Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: Apothess on May 21, 2001, 12:42:00 pm
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I converted the SB Taurvi to a .cob and i have found that the 50% of the faces(whatever) aren't there i was wanting to know how to fix this.
P.S what is the differance between glue as sibling and child and does it really matter which one you use?
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I think 'glue as Sibling' places the sub-object on the same level of heirarchy, and Child as below - not too sure though.
As for the faces problem - look at http://vbb.volition-inc.com/ubb/Forum6/HTML/001915.html ("http://vbb.volition-inc.com/ubb/Forum6/HTML/001915.html")
This allows you to flip the faces in Blender. (Although the DXF still appear 'holy' in 3d Exploration, the cob file isn't).
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I don't have blender i use ts3se and a demo of TS5 just can't save in that. i also forgot to mention that i enlarged the SB Taurvi to destroyer size to make it into the SD Daksha have no idea wot it means but it sounded evil.
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Ah, damn. The only other way I know of is to use 3D Exploration to make the model double-sided, so they show properly.
Only problem is that it sometimes doesn't work too well, and that it doubles the face count.
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Right i'll try that but Woomeister did you encounter these problems? thats if you read this
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Originally posted by Apothess:
P.S what is the differance between glue as sibling and child and does it really matter which one you use?
as sibbling: objects end up in the same subojbect
as child: objects end up as a separate subobject if they have themselves a light glued to them as sibbling, otherwise they will still end up becoming part of the same subobject to which they are glued as child...
a child always needs a parent (hull) object and a sibbling light to stay 'child' subobject in the resulting POF...
as for the holes, that is the result of flipped normals...a trick I learned from someone else around here, if the textured face of the poly is 'out of reach' because it is now facing inwards into the model, put a camera inside the model so you can see the flipped face...now you can select it and flip it's normal
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thanks for the help, i now have got the SD Daksha working!! well it still needs turrets and everything else but the model works 100% in the game!!!!