Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: RandomTiger on February 13, 2004, 11:09:29 am

Title: htl performance
Post by: RandomTiger on February 13, 2004, 11:09:29 am
OK, Im just trying to get an idea of what state we are in as far as performance. Any vote should be from gaming with a non-modded FS with, unless stated, all other options off. I know most people use options but theres no point in having a poll if the results are distorted by different factors.

If you need to know framerate use command line -fps
Title: Official: HT&L Performance
Post by: Zarax on February 13, 2004, 11:44:55 am
12-40 FPS here, all extra stuff turned off...
Game crashes when using D3D HTL when there are explosiions on screen
Title: Official: HT&L Performance
Post by: ChronoReverse on February 13, 2004, 11:46:57 am
You forgot the option: I get good framerates (60-70) with the other stuff turned on except in the beginning of a mission or when things warp in.
Title: Official: HT&L Performance
Post by: KARMA on February 13, 2004, 11:54:26 am
Quote
Originally posted by Zarax
12-40 FPS here, all extra stuff turned off...
Game crashes when using D3D HTL when there are explosiions on screen

I was having the same with the december builds, upgrading the version solved it
Title: Official: HT&L Performance
Post by: RandomTiger on February 13, 2004, 12:10:23 pm
Best use an upto date version, the one in my sig should be good.
Title: Official: HT&L Performance
Post by: Lightspeed on February 13, 2004, 12:40:37 pm
no slowdown at all, with all effects enabled, using the Hi-Poly Herc and special weapon effects.

Test results are here:

COMPARISON:

12_05 build - light blue = better performance, dark blue = worse performance

1_20 build - yellow = better performance, red = worse performance

Polygons & Textures

Detail Level 1:

85 FPS | 85 FPS

Please note that Detail Level One is 9 (nine!) Hercules fighters on screen (and YES, I use the hi-poly version ;7 )

Detail Level 2:

42 FPS | 44.3 FPS

Detail Level 3:

42 FPS | 42.5 FPS

Detail Level 4: (Insane amount of detail)

28.3 FPS |  28.3 FPS


ANI performance

Low Use:

min: 85 FPS | 85 FPS
max: 85 FPS | 85 FPS
avg: 85 FPS | 85 FPS

Medium Use:

min: 85 FPS | 85 FPS
max: 85 FPS | 85 FPS
avg: 85 FPS | 85 FPS

High Use:

min: 42 / 27 FPS | 42 / 35 FPS (It's swapping between 42 and 35 all the time)
max: 85 FPS | 85 FPS
avg: 42-27 FPS | 42-35 FPS


Weapon Effects
(using the standard particle rendering)

Low:

min: 85 FPS | 85 FPS
max: 85 FPS | 85 FPS
avg: 85 FPS | 85 FPS

Medium:

min: 78 FPS | 85 FPS
max: 85 FPS | 85 FPS
avg: 85 FPS | 85 FPS

High:

min: 50 FPS | 61 FPS
max: 70 FPS | 85 FPS
avg: 61 FPS | 75 FPS


Looks pretty good to me :yes: ;)
Title: Official: HT&L Performance
Post by: Zarax on February 13, 2004, 12:45:36 pm
Quote
Originally posted by RandomTiger
Best use an upto date version, the one in my sig should be good.


Do you mean the speech build in your sig?
Title: Official: HT&L Performance
Post by: RandomTiger on February 13, 2004, 12:53:36 pm
Yes
Title: Official: HT&L Performance
Post by: Taristin on February 13, 2004, 01:08:11 pm
Quote
I get acceptable framerates (30 fps or more) which occationally drop when things get intence


I get 50 looking at blank space. When I tail a herc in the first mission, I get drops to about 24-30.

Big ships kill performance.

But I do use all of the features... (spec, glow, 32-bit with my card set to 16, full 32-bit gives me 9fps)
Title: Official: HT&L Performance
Post by: aldo_14 on February 13, 2004, 01:10:40 pm
I can only comment on mods, because i havene't played reg FS in about 2 years(+).  But i get decent 60fps normally, and intermittent crashes (lockups, with the joystick shock shoved on constantly for some reason) upon moving to an exterior view.

Also have sudden huge lockups (for 1-2 secs) upon any ship arriving if I use TGA textures.

