased bombs all day. So there I go, full afterburner towards the nearest cruiser, when at the same time the corvette and both cruisers open fire. I had like 6 beams zapping by on all sides of my fighter, while I was just sitting there thinking "oh ****... this wasn't a good plan". I survived somehow, and afterwards all I could think was "cooool...". Those silver beams look awesome by the way :nod:
Title: Re: Re: "Inferno" moments...
Post by: Assassin on July 21, 2003, 04:35:41 am
Quote
Originally posted by Exarch
Those silver beams look awesome by the way :nod:


And SOUND awesome! All of the new sound effects were another thing I remember thinking about. They really added freshness to the game! The HL-12 and Prom combo just sounded so futuristic and cool. :)
Title: "Inferno" moments...
Post by: [karl] on July 21, 2003, 11:14:21 am
For me its got to be when your blockading that jump node. Its all going well, all the shivans are throwing at you are cruisers and corvettes. Nothing me and the fleet could'nt handle. Then what possibly could be the largest subspace opening i have seen occurs and this what can only be described as a thing comes out. It then proceded to slap the fleet 6 ways from sunday and then jump out. And i was just sitting there like this  :eek2: :eek2: :shaking: :shaking: :shaking:

And no i haven't completed the campaign yet. I get the awful feeling that there are going to be bigger shivan ships.
Title: "Inferno" moments...
Post by: Anaz on July 21, 2003, 11:39:18 am
Blue missile trails look awesome.
Title: "Inferno" moments...
Post by: Woolie Wool on July 21, 2003, 01:52:06 pm
Mine was when the Diablo appeared...:shaking:

I bet the Gigas will be even scarier...
Title: Re: Re: "Inferno" moments...
Post by: Nameless on July 21, 2003, 10:47:07 pm
Quote
Originally posted by Exarch
Heh, that happened to me as well the first two times I played the mission, even though I believe I was pretty speedy in taking out the shivan fighters. On the 3rd go I tried something else: Every time I felt the Diablo was about to fire, I ordered all fighters to form on my wing, waited for the shot, then told them to kill the beam cannon again. Cut it a bit close on the Independence's hull since they took longer to destroy the beam than they might otherwise have - was at 26% when it was over - but it did get the job done. First wave of bombers still got vaporised because my timing was off though :p

So the AI can be trusted to do it, as long as you make sure to do all the thinking for them.



Uh huh so how did you get command of those bombers cause I tried that but I didn't have command of the bombers.

Doesn’t matter that a second wave comes 1 or 2 of each wing usually makes a run just enough to stop the second wave coming in time not quite enough to kill the cannon usually they mange to get it down to about 30 to 40% before it blows the independence to hell the pilots on it are so stupid I'm almost loath to save it :/ .
Title: "Inferno" moments...
Post by: Exarch on July 21, 2003, 11:00:42 pm
c 3 7. Might not have been all of them that responded, but it was enough fighters at least that between me and them the beam did go down. Bombers themselves might not be affected by player orders, but I do believe every friendly fighter wing is - and there are like 4 of those, which is pretty good firepower when all concentrated on a single turret.
Title: "Inferno" moments...
Post by: J.F.K. on July 22, 2003, 09:48:53 pm
"JFK was destroyed by a beam from EASD Nemesis"
Title: "Inferno" moments...
Post by: Anaz on July 22, 2003, 11:57:31 pm
lol. I've run into soo many beam cannons in inf. My stop time is off, I think the inf ships have higher dampening than reg FS2 fighters...
Title: "Inferno" moments...
Post by: Charmande on July 23, 2003, 02:41:37 am
My best and funniest moment was during the battle for Earth.  It was when that EA Corvette jumped in and began unloading it's beam salvos at my friendly capships, i went full afterburners toward the corvette, and then hit full stop and started shooting everything I had at the corvette's main beam turret on the side.  The corvette was moving forward, and it fired it's beam, and since the corvette was still going forward, the beam was getting closer and closer to me, and rather than move out of the way, i continued shooting everything i had in an attempt to destroy the beam turret before it vaporized me.  It was like in an action movie, I was the hero, trying to stop my certain demise... only it WASNT an action movie, it was a video game, and the corvette's beam blew me into non existance. :lol:
Title: "Inferno" moments...
Post by: J.F.K. on July 23, 2003, 04:54:33 am
Quote
Originally posted by Charmande
My best and funniest moment was during the battle for Earth.  It was when that EA Corvette jumped in and began unloading it's beam salvos at my friendly capships, i went full afterburners toward the corvette, and then hit full stop and started shooting everything I had at the corvette's main beam turret on the side.  The corvette was moving forward, and it fired it's beam, and since the corvette was still going forward, the beam was getting closer and closer to me, and rather than move out of the way, i continued shooting everything i had in an attempt to destroy the beam turret before it vaporized me.  It was like in an action movie, I was the hero, trying to stop my certain demise... only it WASNT an action movie, it was a video game, and the corvette's beam blew me into non existance. :lol:


:lol: I empathise man, all four of my deaths in the campaign so far have been by capital ship beams. :D
Title: "Inferno" moments...
Post by: StratComm on July 23, 2003, 11:10:08 am
Most annoyed moment:  Not being able to beat mission12.  I could destroy everything, but as soon as the SOC destroyer got stopped nothing else happened.  The transport never moved, and so the mission didn't continue.  I was thinking "Major bug! :wtf:"

Biggest "I can't believe I did that" moment:  Realizing that I had not sufficiently purged my data directory.  I had an old copy of the Phobos that didn't have dockpoints :rolleyes: in data/models. Guess I thought that I didn't need to get rid of them, with as many new mods as Inferno contains.

Greatest "shock and awe" moment: the arrival of the Diablo.

My one complaint about the whole campaign is that the dock path on the Vesuvius is too long; it takes an eternity for the supply ship to actually dock with it.  Otherwise it's excellent.
Title: "Inferno" moments...
Post by: Blitzerland on July 23, 2003, 12:48:21 pm
My ALL NEW greatest moment was when I discovered that Inferno was compatible with FRED2. MISSIONS GALORE!!!!! I already have a campaign going. I love Inferno!! Laugh with me: BWAHAHAHAHAHAHAHAHAHAHA!!!!!
;7
Title: "Inferno" moments...
Post by: Blitzerland on July 23, 2003, 12:49:15 pm
Quote
Originally posted by Blitzerland
My ALL NEW greatest moment was when I discovered that Inferno was compatible with FRED2. MISSIONS GALORE!!!!! I already have a campaign going. I love Inferno!! Laugh with me: BWAHAHAHAHAHAHAHAHAHAHA!!!!!
;7


Did I just quote myself? Spooky. :wtf: