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FreeSpace Releases => Mission & Campaign Releases => Topic started by: Blaise Russel on December 01, 2003, 01:59:04 pm

Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Blaise Russel on December 01, 2003, 01:59:04 pm
Hi.

I've just finished two campaigns - one's a campaign for Inferno, (//www.3dap.com/hlp/hosted/inferno) 'cause I liked it so much - but the other's a FS2-Vanilla, unmodified campaign. Called Homesick. (http://mysite.freeserve.com/sbre/hmsk/homesick.htm)

Ahem:

Quote
2355! Terrans and Vasudans alike have begun to shrug off the horrors of the Great War of twenty years ago, and started rebuilding their lives and homes alike. While Vasuda Prime remains a charred, uninhabitable reminder of the power of the Shivans, and contact has yet to be re-established with Sol... nevertheless, the newly formed Galactic Terran-Vasudan Alliance hurls itself into the void with no fear...

Yet while the GTVA colonises and settles and organises the bright, new age of Reconstruction that has dawned on humanity, life for the average soul could not be more different. Their lives, unlike wheeling-and-dealing politicians or gung-ho GTVA pilots, consist of the drudgery of day-to-day work - yes, even for mercenaries, pilots-for-hire guarding traders from the ever-present threat of piracy.

You are one such mercenary, but your life certainly won't consist of boring daily routine...

37 missions! Original plot! Believable characters! Journey to the far reaches of known space - and beyond! And much, much more!


Anyway, spiel done, now here are some promotional pictures:

A caravan (http://mysite.freeserve.com/sbre/hmsk/HMSK1.PNG)

A battle (http://mysite.freeserve.com/sbre/hmsk/HMSK3.PNG)

A derelict (http://mysite.freeserve.com/sbre/hmsk/HMSK2.PNG)

 A firefight... a nebula firefight! (http://mysite.freeserve.com/sbre/hmsk/HMSK4.PNG)

So... um... I would appreciate it if you all downloaded Homesick, had a look at it, and maybe gave me some feedback or something? You may also wish to try Sol: A History (http://mysite.freeserve.com/sbre/sah/sol_a_history.htm) as well... alright, I'll shut up now...
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Flaser on December 01, 2003, 02:19:45 pm
Wow...that's quite a way to get it going.

Now about the campaign: I'll have to play it first.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: karajorma on December 01, 2003, 02:39:49 pm
Hang on a sec. You've just finished a 37 mission campaign for FS2 along with a smaller campaign for inferno?

*crawls away to do some FREDding on his own campaign embarrased*
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Kazan on December 01, 2003, 02:44:59 pm
nice job -- way to enter the community with guns blazing :D

*pats on the back*
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Blaise Russel on December 01, 2003, 02:46:32 pm
Since summer, mind you. Early summer. Actually quite a lot of time, just more condensed.

And my Inferno campaign is 40 missions. (http://www.mistresslair.net/phpBB2/images/smiles/icon_redface.gif)

Quote
nice job -- way to enter the community with guns blazing

*pats on the back*


Thanks! (http://www.mistresslair.net/phpBB2/images/smiles/icon_redface.gif)
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: DragonClaw on December 01, 2003, 03:29:45 pm
[chant]Join TVWP[/chant] :D
The only thing keeping us back is the fact we have no ... active... FREDers. They are... lazy. *hides from Snipes*


Since I haven't played it yet, I won't make any assumptions. It just worries me that in your screenshots, 3 minutes into the game, important objects almost half destroyed, and you have no hull damage. Thats usually a sign that... its not very balanced :)
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: karajorma on December 01, 2003, 03:38:19 pm
Or that he's a good player :D
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Blaise Russel on December 01, 2003, 03:44:48 pm
Quote
Originally posted by DragonClaw
[chant]Join TVWP[/chant] :D
The only thing keeping us back is the fact we have no ... active... FREDers. They are... lazy. *hides from Snipes*


Since I haven't played it yet, I won't make any assumptions. It just worries me that in your screenshots, 3 minutes into the game, important objects almost half destroyed, and you have no hull damage. Thats usually a sign that... its not very balanced :)


Possibly, I am so cool and fantastic, that I can beat any mission without taking damage at all. Dodging flak is a lot harder for a corvette. :)

Actually, that's really half-true. In that very mission, my retaining full hull strength is down to not following orders and charging into combat, pitched battle stylee. Creators are generally not the best testers. Though I would say that my other campaign is perhaps better balanced. Perhaps. 'Cause I did it after Homesick, and everything.

This is, of course, why I asked for feedback. As Frank Skinner says, "Every day, in every way, I'm getting better and better."
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: DragonClaw on December 01, 2003, 03:49:51 pm
Oh don't take me the wrong way. In no way am I attacking your skill or anything. One screenshot doesn't mean anything really, I was just... concerned :)

But even if they aren't perfectly balanced, I'm impressed. So many missions out of the same person in so short a time. Wow is all I can say. ;)

Now, if only Snipes could be more like you... ;7
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Blaise Russel on December 01, 2003, 03:56:51 pm
Quote
Originally posted by DragonClaw
In no way am I attacking your skill or anything.


You probably should, though. If there's any ammunition, and there probably is, use it. It's the only way I'll learn. Constructive criticism is the only path to self-improvement and, eventually, perfection.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: karajorma on December 01, 2003, 05:00:09 pm
Quote
Originally posted by Blaise Russel
This is, of course, why I asked for feedback. As Frank Skinner says, "Every day, in every way, I'm getting better and better."


Surely you mean Frank Spencer :D
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Blaise Russel on December 01, 2003, 05:09:57 pm
Quote
Originally posted by karajorma


Surely you mean Frank Spencer :D


...

I knew dat.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Fractux on December 01, 2003, 05:17:27 pm
I've got to find time to play all of these... :) I still need to play all of the "classics".

Cheers!
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Lightspeed on December 01, 2003, 05:27:32 pm
Quote
Originally posted by DragonClaw
[chant]Join TVWP[/chant] :D
The only thing keeping us back is the fact we have no ... active... FREDers. They are... lazy. *hides from Snipes*


I could easily match that speed, only problem is -- our people are too lazy to reply to a certain thread. How about you start testing my zipfiles... ? :)

In any case, NONE of us can really start FREDding before that's done.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Knight Templar on December 01, 2003, 05:42:55 pm
erm.. 60+ missions?

Don't I feel lazy.. :blah:

*downloads
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Black Wolf on December 01, 2003, 07:48:30 pm
Right. F**k 'im off. He's just making the entire rest of the community look bad. :p

*DLs*
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: DragonClaw on December 01, 2003, 09:07:28 pm
Quote
Originally posted by Lightspeed


I could easily match that speed, only problem is -- our people are too lazy to reply to a certain thread. How about you start testing my zipfiles... ? :)

In any case, NONE of us can really start FREDding before that's done.


Ah, but I didn't volunteer for, what is it? Balance testing? :p Besides, there's nothing to test it on, all we have is that training mission :lol:
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Culando on December 01, 2003, 09:35:14 pm
o_o Dare I say this is the biggest release this community has seen in a long while.

I like it when big stuff pops out of nowhere and suprises ya. :cool:  Not a long hard wait, just BAM, new stuff to play with.

And you did all this by yourself? I must say I'm impressed, but I'll have to play your campaign to get my opinion on your work.

Now to download this hopefull beauty. :D
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: kv1at3485 on December 01, 2003, 09:50:10 pm
OK, I haven't finished it yet, but already I have a few complaints/suggestions...

You have a lot of well done mission chatter.  This is good, very good.  However, some messages go by just a tad too fast.  I'm sure you don't have any problems with it, but people like me who don't read nearly as quick would rather not have to constantly have to press F4 to catch the messages that just went by.  A way to help solve this would be to have the game play a sound whenever a message appears.  (emptymsg.wav works quite well.)  This would also help to attract the attention of the player to the messages during battle.

In Hmsk-B6.fs2 ("The Draft"), the GTC Shield's engine can be seen blazing away with all its glory.  I find it difficult to believe that the engine has been on for over thirty years.  Maybe you should have the Shield start out disabled, and then have the engine 'reactivated' by the recovery team.  Just a thought.

In Hmsk-C1.fs2 ("Return to Oz"), your red alert event executes prematurely.  I say this because the following happened to me:  The Custodian had just sent the message that it and the Shield were ready to depart.  However, I was already at the node and the red alert event triggered before the corvette and the cruiser departed.  Because of this, I was forced to repeat the mission.  I believe what you want is to have the red alert event trigger only after Alpha 1 has reached the node and the two ships have departed, not just when Alpha 1 reaches the node.

In Hmsk-C4.fs2 ("Ram Raid") the appearence of the 'Depart' directive is premature and misleading.  What happened to me is that I had just finished off the Dispatcher (the Tefnut having completed its task) and the Mammon arrived.  Then the message to retreat was sent by the Custodian (I think.)  The 'Depart' directive appeared and I hit my subspace drive.  Not only did no mission debriefing appear, but I was not allowed to moe on to the next mission.  I'm not sure what's wrong here (I haven't beat the mission yet, I need to do it again) but you should really change when 'Depart' appears.  As I mentioned before, it's quite misleading.

So far, I've enjoyed your campaign.  Personally, I think the flow of some of the first few missions might have been better achieved by using a long chain of red-alert linked missions instead of making pit stops in systems along the way.  But aside from that: hats off to you!  I've yet to download your Inferno campaign, but I'm looking forward to that as well.  I hope I've been of some service.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: adwight on December 01, 2003, 11:02:36 pm
I really like it so far, the chatter and character building is definately working for you .  I like that.  I also like the way that your portray the GTVA, all business, no screwing around, I like it.  I'm just getting a little bored with guarding this one convoy the whole time against the same numbers of fighters, its just getting a little old.  So when does it get better?
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: neo_hermes on December 01, 2003, 11:16:14 pm
when a Fighter corkscrews into the bridge of hecate
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Blaise Russel on December 02, 2003, 01:44:49 am
Quote
Originally posted by kv1at3485
I hope I've been of some service.


Yes, yes you have. Thanks!

It's patching time! To the FREDmobile!

Quote
So when does it get better?


Mission 8, 'Turn for the Worse', is when it changes. However, mission... *thinks* ...mission 16 is when you really start fighting anything other than old GTA/PVN pirate fighters.



The problem with Homesick ('part from all those dangnabable bugs) is that everything revolves around the story. This means that the action can be, and is, somewhat limited...

Quote
when a Fighter corkscrews into the bridge of hecate


And... with the... I... what?
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Windrunner on December 02, 2003, 06:02:37 am
WOW, this cam out of the blue. two new camapigns, i am impressed. And some of the guys are right this is mabye one the bigger releases we have had over the past few months
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Styxx on December 02, 2003, 06:04:30 am
Nice work, and welcome to the highlights. :)
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Gloriano on December 02, 2003, 06:25:02 am
:eek2: .....wow

*D/L*
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Blaise Russel on December 02, 2003, 06:54:27 am
Oh Lord, how embarassing...

FRED must be possessed, I could have SWORN I fixed the campaign file... basically, the campaign is checking for goals completed, not events that have happened, so you can get fooled by jumping out, correctly, before the actual conditions for success have been met. Ooh...

I'll upload a new VP and the campaign file on its own (to whomp straight into your overriding missions folder) later, when I get home... I'll see about message sounds, the Shield's engines and anything else then as well.

Thanks for the welcome as well! First campaign on Highlights, wow!

*strokes ego contentedly*
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Setekh on December 02, 2003, 07:19:42 am
Dude, this is WAY impressive. This is how more campaigns ought to be put out. Congratulations. ;)

And now.. *heads to download*
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: aldo_14 on December 02, 2003, 07:28:58 am
Neat.

Just wish I had free time.....
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Lightspeed on December 02, 2003, 09:08:46 am
Quote
Originally posted by DragonClaw


Ah, but I didn't volunteer for, what is it? Balance testing? :p Besides, there's nothing to test it on, all we have is that training mission :lol:


As if it was too hard to open FRED, place some ships, equip some weapons and go for a test to see how it plays.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: pyro-manic on December 02, 2003, 09:23:45 am
Quote
Originally posted by DragonClaw
[chant]Join TVWP[/chant] :D
The only thing keeping us back is the fact we have no ... active... FREDers. They are... lazy.


Ahem? Who's been up to his nads in Constellations and Mustangs for a week? :p

What can I say? Way to go, mate! Bloody good work! :D:yes:  I gotta play this.....
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Blaise Russel on December 02, 2003, 10:25:15 am
The imposter .fc2 has been destroyed. Long live the true Homesick campaign file! Available both in the replaced .zip and also alone, to be plonked straight into your overriding missions folder in case you don't want to mess around with WinZip and extractings the VP files agains... here. (http://mysite.freeserve.com/sbre/hmsk/Homesick.fc2)

How are you all enjoying the 'secret' mission in the Single Missions folder? TFTCSD? Have you found it?
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: kv1at3485 on December 02, 2003, 01:39:59 pm
At last I've finished the campaign!  (I've got to hand it to you: what an ending!  Refreshing, to say the least.)  Anyway, on with the last few complaints/suggestions... :nervous:

In Hmsk-C5.fs2 ("Pitched Battle") and Hmsk-D2.fs2 ("Blind Man's Bluff") I think you have some more premature 'Depart' directives.  Easily fixed, and I'm sure with my last warnings, you've probably already found these ones.  There could be more, but I was extra careful to jump out only after all friendly ships had departed.

In Hmsk-D6.fs2 ("The Road to Hell..."), the 'battle' between the Khufu and the Kintyre looks rather strangesince they're not shooting at wach other.  Perhaps you should make one of the corvettes part of the 'neutral' team so they shoot at each other.  Also assign to each ship the ship-guardian flag.  Related to this: is it intentional for the Kintyre to shoot its beam cannons at the Custodian?  Afterall, the Kintyre supposed to be fighting the Khufu.

In Hmsk-D7.fs2 ("...is paved with good intentions.") this happened:  When the Geryon jumps in, I made an effort to destroy its forward two beam cannons.  I did this, so when the time came for the Custodian to be disabled, all you got was the Custodian suddeny becoming disabled.  I suspect you intended for the Geryon to fire its beam cannons at the Custodian, but of course this could not happen once those cannons were destroyed.  I guess all you need to do to fix this is to make an event which repairs the forward beam cannons just before they fire.

Well, that's it for me!  Sorry for my nagging and prodding, I hope I have not been too cruel. :p   Now to go download "Sol: A History"...
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: kv1at3485 on December 02, 2003, 01:48:32 pm
And a word about your 'secret' mission (a better name might have been "The Herc that Couldn't Slow Down!" :lol: ).  At the beginning of the mission, you start off at 0 m/s.  Strangely enough, your event that blows up everything activates right then at the start of the mission.  I suspect you may wish to modify the event so it can only become active after good old Bosch stops talking.

(On a side note, this mission could be a pain!  Everytime you get hit by something head on, you slow down!  Hmmm, this could be something... :devil: )
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: kasperl on December 02, 2003, 02:38:50 pm
Jesus, this is big.

i am going to play this, once i get, uhm, you know, time.....

i really like what i hear so far, and it is one hell of a way to enter the community.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Blaise Russel on December 02, 2003, 02:56:33 pm
Quote
Originally posted by kv1at3485
In Hmsk-C5.fs2


This may have been fixed with the campaign file replacing thingie. The old, hated, I-thought-I-had-replaced-the-damn-thing campaign file was checking for goals completed, not events... and since the Depart directives come from the events... was this with the old or the new?

Quote
In Hmsk-D6.fs2


As it's not a game-stopper, I'll let this one be for a while... sort it out along with the Shield's everlasting engines...

Quote
In Hmsk-D7.fs2


THIS one's getting fixed, and right now, 'cause it's embarassing. Damnable Geryon turret configuration...

Quote
"The Herc that Couldn't Slow Down!"


And I... where... THAT shouldn't happen. It didn't happen for me when I tested it... this requires further testing.

*tests away*

...

Okay, I've taken a look at it. My copy seems to work just fine... I hung around for 30 seconds, standing still, and the bombs went boom. Restart, got moving, no booms. Still, I can get an 'and event-true-delay' inserted in there somewhere for next update.

This is fun! Thanks for all the feedback!
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: neo_hermes on December 02, 2003, 02:58:12 pm
Quote
Originally posted by neo_hermes
when a Fighter corkscrews into the bridge of hecate


:D
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: IceFire on December 02, 2003, 03:14:44 pm
Less hype, more missions!   IMPRESSIVE!  I wish we'd done this with BWO.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Woolie Wool on December 02, 2003, 03:30:47 pm
(EDIT: misread the description; it's 2355, not 2335)

But all those missions you put out, you make us all look like slackers!:eek:
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: kv1at3485 on December 02, 2003, 03:41:18 pm
Concerning the 'new' premature departure directives I reported, they're from the old campaign file, so I suspect you have fixed them in the new campaign file.  Sorry, didn't check for an update before I continued playing your campaign.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Stunaep on December 02, 2003, 03:45:58 pm
oh my dear god.

Blaise Russell, you simply rule.

I've played only the first 5 missions or so, but what I've seen is derelict quality. Great story, well-balanced missions, nothing groundbreaking, but still fun, good gameplay.

Hope the quality holds.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Knight Templar on December 02, 2003, 06:32:31 pm
Quote
Originally posted by Windrunner
WOW, this cam out of the blue. two new camapigns, i am impressed. And some of the guys are right this is mabye one the bigger releases we have had over the past few months


You mean ever, right?
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: kv1at3485 on December 02, 2003, 08:27:36 pm
Yup, I'm back.  I have just completed the first two sections of "Sol: A History" and I have extremely little to say.  It can be summed up in just two small sections...

1) Is it just me, or do the command/mission briefing stages go by pretty quickly?  And in the very last mission of the second subcampaign, you could give the player more time to read and digest the broadcast from Earth.  There's no need to rush it at all.

2) Aside from that, very, very good.  The missions are (so far) bug free and challenging.  I hope you're considering working on some of the other campaigns in development.  Talent like this is in great demand and should not go idle for long.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: adwight on December 02, 2003, 10:49:30 pm
Just one bug that I have found.  On the mission where you first jump into the system with a bigass sun (damn that thing bugs me), the Custodian warps out without any warning whatsoever, and so does everything else.  I can't warp out, and none of the objectives were completed.  What am I supposed to do?
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: kv1at3485 on December 02, 2003, 11:18:02 pm
Umm, can you be a little more specific?  Mainly: what's the name of the mission?
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Terorist on December 02, 2003, 11:40:24 pm
I believe there's a word for this...

Whoa!

What an entry!
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Blaise Russel on December 03, 2003, 01:23:37 am
Quote
Originally posted by adwight
Just one bug that I have found.  On the mission where you first jump into the system with a bigass sun (damn that thing bugs me), the Custodian warps out without any warning whatsoever, and so does everything else.  I can't warp out, and none of the objectives were completed.  What am I supposed to do?


Oh dear. This is... baffling... could you maybe open up the mission in FRED (I'm guessing it's Hmsk-B4) and see if there's anything messed up in it?

That should not be happening in any case. You should be getting chatter from the Custodian, Alpha 3 et al about the blue giant, and then the Trotsky and Guevera should jump in at long range.

Quote
1) Is it just me, or do the command/mission briefing stages go by pretty quickly? And in the very last mission of the second subcampaign, you could give the player more time to read and digest the broadcast from Earth. There's no need to rush it at all.


Uh... do they?

Yeah, the broadcast goes by pretty quickly. I'm a hasty person, me. I'll change it one day, but only when I've got other changes to be a-making, 'cause 12MB is a lot of uploading time.

Quote
2) Aside from that, very, very good. The missions are (so far) bug free and challenging. I hope you're considering working on some of the other campaigns in development. Talent like this is in great demand and should not go idle for long.


Good, good. I wouldn't want to have to upload it again... *shudder*

But yeah, I've already been approached by Inferno and TVWP with offers I cannot refuse... but in the nice way, of course!


By the way, thanks for providing such detailed feedback! You've helped me iron out a few flaws in my work and I know what to concentrate on for next time - speak slowly and clearly, so to speak.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Black Wolf on December 03, 2003, 05:41:27 am
Dude! That was pretty damned fine, and the fact that you did it on your own makes it even more so. Hats off. The only thing is, now I've spent almost every free minute for the last two days playing this, I'm behgind on both TI and NTV :p

Meh. Twas worth it methinks :)
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: TrashMan on December 03, 2003, 06:09:43 am
Will have to download this....
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Triple Ace on December 03, 2003, 09:09:06 am
There were a few missions in Homesick with bugs. What I mean is some missions I was not able to jump out and had to kill myself to advance.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Blaise Russel on December 03, 2003, 10:04:24 am
Quote
Originally posted by Triple Ace
There were a few missions in Homesick with bugs. What I mean is some missions I was not able to jump out and had to kill myself to advance.


More information. Which missions? You completed them, received a pat on the back for a job well done and told to depart, but couldn't? Or for mission failures? Something else entirely?
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Skippy on December 03, 2003, 10:45:05 am
Added to the HLP Campaigns' list
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: kv1at3485 on December 03, 2003, 12:18:15 pm
I think I found the problem in Hmsk-B4.fs2.  The Custodian is set to warp out 120 seconds after the Trotsky arrives, but the message from the Custodian saying they're jumping out only activates after the Trotsky's been around for 180  seconds.

Normally, 'Command' would have sent the message (since the Custodian would not be around to send it herself), but with the build-in messages disabled, the message never gets sent.

Even then, Alpha 1 should be able to warp out once the events in the chain become true.  However, you have another problem that doesn't allow this to happen.  You used 'never-warp' to break Alpha 1's warp drive.  The effects of never-warp cannot be reversed, so your event that fixes it has no effect.  Use 'break-warp' instead.  That should allow for the restoration of Alpha 1's drive system.

I think that should do it!  I'll go back to S:AH now...  (Crazy ultra-maneuverable Claymores!  Impossible to control! ;) )

EDIT: In retrospect, how did I get past that mission then???  How perplexing... :confused: )
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: kv1at3485 on December 03, 2003, 02:03:37 pm
Right.  I have finished "Sol: A History", a most worthwhile experience.  A good balance between crazy and not-so-crazy missions that keeps one on his/her toes.  But, as always, on to the problems and complaints... Drum roll please...

In EAC3-A8.fs2 ("Enemies United") I have too little concerns.
The first is this: the player starts just barely inside the 1000 m. zone around the Macavity.  I suggest making the start position closer by 50 to 100 m.  The reason is that when the Macavity starts to move, the player may automatically fail the mission.   By not having the split-second reaction time required to speed up when the Macavity speeds up, the 1000 m. mark is easily reached in those early seconds of the mission.  
The second conern is Command's warning about being too close to the Macavity.  You have the event repeat every second.  This leads to a backlog of messages such that when the player withdraws from the danger zone, the 'warnings' just keep coming and coming.  Consider making the message repear over a greater interval of time.  Around five seconds, perhaps?

In EAC4-A5.fs2 ("The Unexpected Quarter") there is a very small, minor bug.  The DirDesFleet event's directive shows up as the following: 'Destroy Cruisers (6)'  This, of course, is incorrect since there are only five enemy cruisers.  The 'sixth' is a result of including the 'not-destroyed-delay' event for the Lindos (a.k.a. the Lindos is the sixth 'cruiser'.)  Consequently, when all cruisers are destroyed and the directive is completed, it looks like there is still one target left.  As I said, very minor, and the rest of the mission works just fine.

In EAC4-B2.fs2 ("The Star that Failed") there is another minor bug.  At the end when the Throne and Majesty are slated to be destroyed, I had the Majesty surviving the 'execution' (hull was only down to 85%).  I suspect that the destroyer is not quite in the line of fire.  Easily fixed, no?

As a side note, I've just realized that many of the mission briefing stages seem to be missing icons in the visual component.  The result is that you have the screen turning to center on some invisible batch of ships.  It could be that I am the only one having this problem, and I'm not quite sure how to correct this.

Well, enough from me already.  Back to brooding over my own mission...
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Blaise Russel on December 03, 2003, 02:26:36 pm
Good news: Homesick's been patched! Derelicts now are derelict, events trigger at the right time, the Khufu and Kintyre now dance, and the Geryon can shoot again. Plus, there's an extra check for the bomb in the Speed! bonus mission.

I'll check SAH now, but I must mention that icons disappeared when I played through SAH with FSOpen, but were there originally when I was making/testing it with normal FS2. One culprit I'm thinking of is an Arcadia icon in EAC3-A1, first mission of the 2357 'Cold War' campaign, which ought to be just above the 'Pirates' fighter wing in one of the briefing slides. Then again, I may have simply just done something horribly, horribly stupid...

Updatin' time!



...



Um. Patch for Sol: A History now available, some minor fixes and Freespace icons that I forgot to put in first time 'round... (http://mysite.freeserve.com/sbre/sah/SAHPatch.zip) New Sol: A History being uploaded now. 12.5MB, that's a lot of stuff to upload.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Drew on December 04, 2003, 12:38:19 am
soo far, on a scale of 1-10 how is it?
im still grappeling with the speed that you did this...
im gessing you dont have a gf ;)
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: karajorma on December 04, 2003, 02:07:28 pm
Quote
Originally posted by kv1at3485
The effects of never-warp cannot be reversed, so your event that fixes it has no effect.  Use 'break-warp' instead.  That should allow for the restoration of Alpha 1's drive system.


That's slightly incorrect and since this is the FRED forum I ought to correct that :)

Quote
From My FAQ

I noticed you are using never-warp. Why not break-warp?

Never-warp prevents the ship from leaving until the allow-warp order is given. Break-warp merely breaks the jump engine. It can be fixed by the fix-warp SEXP but it can also be repaired if the player docks with a support ship.

 
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: kv1at3485 on December 04, 2003, 02:37:34 pm
Hmm, didn't know that, karajorma.  Thanks for pointing out mistake.  This is something I'll have to remember... :nod:
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: adwight on December 04, 2003, 03:47:34 pm
Alright, for some reason when I replayed the mission after about 10 times it did it.  I think one of my wingmen died so it didn't happen or somethings.  Anyways, I'm pissed because of the mission after Return to Oz, the Shield has 3 hp and I can't protect it worth a ****...  I'm tempted to just die 5 times and move on.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Blaise Russel on December 04, 2003, 04:32:30 pm
Quote
Originally posted by adwight
Alright, for some reason when I replayed the mission after about 10 times it did it.  I think one of my wingmen died so it didn't happen or somethings.  Anyways, I'm pissed because of the mission after Return to Oz, the Shield has 3 hp and I can't protect it worth a ****...  I'm tempted to just die 5 times and move on.


Oh dear.

All I can suggest is redoing Return to Oz. Did the Mammon do that damage to the Shield? If so, order your wingmen to attack the Mammon (after you've taken out Osyluth wing, of course), 'cause it runs away once you get it down to 35 strength.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: karajorma on December 04, 2003, 04:50:37 pm
One minor complaint I'd make is that quite often there is a delay of a few seconds between the Deimos leaping out and you recieving orders to do the same. Quite often the orders only appear once you're the only ship left.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Culando on December 04, 2003, 05:09:40 pm
TFTWSD?
The fighter that wouldn't slow down. :D You snatched that from Simpsons when Homer was trying to remember the name of the movie, Speed. I peeked into it in FRED earlier today at school. Tonight I'll finally get the time to play these campaigns. And judging by these reviews, it looks like I'll have fun. :D
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: adwight on December 04, 2003, 06:53:43 pm
How would I go by redoing Return to Oz, if I am currently on the mission after????

EDIT:  One minor thing, you should say something if the Mammon goes down, because that's what happened.  I'm embarrased to tell you how the shield got down to 3%.  It was like 10 seconds away from node and so i sped up time, in 2 seconds it was down to three and it jumped....
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: kv1at3485 on December 04, 2003, 07:42:19 pm
Isn't the mission after 'Return to Oz' a red alert mission?  (Sorry, I don't remember...)  If it is, then at the bottem of the red alert briefing there should be a button that allows you to replay the previous mission.

You managed to destroy the Mammon?  (Is that even possible?)
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Deen on December 04, 2003, 08:27:17 pm
I downloaded both campaigns, played a couple missions from the SoL campaign, and I have to say It was VERY enjoyable! Great work.

Im still in the middle of  "Derelict" campaign (its kinda creepy at times), so will play you campaigns as soon as I finish it

Denis
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Black Wolf on December 04, 2003, 08:53:46 pm
Quote
Originally posted by kv1at3485

You managed to destroy the Mammon?  (Is that even possible?)


Tis actually. The Aeolus has a small blindspot beind its egine subsystem. If you can handle a few minutes f  engine wash while you disable it, you can blast away wit impunity.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: kv1at3485 on December 04, 2003, 09:00:12 pm
Ah, yes, of course.  When I disabled the Mammon, I made a beeline straight back to the Custodian.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Blaise Russel on December 05, 2003, 02:08:11 am
Curses! Tricksy players! Hadn't thoughts of that!
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Black Wolf on December 05, 2003, 02:19:11 am
That was an irritating mission to continually fail, so I had to think outside the box :D
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Triple Ace on December 05, 2003, 08:51:44 am
Major bug in Sol: a History, I cannot get any weapons. Oh by the way I beat Homesick and liked it alot, nice origional storyline, you should make a sequal.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Blaise Russel on December 05, 2003, 09:45:45 am
Quote
Originally posted by Triple Ace
Major bug in Sol: a History, I cannot get any weapons. Oh by the way I beat Homesick and liked it alot, nice origional storyline, you should make a sequal.


It should work... you should have a weapons table in the tables folder and the weapons art, etc. in Inferno VP files (Core and EA) what you need to play SAH.

(I must apologise to all people experiencing bugs... I do feel rather guilty that you're experiencing all these problems...)

And a sequel for Homesick has already been through pre-production and is about to enter full production, as soon as I finish playing through Derelict. It'll be a bit more conventional in nature, so you'll be able to fly more than just Lokis or Hercs, but it'll still be charting the rather complicated life of Alpha 1 and will answer a few questions from Homesick, namely what the GTVA found on Iota wing...
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Culando on December 05, 2003, 01:09:47 pm
I'm running into a rather irritating problem, and it's one I've had before in Derelict. Why it's happening, I have no clue, but Freespace is completely crasing in the 8th mission of the 2nd EAH campaign. I mean all of a sudden, BAM, I'm back on the desktop. I think it's several seconds after Delta wing arrives, but I can't tell. It's so hectic in that mission I can barely pay attention to what's happening when it crashes.

I actualy have a theory, but I'll have to look into it. I doubt it's the problem though somehow.

Edit: What do you know...I was right. It's either one of 2 things.

1.) My computer doesn't like Epsilon wing being on the wingmate display or...

2.) My computer doesn't like more than 4 wings on that display.

Because I renamed Epsilon wing to Sigma, and the mission works fine now. If anyone else has this problem, maybe they should try this.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Blaise Russel on December 05, 2003, 02:11:56 pm
That's... strange... aren't Alpha, Beta, Gamma, Delta AND Epsilon all present in the first SAH mission, 'The Last Stand'? Freaky...

I tell you, computers are POSSESSED!
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Goober5000 on December 05, 2003, 03:16:20 pm
Does it also have Zeta wing?
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Blaise Russel on December 05, 2003, 05:07:23 pm
Quote
Originally posted by Goober5000
Does it also have Zeta wing?


Neither do. But EAC2-A8 has all the different signs of the zodiac! Twelve wings, that's gotta mean something!

Computers inhabited by evil demons intent on making life difficult for us fleshies - it's the only explanation.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Goober5000 on December 05, 2003, 05:13:10 pm
I think the code only allows for 20 ships in wings Alpha through Zeta.  If you have more, it crashes.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: karajorma on December 05, 2003, 05:33:05 pm
Couple of quick bug reports for mission Hmsk-B5.

1) I got two depart directives. I didn't notice when they appeared because I was busy trying not to lose the support ship (I did anyway!)

2) I failed the mission and got the message stating that one followed by one saying I'd done an excellent job. Seems a bit odd to me. :)
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Blaise Russel on December 05, 2003, 07:39:34 pm
Fixed. :)
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Bobboau on December 07, 2003, 03:54:36 am
this is an incredably nice campain, I have only one word, voice-pack, if someone lists up all the lines all the charicters say that will be half the work
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: übermetroid on December 07, 2003, 09:45:01 am
Downloading!
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: DragonClaw on December 07, 2003, 12:11:04 pm
There's one mission I find impossible in Homesick. Even on hte easiest difficulty setting. I'm too lazy to find hte name of it :p

Its the one where a cain jumps in, you kill it. lilith jumps in, you kill it. 2 cains jump in... There's no way to stop both the Cains from destroying the Shield. I've gone straight for the beam cannons in every instance, even setting all the fighters in the mission to destroy one of them while i destroy the other, but the Shield dies every time.

Arghhhhh... Help!
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Kazan on December 07, 2003, 12:18:04 pm
man this guy reminds me of myself, before I got pissed and canned UA.... except that he actually finished his masterpiece.  ahh... for the days when I have time... hmm... maybe next summer.... ...
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: DragonClaw on December 07, 2003, 12:22:47 pm
Quote
Originally posted by Kazan
before I got pissed


Wait one second. There was a time you weren't pissed? :wtf:  :rolleyes:
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Blaise Russel on December 07, 2003, 12:34:32 pm
Quote
Originally posted by DragonClaw
There's one mission I find impossible in Homesick. Even on hte easiest difficulty setting. I'm too lazy to find hte name of it :p

Its the one where a cain jumps in, you kill it. lilith jumps in, you kill it. 2 cains jump in... There's no way to stop both the Cains from destroying the Shield. I've gone straight for the beam cannons in every instance, even setting all the fighters in the mission to destroy one of them while i destroy the other, but the Shield dies every time.

Arghhhhh... Help!


Oh dear. I found that one challenging too. But definitely possible, else I would have changed it.

Is the Shield getting hit only by the beams, or by other stuff too? Hmm... I'll go through 'Porcupine Defence' in a moment or two, depending on how quickly I do some real-life work, and I'll stick up a strategy.

Unfortunately, this is the problem with making a campaign all on one's own - nobody to test it on, so the balancing goes all skewiff.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: DragonClaw on December 07, 2003, 01:17:03 pm
Well I noticed some rockets hitting the Shield after I destroyed the first Cain... brought it down 40% hp. I had absolutely no idea where they came from, maybe from the dead Cain. At the mission debriefing it says the bombers go for the corvettes, but I also saw a wing of bombers attacking the Shield too...
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Blaise Russel on December 07, 2003, 02:01:27 pm
Krishna wing.

However, I've tweaked it so that it's not quite so soul-destroyingly difficult. Beams aren't quite as important now.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Flaser on December 07, 2003, 02:42:57 pm
Finished it.

It was:

GOOD, GOOD, GOOD!!!!!

As for that last mission on the end - it was quite brave of you to pull a stunt like that - I don't remember the last time I enjoyed a tragedy as much as this.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Blaise Russel on December 07, 2003, 03:12:22 pm
Quote
Originally posted by Flaser
Finished it.

It was:

GOOD, GOOD, GOOD!!!!!

As for that last mission on the end - it was quite brave of you to pull a stunt like that - I don't remember the last time I enjoyed a tragedy as much as this.


What, blowing up all the ships involved in the campaign in a massive battle royale as credits? ;)
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Flaser on December 07, 2003, 03:28:58 pm
The one before....you know western culture loves happy endings.

To hell with it IMHO.

Excelent campaign.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Blaise Russel on December 07, 2003, 04:01:35 pm
'Sactly.

It doesn't get any better in the sequels. :devil:
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Gloriano on December 08, 2003, 08:42:12 am
i played your campaign Homesick and i liked good work:yes: :)
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Culando on December 08, 2003, 07:53:50 pm
Ok, I finished SAH a while back, and I'm currently in the middle of Homesick. And these campaigns are both excellent.

Currently, I like SAH better. Not that Homesick is bad, just that I like more action like in SAH than the focus on story in Homesick. Also, I don't mind flying a Loki for a while, but the entire campaign? Eh, I need more. Again, I'm not saying that I dislike Homesick in any way. It is a very excellent campaign, well made and fun.

SAH, this is just fun. I love it so much. You really get the feel that you're in a war, that you're a pilot in the navy. In FS1 and 2, I don't know. I just didn't get the feeling that I was in a war. The T-V war didn't last long in the first game, and fighting against the Shivans was just trying to survive. FS2 was kinda the same, but the NTF wasn't really a rival power. They were mostly organized rebels.

In this campaign, you're in a serious war. You fight off attacks of enemy armies, go and conquer bases and worlds of your enemies. It's just really fun. Plus I have never feared cruisers until this. XD Well, Great War era weaponry on them anyway. Beams overpowered the cruisers in my opinion.

It's just too bad I can't use all of the SCP goodies in SAH. As far as I know, the Inferno guys haven't released any shinemaps or updated thrusters yet. I think they did glowmaps though.

Anyway, extremely happy with these missions. :D
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Woad on December 10, 2003, 06:28:31 pm
A comment, a nitpick and a possible bug to report

The comment is that I very much enjoy this campaign so far, espically the radio chatter that goes on, really adds to the missions.

The nitpick is that blue supergiant stars are pretty darn rare. Thus the Custodian should be able to pinpoint where they are given that fact but I digress, I'll chalk it up to artistic integrity:)

The bug is in the mission "Where Heros go to Die." I haven't seen this reported in the board and from the looks of things other people have gotten past this mission so I think I'm in the minority here. But anyways the supply ship makes its way to one of the first cruiser and roughly 30 seconds into the mission I'm kicked out to the desktop. The only other campaigns that I'm using are the Freespace Port version 2.2. Has anybody else have this happen?
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: karajorma on December 11, 2003, 02:36:26 am
Quote
Originally posted by Woad
The nitpick is that blue supergiant stars are pretty darn rare. Thus the Custodian should be able to pinpoint where they are given that fact but I digress, I'll chalk it up to artistic integrity:)


I partly agree with you here. If the Custodian carried suitable astronomical data they should instantly be able to figure out which system they are in by looking at the spectra of the star.

But suppose they did identify the star as being Rigel for instance. That still wouldn't help them much. They still wouldn't know how to get out of the system. Also it's possible that the Custiodian (which is after all a mercenary ship and didn't expect to go exploring) didn't carry the data it needed.

Anyway :welcome:  Enjoy your stay
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: karajorma on December 12, 2003, 11:26:12 am
The Alpha 1 in tow thread reminded me of a bug I encountered in one of the missions. Basically I called in the support ship to rearm me and it was doing so just as the mission ended. This resulted in the support ship jumping out and taking me with it.

Might be worth checking that the support ship isn't docked with Alpha when telling it to jump out.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: kasperl on December 12, 2003, 11:30:37 am
i am playing the second neb mission as i type this. /me likes.

one thing though, if you let the support ship blow up AFTER it reaches the deimos, you get the victory debrief, but you can;t continue the camp.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Woad on December 13, 2003, 08:55:13 pm
Well I have some more information about that problem I've been having in "Where Heros go to Die." It doesn't look like it's a matter of timing when I'm kicked out it's where I'm at. Seems that when I get close to where the Custodian will park between the two destroyers that's when it'll kick me out. I was able to finish the mission by doing my best to stay out of that zone..go figure.:wtf:

 Oh and there's a typo in the debriefing in the mission where you first meet with the GTVI thugs. The word "civilised" should have a z instead of a s. Anything to make this already enjoyable campaign look a little more polished!
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Blaise Russel on December 14, 2003, 02:20:15 am
Quote
Originally posted by Woad
Oh and there's a typo in the debriefing in the mission where you first meet with the GTVI thugs. The word "civilised" should have a z instead of a s. Anything to make this already enjoyable campaign look a little more polished!


That's Yank spelling. I'm British. :)
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Woad on December 14, 2003, 09:07:17 am
Fair enough! :)
Title: How did I miss this post?!
Post by: Beowulf on December 21, 2003, 01:52:00 am
Wow. Impressive.

I'd play it but I've no afterburners. Now all I do is play with models willing them to texture themselves, waiting for SCP to fix my burner woes. :sigh:

I'd FRED too... same cork. :sigh:
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: TheVirtu on January 19, 2004, 02:13:01 am
Tonight I decided to hook up my joystick and return to Freespace 2 and go campaigning! My first choice was this, Homesick.

I load up the first mission screen and see words relating to janitors...I about have a heart attack and then see that its not one of those lamer joke campaigns.

I played through the first mission and got addicted to the campaign, I played through every mission and I have to say, DAMN! You have to be one of the first to make boring escort missions fun with funny pilot conversations. I mean sheesh, I've never seen anything so good in that category.

The overall theme for the campaign at first glance does seem a bit...used. But the mission design/storyline keeps you from ever noticing that this is another "holy hell we're lost!" campaign. There are a couple minor glitches in the campaign that I did observe, one mission without a debriefing for example. Some of the missions are extremely short, and some are long (they go along with the story quite well actually).

While playing this I was actually feeling lost, hopeless, and frightened of what is gonna happen next. And the storyline has many twist and turns that made me think twice about predicting whats going to happen, especially in the ending! (Hehe no spoilers!)

It took me about 5-6 hours to beat this. And now I'm feeling a little depressed from the ending :)

If this was your first campaign, WOW! This map is going right next to Direlict in my favorite campaigns list.

(Hehe I had to bump this to review it)
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Blaise Russel on January 19, 2004, 11:30:24 am
Heh, thank you.

Yeah, it was my first, and it does show somewhat. If you enjoyed Homesick, you might want to try Sol: A History, for Inferno.

Well, it is my thread, I am allowed to plug my own stuff here.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Akalabeth Angel on January 19, 2004, 11:57:17 am
I've played most of Sol: A history and one thing I found kind of silly was the mission where you're supposed to destroy the Phobos and Deimos bases. Are those supposed to be the actual moons? Because blowing up a moon was beyond even the Lucifer's capabilities (it didn't destroy Vasudan, just glossed it over).

The mission itself wasn't bad, but I think it would have been better if they were just asteroids which had been towed into orbit from the belt or something.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: kasperl on January 19, 2004, 12:04:32 pm
Phobos and Deimos aren;t that big IRL IIRC, one is just 32km in diameter or something.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: kasperl on January 19, 2004, 12:09:25 pm
Quote
Satellites
Phobos
Distance(000km) 9 - Radius (km) 11 - Mass (kg) 1.08e16 - Discovered By & Year Hall 1877
Deimos
Distance(000km) 23 - Radius (km) 6 - Mass (kg) 1.80e15 - Discovered By & Year Hall 1877


from http://space.about.com/cs/solarsystem/p/marsinfo.htm


even smaller then i thought.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Goober5000 on January 19, 2004, 12:10:18 pm
But the Boadicea is only 10% the size of a Martian moon.  And they don't orbit right next to each other. ;)

But good concept, nonetheless. :yes:
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: kasperl on January 19, 2004, 12:12:11 pm
but it should be within Lucifers power easily. since they have no armor all around, it should also be within the power of a few Orions, or one if you wait an hour or so.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Akalabeth Angel on January 19, 2004, 12:12:49 pm
32km is still sixteen times the length of a Ravana and consequently far bigger than the NTF asteroid base which was used in the mission.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: kasperl on January 19, 2004, 12:16:12 pm
i never played the mission, i just replied to the lucy fact. and my second post says the exact measuerments, 11 and 6 clicks, each should be rather doable for a lucy.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Akalabeth Angel on January 19, 2004, 12:23:57 pm
Perhaps it would be doable for a lucy, but the mission itself didn't involve any shivans. Only the player with some buddies and some bombs.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: kasperl on January 19, 2004, 01:04:59 pm
well, it needs some editing then, i geuss.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: karajorma on January 19, 2004, 01:39:21 pm
Kasperl I think your figures are wrong.

http://www.solstation.com/stars/mars.htm has different figures that agree with my astronomy books
Quote

The inner moon, Phobos, is about 27 by 22 by 18 kilometers
(17 by 14 by 11 miles) and about 6,000 km (3,728 miles away,
and so circles Mars in less than 8 hours.

Deimos, the outer moon, is 12 by 16 km (7.5 by 10 miles)
but is farther away from Mars at about 23,000 km (14,300
miles), and so circles the planet every 30 hours.


Not that I blame you. I'd have expected Space.com to have got it right too.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: kasperl on January 19, 2004, 01:43:26 pm
mmm, i had a feeling somethinw was amis, ah well, i wasn't off all that far.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Flipside on January 19, 2004, 01:46:55 pm
At the end of the day, you don't need to destroy the moons, just knock them around a bit, they orbit on a gravitational shoestring anyway ;)

That said, I REALLY gotta play this once I've reinstalled my system :D
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Blaise Russel on January 19, 2004, 02:43:12 pm
Uh... A wizard did it.

If I had any modelling skill, I'd make it so that you blew up a subsystem of a moon model that acted as the base, but left the rest unharmed (although the moon would be reduced in size, of course... Harbingers were intended for planetary bombardment, who knows what they might do to a mere moon?). And if I hadn't tried to keep the number of missions down, I'd have followed it up with a red-alert mission taking you to the other moon elsewhere in orbit around Mars, where the Tereus was having difficulty destroying the second installation due to a Martian cruiser wing engaging its vulnerable rear.

If anybody provides the moons - a moon model would be fine - then I'll add the mission when I refit S:AH for the Inferno R1 re-release.
Title: PEA SOUP??
Post by: Akalabeth Angel on January 21, 2004, 08:02:30 pm
Has anyone had problems with this mission? One of the mission objectives is to escort a Vasudan Support ship back to the Custodian and make sure pirates don't bonk it. The problem is, that it keeps getting destroyed . . . not by pirates mind you, but the Custodian. I've tried telling everyone to ignore the GVS but last time I tried it got smoked by a Piranha from the Custodian so I don't know what the heck.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: kasperl on January 22, 2004, 02:04:50 am
ah,  you too?

it stopped me, and after that i lost time to fiish that  mission and ergo the campaign.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Akalabeth Angel on January 22, 2004, 02:36:27 pm
I made it past the mission. I just extracted the mission file and put in an event to change the IFF to friendly instead of "unknown".

  I've played a few missions past that, though one thing I don't much care for is just the number of pirates. It seems the pirates have like 100 fighters and all of them launched from a pair of cruisers. After the sixth or so mission it seems a bit odd. It would've made more sense to have the GTVA launching all the fighters
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Goober5000 on January 22, 2004, 02:42:48 pm
Yeah, the amount of enemy fighters in that campaign seriously strains credibility.  Especially against a piddling few wings of mercenary fighters.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Blaise Russel on January 22, 2004, 02:44:39 pm
They were, uh... magic... pirates.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: karajorma on January 22, 2004, 04:21:12 pm
I ended up getting horribly stuck on the mission where you have to prevent the Sobek from leaping out. I could never disable the bastard quickly enough to stop it jumping out.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Blaise Russel on January 22, 2004, 05:08:40 pm
Quote
Originally posted by karajorma
I ended up getting horribly stuck on the mission where you have to prevent the Sobek from leaping out. I could never disable the bastard quickly enough to stop it jumping out.


You're not supposed to. You're supposed to clear up the Shivans so the Custodian can pursue the Khufu.

What, you were going to abandon the Custodian? Shame! :D
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: karajorma on January 22, 2004, 05:28:47 pm
Actually I was trying to disable it before I jumped out wrecking the node. I'm sure I managed to clear the shivans out the first time and save the Custodian but I got a message saying I'd failed so I assumed the point of the mission was to prevent the Sobek from leaping out. :)

I'll have to give it another try now :D
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Dough with Fish on January 29, 2004, 12:13:28 am
Wow......

Just, wow.

This is the kind of campaign that I really dig. Where you are more then just some random flight jock, and you and your wingmates actually mean something to one another other than just a ship. And that ending, man.... talk about a kick in the nuts, but in a good way. I, for one, cant wait for part two.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Black Wolf on January 29, 2004, 01:39:40 am
You sir, have the single best username on this forum.

:welcome:

Welcome to HLP. There are exits to the left and rear. Do not attempt to use them. Under your seat you will find empty beer cans, cookie crumbs, dog eared dungeon Porn mags left by Shrike... oh, and a Flamethrower. Unfortunately, we're out of napalm, so you'll have to bludgeon people to death with them.

In the event of serious conflict, there are plasma rifles in the forward locker, though these can only be opened by an Admin, [V], God, or Hyperintelligent shade of the colour Blue. If, for whatever reason, you find yourself crawling around in the ductwork, there's a better than average chance you'll encounter a Shivan. They're easy to spot with the five legs and all. If you're lucky, it's just Carl, who responds well to food rewards. If not, then at least you die quickly. Be aware that the entrance to the main control room is guarded by subspatial claymore mines.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: arthur_tuxedo on January 31, 2004, 02:35:51 am
Great campaign. I do have to take issue with a certain mission, though. The one where you have to distract the Mammon is just bad. First of all, it's hair pullingly difficult, and not the good kind where it's a great challenge and you feel rewarded after beating it, but the kind where only pure dumb luck will work, and you just end up feeling angry, defeated, and disgusted.

Even worse, it seems to be broken for me as well. After failing it 5 times, I gave up and just clicked "Advance to the next mission." To my surprise and dismay, it didn't advance to the next mission at all, just stuck me right back in briefing for the same one. So I set the difficullty to very easy and managed to do it, and after it said "downloading new orders"  when I got to the node, instead of taking me to the next mission, it just plopped me right back into the briefing for the same damn mission. It's like some sick version of Groundhog Day. Any ideas on what might be causing this, and will I have to start all over again to clear the problem?

Using FSOpen 3.5.5 v. 1.20.04 with the latest version of the launcher, D3D HTL, PCX32 and D3D mip mapping are on, and have always been one without causing any problems, so it's not that. I'd try it again under regular FS2, but I just can't bring myself to play that sadistic mission again unless I was absolutlely sure it would work.

Anyway, I strongly recommend that the mission be re-worked so that A) The Mammon doesn't notice the Custodian anyway even though you neither led it into the Custodian's direction nor got farther than 2kms, B) Don't design it so that the Mammon may or may not just blast you with anti-fighter beams, taking you from full shields and health to dead with nothing you can do about it, ditto on the flak guns. When you have to win a difficult mission by pure dumb luck, that's not a challenge, that's just crap.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: kv1at3485 on January 31, 2004, 04:12:35 am
Hmm, I can't see anything particulary wrong with the SEXPs, but since something isn't working, I could suggest a few things or two that might make it a bit more robust...

For Hmsk-C1.fs2 "Return to Oz" (and for me, a return to this mission in FRED...)

In the campaign editor, make the 'Branch to Hmsk-C2.fs2' to only check if the event 'DirDepart' is true, not the current three.  DirDepart contains the Red Alert flag, so this may help.

To help this along, make the Custodian and the Shield invulnerable the moment the event 'AtNode' returns true.

Oh, and just one more little thing.  In the mission, you have the Custodian sending the message saying that the Custodian has been destroyed.  And you have the Shield sending the message saying that the Shield has been destroyed.  Judging by the messages, I think you want the Shield sending the 'CusLost' message, and the Custodian sending the 'ShiLost' message.

Now, back to waiting for the AoB missions to be sent my way...
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Blaise Russel on January 31, 2004, 05:13:12 am
I'm sorry C1 is royally sucking for you... I've tried a fix, made the Mammon a little less lethal and kv's suggestions... one day, I'll come back and do a Homesick Redux, with no bugs and stuff.

One day.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: karajorma on January 31, 2004, 06:57:09 am
The groundhog day bug is actually a problem with FS2 open not this campaign. When I tried it with FS2 1.2 it worked fine.

As for the mission itself I simply sent the other ships off to deal with the Mammon and followed the Custodian's path instead. Got to the node and just stuck on time advance :D
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Blaise Russel on January 31, 2004, 07:13:27 am
*breathes sigh of relief*
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Lightspeed on January 31, 2004, 09:06:17 am
Dunno where all those problems are coming from, everything worked fine when I played :)
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: arthur_tuxedo on January 31, 2004, 04:28:12 pm
Quote
Originally posted by karajorma
The groundhog day bug is actually a problem with FS2 open not this campaign. When I tried it with FS2 1.2 it worked fine.

As for the mission itself I simply sent the other ships off to deal with the Mammon and followed the Custodian's path instead. Got to the node and just stuck on time advance :D

OK I'll play it using regular FS2 then. I can see how that work work on "Very Easy", on Medium I tried that and the Mammon just blew away all the fighters, spotted the shield and custodian, and ripped them to shreds before they were even halfway to the jump point, and of course, since my armament consisted of either HL-7s or Promethius Rs I could hardly take out the anti-ship beams. Hey, I've got an idea to make the mission better: Make those beams easier to take out. That would take care of a lot of my complaints.

P. S. I would like to re-inforce again that I think this campaign rocks the house. You rock, Blaise! :)
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Zarax on January 31, 2004, 04:37:47 pm
Playing Sol: A History and it really rocks, a bit hard in some places but having great fun...
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Blaise Russel on February 01, 2004, 08:08:38 am
Yay! I like it when people are happy.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Lightspeed on February 01, 2004, 02:47:10 pm
I gave up on Sol A History. The sneak-up after the cruiser mission is impossible. Also, the missions lack difficulty balancing. Some are too hard to play, some are ridiculously easy. (I play on "Hard")
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Akalabeth Angel on February 01, 2004, 02:56:17 pm
I gave up on Sol A History. The sneak-up after the cruiser mission is impossible. Also, the missions lack difficulty balancing. Some are too hard to play, some are ridiculously easy. (I play on "Hard")

    Impossible? In what way exactly? If you mean not getting seen, then its easy. Just fly to the point where you're more or less directly above it. I did this and they didn't spot me, though I got a few warnings. You have to be aware of where the Cruiser is and when its turning though, so I suggest using the external view when its not changing direction. As for the battle which happens afterwards, I don't believe it was too difficult though it was a while ago that I played it.

There's more ways to "follow" something than directly behind it.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Blaise Russel on February 01, 2004, 03:01:28 pm
Quote
Originally posted by Lightspeed
(I play on "Hard")


Advisory: Play on Medium. It's what it was made for, at any rate.

And tailing the Macavity is easy enough. As said, try going up above it. Stick to the right of the cruiser, and you should be fine. You got room of 500 to 1000 m, so it shouldn't be that difficult.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Zarax on February 01, 2004, 03:28:00 pm
Hey Blaise, are you working on something in particular?
If not, i've got something that may interest you...
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Flaser on February 01, 2004, 03:38:18 pm
He FREDs for TVWP.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Zarax on February 01, 2004, 03:52:58 pm
Finding a good FREDER with free time is near to impossible as always...
Well, i'll keep developing concepts...
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Goober5000 on February 01, 2004, 04:16:22 pm
Quote
Originally posted by Blaise Russel
Advisory: Play on Medium. It's what it was made for, at any rate.

And tailing the Macavity is easy enough. As said, try going up above it. Stick to the right of the cruiser, and you should be fine. You got room of 500 to 1000 m, so it shouldn't be that difficult.

Even on Medium the balance is off.  The mission where the Nemesis assaults Jupiter is about three times longer than it should be.

The Macavity mission is flat-out impossible if you're not the mission designer.  I replayed that mission dozens of times before I finally gave up and hacked it apart in FRED.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Blaise Russel on February 01, 2004, 04:58:35 pm
Fah. The final mission is supposed to be 20 minutes long. Big long epic final mission, with finalness.

I still don't see what's so hard about tailing the Macavity. Three axes, 500 metres... get up high and it's *too* easy.

Eh, at least some people got through it fine, so it can't be THAT bad.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: CP5670 on February 01, 2004, 05:05:15 pm
I need to visit this subforum more often; I didn't even know about this Homesick campaign until I saw a few people talking about it elsewhere. :p I will try it out sometime in the next few days.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Knight Templar on February 01, 2004, 05:39:35 pm
The Macavity mission is fine.. just fly up high like everyone says.

And what was wrong with the Nemesis mission? It's supposed to be long and drawn out.. it's the finale. Besides some SCP errors and deaths 4 - 10 minutes into it, I never had any problems.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Lightspeed on February 01, 2004, 06:18:20 pm
Quote
Originally posted by Blaise Russel
I still don't see what's so hard about tailing the Macavity. Three axes, 500 metres... get up high and it's *too* easy.
 


actually.. That was the first thing i tried. I thought (since this would be the case of most mission designers) that there would be no problems if i just went on top of it :)

However, the plan failed. I'm always cornered by those fighters. I could fly away from them but that either gets me too close to the macavity or i "lose it", i.e. I can see it perfectly in short distance but as its more than 1000 m it literally vanishes ("pop - away") and i lost again.

Next try was tailing behind it, which also failed.

Then I tried below it, to the left and to the right, which all had the same result.

Heck, I even tried flying ahead of it. This was the best try so far but then more wings and a cruiser appear and it's impossible again. whee!
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Blaise Russel on February 01, 2004, 06:30:38 pm
I dunno, top + right + perhaps a little bit ahead always worked fine for me. Fighter wing comes zwooshing past, but they're behind the Macavity and I'm up ahead with it, so they don't do nowt. The cruiser jumping in suddenly is a bit cruel though, moves too fast... perhaps I should've added special warning messages, just for those that weren't lucky enough to get it straight off the bat; "fighter wing coming on your left", "cruiser about to jump in up ahead".

When Inferno R1 is re-released, if you lot put up a 'suckiness' list of sucky stuff about SAH, I'll redo it (and Homesick too). And I'll add in another campaign, just for you lot. And I'll get other people to beta test it before release, because I have links with the community and suchforth.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Lightspeed on February 02, 2004, 10:57:06 am
I dont think HomeSick needs it. Is is, and was, the best campaign I ever played in Freespace. No bugs, difficulty was balanced very good, and the campaign quality unrivaled :)

If you decide to work a bit more on HomeSick, get in Voice Acting which is the only thing it's missing.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Goober5000 on February 02, 2004, 11:15:35 am
Well, I didn't like Homesick.  I found both bugs and bad balancing.  And the plot was quite repetitive. :p

On the other hand, I thought SAH was quite good. :)
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Dough with Fish on February 02, 2004, 11:35:03 am
Yeah, Homesick dosen't need any real work, only two things that I can see wrong with it, and these are very minor quibbles, is the sheer lack of available craft, and the need for voice acting. Other than that, perfect mission set..... And this campaign you are adding, would that per chance be Homesick 2?
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Shinobi on February 02, 2004, 01:19:17 pm
Quote
Originally posted by Goober5000
Well, I didn't like Homesick.  I found both bugs and bad balancing.  And the plot was quite repetitive. :p


I agree on the balncing part. I gave up on it after trying a mission ten times and each time failing through one of my wingmen firing tornados in the middle of the the convoy I was protecting (again), blowing one of the ships up. I don't know if it was just my lameness though :doubt:
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Blaise Russel on February 02, 2004, 01:30:17 pm
Here's what I was thinking about doing with Homesick Redux:

Plotwise: much the same up to the whole 'mistaken for criminals by GTVA'. Trotsky becomes a Deimos, pirate numbers become a little more realistic and most of the pirate-combat is between the Custodian and the Trotsky (corvette duels = fun). Both Trotsky and Guevera snuff it before the Custodian and Shield leave the T-V battlefield.

Custodian and Shield are happy to see the GTVI base, but they are fired upon by the Mammon, which is joined by a small fleet of GTVI warships. Surrounded, all looks grim until the Khufu jumps in, also pursued by GTVI, and they help the Custodian escape to the next system. They split up afterwards - Khufu to look for the Keops, Custodian to find another way back, and both to avoid fighting with stupid GTVA goons/treacherous mercenary-pirate types.

Cue hijinks with Custodian trying to hide from various GTVI task forces with 'brand-new' ships and weaponry. When it becomes obvious that hiding and running away doesn't work, even when you're hiding in a debris field or even the outer edges of a gas cloud, the Custodian decides to take the battle to GTVI and attacks the GTVI destroyer sent after them, sending out a call to the Khufu to consider assisting them. For a few tense moments, the Custodian is alone against the GTD Thingamajig, but the Khufu jumps in and, using clever tactical knowhow, cripple the destroyer before pulling out, guerrilla style.

Custodian and Khufu travel through the cosmos, exploring system after system, until they eventually begin to build up a picture of the way home. They enter a system to gather the final data they need... when they discover the Shivans. Fighting commences, lots of backing away from beams and getting ambushed by massive Shivan forces... they pull back through a system, edging their way towards home, when they enter a nebula and are absolutely surrounded by the bastards. They take down a Shivan destroyer... but there are more out there. They head into the final system and everything's the same from there, but with lots more Shivans.

That's as much of Homesick as I think I can change without it becoming something entirely different... sorry Goob. At least you'll have SAH, eh?

Balancing-wise, aside from rebalancing revamped missions with adoring masses, also add Ulysses and Zeus to ship selection, and a few more weapons or something. I'll probably get some weapons from the FSPort to be 'old' weaponry... hmm, some old FS1 ships would make good pirate fighters...

As for SAH... aside from rebalancing some of the trickier/suckier missions, if you'll all make a list of the odd ones, and adding a second-half to 'Sons of War' so that Deimos and Phobos are a little closer to their real life counterparts, I'll also make an extra campaign for 218-something, which will introduce the new EA ships and bring the EA a little closer to the EA in Inferno in a natural and plausible manner, as well as return to the characters in Sol: 2157 or whenever the third campaign with EAI was. And I'll retitle it 'Sol: Alternate History', because apparently the indefinite article was a little too subtle.

Though I will be doing Homesick 2 some day. But I have a FREDding commitment that must take priority over anything else, for now. Once that's good, I'll redo Homesick, and once Inferno R1 is redone, I'll redo SAH as well. And then I'll beta test them, because beta testing is FUN and GOOD and USEFUL.

And if anyone wants to voice-act Homesick, then all you have to do is say. I can't voice-act it all by myself, unfortunately.

(TEXT HEAVY POSTS MAKE HULK MAD!)
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Lightspeed on February 02, 2004, 03:08:46 pm
Keep HomeSick as original as possible, please :)

If you need me for voicing you can have me. Although be advised my voice is ub4r sucky (well, you know it from that TVWP thread) :)
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Blaise Russel on February 02, 2004, 03:33:47 pm
Damn.

I hate trying to please everybody.

Well, I'll certainly redo Homesick to do it in FSOpen, and rewrite some of the missions, SEXP-wise (some are a little... clunky, methinks). And I'll definitely have to redo SAH.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Lightspeed on February 02, 2004, 04:30:24 pm
If you need / want any help with HomeSick, you know where to find me.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Zarax on February 02, 2004, 05:46:53 pm
Dude, just call and you'll get a beta tester/general helper.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Janos on February 16, 2004, 01:15:51 pm
Just finished it. Combined with buggy SCP eye candy (like lacking textures, subspace tunnel weirdness and Deimos parts being replaced with Shivan debris... :) ) it was unbeliavable. I loved every single bit of it.


Now it's time for S:AH.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Arculis on March 06, 2004, 04:59:02 pm
I have to say I liked this campaign straight off just due to the fact that it's loooong. I loooove loooong campaigns. So yeah, I liked it. There were only three things that bothered me in the campaign.

First, the mission where you have to rescue the Vasudan Support Ship seems to be messed up. I can't come up with any way to defend the support ship, especially since its considered neutral, and its not on the escort list or anything. By the time I'm finished warding off the initial assault, I have to spend a few minutes just finding the support ship again. And then once I do, I have no way to protect it against homing missiles. The only way I got through this mission was by creating a table and giving the vasudan support ships a whole bunch of shielding.

Second, been commented on already, the pirates had no way to support all those fighters, let alone big fat Ursa bombers. It defenitelly would have been better for them to have a corvette as their primary ship. And those corvette fights you proposed sound good to me.

Third, in the second-to-last mission while you're in subspace with the shivan destroyer... Well, it didn't pay any attention to the fact that I disabled the destroyer's engines before it could do any ramming. Yet the Custodian still got rammed and destroyed according to the mission debriefing. (Yeah I know, darn us players who do unexpected things.) It would be nice if I could have saved the custodian and let the GTVA guys on the other side take out the destroyer and the corvette, while my friends escaped :P

Three and a third, the all-caps text when the GTVA discovers the contraband on Iota wing is annoying.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: ionia23 on March 28, 2004, 10:48:43 pm
I'm working through Homesick right now and loving the campaign to pieces.

Unfortunately, I've just run into an interesting crash.

Of course, I don't know the mission name, but it's the mission that ocurrs after:

In one mission, you stop running from the GTVI and raid one of their outposts in the rebula, stealing supplies from and destroying the science vessel.

Then, it's a fight with the Vasudans out in the middle of nowhere.

Whatever mission follows that one, the following error comes up when that mission attempts to load.  Any suggestions?

I did a clean install of FS2 prior to adding the .vp for Homesick.

---------------------------
Error!
---------------------------
Error: Invalid subsystem name.

In sexpression: ( when
   ( has-arrived-delay 0 "SD Geryon" )
   ( send-message-list
      "MCv Custodian"
      "High"
      "Custodian_09"
      0
      "MCv Custodian"
      "High"
      "Custodian_10"
      2000
   )
   ( add-goal
      "Alpha"
      ( ai-guard "MC Shield" 89 )
   )
   ( add-goal
      "Beta"
      ( ai-guard "MCv Custodian" 89 )
   )
   ( beam-free
      "SD Geryon"
      "turret04-base"
   )
   ( beam-free
      "SD Geryon"
      "turret05-base"
   )
)
(Error appears to be: turret04-base)

File:C:\projects\freespace2\code\Mission\MissionParse.cpp

Line: 3552



Call stack:

------------------------------------------------------------------

------------------------------------------------------------------



[ This info is in the clipboard so you can paste it somewhere now ]





Use Ok to break into Debugger, Cancel exits.


---------------------------
OK   Cancel  
---------------------------
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Blaise Russel on March 29, 2004, 02:47:08 pm
Well, I'm stumped. Perhaps try with FSOpen, or FS Retail if you're already using FSOpen.

Worst comes to the worst, I'll make a special campaign file with just the missions after that one for you or something.

Sorry you're experiencing problems with the campaign, but I can't figure out what's wrong.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Ransom on April 10, 2004, 03:51:18 am
Just finished Homesick. That's the best campaign I've played in ages. Hmm - I ran it in FSOpen and didn't notice a single problem. The story, missions, characters - hell, everything was top quality. I especially liked the ending.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: MatthewPapa on December 13, 2004, 08:09:20 pm
Sorry to bump this but......I just cant keep my raving in.

This is a must play campaign for all Freespacers!!

Such a great campaign. You are a Campaign King BR! I managed to play all the way through without too many bugs (the ones I encountered I whittled through) and found it to be very enjoyable. The shortage of available weapons and ships was annoying at first but you get used to it after a while. It forces you to hone you skills (I am pretty good with a herc and some harpoons now) and adjust to the environment. I liked the Freespace 1 feeling that some of the missions evoked and the plot was very addicting. I havent tried "sol a history" yet but I intend to play that campaign very soon. Once again, some great work and could I ask for a sequel?
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Grimloq on December 13, 2004, 09:15:59 pm
yes, so far i like homesick a LOT :) tis aweseme!!
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: TrashMan on December 18, 2004, 04:02:43 pm
Great campaign Blaise... Loved it...

The story is great, alltough there were several minor holes..

Like it seemes that all of you fighters have system-system jump drives, which are very expensive and limited to specail squadrons in the GTVA only...
Capships tend to create a field around htem when jumping, so they can pull some fighters with them.
However, the two pirate crusiers(who don't carry fighters) and two wings that followed you trough the node were all that jumped. Suddenly the pirates have hunderds of fighters they thow at you, trough multiple systems..

The other thing is that only a cataclismic explosion will sela a jump node. The Bastion was loaded with Meson bobmbs, and the Lucy had 5 super-reactors that blew up.

Other than that, a great campaign! Thumbs up!
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Grimloq on December 19, 2004, 07:12:14 pm
-and also that all of a sudden, just by scanning you find BUNCHES of undiscovered nodes :doubt: but still good...

trashman: maybe that node was already slightly unstable...? meh.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: NGTM-1R on December 19, 2004, 08:22:59 pm
It was. Blaise has explained that one before.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: pyro-manic on December 23, 2004, 12:47:38 pm
OK, just played this, and I must say I really liked it. :yes: Great story, entirely lacking BoE or other crappy missions, and really good ending...

However, I do have some serious complaints (I want to speak to the manager!! :hopping: :D). There seem to be some serious issues with the campaign file. Several times, I completed missions, only to click "accept" on the debrief screen and be sent straight back to the start of the same mission! This happened several times, and I had to resort to messing with the campaign file to progress. I found this incredibly annoying, as it spoiled the whole flow of the campaign for me.

There are a number of missions which were simply impossible to complete. This was due to being overwhelmed by enemies (looking at the missions in FRED shows that I was being attacked by 2 wings of Herc2s and/or Myrmidons with Colonel AI levels) and not surviving long enough to complete the objectives. I played it on Medium (my usual difficulty setting), and there were a few missions I simply could not survive, or failed because I spent all my time flying evasive action rather than protecting the Custodian and Shield. (The missions around the GTVI installation and the subsequent nebula chase). This may simply mean that I'm crap (I haven't read everyone's comments), but I found it immensely frustrating, as these situations didn't start happening until a long way into the campaign, and I really didn't want to have to replay all the earlier missions just to get past these few.

There were also a few missions with missing debriefs. That aside, this was a great campaign, and I'm looking forward to playing your other ones. :)
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: supernova_989 on December 25, 2004, 10:10:58 pm
Can you beat the last mission?
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Grimloq on December 25, 2004, 11:19:29 pm
pyro: yes, that happens to me too. i dont know why... it shouldnt.

also, with the medium difficulty and the inability to beat the missions: it took me like 6 tries to beat them (also on medium) but i did. the GTVI installation missions i actually beat in 2 trys (first time i got stuck in a ganymeded and was down to 30% hull when i got out... owch) i found them rather easy... the nebula chases were HARD though. i HATED those!

but the hardest (so far) is the 'once again unto the breach' level, i always die there! and i also die on the one hwere youre sitting there fighting strung out shivans...  THAT is hard!

so, IMO were both on medium, and those are just hard levels. but theyre beatable (by me at least)
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: FireCrack on December 26, 2004, 05:28:44 am
"The GTVA colossal can fit two dozen orion class destroyers in it's fighterbay and is made of parts from eight different lucifer class destroyers"

That nearly killed me i laughed so haed.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Grimloq on December 26, 2004, 09:46:03 pm
LOL yeah, i LOVED that!!

even better was the reccomendations for the second mission debriefing... LOL...:

'TEAM! im dissapointed... the reason we were jumped by those pirates was because they picked up our radio chatter! WHY cant you be more like alpha 1? you didnt hear HIM talking about how he hates his fighter! you didnt hear HIM chatting about stupid sitcoms!...'

lol... i nearly died laughing at THAT...
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: FireCrack on December 29, 2004, 11:29:56 pm
this realy needs voiceacting, i'd love to hear those guys say all that crap.

Quote
Originally posted by pyro-manic
ere are a number of missions which were simply impossible to complete. This was due to being overwhelmed by enemies (looking at the missions in FRED shows that I was being attacked by 2 wings of Herc2s and/or Myrmidons with Colonel AI levels) and not surviving long enough to complete the objectives. I played it on Medium (my usual difficulty setting), and there were a few missions I simply could not survive, or failed because I spent all my time flying evasive action rather than protecting the Custodian and Shield. (The missions around the GTVI installation and the subsequent nebula chase). This may simply mean that I'm crap (I haven't read everyone's comments), but I found it immensely frustrating, as these situations didn't start happening until a long way into the campaign, and I really didn't want to have to replay all the earlier missions just to get past these few.
)


Your crap, i beat those on hard... but it did take me nearly forever

Spoiler:

now i'm on the mission where you have to get bothe corvettes and the sheild past the shivan destroyer to the jump node and theres like 3 cain/lilith cruisers all launching their damn shivan cluster bombs
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Turnsky on December 29, 2004, 11:41:45 pm
blaise, a tribute to this great campaign :)

(http://img.photobucket.com/albums/v625/Turnsky/screen03.jpg)
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: willy_principal on December 30, 2004, 06:37:44 am
I'm playing this campaign...
it's awesome!

just a few things bothered me...
like the fighters being repaired in the middle of nowhere...(i mean, how can be repaired if neither the Custodian or the Shield have fighterbays...
i also found some missing debriefings...
and sometimes, there was a lack of directives...or hotkeys (like in the Nebula missions)...
also, the messages are DAMN FAST...from 5 messages i read 2 of them...or less!!!
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Turnsky on December 30, 2004, 06:40:20 am
you haven't seen the on-sight pit crew...

mind you... i feel sorry for the pilots...

"Do you realise HOW LONG i've been waiting to go to the TOILET?!"
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Akalabeth Angel on December 30, 2004, 12:06:36 pm
Check out the Lightning Marshall Campaign, there's a few releases there. I believe the idea was, just like in LM, that the fighters were moored to the ship externally and then the pilots would access the ship through an airlock. Likewise, repairs and rearms could be done by people in EVA suits.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: FireCrack on December 30, 2004, 01:55:58 pm
Yeah, that's what i thaught. I dont however understand where the other 5 hercs and the other 5 lokis are...


You need to use f4 to see all the messages.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Grimloq on December 30, 2004, 03:11:15 pm
yes... all that :)

the HTL ships are perfect for this. the herc and the diemos :)
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: FireCrack on December 30, 2004, 04:31:15 pm
Yeah, Beta 1 is a MAN!
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Admiral Nelson on February 05, 2005, 10:50:56 am
Thanks for a great campaign. Here are my thoughts:

Spoiler:

I thought the missions were all pretty good. The only over the top one was the mission in which the GTVI pursues you through the node. I'd space out the attackers a little there.The large number of pirate ships topic has been done to death, so I'll not mention it again. However, every mission is set up with Alpha wing flying Lokis, with an option to fly Hercs. Why would anyone choose a Loki over a Herc? Thus I found myself dragging Hercs down in the ship selection screen every time. Plus, they get the worthless Prometheus-S by default. Therefore you have to then go to the loadout screen and drag down proper weapons instead -- every time.

I was puzzled by the whole GTVI aspect. I was somehow expecting to find that your freighters had been smuggling some of the secret weaponry used by the GTVI or such, thereby explaining why they (and everyone else) are hell bent on killing you. The whole 'traitor' thing somehow felt unresolved, at least to me. Likewise, the 'no quarter for traitors' ending was odd. In the FS2 campaign we see far worse traitors (crew of TRINITY, for instance) being afforded all sorts of rights and protections. Summary justice doesn't seem to fall under BETAC... :) Moreover, how can you be such awful traitors as to be killed on sight, but also not worth tracking down later. Finally, earlier everyone is amazed by the fact that a Terran ship (MAMMON) has beams mounted on it, but the DD in the last mission is a Hecate loaded with beams, etc.... Perhaps it might make more sense to have your pilots surrender to this fleet, only to discover on approach that they are actually GTVI, not ordinary GTVA, cue beams etc...

Otherwise, this campaign had some of the best dialogue yet. A voice pack would be terrific! The other pilots have some real character -- the paranoid pilot and the Vasudan were well done. The pacing was great, it really made you want to go on to see how you would escape. I sincerely hope that you will redo Homesick at some time, as this is a real AAA campaign.

Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Goober5000 on February 05, 2005, 06:18:40 pm
Quote
Originally posted by Admiral Nelson
the worthless Prometheus-S
:wtf: Prometheus-S isn't worthless... are you confusing it with the Prometheus-R?
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Admiral Nelson on February 05, 2005, 06:21:11 pm
D'oh... Of course, Prometheus-R is what I meant... ;)
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: WMCoolmon on March 17, 2005, 10:22:52 pm
*Bump* Finished this, so some thoughts:

- The most memorable mission is the subspace one. This is not a good thing because I was pretty much pissed off, bordering on infuriated. Fortunately, my stubbornness got me through on about the 8th or 9th retry. :p Specifically, at first, I kept on dying because I'd get to close to a ship exploding, run out of countermeasures, or get hit by a missile shockwave. Finally, I noticed the Custodian was getting vaped by the beams from the Destroyer. "Warp out!" comes the message. I start my Herc 2 at a rapid pace towards the end of the node when the Custodian suddenly detonates 500 m away from the Destroyer. :wtf:
So my next 3 retries were spent taking out the Destroyer's beam cannons, only to watch as they magically replenished themselve, blew up the corvette, and I got swarmed by Maras and died.
I finally finished it by taking out the missile batteries of the Destroyer and fleeing back to the Custodian, while my invulnerable wingmen defended the cruisers. (this was on Easy)
I dislike blatant SEXPing...what can I say? ;)
It was especially disappointing because the first time I played through it that mission was fast becoming one of my favorites...the Vasudan corvette jumping in, hell-bent on blowing something up. :p

The ending was alright. I don't think a happy ending would've necessarily been better, it just didn't seem to mesh well with everything. I can sort of understand the Vasudans getting pissed at the Custodian, but the GTVA battlegroup's decision to blast the mercs seemed a bit rash. "You're hiding something from me! I hate you!!" :p I could've understood a mission where the Hecate sends out waves of fighters to disable you though. (using the Ultra-super-duper disruptor, that has plenty of affect on shields)

Actually, it'd be sort of nice (IMHO) if it were possible to save the Custodian, but the Hecate brings it up on charges of treason and working with revolutionaries and whatnot.

The rest of the campaign was pretty good. There were a lot of good moments, fun parts of dialog (I especially enjoyed the line about Alpha 1 being professional :D). The GTVI station was a nice touch, and raises some interesting questions. There were a lot of pirate fighters, but overall this campaign seemed to suffer less from the repeating-wing-warpin syndrome of other ones, which was a nice break from the monotony of that.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Cobra on March 17, 2005, 10:35:05 pm
hey blaise, when will you make a sequel? i LOVED Homesick.

WMC: The subspace mission was easy, and I was playing on Hard. :D
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Goober5000 on March 17, 2005, 10:45:46 pm
Cobra, you're quickly becoming a troll.  Stop it.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Cobra on March 17, 2005, 11:03:58 pm
OK. :nervous:
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Blitzerland on March 18, 2005, 09:40:09 pm
A sequel?

The Custodian is destroyed, all the wingmen, except Beta 4, have been killed off, and Alpha 1 successfully escaped, and the Shivan invasion has been prevented.

Not much to go on. Forget the sequel, and let Russel use his uber-FREDing skills elsewhere, on a new project.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: WMCoolmon on March 18, 2005, 09:59:27 pm
I wouldn't mind a sequel. ;) Although I do somewhat prefer STL.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Flaser on March 18, 2005, 11:20:50 pm
"Revenge of Alpha 1, a sequal to the acclaimed Homesick" - :p
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Cobra on March 18, 2005, 11:26:48 pm
:lol:

wouldn't that be cool. :D
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Blitzerland on March 19, 2005, 03:44:10 pm
Lackey: "Sir, we've got a lone fighter on scope."

Admiral: "Isn't that...Alpha 1?!"

Alpha 1: "THIS IS FOR BETA 4, JERK!"
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Cobra on March 19, 2005, 04:42:35 pm
*WHAMMO*

and in 2 seconds, an entire fleet is destroyed by Alpha 1's revenge. :D
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: WMCoolmon on March 19, 2005, 04:50:22 pm
OK, I've done the voice acting. (http://fs2source.warpcore.org/temp/beta4m.mp3) :D
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: karajorma on March 19, 2005, 05:01:09 pm
:lol:
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: WMCoolmon on March 19, 2005, 05:15:24 pm
Now with musical goodness! :nervous:
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Blaise Russel on March 19, 2005, 05:23:11 pm
:D :yes:

That was thoroughly awesome.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Kie99 on March 19, 2005, 06:11:46 pm
:wakka:
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Blitzerland on March 19, 2005, 06:24:57 pm
Quote
Originally posted by WMCoolmon
OK, I've done the voice acting. (http://fs2source.warpcore.org/temp/beta4m.mp3) :D


You are my now my idol. :lol:

EDIT: Did I write that?!

What I meant to say was, "You are now my idol."

I blame it on the fits of laughter that were consuming my ever-lasting soul at that moment.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Cobra on March 19, 2005, 08:41:56 pm
:wakka: oh my god, that was hilarious, and i agree with blitz. :D

awesome. :yes:

"However, you failed to do any damage to our hull by blowing on your microphone." :lol:
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Goober5000 on March 19, 2005, 08:57:15 pm
:wakka:
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: phreak on March 19, 2005, 10:22:38 pm
:wtf:
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: MatthewPapa on March 20, 2005, 12:37:44 pm
Quote
Originally posted by Cobra
:wakka: oh my god, that was hilarious, and i agree with blitz. :D

awesome. :yes:

"However, you failed to do any damage to our hull by blowing on your microphone." :lol:


*thought cobra was banned from the campaigns forum*
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Blitzerland on March 20, 2005, 01:28:46 pm
Good things never last, MathewPapa.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Mongoose on March 20, 2005, 01:43:59 pm
Funniest.  Thing.  Evar. :lol:
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Cobra on March 20, 2005, 07:10:38 pm
Quote
Originally posted by MatthewPapa
*thought cobra was banned from the campaigns forum*


Banned until further notice. ;)
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Kie99 on March 24, 2005, 12:35:27 pm
Just found this in the "Where Heroes go to die" Mission
(http://img.photobucket.com/albums/v517/kietotheworld/HideandSeek.jpg)

And took this from the subspace mission, would have made a good mystery pic or logo.
(http://img.photobucket.com/albums/v517/kietotheworld/HomeSick.jpg)
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Cobra on March 24, 2005, 12:42:18 pm
SCP? nice. :yes:
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Kie99 on March 24, 2005, 01:00:27 pm
:nod:
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Kragg on May 02, 2005, 10:16:47 pm
Help a noob!

Sorry for digging this thread up again, but I'm playing through Homesick with SCP and I've hit a snag. Unless I'm going blind, this wasn't mentioned yet in the thread, so it's likely a problem with my install.

In the Hmsk-D1.fs2 mission ("Trivial Pursuit" I believe), the Geryon and Tantlin never appear. I've tried it a few times, but the same thing happens.

I get the warp-in graphics for both by the node, but neither ship actually appears. I get all the comms triggered by their arrival, just no ships.

I have a few mods, but I think I've isolated all of them in their own directories (rather than main FS2 dir).

Any suggestions?

Thanks,
Kragg
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Jetmech Jr. on May 02, 2005, 11:28:07 pm
WMCoolmon: :wakka:

Sheer Brilliance. Can't believe I missed that.

Kragg: I have no idea what that could be...What mods do you have?
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Kragg on May 03, 2005, 01:57:11 am
Let's see if I can lay it all out here:

HOTU FS2 install
FSO 3.6
Launcher 5
ls_neb.vp (if I understand correctly, this is all of Lightspeed's nebulas in one VP file?)

The following are in their own directories, accessed with -MOD switch:
Fall of Epsilon Pegasi (only one I've played through so far - nice job, BR!)
Homesick (duh)
Just Another Day
Renegade Ressurgence
Second Front

Everything was downloaded within the last 2 months, from the most recent links I could find (although, being a noob, I may well have missed somthing).

Kragg
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: StratComm on May 03, 2005, 02:12:36 am
If you're getting the warp-in animations, then those ships are definitely showing up.  Why they aren't visible is another matter entirely.  Do all shivan ships have this problem, or just those two in particular?
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Kragg on May 03, 2005, 02:31:05 am
Just those two. And I'm sure I saw them in a previous mission. I can also see them in FRED (displaying ship models) -- those are the in-game models, right?

I'll have to double-check that previous mission. It's possible I played it (and saw the Geryon and Tantlin) before I reorganized my FS2 directory (moving mods to subdirs). It's 1:30 am right now; I'll get right on that tomorow.;)

I'm hoping its a bad table or something that might also explain why I can't add jumpnodes in FRED.

Kragg
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: karajorma on May 03, 2005, 04:18:08 pm
Quote
Originally posted by Kragg
I'm hoping its a bad table or something that might also explain why I can't add jumpnodes in FRED.


Aha! This may or may not be the cause but you should go to my FAQ's download section and download and install the HotU Crack Pack.

You're basically running FS2 1.0 when you should be running FS2 1.2 before you install FS2_Open.


About your HotU install. Have you downloaded the missing vp files from the FTP? If not then it's very possible that something in your data folder is interfering with the appearance of those ships.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Unknown_Enemy on May 05, 2005, 04:16:41 pm
Yuk...

In the very beginning of the campaign, when you escort a convoy betwen capella to Beta Aquilae, I cannot jump out. All the convoy has jumped, my commander ordered us to break and jump, but my main objective is not completed and when I reach the jum node and I try to alt-j, all I get is a 'you cannot jump at this time' message.

What the hell ?

My config :
FS + patch 1.2
FS open  : fs2_open_C20050415.exe
vp 3.6.6
Shine_FS2_1.1_c
GlowLTL-build12.0.zip

Blaise I am really unlucky with your campaign, I am also stuck in derelict (mission in a nebulae, where you never get the order to gety out).

Sigh..
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Cobra on May 05, 2005, 05:04:38 pm
just use retail, because sometimes SCP really ****s up retail missions. you'll need to reinstall it though, since CP has now classified it as an scp mission.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: karajorma on May 05, 2005, 06:41:46 pm
Hmmm. Don't like Cobra's solution one little bit. Lets see if the error is in the mission. *blows the dust off his Homesick folder*

Did you get a message that went like this?

 
Quote
"Alright then. Neptune, depart for Capella. Alpha and Beta, once we're through, follow us into Capella"
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Cobra on May 05, 2005, 06:53:50 pm
Quote
Originally posted by karajorma
Hmmm. Don't like Cobra's solution one little bit.


i was talking about reinstalling the campaign. :p
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: karajorma on May 05, 2005, 07:04:45 pm
Still don't like it. I doubt the VP file is the problem here. Either the build is the problem or it's a flaw in the mission.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Cobra on May 05, 2005, 07:05:42 pm
no, because i also had a problem with SCP screwing up a mission that worked just fine in retail.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: karajorma on May 05, 2005, 07:25:53 pm
Which means that the problem was the build. No need to reinstall the campaign at all. What needed doing was a good report of the bug and wait for it to be fixed. Reinstalling will only help in the case of a corrupt VP file. It's completley pointless otherwise.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Unknown_Enemy on May 05, 2005, 07:41:33 pm
Quote
Originally posted by karajorma
Hmmm. Don't like Cobra's solution one little bit.
 


So do I.
Quote
Alright then. Neptune, depart for Capella. Alpha and Beta, once we're through, follow us into Capella


Nope. Last message I get is to break escort formation and jump to Beta Aquilae. I was not going to capella, but from capella to Beta Aquilae.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: WMCoolmon on May 05, 2005, 07:55:36 pm
I think I remember this problem. Can't remember what exactly I did to fix it though...try flying into the center of any jump nodes while trying to jump. Or any other significant places in the mission. I seem to remember that what I had to do I considered counter-intuitive, but it wasn't that hard to figure out.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Kragg on May 06, 2005, 01:31:04 am
Quote
Originally posted by karajorma


Aha! This may or may not be the cause but you should go to my FAQ's download section and download and install the HotU Crack Pack.

You're basically running FS2 1.0 when you should be running FS2 1.2 before you install FS2_Open.


Great! I recall trying to patch it to 1.2 (:v: patch), not succeeding, and not worrying about it anymore because the main FS2 campaign seemed to work fine under FSO.

I got the crack patch and tried again. I still could not see the Geryon or the Tantlin. I did, however, see a laser shot aimed at me from their general direction.... I cycled through the hostile targets and, sure enough, there's the destroyer.

It seems my missing ships weren't missing after all; they were hidden in the nebula.:o Looks like the jump-in animation is not clouded by the nebula the way ships are. I could see it clear as day, a couple thousand meters away.

However, installing the patch has made jump nodes available in FRED, so this was not a complete waste of forum space.;)

Quote
Originally posted by karajorma

About your HotU install. Have you downloaded the missing vp files from the FTP? If not then it's very possible that something in your data folder is interfering with the appearance of those ships.


For the record, yes, I did get the missing VPs.

Thanks for the help!
Kragg
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Kragg on May 06, 2005, 04:06:00 am
Quote
Originally posted by Unknown_Enemy
Nope. Last message I get is to break escort formation and jump to Beta Aquilae. I was not going to capella, but from capella to Beta Aquilae.


IIRC, you have to get to the center of the node to jump. Try targeting the node, and fly directly into the center. When the distance reads less than ~200 meters, try alt-J.

Kragg
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Primus on May 06, 2005, 04:30:49 am
I had the same problem when I played this campaign. The above solution didn't work.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Unknown_Enemy on May 06, 2005, 04:43:14 am
Quote
Originally posted by Kragg


IIRC, you have to get to the center of the node to jump. Try targeting the node, and fly directly into the center. When the distance reads less than ~200 meters, try alt-J.

Kragg


Already done that, didn't work. Went at 11m from the node.

Primus, then how did you passed that mission ?
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Primus on May 06, 2005, 05:03:02 am
Actually. I didn't. I think I tried editing the mission in FRED, but then something else went wrong. :doubt: So, I stopped playing it.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: karajorma on May 06, 2005, 07:39:39 am
If someone will tell me exactly which mission this is I'll take a look at it. Problem is that I thought it was mission 2. Is it mission 1 that's the problem then?

Both of them appear to require that you get within 600m of the node in order to allow you to jump out. So if you're in the middle of the node you should be fine.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Unknown_Enemy on May 06, 2005, 08:18:40 am
It begins with mission "Capella ! Capella !", then you wait and get an inflight briefing (with loading of the new mission)  telling you'll have to escort the convoy until the Aquae jump nod. That's where I was never able to jump.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Jetmech Jr. on June 21, 2005, 05:48:42 pm
GRAAAAAAAAGH!

Why has no one mentioned how to fix the Jump out problems Unknown_Enemy was having? I'm getting it too, and its REALLY frustrating.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: DarthWang on June 21, 2005, 06:13:51 pm
I played this campaign, it r0x0red my s0x0rz
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: karajorma on June 21, 2005, 06:17:27 pm
I offered but no one would tell me exactly which mission it was. I need the filename before I can find it preferably.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Jetmech Jr. on June 21, 2005, 06:48:48 pm
It's the Second part of "Capella, Capella." It's a Red Alert.

"Capella, Capella" is hmsk-03.fs2
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Trivial Psychic on June 21, 2005, 11:29:02 pm
Answer, switch to a new build.  That solved it for me.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Jetmech Jr. on June 22, 2005, 12:00:04 am
I'd rather know an actual fix for the problem with my current build (the most recent), rather than download/hunting through different versions of FSO for the right one.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Unknown_Enemy on June 22, 2005, 04:30:27 am
Quote
Originally posted by Jetmech Jr.
I'd rather know an actual fix for the problem with my current build (the most recent), rather than download/hunting through different versions of FSO for the right one.



Ditto !
Especially when build 06/13 seems quite stable. I would not like to reverse to a previous version. But nobody was able to help me find a solution. So I stopped playing the campaign.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Jetmech Jr. on June 22, 2005, 05:00:52 am
Thats a shame, because Homesick's actually one of the best no-mod campaigns around.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Unknown_Enemy on June 22, 2005, 10:52:37 am
Quote
Originally posted by Jetmech Jr.
Thats a shame, because Homesick's actually one of the best no-mod campaigns around.


Indeed.  But it's a show stoping bug.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Jetmech Jr. on June 22, 2005, 08:28:15 pm
BLAH!

Doesn't ANYONE have an answer?
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: karajorma on June 23, 2005, 04:31:29 am
I haven't looked at it yet as I was busy yesterday. I'll see if I can spot the problem in a bit. If it's not a problem with the FREDding the mission will need to be reported so the SCP can look into the problem.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: karajorma on June 23, 2005, 07:07:07 pm
I can't see anything wrong with the mission (Which is pretty much what I expected since Blaise isn't exactly a newbie when it comes to FREDding).

On a hunch I suggest you try this version of the mission. I've not tested it but it should work if my hunch is correct.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Jetmech Jr. on June 23, 2005, 11:33:57 pm
No-go.

Maybe this problem has something to do with the fact that I never get a "Depart" Directive, even after the Convoy's jumped out...
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Nuclear1 on June 23, 2005, 11:41:40 pm
From what I can tell, the directive activates as a result the convoy jumping and from you being within a certain distance of the jump node. Have you tried flying a little closer? That might be it...

...but I'm just look in Notepad, since this isn't my FRED comp.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Jetmech Jr. on June 24, 2005, 01:00:22 am
I've gone as close as 50 m from the center of the node. No dice.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: karajorma on June 24, 2005, 07:15:28 am
It's a puzzler this one. I can't actually see anything wrong with the mission but Sesq had reported problems with the distance SEXP and I wanted to check if that might be the problem (evidently it isn't).

The problem is that I can't tell where the mission is failing. One question. Are you losing any of the ships in the convoy? Does that make a difference to whether you're allowed to jump out or not?
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Jetmech Jr. on June 24, 2005, 02:17:58 pm
Quote
Originally posted by karajorma
It's a puzzler this one. I can't actually see anything wrong with the mission but Sesq had reported problems with the distance SEXP and I wanted to check if that might be the problem (evidently it isn't).

The problem is that I can't tell where the mission is failing. One question. Are you losing any of the ships in the convoy? Does that make a difference to whether you're allowed to jump out or not?


Most recently, I've been Alt-K-ing to the end of this mission (killing enemy ships as they appear). However, even when I played normally, I'm fairly sure I lost no ships.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: karajorma on June 24, 2005, 02:27:53 pm
What happens if you do lose one?
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Jetmech Jr. on June 24, 2005, 02:48:07 pm
IIRC, you fail the mission. I think. I cant find out atm.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: karajorma on June 24, 2005, 03:07:59 pm
I know. What I meant is do you get a directive telling you to Jump out then? If so, write it down and post it. The same event controls both ways out of the mission so if one is working and the other isn't it narrows down the problem a lot for me.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Jetmech Jr. on June 26, 2005, 05:50:59 pm
Sorry about the lateness, Kara. I'll be able to get the info sometime later tonight (6:50 P.M. currently) or tomorrow afternoon.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: karajorma on June 27, 2005, 06:20:18 am
Take your time :) Although if we can track down the cause of the bug it would be nice to submitted it to Mantis before 3.6.7 is released (assuming that it is an SCP bug of course).
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Jetmech Jr. on June 27, 2005, 06:31:18 pm
Ok, tested it:

When a mission critical Freighter dies (in my example, one of hte Lambda transports) everyone jumps out, and the Custodian orders me to jump out. I then get a Directive saying "Depart for Beta Aquilae" (at least, I'm fairly certain thats what the directive said). I am then able to jump out.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: karajorma on June 28, 2005, 04:46:00 am
Hmmm. I'll take another look at the mission then. IT means that one half of the OR SEXP works but the other half doesn't and that's somewhat confusing.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Unknown_Enemy on June 29, 2005, 04:01:47 am
Guys,

Using Taylor's 0624 build, the problem disapeared !
I received the order to "break formation and jump" (I always get this order) but I was able to jump (distance around 80 from jump node).

What gives ?
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: karajorma on June 29, 2005, 05:50:19 am
Sounds like it was an SCP error rather than anything in the mission itself and the latest version fixed it.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Goober5000 on June 29, 2005, 11:49:22 am
Or it could be a bug that got reintroduced. :)

I'd be interested to know what about the mission was causing the problem.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: karajorma on June 29, 2005, 02:58:25 pm
Still can't see anything wrong with it to be honest.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Goober5000 on June 29, 2005, 05:22:11 pm
Can you post the sexp?
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: karajorma on June 29, 2005, 05:47:23 pm
The actual event is a huge one but basically it does this

when
-or
--event-true-delay
---Somebody Died
---0
--and
---has-departed-delay
----Custodian
----0
---has departed delay <-----------------Lots of checks for all the ships that could be destroyed in the mission.
---<
----distance
-----alpha 1
-----Waypoint Inside Node
----600


As far as I can see all the ships that are checked for destruction in the someone died event are also checked for departure in this event. Quite frankly I'm mystified why it doesn't work as I can't see anything in the event that wouldn't be causing problems in other campaigns.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Goober5000 on June 29, 2005, 06:56:29 pm
...ugh.

Okay, maybe you should attach the mission and tell me the event name. :)
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: karajorma on June 30, 2005, 02:01:27 am
Can't remember the event's name but there's only one warp out directive and it's just below this one so you can't miss it.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Goober5000 on June 30, 2005, 02:16:05 am
Okay, anyone who had this problem:

Try the attached missions and see if either of them lets you jump out with the old SCP build (the one with the bug).
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Goober5000 on July 09, 2005, 03:44:03 pm
Lovely.  Three people downloaded my zip and not one responded. :rolleyes:

Guys, I can't figure out what the bug is if you don't test it for me.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: karajorma on July 09, 2005, 05:38:49 pm
Actually I was one of those but that was just cause I wanted to see what you'd done. :D

Since I've never experienced the bug in the first place it's hard for me to spot it now.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Akalabeth Angel on July 09, 2005, 11:45:33 pm
Sorry, I dont do FSOpen yet :)
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Unknown_Enemy on July 11, 2005, 07:51:48 am
Quote
Originally posted by Goober5000
Lovely.  Three people downloaded my zip and not one responded. :rolleyes:

Guys, I can't figure out what the bug is if you don't test it for me.


Blush away in shame..:o

Well, yes..I downloaded the zip telling myself I would test it, but I realized I had deleted previous version of FSO.
I will try an old version ASAP.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Unknown_Enemy on July 11, 2005, 04:33:17 pm
err...don't laugth, how do you play the missions in the zip ?
I just put them in the main folder, but how do you play them ?
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: karajorma on July 11, 2005, 04:47:58 pm
Just unzip them to data\missions and choose them via techroom>>simulator>>single player.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Nuclear1 on July 11, 2005, 04:48:08 pm
Only problem you have is that you put them in the wrong folder. :)

Freespace 2 missions go in: Freespace2/data/missions (or wherever the data directory is for your installation).
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Kie99 on July 11, 2005, 06:11:03 pm
Does this thread hold some kind of record for being active for the longest period?
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: neolex on July 12, 2005, 11:51:56 am
Does anyone know where to get Homesick and Sol: A History. Their original site is down.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Kie99 on July 12, 2005, 02:03:28 pm
Sol: A History (http://hades-combine.com/web/index.php?ind=downloads&op=download_file&ide=146&file=SAH.rar)
Homesick (http://hades-combine.com/web/index.php?ind=downloads&op=download_file&ide=27&file=Homesick.rar)
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Unknown_Enemy on July 15, 2005, 02:13:34 am
WTF ?:confused:

I could not reproduce the no jump bug using the 2 missions in the zip. I tryied with FSO "inferno" which is the last inferno exe published in the recent build forum, as I am sure I had the bug with it and I was not able to get it again. Ditto with an old exe : fs2_open_C20050415.

Sigh. I'll redownload 0613 build to test that.

Primus did you achieve any result ?
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: -Vulture- on July 23, 2005, 11:34:10 am
@ Goober5000:

Just tested your mission, it worked for me, i can jump now.
There was one thing i saw during the original, bugged mission. There was only Kappa 2 from the Kappa-wing around, no 1, 3 or 4. At the end, when all ships have jumped exactly this Kappa 2 is still flying around near the first jump node. I think this fighter is keeping me there, because if he doesnt jump out of the system, then the primary mission goal isnt achieved and so i cant jump.
In your mission, all 4 Kappa's are the, escorting the Faustus-vessel to the other node, jumping out with the Faustus et voila, mission goal achieved.

I hope that will help you.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Goober5000 on July 23, 2005, 11:49:38 am
Quote
Originally posted by -Vulture-
Just tested your mission, it worked for me, i can jump now.
Which mission worked?  I uploaded two.  It's important to know which one works (and to be safe, you should test the other one and make sure that doesn't work).
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: -Vulture- on July 23, 2005, 12:42:26 pm
Oh, i first thought you have just splitted the fourth mission into two files. Well, the second one worked, ill try the first one too.

EDIT: Well um, both missions work. I think my bug was another one (with the Kappa-wing). Damnit, sorry.^^
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Goober5000 on July 23, 2005, 01:29:54 pm
Are you using the same SCP build that you used when you encountered the build the first time?
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: -Vulture- on July 23, 2005, 04:01:08 pm
I have tested both of your missions with the last official 3.6.5-build and they worked both. Didnt tried another build, caus i had no problems with this build so far.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Goober5000 on July 23, 2005, 04:14:48 pm
Well I need to hear from somebody who was using the buggy build if I'm going to be able to fix it.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: -Vulture- on July 23, 2005, 04:16:44 pm
Well i could make your "Versuchskaninchen"^^. Which version is this buggy build? (Link?)
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Goober5000 on July 23, 2005, 07:16:01 pm
Quote
Originally posted by -Vulture-
Which version is this buggy build? (Link?)
That's what I've been asking people.  I need to find that out.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: -Vulture- on July 24, 2005, 07:59:54 am
Quote
Originally posted by Goober5000
Well I need to hear from somebody who was using the buggy build if I'm going to be able to fix it.


Mmhh? You said this above, i thought you meant a special SCP-version with "buggy build", which has a bug preventing me from jumping out. So i thought i could use this buggy build and test it with those two mission you have created. Or do i missunterstand something here?:shaking: :rolleyes:
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Goober5000 on July 24, 2005, 08:36:04 am
People were complaining about jump-out errors while using a specific build.  Nobody posted which build that was.  I need to find that out.

Never mind.  This isn't worth the effort it's taking. :sigh:
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: -Vulture- on July 24, 2005, 11:55:35 am
Yeah, seems so. Well, i keep playing.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Roanoke on July 26, 2005, 02:35:08 am
Quote
Originally posted by Goober5000
People were complaining about jump-out errors while using a specific build.  Nobody posted which build that was.  I need to find that out.

Never mind.  This isn't worth the effort it's taking. :sigh:


which build was it again ? :confused:

*scarpers*
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Annorax on July 26, 2005, 04:31:54 am
Quote
Originally posted by Roanoke


which build was it again ? :confused:

*scarpers*


3.6? :evil laugh:
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: WMCoolmon on July 26, 2005, 04:37:12 am
Quote
Originally posted by Annorax


3.6? :evil laugh:


*flashbacks*

Oh, God...they had these thrice-answered questions...THEY ASKED EVERYONE! :eek:
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: Jetmech Jr. on July 26, 2005, 12:10:48 pm
I am very sorry for not testing it, Goober. However, I encountered my own computer problems. For some reason, our computer wouldn't start up, and, well, in the end we had to reinstall EVERYTHING. I haven't had the time to reinstall FS_Open yet.

I'd like to mention, though, that the issue vulture mentioned, with the fighters remaining by the first node, occured in my game too.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: General Freak on August 02, 2005, 09:35:36 am
So where's Blaise now and what is he working on? :confused:
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: karajorma on August 02, 2005, 10:08:49 am
He's still around.

Blaise has a habit of not announcing what he's working on until he starts a new thread with the word release in the title.
Title: RELEASE: Homesick, a 30+ mission campaign
Post by: General Freak on August 02, 2005, 10:55:28 am
Like this one? Gotcha. :P

Btw, is there a walkthrough for SAH? I've died 3 times in a row on the 4th mission (the one where the GTA fleet is supposed to jump from Mars to Jupiter). The last time I got shot down just as I was jumping out and was goin to complete the mission. :(
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: TigerVX on July 16, 2006, 01:46:37 am
Hopefully I won't get in trouble for necromancy <_<.

This is the first player campgien I downloaded (I liked the fresh premise after beating FS2) And I must say I love it, but just one thing. Is there a release with any sort of voice acting? If not thats fine, but this is a story that actually has more chatter then "Incoming jump singal, hostile configuration!" If not, again, I don't mind one bit. But if there is I'd be glad if someone pointed it to me!
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: neoterran on July 16, 2006, 02:34:56 am
So where's Blaise now and what is he working on? :confused:

Blaise's next release is a mini campain called 'Echo Gate'
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Mefustae on July 16, 2006, 07:13:22 am
Blaise's next release is a mini campain called 'Echo Gate'
Not another 40+ epic? Damn.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Chris B. Yond on July 16, 2006, 08:48:44 am
If not thats fine, but this is a story that actually has more chatter then "Incoming jump singal, hostile configuration!"

The real problem is that the messages scroll pretty fast in this one which makes them hard to read especially when you are no native speaker.

Which brings me to the question: Is there a way to slow them down a bit?
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Mefustae on July 16, 2006, 09:31:49 am
Just hit pause for the bigger messages. It breaks up the action a little and can serve to kill the atmosphere now and then, but it's the only real effective way to get all the messages.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: karajorma on July 16, 2006, 09:44:47 am
The real problem is that the messages scroll pretty fast in this one which makes them hard to read especially when you are no native speaker.

Which brings me to the question: Is there a way to slow them down a bit?

Use a build which supports voice synthesis and turn it on from the launcher. Be warned though that slowing down the messages could get any that are timed to go off at a certain point to get out of sync.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Chris B. Yond on July 18, 2006, 06:29:54 pm
Use a build which supports voice synthesis and turn it on from the launcher.

In that case, I prefer to practise quick reading. The monotone wannabe voice puts me to sleep.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Wobble73 on July 19, 2006, 05:36:24 am
Another way is to hit F4 and go to the messages tab, If you missed a few because you were busy fighting, all previous messages are listed in order here! 8)
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: crucial_soul on September 03, 2006, 05:32:07 am
iam stuck on the mission named: Ram Raid, i get stuck on this mission, i destroy everything and the Tefnut dosent dock with the Faustes vessel. iam using SCP 3.6.9 and CVS 6.

i looked through this thread but as i was looking for an answer (thinking some1 else had this prob and some1 gave an answer) i went through so much spoilers, so i thought i might just post my prob. 

thnk you for any help
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: crucial_soul on September 04, 2006, 06:28:19 am
bump ^^
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Colonol Dekker on September 04, 2006, 10:47:53 am
Hmmm, harks of I-War defiance.............
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: crucial_soul on September 05, 2006, 01:44:03 am
Hmmm, harks of I-War defiance.............

i dont see how that help me  :doubt: :confused: :wtf:
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Colonol Dekker on September 05, 2006, 05:07:01 am
Apologies, This is a general SOS, Requesting Kaj, Aldo or anyone else to shed some light on Crucial Souls problematic situation. :nod:
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: karajorma on September 05, 2006, 05:12:03 am
I haven't played Homesick since a few weeks after it came out.

As usual I'll need the filename rather than the mission name if I'm going to help.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: crucial_soul on September 05, 2006, 05:22:24 am
Apologies, This is a general SOS, Requesting Kaj, Aldo or anyone else to shed some light on Crucial Souls problematic situation. :nod:

i see....

i figured it out apparently it enters the cruiser it dosent dock with it, hence i thought it was not working. It takes a while to get itself out of there aswell, which is why i didnt pick it up earlier

thnks for ur help
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: FOX2PRO on September 21, 2006, 05:02:31 pm
I just beat Homesick, and I've gotta say, that was fun!
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Vasudan Commander on July 15, 2007, 10:22:36 am
Now i dont want anyone to think im starting to sound like a complainer or whinger, because i'm just asking a question that doesnt seem to have been answered.

In the mission where Lambda wing is announced as carrying illegal cargo and all the GTVA ships go hostile, you are brought into a 'scramble' mission and told to escape into the asteroid field. When i try to continue, FS2 crashes.

Any solution to fixing this? Perhaps a patch , or is there something im doing wrong?
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Tempest on July 15, 2007, 10:28:34 am
Is the scramble mission you're talking about the little in-mission briefing, with the button to continue on the lower right? Sometimes those will crash me. The best solution I can think of is to just take off the Red Alert flag in FRED- it will allow you to choose your ship, but to be honest, I don't really know of any other way. IIRC, Homesick had a lot of those, so I don't know what to do, other than continually editing the mission file, to help.

I dont't know what causes the problem, but I heard that the bug will be fixed in 3.6.10.

You can also run a debug build to give us a more precise error message.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Vasudan Commander on July 15, 2007, 09:37:29 pm
Is the scramble mission you're talking about the little in-mission briefing, with the button to continue on the lower right? Sometimes those will crash me. The best solution I can think of is to just take off the Red Alert flag in FRED- it will allow you to choose your ship, but to be honest, I don't really know of any other way. IIRC, Homesick had a lot of those, so I don't know what to do, other than continually editing the mission file, to help.

I dont't know what causes the problem, but I heard that the bug will be fixed in 3.6.10.

You can also run a debug build to give us a more precise error message.

Fair enough. You wouldnt have any idea how far off until 3.6.10 is?
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: jr2 on July 15, 2007, 11:01:49 pm
Few weeks to a month IIRC... not sure.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Vasudan Commander on July 17, 2007, 11:56:53 pm
Again...hm.........fair enough.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Harbinger of DOOM on July 26, 2007, 02:27:18 pm
Now i dont want anyone to think im starting to sound like a complainer or whinger, because i'm just asking a question that doesnt seem to have been answered.

In the mission where Lambda wing is announced as carrying illegal cargo and all the GTVA ships go hostile, you are brought into a 'scramble' mission and told to escape into the asteroid field. When i try to continue, FS2 crashes.

Any solution to fixing this? Perhaps a patch , or is there something im doing wrong?
Same here, I thought it was just me.

The strange thing is that a lot of the campaigns I play (Derelict SCP for example) have +Red Alert: 1, but they don't crash.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: MarsNeedsWomen on July 30, 2007, 10:13:37 pm
Well I just finished the campaign. Sniff...very depressing. :(
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Harbinger of DOOM on July 31, 2007, 09:28:34 am
True, GTVA is corrupt.......... what happened to Innocent-until-proven-guilty?
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Snail on July 31, 2007, 09:46:31 am
What happened to guilty-until-proven-innocent?
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Ransom on July 31, 2007, 09:50:10 am
executed on suspicion of murder
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Harbinger of DOOM on July 31, 2007, 09:52:42 am
I think someone should make a campaign with Alpha 1 as a Freedom-Fighting rebel pilot........... (No, not NTF, and not HOL)
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: MarsNeedsWomen on July 31, 2007, 10:05:54 am
True, GTVA is corrupt.......... what happened to Innocent-until-proven-guilty?

What ever happened to trial by jury? :cool:
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Snail on July 31, 2007, 10:18:06 am
What happened to trial by fire?
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Hades on July 31, 2007, 10:20:45 am
What ever happened to Leave-The-GTVA-Alone. :P
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Wobble73 on July 31, 2007, 10:30:15 am
What ever happened to Leave-The-GTVA-Alone. :P

The Shivans quashed that law!
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Snail on July 31, 2007, 10:47:20 am
What ever happened to Leave-The-GTVA-Alone. :P

The French.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Hades on July 31, 2007, 10:53:26 am
The GTVA takes pride in hating the French. :P
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Snail on July 31, 2007, 11:10:39 am
No, Command is French.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: azile0 on December 03, 2007, 01:30:29 am
OK, I've done the voice acting. (http://fs2source.warpcore.org/temp/beta4m.mp3) :D

Loved it. (late, yes. I Was looking to see if there was a sequel) Love the laser sounds.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Cobra on December 03, 2007, 02:13:44 am
Holy thread bump, Batman!
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: azile0 on December 05, 2007, 07:49:21 pm
I loved this campaign. The cliffhanger left me with an open jaw, saying, 'that is the end?'
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Retsof on December 16, 2007, 01:03:53 pm
And on that note, a sequel really should be made, I briefly considered writing a fanfic on the subject, but never got around to it.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Objekt on December 19, 2007, 09:42:41 pm
Better than a sequel would be an SCP-ized version of Homesick, that doesn't crash at every turn.  The game crashes just as the briefing for mission #20 ("Tactical Withdrawl") begins to play, so I guess I won't be finishing this campaign.  Bah.  Fixing a mission file in FRED is one thing, but I'm pretty much stuck when the game crashes to the desktop.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Kaoru on December 22, 2007, 11:42:48 pm
I'm having the same problem as the previous poster. I tried opening the mission up and toggling options in the briefing - having already removed the red-alert status - and I'm at a loss as to what to do next. I ran it through the debugger, and it told me that the bug had to do with an incorrectly-referenced cruiser turret-ID. I really have no idea what to do to fix this, since there's no ships.tbl included in Homesick's VP.
~Kaoru
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Jeff Vader on December 23, 2007, 03:19:39 am
Try this (http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/HomesickFix.7z), just for kicks. It contains the missions that originally had the red alert flag modified so that don't have them anymore. Haven't tried it myself but apparently for Objekt it worked. For a while, at least. If there really is some other problem as well, I can't suggest anything apart from trying a 3.6.7 build or something.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Objekt on December 23, 2007, 03:55:32 am
Try this (http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/HomesickFix.7z), just for kicks. It contains the missions that originally had the red alert flag modified so that don't have them anymore. Haven't tried it myself but apparently for Objekt it worked. For a while, at least. If there really is some other problem as well, I can't suggest anything apart from trying a 3.6.7 build or something.

Yes, it fixed Red Alert missions, in that they were no longer Red Alerts, but started in the ordinary way.

I don't know whether #20 was supposed to be a Red Alert mission, only that it crashes when the briefing begins to play.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Jeff Vader on December 23, 2007, 03:58:28 am
#20 was also a red alert mission and I 'fixed' it the same way like all the others. If there's still something wrong with it, I must admit that I no longer have any idea what might be causing it.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Kaoru on December 23, 2007, 02:09:06 pm
#20 was also a red alert mission and I 'fixed' it the same way like all the others. If there's still something wrong with it, I must admit that I no longer have any idea what might be causing it.
I figured it out! I still have no more idea than you what's causing the problem, but I figured out a solution. Go ahead and FRED out the Red Alert status, but FRED in scramble-mission status. For some odd reason, this allows the briefing the load normally. I mean, you still don't get to pick your ship or your ordnance, but, hey, if you get really desperate, you can change that in the missionfile itself.
~Kaoru
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Jeff Vader on December 23, 2007, 02:10:23 pm
Hmm. Much obliged. I'll include that to the fix for future encounters.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Kaoru on December 23, 2007, 04:21:12 pm
Hmm. Much obliged. I'll include that to the fix for future encounters.
No problem. ...However, I think I'm going to rip my hair out, here. I ran into the same problem on the second-to-last mission, and FREDing in scramble-status hasn't helped any. I feel like I'm going to cry, here. The second. To last. Goddamn. Mission.
Spoiler:
I mean, seriously, this is just after they enter that jump-node that supposedly leads home. With the Geryon, the Vasudan corvette, and the other Shivan corvette on their tails. Sweet mother of god.

I love Blaise. I seriously do. I think his campaigns, his dialog, his characters, are brilliant.
But I swear to god, if I saw the guy on the street, I'd sock him in the nose for torturing his players with un-updated yet awesome campaigns.
%*(#.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Jeff Vader on December 23, 2007, 04:30:17 pm
Spoiler:
seriously, this is just after they enter that jump-node that supposedly leads home. With the Geryon, the Vasudan corvette, and the other Shivan corvette on their tails.
Yeah, great. Thanks a lot. I haven't played Homesick yet.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Kaoru on December 23, 2007, 04:46:02 pm
Spoiler:
seriously, this is just after they enter that jump-node that supposedly leads home. With the Geryon, the Vasudan corvette, and the other Shivan corvette on their tails.
Yeah, great. Thanks a lot. I haven't played Homesick yet.
Then you don't know what any of that means. And, most likely, won't until very late in the campaign, since I left most of the ships unnamed. You're correct, however, and I apologize - I've appended spoilertags to the text in question. Incidentally, I got that mission working. I restored the red-alert status and left it as a scramble, while adding the 'skip stage' checkbox in the briefing-bar. I might've done one or two other things, but it worked, regardless. As for my impression of the campaign, now that I've finished it...
My head hurts. Awesomely. Great job, Blaise! Thumbs-up on what has got to be one of the best campaigns I've ever played, for FS2 or any other game!
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Jeff Vader on December 23, 2007, 04:52:44 pm
Well, I have actually played Homesick up to the first red alert mission. Due to the darn bug I quit back then, and haven't tried it again, even after making those bugfixes. But I shall one day. And now I know at least a few details, thanks to you. But that's alright. One doesn't need too much suspense at a time, anyway. And it was my fault also, since I persistently read your post, and especially the spoiling part.
Maybe I should waste these Christmas holidays for playing Homesick. I'll try that fix for the mission you mentioned, and if it works for me too, I'll include it to the fix as well.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Objekt on December 23, 2007, 06:13:30 pm
Then you don't know what any of that means. And, most likely, won't until very late in the campaign, since I left most of the ships unnamed. You're correct, however, and I apologize - I've appended spoilertags to the text in question. Incidentally, I got that mission working. I restored the red-alert status and left it as a scramble, while adding the 'skip stage' checkbox in the briefing-bar. I might've done one or two other things, but it worked, regardless. As for my impression of the campaign, now that I've finished it...
My head hurts. Awesomely. Great job, Blaise! Thumbs-up on what has got to be one of the best campaigns I've ever played, for FS2 or any other game!

Do you mean the "Cut to next stage" box under the Briefing Editor?  I don't see a "skip stage" checkbox.

Didn't help, whichever it was.  I tried modifying "Tactical Withdrawl" as stated - yes on both Red Alert and Scramble.  I now get that "Incoming Transmission" screen you usually get when it's a Red Alert mission, but the game crashes when I click Commit.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Kaoru on December 23, 2007, 07:15:28 pm
Then you don't know what any of that means. And, most likely, won't until very late in the campaign, since I left most of the ships unnamed. You're correct, however, and I apologize - I've appended spoilertags to the text in question. Incidentally, I got that mission working. I restored the red-alert status and left it as a scramble, while adding the 'skip stage' checkbox in the briefing-bar. I might've done one or two other things, but it worked, regardless. As for my impression of the campaign, now that I've finished it...
My head hurts. Awesomely. Great job, Blaise! Thumbs-up on what has got to be one of the best campaigns I've ever played, for FS2 or any other game!

Do you mean the "Cut to next stage" box under the Briefing Editor?  I don't see a "skip stage" checkbox.

Didn't help, whichever it was.  I tried modifying "Tactical Withdrawl" as stated - yes on both Red Alert and Scramble.  I now get that "Incoming Transmission" screen you usually get when it's a Red Alert mission, but the game crashes when I click Commit.
Indeed, the 'cut to the next stage' box was the one I meant - but I think you're confused.
For 'Tactical Withdrawl', fully disable the 'Red Alert' status. Leave only the Scramble status. The mission that should be both Red Alert and Scramble is '...is paved with good intentions', the second-to-last mission. I'm going to go back and test this, and then I'll try attaching the working mission-files, if they launch for me, again. Maybe I just got lucky and fiddled around enough, who knows.
~Kaoru

EDIT: They do, indeed, work in both the campaign and the mission-editor. So, here they are. All it took to get them working was a bit of fooling around in FRED - I'm pretty sure everything mission-related is totally intact, all I did was toggle a few extra options. If, for some reason, these also don't work for you, I'd suggest you go back to FRED an extra trigger into the previous mission - one of those that ended up getting used so frequently in 'Transcend': The 'go-straight-from-one-mission-to-the-next' one. I really have no idea how to do that, though I suppose I could look into it, since it's just as simple as popping open the Transcend .vp and seeing how it was done. Hopefully, these will work, though. Stick them in C:\Program Files\Freespace 2\homesick\data\missions - or whatever your appropriate FS2/Homesick directory is.

EDIT 2: The thing for the mission to just 'go' without a briefing is the 'No-briefing' checkbox in mission specs. Can't believe I didn't notice that, before. You actually have to do it on the mission itself, not on the previous one. My bad.

[attachment deleted by admin]
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Objekt on December 23, 2007, 07:47:42 pm
Thanks, looks like it's fixed now!  :D
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Cobra on January 02, 2008, 02:11:32 pm
Small bump here. For anyone who wants it, I've made an .ini for Homesick, plus a new logo made by yours truly.

You can get it here (http://files.filefront.com/homesickini2rar/;9368480;/fileinfo.html).

I hate Filefront, but it's the only hosting I have.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: jr2 on January 03, 2008, 02:09:35 am
MediaFire or RapidShare?  At least for mirrors?
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Cobra on January 03, 2008, 02:14:39 am
They're temporary though. :P
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Thanatos45 on March 22, 2008, 06:32:22 am
#20 was also a red alert mission and I 'fixed' it the same way like all the others. If there's still something wrong with it, I must admit that I no longer have any idea what might be causing it.
I figured it out! I still have no more idea than you what's causing the problem, but I figured out a solution. Go ahead and FRED out the Red Alert status, but FRED in scramble-mission status. For some odd reason, this allows the briefing the load normally. I mean, you still don't get to pick your ship or your ordnance, but, hey, if you get really desperate, you can change that in the missionfile itself.
~Kaoru

I have the same problem with mission 20... however, when I open FRED2 (opensource version) I can't figure out how to open the mission in FRED because I can't find it's file... I have already figured out how to change it from a red alert to a scramble mission. So can anyone help me figure out where the mission files are hidden? Vista's search function can't find them... I'm using a (for as far as I know) standard 3.6.9 installation with only Homesick added to it. Thanks in advance :)
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Mobius on March 22, 2008, 06:45:16 am
:welcomesilver:

Try in data/missions... I didn't manage to find the campaign in my own folder(I would have already changed and posted the mission you're looking for otherwise).

There are too many issues with Homesick on SCP, the campaign has to be betterized. *cough* FSCRP *cough*
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Jeff Vader on March 22, 2008, 08:02:00 am
I have the same problem with mission 20... however, when I open FRED2 (opensource version) I can't figure out how to open the mission in FRED because I can't find it's file... I have already figured out how to change it from a red alert to a scramble mission. So can anyone help me figure out where the mission files are hidden? Vista's search function can't find them... I'm using a (for as far as I know) standard 3.6.9 installation with only Homesick added to it. Thanks in advance :)
The mission files are indeed in the \data\missions folder within the homesick vp. But personally, I never modify mission files with FRED. Notepad FTW. I'm not at home right now, but when I get home later tonight, I can check whether I have those fixed missions somewhere. And if not, I'll just redo them.

Edit: I found this (http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/00-homesickfix.vp). I think it has fixed versions of most, if not all, the troublesome missions.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Thanatos45 on March 23, 2008, 06:18:47 am
Thanks for your replies, but it still doesn't work :( I've tried the fix file, but it still crashes... I've tried editing both the original homesick and the homesick fix file (figured out to open and edit them in notepad, I still can't find any files in FRED and when I try to open the .vp itself in FRED I get an error) but after I do that FS2 refuses to launch until I put the original files back :sigh: :confused: I'll just give up on this one for now and hope that it gets fixed, I don't really feel like trying other builds than 3.6.9 like I've seen suggested somewhere, more trouble than it's worth IMO :)
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Jeff Vader on March 23, 2008, 07:40:35 am
Thanks for your replies, but it still doesn't work :( I've tried the fix file, but it still crashes... I've tried editing both the original homesick and the homesick fix file (figured out to open and edit them in notepad, I still can't find any files in FRED and when I try to open the .vp itself in FRED I get an error) but after I do that FS2 refuses to launch until I put the original files back :sigh: :confused: I'll just give up on this one for now and hope that it gets fixed, I don't really feel like trying other builds than 3.6.9 like I've seen suggested somewhere, more trouble than it's worth IMO :)
An interesting side note: never edit original vp files. Undoing changes is most difficult that way. A better way is to extract the desired file (like a mission file in this case), edit it, then place it to an appropriate folder (like \freespace\homesick\data\missions in this case).

Also, trying other builds isn't actually that difficult. Just download the build to your \freespace\ folder and use the Launcher to select that build. That's it.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: DeeGee on April 09, 2008, 05:45:22 am
So I finished this campaign yesterday, and really enjoyed it.

As many of the posts in this thread mention, there are some issues playing it all the way through on FSOpen (3.6.9), however with a few minor mods it is possible, here's a quick list of things to change (note very little of this is my own work, just a collection of other peoples ideas further up the thread into one place):

Firstly use a program like Notepad++ (google for it) that will not corrupt the binary file, standard notepad/wordpad will not do. All edits need to be performed on the \homesick\Homesick.vp file

Search and replace all of the following:

Red Alert: 1 with Red Alert: 0
Scramble: 1 with Scramble: 0

Then for the following missions: Tactical Withdrawl, Ram Raid and "...is paved with good intentions"

replace:

$start_briefing
$num_stages: X (where X is some number)

with

$start_briefing
$num_stages: 0

This prevents the game from crashing during the briefing, it means if you want the briefing text you'll have to either read the .vp file or just guess from the mission goals.

Thanks to Blaise for an amazing campaign, I look forward to a follow up one day.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Jeff Vader on April 09, 2008, 05:50:55 am
Your efforts to search and compile all the necessary fixes for Homesick on 3.6.9 shall be commended. There's just one thing. Tampering vp files directly is not advisable. A better option would be to first extract the mission files from the vp with a vp viewer/editor, such as Maja. Then, you can fiddle the mission files (this time plain Notepad also works) and then, depending on one's preferences, the mission files can be placed to either \homesick\data\missions or in a new vp, to \data\missions. If you create a vp from the mission files, you can name it so that it is before the homesick vp, when compared in alphabetical order. That will make the game engine read it first, and ignore files with the same name in the homesick vp.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Mawhrin on April 10, 2008, 04:22:23 am
Firstly use a program like Notepad++
:welcome:
Aside from Lobo's good advice above, I've found the free version of ExpertComSoft's HexEdit to be excellent, including for editing large files.
http://www.expertcomsoft.com/download.htm (http://www.expertcomsoft.com/download.htm)
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: jr2 on April 25, 2008, 02:02:55 am
Hmm, Hexplorer (http://sourceforge.net/projects/hexplorer/) any good?
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Renegade Paladin on April 25, 2008, 05:41:19 pm
Okay, this is a new one.  The briefing for the mission after the one where you
Spoiler:
run the GTVI installation to get to the unknown jump node and jump out
causes the game to crash.   I've never known a normal briefing to do that.   :wtf:
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Mawhrin on April 25, 2008, 08:51:34 pm
Okay, this is a new one.  The briefing for the mission after the one where you
Spoiler:
run the GTVI installation to get to the unknown jump node and jump out
causes the game to crash.   I've never known a normal briefing to do that.   :wtf:
I had that problem. I modified the .fs2 files somehow - I think I deleted the flags. I don't have those files any more though.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Jeff Vader on April 26, 2008, 11:34:48 am
Okay, this is a new one.  The briefing for the mission after the one where you
Spoiler:
run the GTVI installation to get to the unknown jump node and jump out
causes the game to crash.   I've never known a normal briefing to do that.   :wtf:
Either it's yet another one of those red-alert bugs, or one of the other kind. Most crashing missions in Homesick can be fixed by either removing the red-alert flag or removing the red-alert flag and adding the scramble flag.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Renegade Paladin on April 26, 2008, 11:50:09 am
It isn't a red-alert mission as far as I can tell; I get a normal debriefing from the previous mission, and I see about a second of a normal briefing right before it crashes. 
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Jeff Vader on April 26, 2008, 11:52:21 am
So onwards to option #2: Add the scramble flag and see if that helps.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Renegade Paladin on April 29, 2008, 01:56:13 pm
Adding the scramble flag does not help at all.  I'm reviewing the briefing text to make sure there isn't a coding error of some sort in it or something. 

Oddly enough, the briefing continues to be read even after the game crashes; it doesn't stop until after I've told Windows to send (or not send as the case may be) the error report. 

Edit:  I believe I've found the problem.  There are no end quotes on the briefing text.  Fixing that now; here's hoping it works. 

Edit2:  What the hell?  Putting an end quote and end parentheses at the end of the briefing stage makes it so Freespace doesn't even recognize the campaign as there!  Breaking it again restores the campaign to the campaign menu, but results in a failed briefing.  I don't know what I did wrong; I copied the exact way every other briefing line is set up. 
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Renegade Paladin on April 30, 2008, 05:41:02 pm
Seriously, I'm at my wit's end here.  The error is right in front of me; I know what it is and I know how it should be fixed, but whenever I alter the code in any way, it makes it so the game doesn't recognize the campaign.   :hopping:
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Ashrak on May 20, 2008, 11:41:58 am
well this campaign i found rather (sorry) bad :/ the missions were nice and all that jazz but this kind of campaign where one has to replay a mission on easy is not my type, i like to have stories not rather hard missions :(
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Mawhrin on May 21, 2008, 11:56:06 am
Adding the scramble flag does not help at all.
Add both the scramble and red alert flags? I'm pretty sure I got around the crash by messing with the flags.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Wobble73 on May 22, 2008, 08:08:34 am
Really? I thought you had to remove the flags to get rid of the Red Alert Bug?   :confused:  :nervous:
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Mawhrin on May 22, 2008, 09:31:58 am
Really? I thought you had to remove the flags to get rid of the Red Alert Bug?   :confused:  :nervous:
Yes, but this is a briefing-crashes-game bug. There's a way to work around it using flags.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: MP-Ryan on May 23, 2008, 12:33:47 pm
Seriously, I'm at my wit's end here.  The error is right in front of me; I know what it is and I know how it should be fixed, but whenever I alter the code in any way, it makes it so the game doesn't recognize the campaign.   :hopping:

Try opening the file in FRED and re-saving it?  That may correct the syntax in the file.

Homesick is buggy as hell unfortunately, and no one has as yet gotten around to fixing it.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Mobius on May 24, 2008, 03:52:36 pm
Homesick is buggy as hell unfortunately, and no one has as yet gotten around to fixing it.

That's when the FSCRP comes in, right? :nervous:
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Why Anything on June 21, 2008, 08:45:31 am
So what wizardry is required to get poor ole Homesick running properly (or close to properly) in a fresh SCP install?
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Jeff Vader on June 21, 2008, 08:47:02 am
You really need to be a level 25 Ninja-Wizard to get it working with 3.6.9. I believe it might work quite well with 3.6.10 builds.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Why Anything on June 21, 2008, 08:52:39 am
You really need to be a level 25 Ninja-Wizard to get it working with 3.6.9. I believe it might work quite well with 3.6.10 builds.

Ah so the 3.6.10 build that comes with the online installer should do the trick without any tinkering?  I'm not much of a ninja or a wizard I'm afraid (although I can pull off a decent crash tackle in rugby).
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Jeff Vader on June 21, 2008, 08:58:30 am
Ah so the 3.6.10 build that comes with the online installer should do the trick without any tinkering?
Maybe. I won't guarantee anything.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Why Anything on June 21, 2008, 09:53:19 am
Ah so the 3.6.10 build that comes with the online installer should do the trick without any tinkering?
Maybe. I won't guarantee anything.

Well so far so good, but is there a 3.6.10 build where text to speech works?  For some reason it only works for me in 3.6.9.  Oh and thanks for your help!
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Jeff Vader on June 21, 2008, 10:06:44 am
I think karajorma has produced the only 3.6.10 builds that are capable of producing synthezised speech. They can probably be found from the Recent Builds child board under the Source Code Project board.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: colecampbell666 on June 21, 2008, 10:23:38 am
Get the first one in my signature.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Ziame on October 08, 2008, 05:09:19 pm
Just finished Homesick with MediaVPs. Great campaign - FREDding at the highest level, magnificent storyline and sad ending... the death of Deimos MCv Forgot-the-name really touched me.

Gratz for REALLY great campaign.

Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Rick James on October 08, 2008, 09:37:38 pm
Horrors! Thread Necromancy!
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: eliex on October 09, 2008, 04:28:43 am
You need a necro-thread beam for that . . .  :nod:
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Wobble73 on October 09, 2008, 05:34:25 am
You need a necro-thread beam for that . . .  :nod:

You mean

:necro:

Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: DrunkenPirate on October 26, 2008, 08:38:42 pm
Download links no longer work?
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Droid803 on October 26, 2008, 08:44:59 pm
http://www.freespacemods.net/download.php?view.24

Its here.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: General Battuta on October 26, 2008, 09:16:38 pm
You can't necro a release thread.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Jeff Vader on October 27, 2008, 02:58:02 am
Well, of course you can. You can't necro a sticky. But personally I'm growing tired of the whole concept of "necro". Every time someone replies to a thread after 30 days and 2 seconds, someone else has to barge in with the usual "zomfg necrobeamzorz lol" rant. Then we fight about whether it was a "legitimate" necro (related to the topic) or not (just some random spamming). It would be so much cooler if no one would raise a fuss about valid necros. Of course if someone revives a thread after several years, and possibly with spam, the thread should be locked.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: General Battuta on October 27, 2008, 08:20:44 am
Yes.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Ziame on October 27, 2008, 11:45:36 am
I am evul, cause I replied to a thread and stayed on topic?

I feel so bad... sorry guys, I'll never again play an old campaign.

Seriously though, IMO concept of Necrothreading is

{POST BOUT STH}
2 months no reply and sudennly
{STH ELSE!!!}

Let's stay on topic though, Homesick do rock.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Renegade Paladin on December 18, 2008, 09:53:13 am
Ah so the 3.6.10 build that comes with the online installer should do the trick without any tinkering?
Maybe. I won't guarantee anything.
It doesn't.  3.6.10 crashes after the briefing just like 3.6.9 did. 
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: FoxtrotTango on February 04, 2009, 09:52:55 pm
I've wanted to continue playing Homesick, but when I try to play a certain mission, it doesn't even get past the first page of the briefing before it screws up. My complaint is in the support topic, but it has had no luck since then. Does anyone know how to work around this?

Also, what are the prospects for getting a voiceacted version of this out?
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Jeff Vader on February 05, 2009, 03:46:23 am
Pardon for not replying there, but I really have no clue about what the issue might be. I'd like to do some testing, but I have exams coming up (one on Saturday), I need to lick some serious booty if I'm to get a job for the summer, and I have a special project that I'd need to finish rather quickly. If I can find the time, I'll try to figure out something about this issue.

Also, what are the prospects for getting a voiceacted version of this out?
Probably the same as it was with Blue Planet; if someone wants to organize voice acting, go for it.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Mobius on February 08, 2009, 07:12:08 am
If the number of voice actors is high the FSCRP may consider voice acting for Homesick. In any case, however, an eventually upgraded campaign will not wait for voice acting...it will be released as soon as the campaign file and the missions are ok.

It won't be long before the FSCRP will start working on Homesick. :)
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: azile0 on February 10, 2009, 01:03:55 pm
It better start on Homesick. I've been waiting for the FSCRP to revive this for a while. I can't wait to fly with the Custodian again.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Mikes on May 12, 2009, 05:56:30 am
Works well with 3.6.10 RC2 btw. and yep the campaign may be old, but still rocks ;)
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: draeath on August 13, 2009, 08:39:09 pm
I'll necro it again.


It appears the authors site has gone 404. Anyone got a mirror for this?
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: eliex on August 14, 2009, 12:57:45 am
The Installer can provide a working copy of the HS campaign IIRC. Try it there.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: draeath on August 14, 2009, 01:14:11 am
The Installer can provide a working copy of the HS campaign IIRC. Try it there.

Nope, it tries to download it from wanadoo (or whatever it is) and fails.

I found it hosted on moddb, but I have no idea if it's 'current'
http://www.moddb.com/downloads/freespace-2-homesick-mod
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: eliex on August 14, 2009, 01:25:53 am
Homesick didn't have any updates since its release; the infamous red-alert bug ruining the campaign was stopped by 3.6.10 so you should be fine with the copy of Moddb. Alternatively, you can get a working copy from FreeSpace Mods (http://www.freespacemods.net/download.php?view.24) (I tested it) but both sources are fine.  :)
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: PwettyPony on September 11, 2009, 06:16:54 pm
You're actually stuck in the 2nd or 3rd mission, after the convoy jumped, you are supposed to jump as well, but your jump drives never engage. qq
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: draeath on September 11, 2009, 07:39:48 pm
You're actually stuck in the 2nd or 3rd mission, after the convoy jumped, you are supposed to jump as well, but your jump drives never engage. qq

What the heck are you talking about?
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: eliex on September 12, 2009, 10:26:28 pm
You're actually stuck in the 2nd or 3rd mission, after the convoy jumped, you are supposed to jump as well, but your jump drives never engage. qq

It might have something to do with the fact that you need to be in the node to jump.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: PwettyPony on September 18, 2009, 08:44:31 am
I know, Ive been in the jump node, flying in and out, around it, back to the old one and to the new one again, flying loopings and so on. But it still doesnt engage.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Zacam on September 20, 2009, 05:14:39 am
Sync has an issue similar to this.

Try a Post-5204 Nightly build.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Colonol Dekker on September 21, 2009, 03:28:02 pm
Never tried this, wortgh my time or not? :confused:
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: FreeSpaceFreak on September 21, 2009, 03:37:56 pm
Never tried this, worth my time or not? :confused:
Well, yes.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: NGTM-1R on September 21, 2009, 04:09:31 pm
Never tried this, wortgh my time or not? :confused:

Homesick was the second user campaign I ever played. It's basically the reason I'm here.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Colonol Dekker on September 22, 2009, 01:24:17 am
Hmmm Blaises first?
 
Never realised. . . .now I just need to find a link.
I'm off to freespace mods.


EDIT- I'm good to run this with mvps / dumped in default data/missions right?

Unless there's another version?
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: FreeSpaceFreak on September 22, 2009, 09:26:46 am
Err, yeah, you can run this with MVPs, but I suggest you make a mod folder for it :P
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Colonol Dekker on September 22, 2009, 01:12:00 pm
Nah, i think i'll run it my way :p
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: hansebee on October 31, 2009, 02:37:53 pm
I know, Ive been in the jump node, flying in and out, around it, back to the old one and to the new one again, flying loopings and so on. But it still doesnt engage.

same problem here with the 3rd mission, after the convoy came under attack by several wings of fighters and several freighter-turned-gunboats - as well as two cruisers - the convoy jumps out, leaving behind the two wings you control, A and Beta, they are not the problem, the problem is the Sigma Wing Lokis stuck in circling mode a few klicks back. if they don't jump, the convoy doesn't count as complete and you wont be allowed to follow through.

no workaround for me so far...
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: kaloonzu on November 09, 2009, 02:21:57 pm
Can someone tell me (short and sweet) how to set the mod to use mediavps? I know I have to edit the mod.ini file, but I don't know exactly what to put where....sorry for my inexperience.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: FreeSpaceFreak on November 09, 2009, 03:45:47 pm
Here's the full content of the mod.ini:

Code: [Select]
[launcher]
modname      = Homesick

[multimod]
primarylist  = ;
secondrylist = ,mediavps;

Copy-paste this into your mod.ini, in the Launcher select "no mod", "apply" , then reselect Homesick as mod (you won't lose campaign progress), "OK" . Then you're good to go.

The launcher fuzz is required since the game doesn't seem to read the mod.ini every time you run it, you need the Launcher to "apply" changes in the mod.ini .
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: The E on November 09, 2009, 03:52:42 pm
Code: [Select]
[launcher]
modname      = Homesick

[multimod]
secondarylist = mediavps;

That's what you want to use. After all, we don't need to use the ugly workarounds for bugs that have been fixed anymore.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: FreeSpaceFreak on November 09, 2009, 04:01:52 pm
Hey E. No need to confuse the guy :P
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: The E on November 09, 2009, 04:03:40 pm
Hey FSF, no need to use old stupid hacks when you can do it right  :p
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Euth on January 21, 2010, 06:28:31 am
Problem here: on about the 3rd mission where you leave Capella and are with the entire freighter convoy (a red alert mission), my entire Beta wing is dead.  They're just gone at the start of the mission.  Alpha wing is OK.  During the prior mission, at Bytopia [sic] station, they were at 100% health.  This leads to the dialogs being nonsensical because Alpha 3's discussion with members of Beta wing is just Alpha 3 talking to himself.  

Does anyone else have this problem?  I am using Homesick.zip off the freespacemods.com website, in its own folder, with a simple mod.ini file (as given above by The E) to ensure 3.6.10 mediaVPs are used.

Maybe I will try just using FS2 retail with Homesick.vp in the main Freespace2 folder.  Graphics will be worse but maybe this will resolve the bugs.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: dragonsniper on January 21, 2010, 06:51:41 am
Isn't there a new and improved version of Homesick by the FSCRP that Euth could use? Or is that still to come?
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Thaeris on January 21, 2010, 10:36:03 am
I assume that when the FSCRP gets around to Homesick, it will actually be voiced.

I made my own custom mod .ini:

Code: [Select]
[launcher]
modname      = Homesick;
image255x112 = FSU-MVP.bmp;
infotext     = 2355! Terrans and Vasudans alike have begun to shrug off the horrors of the Great War of twenty years ago, and started rebuilding their lives and homes alike. While Vasuda Prime remains a charred, uninhabitable reminder of the power of the Shivans, and contact has yet to be re-established with Sol... nevertheless, the newly formed Galactic Terran-Vasudan Alliance hurls itself into the void with no fear... Yet while the GTVA colonises and settles and organises the bright, new age of Reconstruction that has dawned on humanity, life for the average soul could not be more different. Their lives, unlike wheeling-and-dealing politicians or gung-ho GTVA pilots, consist of the drudgery of day-to-day work - yes, even for mercenaries, pilots-for-hire guarding traders from the ever-present threat of piracy. You are one such mercenary, but your life certainly won't consist of boring daily routine...;
website      = http://www.moddb.com/mods/homesick;
forum        = http://www.hard-light.net/forums/index.php/topic,19306.0.html;

[multimod]
primarylist  = ;
secondrylist = mediavps;

[settings]
flags = -spec;

...Note that I've used the MediaVP image as the icon for the campaign... I do have a nice screen that I may convert into a unique launcher graphic, though. If I do, I'll be sure to post it.  :nod:
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Jeff Vader on January 21, 2010, 10:52:51 am
I made my own custom mod .ini:

Code: [Select]
[launcher]
modname      = Homesick;
image255x112 = FSU-MVP.bmp;
infotext     = 2355! Terrans and Vasudans alike have begun to shrug off the horrors of the Great War of twenty years ago, and started rebuilding their lives and homes alike. While Vasuda Prime remains a charred, uninhabitable reminder of the power of the Shivans, and contact has yet to be re-established with Sol... nevertheless, the newly formed Galactic Terran-Vasudan Alliance hurls itself into the void with no fear... Yet while the GTVA colonises and settles and organises the bright, new age of Reconstruction that has dawned on humanity, life for the average soul could not be more different. Their lives, unlike wheeling-and-dealing politicians or gung-ho GTVA pilots, consist of the drudgery of day-to-day work - yes, even for mercenaries, pilots-for-hire guarding traders from the ever-present threat of piracy. You are one such mercenary, but your life certainly won't consist of boring daily routine...;
website      = http://www.moddb.com/mods/homesick;
forum        = http://www.hard-light.net/forums/index.php/topic,19306.0.html;

[multimod]
primarylist  = ;
secondrylist = mediavps;

[settings]
flags = -spec;
Psst. Secondarylist is totally awesome.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Thaeris on January 21, 2010, 10:56:44 am
 :nervous:

Whoa... I never even noticed that! I will report that the mod worked just fine even with the mispelling, though...
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Jeff Vader on January 21, 2010, 11:02:08 am
Yes, both work. Just that "secondrylist" was a code typo originally and older mods used it in their mod.inis. Then someone fixed it, but maintained backwards compatibility with "secondrylist" for obvious reasons. But hey: since someone fixed it to "secondarylist", why not use it.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Thaeris on January 21, 2010, 12:13:10 pm
Good point. And here's a custom mod logo for Homesick... I hope you like it:

...Note that I've also included a 'corrected' mod .ini, so all you need to do is drop it into your Homesick mod folder.  :D I'll also attach the source file for your viewing pleasure...

[attachment deleted by admin]
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: dragonsniper on January 21, 2010, 05:12:02 pm
I assume that when the FSCRP gets around to Homesick, it will actually be voiced.
Well, good to know that it has not been done yet...
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Euth on January 22, 2010, 01:05:12 am
For anyone interested re: the earlier problem, I went with a nightly 3.6.11 beta build (fs2_open_3_6_11r_sse2-20100116_r5824) and Beta wing is now alive at the start of the mission.  I'm not sure if I'll encounter the "Sigma wing not warping out bug" at the end of the mission as others noted above, but something in the nightlies at least resolves the dead wingmen problem.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Thaeris on January 22, 2010, 10:03:38 am
Has anyone found the new icon/.ini useful?

I'm merely curious - it did take a few minutes to assemble everything properly, after all.  :)
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Euth on January 23, 2010, 04:11:18 am
Hey Hansebee, I have the same problem now --- all the freighters jump to Beta Acquilae [sic], but Sigma wing doesn't, so the mission won't complete --- you can't engage your jump drive.  Did you find a workaround?  I'm using both a nightly build and 3.6.10 and not getting anything to work.  I can always Ctrl-Shift-S in the mission simulator, but it's best to play through the campaign.

Looking at the mission file, Hmsk-04.fs2, it doesn't seem that Sigma wing needs to depart to get the departure request and be able to complete the mission?  (My FRED skills are negligible, so I may be wrong.)

Is Homesick amenable to being played via the Ctrl-Shift-S method?  Or does one end up with storyline gaps by doing so?  I'm not sure if it has a branching plot or not.

Best,

- Euth
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: -Norbert- on January 23, 2010, 11:11:50 am
Quote
Has anyone found the new icon/.ini useful?
The mod ini not so much, since I made my own one long before your post, but the icon is really nice (well... after scalling it down to the 255x112 the Launcher wanted it to be). Thanks  :yes:
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Klaustrophobia on February 11, 2010, 10:53:01 pm
i just started playing this, and MY GOD is there any way to slow down the dialogue?  any time the chatter starts up, i have to go to the f4 message log to read it o.0
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: FreeSpaceFreak on February 13, 2010, 01:45:51 am
i just started playing this, and MY GOD is there any way to slow down the dialogue?  any time the chatter starts up, i have to go to the f4 message log to read it o.0
I had that too. I think it gets better further into the campaign though. AFAIK, there's no way to slow it down - except negative time compression.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Klaustrophobia on February 13, 2010, 03:10:30 pm
general tip for any FREDers who might happen across this:  time your dialogue by saying it out loud as if you were voice acting it.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Renegade Paladin on May 06, 2012, 09:40:25 am
Problem here: on about the 3rd mission where you leave Capella and are with the entire freighter convoy (a red alert mission), my entire Beta wing is dead.  They're just gone at the start of the mission.  Alpha wing is OK.  During the prior mission, at Bytopia [sic] station, they were at 100% health.  This leads to the dialogs being nonsensical because Alpha 3's discussion with members of Beta wing is just Alpha 3 talking to himself. 

Does anyone else have this problem?
Yes. 
For anyone interested re: the earlier problem, I went with a nightly 3.6.11 beta build (fs2_open_3_6_11r_sse2-20100116_r5824) and Beta wing is now alive at the start of the mission.  I'm not sure if I'll encounter the "Sigma wing not warping out bug" at the end of the mission as others noted above, but something in the nightlies at least resolves the dead wingmen problem.
I'm using a 3.6.12 INF build and Beta wing is quite dead for no apparent reason.  So whatever happened in 3.6.11 to fix it apparently went away in 3.6.12.  Not only does this make the conversation not make sense, but it's incredibly difficult to keep all the freighters alive when you have half the fighters you're supposed to. 
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Kolgena on May 07, 2012, 06:37:18 pm
1. Did you try using 3.6.14 and seeing if the issue is there too?
2. You realize you're replying to issues raised 2.5 years ago, right?
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Renegade Paladin on May 08, 2012, 04:53:27 pm
No, I haven't.  I'm not in the habit of mixing beta versions with buggy campaigns; it makes it hard to tell where the bugs lie.  And yes, I do realize.  The passage of time doesn't mean the issue has gone away.  I could have made a new thread about it, but why go to the trouble when we have a perfectly good release thread right here? 
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Yarn on May 17, 2012, 10:43:51 pm
I get this problem too. If Beta wing somehow does make it to that mission, part of the convoy goes missing, making it impossible to complete the mission.

This happens in 3.6.14 RC6, by the way.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: SaltyWaffles on July 11, 2012, 04:52:41 pm
Okay, I completed this campaign a little while back, but I just (re?)discovered this thread, so here 'goes.

It was a very interesting concept that was executed fairly well. There were plenty of intriguing twists and turns, as well as fantastic settings, situations, and setpieces. I enjoyed several of the missions greatly. But perhaps my favorite aspect was how it made every little thing seem so valuable and useful--never before have I looked at a single Fenris cruiser (especially an FS1-era one) and thought how awesome and valuable it was to have.

However, there were several major problems I had with the mod that left a rather bitter taste in my mouth. I'll try to take it categorically and hopefully make it constructive.

--Plot:
Quite a few of the biggest plot points were just so jarring, unbelievable, and frustrating to me that I had to try and just enjoy the mod in-the-moment in order to not get blown off by the story.
1) That initial GTVA security checkpoint--given how large of a GTVA presence there was, how long could "waiting in line" possibly take? What makes them think that taking a lesser-known and more-dangerous jump-node detour would actually be worth it? On top of the asteroid field you have to worry about (and tin-can ships that highly vulnerable to it), it's theperfect place for pirates to ambush merchant ships. Which is exactly what the convoy is trying to avoid, and seeing as they've been attacked by pirates several times already, you'd think they'd just want to play it safe by now.  But even if there wasn't any pirates at that node, it makes no sense that the GTVA wouldn't both know about the node and have some kind of checkpoint there themselves (if they're being this paranoid about something bad getting smuggled somewhere, they'd be total idiots to leave a node with plenty of "cover" completely unguarded).
2) The GTVA decides to shoot kill everyone first and ask ignore all questions and offers of surrender later. What.
Okay, for one, that's a ridiculously blatant violation of BETAC and just about every canonical portrayal of the GTVA. Secondly, it makes no sense whatsoever from just about any standpoint that the GTVA security checkpoint would privately find something in one ship and then decide to instantly--and without any warning or provocation--open fire on every ship in the vicinity. You can actually do something similar in nature during the FS2 SOC loop--which promptly gets you tried for war crimes and mass murder of civilians. Sounds awfully familiar.
3) The GTVA instantly and arbitrarily brands every ship that was present at the GTVA-run massacre of civilians as a terrorist to be unhesitatingly killed...even when said ships proclaim their innocence, total confusion as to what's going on, insist there's some kind of major misunderstanding, and offer their total surrender.
4) The GTVA seems awfully determined to wipe out every last civilian that was present at the massacre. As in suicidally determined.
5) Jump nodes instantly collapse if a single ship above bomber-size blows up? Look...artistic license can work here, I understand that, but it still blatantly contradicts canon and it's not even lampshaded or handwaved, making the whole thing as a gigantic plot point that kicks off the story a point of total confusion.
6) Why is the GTVI acting exactly like the GTI during Silent Threat?
7) The Custodian gets killed by that Demon destroyer by its forward beam cannons. Which I personally destroyed beforehand. To prevent that exact event from occurring.
8) The ending. Dear god, the ending. In which the GTVA acts a lot like the Shivans (or NTF at best) and has no problem whatsoever with massacring civilians offering their surrender and proclaiming their innocence for any real wrongdoing. And in which the entire story is rendered pointless, as everyone dies for nonsensical and jarring reasons, nothing is accomplished, and everyone acts completely out of character. And no one acts with common sense when it matters most. Look at the bright side, though! We made it back home, finally! What's that, the good guys are here to slaughter us without hesitation or any actual reason even though we pose no threat, proclaim our innocence, and offer our total surrender?

It was like being cast out of the town by the townspeople, going on a suicide mission to save their collective arse anyway, returning back with proof of our heroic deeds, and offering the townspeople a load of gold...only to be unceremoniously slaughtered for no reason. Am I supposed to feel satisfied by an ending like that? Sorry if that comes across as harsh, but I was already raging at the plot by that point, and then the ending came and baffled me in a very bad way.

So in summary, I thought it was great in so many aspects, except for the story, which totally ruined my experience with it. Most of the time, I'd try and ignore the larger plot issues to enjoy and get immersed in the moment, and when I was able to do that, it was fantastic. But then something else would come along and totally break all enjoyment and immersion, and that happened too many times for my enjoyment of the mod to tolerate. Don't get me wrong--there was so much good about this mod that I would love to see your other work, and there's so much that's done so damn well that I'd love to see more of it.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Legate Damar on July 11, 2012, 06:24:20 pm
I got the impression that the GTVI was up to something against their treaties (possibly involving experiments with the Shivans) and the GTVA forces you encountered were on their payroll, trying to kill you to cover up the GTVI's plans. Also the ships you were escorting were carrying some kind of secret/illegal cargo, likely something the GTVI wanted captured or destroyed.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: SaltyWaffles on August 06, 2012, 07:42:35 pm
I got the impression that the GTVI was up to something against their treaties (possibly involving experiments with the Shivans) and the GTVA forces you encountered were on their payroll, trying to kill you to cover up the GTVI's plans. Also the ships you were escorting were carrying some kind of secret/illegal cargo, likely something the GTVI wanted captured or destroyed.

The problem is that such actions by the GTVI would be effectively mimicking the GTI Rebellion in most ways. This is a problem, because there is no GTVI Rebellion, and canonically the GTVI does not tolerate--let alone encourage and pursue with suicidal determination--mass slaughter of innocent civilians without warning, provocation, or reason. And it also blatantly ignores all offers of total surrender, pleas of innocence and confusion, and desire to just get back home and forget everything that happened. Oh, and even better, every normal GTVA element acts this same way, too. Including Vasudan and Terran fleets in different sectors.

Not to mention the fact that even GTVI is not allowed to violate BETAC. That's explicitly canon (and common sense). To have a major chunk of every element of the GTVA unhesitatingly and blatantly violating BETAC to slaughter surrendering civilians (with suicidal determination) just does. not. make. any. sense.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: mjn.mixael on August 06, 2012, 10:06:31 pm
SaltyWaffles.. you are an asset to this community. Hopefully one day someone will be able to make a campaign storyline that meets your reputationally defended standard.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: SypheDMar on August 06, 2012, 11:52:14 pm
Also, GTVI is allowed to violate BETAC as evident when Alpha 1 is allowed to destroy the civilian transport in ... But Hate the Traitor.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: MatthTheGeek on August 07, 2012, 01:52:01 am
Also, GTVI is allowed to violate BETAC as evident when Alpha 1 is allowed to destroy the civilian transport in ... But Hate the Traitor.
He definitely isn't. You're court-martialed if you destroy it.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Goober5000 on August 07, 2012, 01:52:42 am
But it's apparently a toothless court-martial, because you're allowed to proceed to the next mission.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: MatthTheGeek on August 07, 2012, 01:53:48 am
Are you ? I thought I remember I had to restart the mission. But that was a while ago, I might misremember.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Cobra on August 07, 2012, 01:54:23 am
I definitely remember failing the mission for blowing that bastard up.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: NGTM-1R on August 07, 2012, 02:42:49 am
I definitely remember failing the mission for blowing that bastard up.

You are allowed to proceed, and have been since retail. Either the court-martial was hamstrung or found in your favor.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Govenator on March 24, 2014, 11:08:58 am
Well I realize nobody has responded to this post in over a year but I have just been introduced to Free space open a few months ago. 

This campaign was excellent.  I have been working my way through the free space 1 campaigns and finally made it to the reconstruction era.  This campaign did an excellent job of keeping you guessing.  I loved how it starts off  slow and things just go wrong quickly.  Its really a fun ride.  The ending while kind of sad leaves you satisfied.  Excellent work creating this one and I hope more people continue to play this game.   

As a side note: I had the error in the 3rd mission where you couldn't jump out of the jump node.  I'd post my log on it but after restarting the game it worked so I was unable to repeat the error.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: CT27 on March 27, 2014, 01:54:25 pm
Its really a fun ride.  The ending while kind of sad leaves you satisfied. 


I overall really enjoyed the campaign.  However, you found the ending satisfying?
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Govenator on March 31, 2014, 12:20:01 pm
CT27,

I'd respond to your question but I do not know how to without putting spoilers in. I'm still very new to this so my bad.  Teach me how to and I'll respond.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: General Battuta on March 31, 2014, 12:35:48 pm
[ spoiler ]

[/ spoiler ]

Remove the spaces.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Govenator on April 01, 2014, 12:46:08 pm
CT27

Spoiler:
I thought the ending was satisfying because the main character was able to get away and return back to regular space (which was the whole point I thought).  I wish there was more too it but overall  I thought it was satisfying.  It is open ended in that you get to guess how he manages to integrate himself back into the regular Freespace universe. It's sad because everyone else for the most part dies and they never do manage to shake the traitor label. 

Also I know how to do spoilers now....Awesome!
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: CT27 on April 01, 2014, 02:12:08 pm
The campaign's been out for quite some time now so I'm not sure spoilers would be required.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Sarkoth on April 03, 2014, 01:35:53 pm
The campaign's been out for quite some time now so I'm not sure spoilers would be required.

Oh you would be surprised how many people have not played most of the more awesome campaigns out there. Spoiler tags are needed, especially for campaigns with substantial to epic length. We still quite often get new members / players, so it would be quite sad to spoil any content for them. Just because a campaign has been out for ages doesn't mean even the old member have played it. And the new member probably have no clue about when campaign were released to begin with. And campaigns like this particular one are ending up almost always in the top 10 of recommendations.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Renegade Paladin on July 18, 2018, 03:02:49 am
I know Homesick is an old, old campaign, but I'd never finished it and sat down to take a crack at it last week. 

I'm completely stuck on Tactical Withdrawal.  I replayed Return to Oz a bunch of times until I managed to make the Mammon run away before it turns on the Custodian and Shield, and got them both out of there with over 60% hull and even with Beta 3 still alive (in addition to the invincible wingmen with lines), but there's just too many damned bombers.  I can't possibly kill them all before they take down one or both of the ships, or their massive fighter escort kills me.  I might be able to do it outside a nebula, but the background being the same color as the lead indicator combined with five or six fighters on my ass whenever I line up to kill a bomber are making it nearly impossible to get anywhere.  Any ideas?  Should I replay Return to Oz and use a Herc, maybe?  I tried that a couple of times, but found it too slow to actually do well in the first mission even if it would serve me better in the second. 

Edit: With the Shield starting the mission at 65% hull, the bombers kill it under two minutes in.  If I stay on them long enough to actually kill any of them, the Herc2s kill me.  I just don't know what to do. 
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: GhylTarvoke on July 18, 2018, 05:32:41 am
Pretty sure I cheated on that mission. It felt like a huge difficulty spike.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Renegade Paladin on July 19, 2018, 02:45:57 am
Pretty sure I cheated on that mission. It felt like a huge difficulty spike.
I turned down the difficulty a notch and took a Herc with unguided rockets to chew up the cruiser and the heavy bombers.  It eventually worked.  I actually got to the point where the Custodian and Shield jump out, but since the orders don't update to tell you to leave, I missed my cue a couple of times and got shot to death trying to go to subspace.  I eventually got it right.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Renegade Paladin on July 24, 2018, 10:15:26 pm
In Hmsk-D6.fs2 ("The Road to Hell..."), the 'battle' between the Khufu and the Kintyre looks rather strangesince they're not shooting at wach other.  Perhaps you should make one of the corvettes part of the 'neutral' team so they shoot at each other.  Also assign to each ship the ship-guardian flag.  Related to this: is it intentional for the Kintyre to shoot its beam cannons at the Custodian?  Afterall, the Kintyre supposed to be fighting the Khufu.
THAT'S what's missing!  I've been banging my head against "The Road to Hell..." for two days now trying to figure out how the hell I'm supposed to destroy the Khufu.  The Kintyre doesn't show up.  I must be missing a cue somewhere. 
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: CapellaGoBoom on November 12, 2018, 02:51:09 pm
So I just found out this mod got remastered on knossos! This is 1 of the 1st I ever played when I explored FS modding :) another classic campaign!
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Warrior Of Ice on April 27, 2020, 01:51:18 am
I just started playing the campaign with FSO 19.0 and MVPs 4.2.2 and noticed that the sound of my cannons firing is gone. Does anyone have an idea how to fix that? Thanks in advance!
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: Nightmare on April 27, 2020, 05:22:34 am
The latest release of the MVPs has a sound table arranged in a completely different way then before so that's breaking a lot of not updated things.
Title: Re: RELEASE: Homesick, a 30+ mission campaign
Post by: caine440 on November 09, 2020, 12:51:41 pm
Just finished homesick this weekend.
Had no troubles playing it.
I enjoyed it a great deal until the ending, which left me with more questions than answers.
I did read the warnings about the ending and Have to say they are correct.
All in all, still very fun and worth the time.
Trying to decide what to play next, Sol: A history or Series Resurrecta.