EDIT - I didn't vote RT -  just making that clear - I was chucking in my 2 cents.  The lockup-on-exterior view thing seems to happen in basic missions with just a player ship and capship, though.
Title: Official: HT&L Performance
Post by: RandomTiger on February 13, 2004, 01:18:38 pm
Please only vote if you can test with unmodded data and arent using features to pull down the frame rate to artificially low rates.

We can look at those things in another poll, this one is about htl.
This poll isnt just for funs, its to give the coders a real idea of the state of htl.
Title: Official: HT&L Performance
Post by: Fractux on February 13, 2004, 03:38:23 pm
I get decent framerates throught the game, but whever a new ship arrives in game that was not previously there, It'll drop the framrate near to 0, and then be fine again. But this is not always consistent, and usually happens with fighters, not capships. But sometime a new ship will appear and I'll have no slowdown at all. I haven't sone any testing in this regard, but when I have time I'll look into it a bit more to try and give specifics.

Oh yeah, and this is even with the -pcx32 flag turned off. (Which I was using for a while, but now leave off because it chews up some memory and, as you can see, I need all the memory I can get :) I only have 384MB RAM)

-pcx32 -jpgtga -htl -fps (-window : used to get memory use)(build 1-20-04)

1024x768
2xAA
4xAniso.
Best Quality (53.03 drivers)
using EAX (Fortissiomo II)

MEMORY VALUES ARE MINUS THE USAGE BEFORE STARTUP (120MB)

-STARTUP -> MAIN HALL: 282 (CPU usage at 80%)
-VISITED TECH ROOM [did not look at a different model] (CPU usage at 100%): 271
-EXITED TECH ROOM: 287 (CPU usage at 80%)
-Start Campaing: 490 (Homesick - Capella Capella)
-Committ Mission: 611 (CPU usage ~85-98%)
-Quit mission: 645
-Quit FS: 0 (back to 120MB)

Frametrates: (NOT in Window mode)

-Start of mission: Stutering for about 5 seconds then ~50.00
-Turn left to face the massive amounts of ships: 10-12 FSP
-After some jutters and stutters for about 3 seconds, it will go to 25FPS

Now there are alot of ships on that mission, so the slow down is understandable. But on another mission I played while I as testing it, the framerates were fine, but then when I turned toward a new group of 4 fighters that emerged from subspace, the framerate dropped down to 0 for about 1/2 second, then then came back up rather quickly. I guess it's loading data from the HD to the page file on my HD since by this point my memory is all used up.


Also, for framerate testing, is there a standard mission you wold want people to look at?

Cheers!
Title: Official: HT&L Performance
Post by: Nuke on February 13, 2004, 07:07:09 pm
i get playable rates without mods and even with my many hi-poly ships it does pretty good. i had some problems before i knew about the -htl option. my mods use alot of the new features and the fact that it is playable says alot about the skills of the coders of the scp.
Title: Official: HT&L Performance
Post by: Lightspeed on February 13, 2004, 07:18:55 pm
I do use stuff that 'pulls down the framerate artificially'. I still get great results (no difference to the framerates displayed above.)

:D
Title: Official: HT&L Performance
Post by: ChronoReverse on February 13, 2004, 07:24:46 pm
I'll mention it again.  I get rather nice speeds (60-70) and it would be perfect if not for the lags when I look at something that just warped in TT.

P3 1.33GHz
256MB SDRAM
GF4 ti42000 128MB
WinXP
1_20_2003 build (I'll try RT's new build sometime)
All "nice" features turned on for Lightspeed's stuff
Title: Official: HT&L Performance
Post by: Liberator on February 13, 2004, 08:13:59 pm
Test System:
P4M 1.7ghz
512 DDR 333?
Radeon Mobility(7000 equivalent)

Test Build: RT's Speech Build
Test Mission: "To Destroy of Not to Destroy"

No "Extras"
640 - 60fps~
1024 - 20fps~
There was some slowdown at the beginning of the mission, but that cleared up in a few seconds

All "Extras"
Same
Title: Official: HT&L Performance
Post by: CP5670 on February 13, 2004, 09:37:44 pm
Quote
I get rather nice speeds (60-70) and it would be perfect if not for the lags when I look at something that just warped in TT.


Same situation here. Things are good unless I turn to face a new ship, at which point the game just pauses for about two seconds, and then everything is fine again. This occurs both with the original stuff (without the FSO VP) and with my PI mods (with the FSO VP).
Title: Official: HT&L Performance
Post by: Rga_Noris on February 14, 2004, 01:00:05 am
I get about 60 staring into space. Even with tons of ships on screen, it never drops below 40. That's with all options ON.

Oh and RT, I e-mailed the whole beta team about this thread, but it seems some have already put in their two cents. Also, the list is bulging with names AND there linked up Caps data. A whole buncha people waiting to be used and abused ;)

--Rga
Title: Official: HT&L Performance
Post by: Lightspeed on February 14, 2004, 08:25:03 am
Yeah whenever a new texture appears for the first time, the game will hang about half a second. Once you've seen the whole battlefield you'll be okay, though.
Title: Official: HT&L Performance
Post by: Zarax on February 14, 2004, 08:33:24 am
I'm having some problems with custom weapons...
It does not show the explosion, only after a minute sometimes they appear but most do not...
It's driving me mad as when it works its a pretty cool weapon...
Title: Official: HT&L Performance
Post by: Annorax on February 14, 2004, 09:58:52 am
I get 70-85 fps when things are boring, but when something moves or shoots, it drops to 45 and for about a second after something warps in or a communication starts, it drops to 20 (WTF)...

Could someone hazard a guess as to how much improvement I'd get by adding another 256mb of RAM to my current 256mb?

EDIT: This is all in 640x480 D3D8. I don't even want to KNOW how crappy it'll get at 1024x768.
Title: Official: HT&L Performance
Post by: Lightspeed on February 14, 2004, 10:09:56 am
If you want to compare, i'm using this ( clicky (http://www.penguinbomb.com/lightspeed/SCPTest/SCP-test.zip) ) for testing.

Simply note down the maximum, the mininmum and the average of FPS. (using -fps)

All my test results are 1024x768, using the new weapon FX and the hi-poly models. Everything enabled. :)

On the ANI test on maximum you'll need to wait a while for it to reach the minimum FPS.
Title: Official: HT&L Performance
Post by: ChronoReverse on February 15, 2004, 12:10:29 am
Quote
Originally posted by RandomTiger
Best use an upto date version, the one in my sig should be good.


One problem with that, glows and shinemaps don't seem to work with the one in your sig =(





And with the launcher, if I select the checkboxes -glow and -spec, it says "Unrecogzined command line parameter -spec/-glow, continue?" -sic

This is with both 1_20 and the sig build.  Except with the 1_20 build, the glows and shinemaps still work.
Title: Official: HT&L Performance
Post by: Unknown Target on February 15, 2004, 12:59:48 am
Runs great on my AMD 1.2 Ghz Athlon, 512MB of RAM, on-board Geforce2.

In fact, it's so that I can't run the game without it! :D I get an FPS of about 6-20 without HtL.

Everything's switched on at 1024 by whatever the other one is.
Title: Official: HT&L Performance
Post by: deep_eyes on February 19, 2004, 02:08:44 pm
Quote
Originally posted by ChronoReverse


One problem with that, glows and shinemaps don't seem to work with the one in your sig =(





And with the launcher, if I select the checkboxes -glow and -spec, it says "Unrecogzined command line parameter -spec/-glow, continue?" -sic

This is with both 1_20 and the sig build.  Except with the 1_20 build, the glows and shinemaps still work.


ive been having problems with random tigers version as well. The Y key works for once, but the energy transfer system keys dont, nor does the "print screen" key.

another thing is. there are glow maps, but no specular lighting, nor is their any "ambient lighting".....? to show shadows and such.
Title: Official: HT&L Performance
Post by: RandomTiger on February 19, 2004, 03:23:41 pm
Try my newest exe, I think you guys have a special test exe!
Title: Official: HT&L Performance
Post by: RandomTiger on February 19, 2004, 03:27:17 pm
Whoever said htl doesnt work on their system at all should contact me directly by e-mail now.

Anyone experiencing frame rate problems we are doing our best, please be patient and we will try our hardest to sort them out. :)
Title: Official: HT&L Performance
Post by: diamondgeezer on February 19, 2004, 03:56:45 pm
My only complaint of in-game speed is the stutter as stuff is loaded. If I turn towards a cap ship for the first time in the game the FPS shudders, though whther that's from loading the ship or Lighty's fancy thrusters I couldn't say...
Title: Official: HT&L Performance
Post by: Setekh on February 19, 2004, 10:54:21 pm
Using your speech build, RT, "I get acceptable framerates (30 fps or more) which occationally drop when things get intence". ;) Running a P3-500 (384MB SDRAM), GF4MX (64MB SDRAM), pretty low-end stuff.
Title: Official: HT&L Performance
Post by: Bobboau on February 19, 2004, 11:06:02 pm
if you are haveing bad loading problems try turning off the comand line -PCX32, I'm thinking it's causeing more slowdown that I origonaly thought
Title: Official: HT&L Performance
Post by: Setekh on February 19, 2004, 11:10:57 pm
Eh? You talking to me? :) I don't expect much more performance out of this crate, but the only command lines I'm running are -allslev -htl -fps. Btw, I'm running at 640*480.
Title: Official: HT&L Performance
Post by: Bobboau on February 19, 2004, 11:38:34 pm
anyone who is haveing problems with loading jitters
Title: Official: HT&L Performance
Post by: Setekh on February 19, 2004, 11:46:28 pm
Gotcha. Why not, I'll give it a go... I don't have the smoothest loading run anyway. Thanks for the tip, Bob. :)
Title: Official: HT&L Performance
Post by: RandomTiger on February 20, 2004, 03:06:22 am
Quote
Originally posted by Bobboau
if you are haveing bad loading problems try turning off the comand line -PCX32, I'm thinking it's causeing more slowdown that I origonaly thought


It does double the amount of VRAM and system RAM used to store textures. If either of your RAM sizes arent up to it you will expereince slowdowns.
Title: Official: HT&L Performance
Post by: karajorma on February 20, 2004, 03:26:01 am
I get pretty good framerates on my machine but only after I turned off VSync. Before that performance was spotty in places.
Title: Official: HT&L Performance
Post by: RandomTiger on February 20, 2004, 11:45:30 am
That does make things faster but lighting may flicker.
Title: Official: HT&L Performance
Post by: karajorma on February 20, 2004, 12:08:29 pm
It worked pretty well actually. I was expecting to see lots of tearing.
Title: Official: HT&L Performance
Post by: J3Vr6 on February 20, 2004, 02:01:12 pm
Well, during lunch today I went home and tried out Freespace 2 in htl FOR THE VERY FIRST TIME.  I'm all gooey now down there.  It's so beautfiul!!!

Anyway, If there was nothing going on and I was all by my lonesome, I would get about 60 fps.  If things suddenly got real crazy, it would drop down to about 13-17 fps then would have spikes between that and 30 fps.

I was playing  with the media vp 3.5.6, the hi-res planets, and the latest shinemaps by Lightspeed.  The tags I had were -fps, -htl, -pcx32, -jpgtga.  I was in a single player mission that had a planet, a blue sun, and a lot of shivans and bombers attacking a Haphestut (sp?).  

Was playing at 1024x768x32 on a:

AMD 1700XP (but underclocked at 100mhz fsb which I'll fix)
256 megs DDR memory
Geforce 2 MX 32 megs
Win 98 SE
Title: Official: HT&L Performance
Post by: RandomTiger on February 20, 2004, 02:17:12 pm
Quote
Originally posted by J3Vr6

I was playing  with the media vp 3.5.6, the hi-res planets, and the latest shinemaps by Lightspeed.  The tags I had were -fps, -htl, -pcx32, -jpgtga.  


For this poll we are interested only in results from the default data. If everyone is playing from a different set of data the results are meaningless and will not help us make good judgements.
Title: Official: HT&L Performance
Post by: pyro-manic on February 20, 2004, 03:12:58 pm
Unplayable on this machine - framerates are just about passable with nothing in the field of view, but drop to about 1-3 fps with anything on-screen. Most irritating.

Although, come to think of it, FS2 has always been a bit jittery on this machine, even vanilla....

Spec:
Athlon 1GHz
Radeon 9000 128Mb
512Mb Crucial PC2100
MSI something-or-other mobo
WinXP home SP1, loads of patches etc.
Title: Official: HT&L Performance
Post by: RandomTiger on February 20, 2004, 04:03:19 pm
Is this with htl *on*?
If so what frame rates do you get in non htl?
Title: Official: HT&L Performance
Post by: J3Vr6 on February 20, 2004, 04:23:28 pm
Quote
Originally posted by RandomTiger


For this poll we are interested only in results from the default data. If everyone is playing from a different set of data the results are meaningless and will not help us make good judgements.


And I was all happy that I got to play HTL :(  Ok, I'll run the test your way and tell you on Wednesday.  Going on a business trip, yuck.
Title: Official: HT&L Performance
Post by: ChronoReverse on February 21, 2004, 04:08:13 pm
Quote
if you are haveing bad loading problems try turning off the comand line -PCX32, I'm thinking it's causeing more slowdown that I origonaly thought


This is only if you don't have sufficient vram right?  Because it plays around the same speed with it off or on and the loading jitter still occurs.



Quote
For this poll we are interested only in results from the default data. If everyone is playing from a different set of data the results are meaningless and will not help us make good judgements.


If I'm using the 3.5.6 VP and all of Lightspeed's effects, playing the main campaign, this doesn't count as default?  If not, what would be considered "default"?


@pyro-maniac

Something is seriously messed up with your settings (or you didn't turn on htl) because it runs faster on Setekh's system which is half the specs of yours.  Also, my system is fairly close to your specs (a little better) and I get framerates of over 80 when staring at empty space and it never dips below 40 (not including the load jitters).


Quote
It worked pretty well actually. I was expecting to see lots of tearing.


Yeah, I used to turn off vsync too before I got the ti4200.  It never really was a problem.



One more thing.  Is ambient lighting back in the SCP?  Cuz the latest builds seem to have it on.  Is there any way to turn it off (or at least reduce it)?
Title: Official: HT&L Performance
Post by: karajorma on February 21, 2004, 05:43:55 pm
I'm using a Radeon 9800 however.  I never really expected to have to turn it off in the first place but I managed to get the frame rate to drop below 30fps playing Homesick several times so I turned it off.
Title: Official: HT&L Performance
Post by: pyro-manic on February 22, 2004, 01:35:34 pm
Quote
Originally posted by RandomTiger
Is this with htl *on*?
If so what frame rates do you get in non htl?


That's without HTL. Turning on HTL has a tiny effect on it, but not enough to make it playable (perhaps 1 or 2 fps faster at most with things on-screen). Also tried all the launcher tags that are supposed to speed it up, but no effect. Dunno what's going on. I've tried re-installing, but the same happens. It's only been happening since the shinemaps were implemented - versions before that work fine.

This machine is shagged - fullish HDs, old install of windows (about 2 and a half years), but I can get good framerates on other games, so I dunno.

I wouldn't worry too much - I'm getting a new machine in a month, so I'll not be touching this'n again. And it's getting formatted soon, so I'll try again when that's done.
Title: performance
Post by: [BoA]_Scoob on March 15, 2004, 05:44:17 pm
I get an average fps of around 80 with everything on, but it drop dramatically sometimes.  For example, when a wing of ships warp in for the first time in a mission, I get almost a 1 second pause in gameplay.  Are the ship models uncached and dynamically loaded in FSSCP?  There also seems to be some large memory leaks, because I get "low virtual memory" when playing for more than a few missions at a time.  Come to think of it, that may be why I get the loading pauses... virtual memory !  :p

Anyway, I would just like to say great job on the performance increases with HT&L
Title: Official: HT&L Performance
Post by: phreak on March 15, 2004, 09:31:56 pm
i don't think 80fps is average ;)  but i have a feeling models aren't being cached properly on startup.  coupled with some inefficient handling of the model format in HT&L, slowdowns can occur.
Title: Official: HT&L Performance
Post by: [BoA]_Scoob on March 16, 2004, 02:29:10 pm
average fps = arithmetic mean =)  so it's not just me with the loading pause, it's SCP?  Does turning off -PCX32 really get rid of them?
Title: Official: HT&L Performance
Post by: QuantumDelta on March 16, 2004, 03:29:26 pm
I'll post up how it goes without PCX32 on in a while.

At the moment;
With the latest Bob Build - 74 FPS in Open Space not looking at anything (games doesn't give a crap about how much is actually "ingame" as long as I'm not looking at it... which is kinda nice).
Look at any model using the closest textures (Distance, so largest textures) and this instantly drops to 37 FPS.
If said target is damaged (eg; venting plasma or whatever that fire stuff is meant to be :P) it can drop to as low as 12 FPS.

FPS Stutter is the BIG and annoying problem I was talking about, you have to understand the level at which I tend to play this game ....so even a slight FPS "shift" during a dogfight (when I get the person in my reticle) = me annoyed.

Of course, this is with;

512mb PCI 3200 DDR.
GF 5200 FX *haunts bob*
AMD Athlon 2400+ XP.
WinXP (Same problem seen on Win98SE, but, actually slightly worse)

Running all of the bells and whistles (of course, maybe I expect a lot but still, how many times over the original recommended FS2 specs were? - I remember being able to play fine on a PII 350 with 4 or 8mb ATI memory card).

Currently 1024*768*32 with, litterally, ever non-debug/coder/etc option on ('cept fps).

TBH, I don't mind playing the game with 20 FPS solid as long as it doesn't jutter on that kind of resolution.
Possibly even 15.
Like I said, I'll turn PCX32 off and check again in a bit.
Title: Official: HT&L Performance
Post by: Mav on March 18, 2004, 04:19:55 pm
About the warpin-thing - for me it drops from ~20-40 fps to about 10 spf (seconds-per-frame) when something warps in or there are some shockwaves (also from weapon impacts, though not so severe there); so I guess it might be a prob with the loading of anis.
Am not sure if this is with HT&L, though (I'll try another EXE later; mine says 'unrecognized commandline parameter -htl, continue', but in the main hall it displays '... D3D HT&L' :confused: ; btw. it's Bob's 03_15 as well as one of his env builds which both do this alike [the spf prob included])

Oh, and don't take the performance figures too serious, I'm using some other cmdl parameters as well as using some sort of mod;
I just wanted to post my idea of the anis propably being the problem. ;)
Title: Official: HT&L Performance
Post by: QuantumDelta on March 18, 2004, 05:47:18 pm
It smoothes slightly with PCX32 off.
Needs a little tweaking though, currently it's probably the difference between winning or losing a duel against someone close to (but below) my skill level...
Incidentally, turning off /all/ the other options hardly effected the FPS hit whilst dog fighting :/
Title: Official: HT&L Performance
Post by: RandomTiger on March 18, 2004, 07:33:48 pm
Quote
Originally posted by Mav

I just wanted to post my idea of the anis propably being the problem. ;)


Its known and will be sorted at some point.
Title: Official: HT&L Performance
Post by: .::Tin Can::. on March 24, 2004, 11:03:11 am
I get shnazzy details with awesome framerates.
Title: Official: HT&L Performance
Post by: Mav on April 01, 2004, 12:11:08 pm
Quote
Rebuttal originating from the wisdom of RandomTiger


Its known and wilt be sorted at some point.


Nice then. :)

Btw.: I'm just learning C++ (having worked through ~1/3 of my beginner's book), maybe I could be of a little help to this project at last. :)  (though sorrily not very much, I don't haveth much time :(  and am already working in the WCS team)
In the meantime: Just keep going, SCP's great. :yes:


... And excuse my bad old English, sirs ;) .

---hey, that's automatic!!! :shaking:
Title: Official: HT&L Performance
Post by: karajorma on April 01, 2004, 12:15:37 pm
Quote
Rebuttal originating from the wisdom of Mav
Btw.: I'm just learning C++ (having worked through ~1/3 of my beginner's book), maybe I could be of a little help to this project at last. :)  (though sorrily not very much, I don't haveth much time :(  and am already working in the WCS team)
In the meantime: Just keep going, SCP's great. :yes:


From what I've heard SEXP's are a good place to start since they are quite simple apparently :)
Title: Official: HT&L Performance
Post by: Mav on April 01, 2004, 12:17:02 pm
Thanks. I'll look into it when I get the time.:)
(though don't expect that to happen too soon... :( )
Title: Official: HT&L Performance
Post by: Mav on April 02, 2004, 12:57:39 am
Quote
Originally posted by Mav
... Am not sure if this is with HT&L, though (I'll try another EXE later; mine says 'unrecognized commandline parameter -htl, continue', but in the main hall it displays '... D3D HT&L' :confused: ; btw. it's Bob's 03_15 as well as one of his env builds which both do this alike [the spf prob included]) ...


OK, it was with HT&L; I yesterday found somewhere around these forums, that HT&L is now on by default and the commandline parameter was changed to '-nohtl' if you want to turn it off. That worked for me - I got only 4-15 fps with -nohtl instead of 20-100 without it. (I guess I won't use non-HT&L anymore :ick: ; though it seemed that those ambient lighting I heard of somewhere over the board is disabled there - it looked way better, especially the cap-ship explosions :( )
Title: Official: HT&L Performance
Post by: Stunaep on May 01, 2004, 02:27:35 pm
Quote
Originally posted by RandomTiger


It does double the amount of VRAM and system RAM used to store textures. If either of your RAM sizes arent up to it you will expereince slowdowns.


I've got 128 of VRam and 512 of DDRAM. And I still get jitters. Normal?