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General FreeSpace => FreeSpace Discussion => Topic started by: CP5670 on August 01, 2001, 02:42:00 pm

Title: Subspace Question (Knossos closure)
Post by: CP5670 on August 01, 2001, 02:42:00 pm
Hi everyone; I'm new to this forum so sorry if this is a stupid question that is asked frequently.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

Is there any way to close a Knossos portal within a short amount of time? (i.e. a few seconds) Although natural jump nodes can be collapsed by detonating explosives inside the portal, I'm not sure if the same applies for Knossos-based subspace routes. While the GTVA's attempt at destroying the Knossos portal in sm2-10.fs2 failed, it seems that they actually destroyed the portal itself rather than attempt to explode the Meson warheads inside the subspace "path." Could the portal have been closed quickly (like a standard jump node) if the bombs were used inside the subspace route or would this have made no difference?

I am currently working on a small campaign for FS2 and I'm sort of undecided on whether to use a standard jump node or a Knossos device in a part of the storyline. Although the Knossos would make more sense, I don't really know a lot about how it works and if it can be closed quickly or not.

Thanks in advance.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: Subspace Question (Knossos closure)
Post by: Stryke 9 on August 01, 2001, 03:36:00 pm
Everybody makes their material up...

Anyway, yes, this would work PROVIDED the Knossos itself was destroyed first. Since it's job is to stabilize the node, it would theoretically keep it stable even if the node was Meson disrupted, unless it was taken out of comission, whereupon the node would act as any other jump node does.

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Title: Subspace Question (Knossos closure)
Post by: CP5670 on August 01, 2001, 09:58:00 pm
That make sense; thanks.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: Subspace Question (Knossos closure)
Post by: Joey_21 on August 01, 2001, 11:14:00 pm
I would say that if the portal AND something inside it's vortex was destroyed at the same time, or near the same time, then the portal would be destabilized.

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Title: Subspace Question (Knossos closure)
Post by: Nico on August 02, 2001, 12:37:00 pm
But I doubt that it would prevent shivans to go through anyway. I'm pretty sure that if they wanted, they could even go through the capella jump node, coz they seems to be able to use about any existing mode (impossible lucifer jump in FS1 to avoid the GTA and PVF blockades, last cutscene monologue...)
Title: Subspace Question (Knossos closure)
Post by: Joey_21 on August 02, 2001, 10:57:00 pm
Here's something interesting to think about: How did the GTVA get back in the Knossos once they destroyed it? How did they know exactly where the jump hole was located without the actual portal marking the position?

[This message has been edited by Joey_21 (edited 08-02-2001).]
Title: Subspace Question (Knossos closure)
Post by: Shrike on August 02, 2001, 11:00:00 pm
The subspace nodes are purely computer generated representations of where the node is, the node itself, being like any other node, would show up on sensors fine.
Title: Subspace Question (Knossos closure)
Post by: Joey_21 on August 03, 2001, 12:39:00 am
 
Quote
Originally posted by Shrike:
The subspace nodes are purely computer generated representations of where the node is, the node itself, being like any other node, would show up on sensors fine.

But the question is: Does it act the same for the Knossos?
Title: Subspace Question (Knossos closure)
Post by: Setekh on August 03, 2001, 03:25:00 am
There's the question of course, why our ship's computer didn't show a node around a Knossos like it technically should have. I suppose it can discriminate between nodes it shows and displays - hey, there's an idea, someone tampering with ship computers so that they can't see the nodes, and can't jump out. Oooooh, mission idea coming on...  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: Subspace Question (Knossos closure)
Post by: Shrike on August 03, 2001, 03:53:00 am
 
Quote
Originally posted by Joey_21:
But the question is: Does it act the same for the Knossos?

It's simply an unstable node that's been stabilized.  No reason for it to not show up.  And IIRC, on the nebula side, it had a normal node.
Title: Subspace Question (Knossos closure)
Post by: Stryke 9 on August 03, 2001, 12:28:00 pm
Well, until the Knossos was gone, it was not a normal node. Who knows how specific a shipboard computer is?
Title: Subspace Question (Knossos closure)
Post by: Joey_21 on August 03, 2001, 02:34:00 pm
 
Quote
Originally posted by Shrike:
And IIRC, on the nebula side, it had a normal node.

I realized that.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

I guess the subspace capabilities of any type of warp hole are the same then...
Title: Subspace Question (Knossos closure)
Post by: CP5670 on August 03, 2001, 03:59:00 pm
I guess I will just put computer-generated jump node markers in along with Knossos portals in my missions then. It is reasonable to assume that the GTVA upgraded their fighters' computers to show Knossos portals sometime after the FS2 campaign.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: Subspace Question (Knossos closure)
Post by: Nico on August 03, 2001, 06:21:00 pm
subspace from the knossos (at least the warp sequence) is different, the ani used is a brighter blue, so there must be some kind of difference.
Title: Subspace Question (Knossos closure)
Post by: Sandwich on August 03, 2001, 09:17:00 pm
 
Quote
Originally posted by Setekh:
...hey, there's an idea, someone tampering with ship computers so that they can't see the nodes, and can't jump out...

Oh yeah? Just try and stop me and my all-mighty ALT-J!!! Muhahahaha!!!
...
...
...
Ok, that was bizzare.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/spineyes.gif)



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"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
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Title: Subspace Question (Knossos closure)
Post by: Setekh on August 04, 2001, 02:53:00 am
Heh heh. You guys have no idea how much I was panicking when I found out I couldn't jump out in Playing Judas. Manticores to the left of me, Manticores to the right - okay, so maybe you do have an idea.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Title: Subspace Question (Knossos closure)
Post by: Sandwich on August 04, 2001, 09:45:00 am
Playing Judas? What is that from/in?

------------------
"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com"), the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
Title: Subspace Question (Knossos closure)
Post by: Nico on August 04, 2001, 10:10:00 am
it's a FS1 mission, the one where you fly a dragon and have to scan all the shivan ships, and eventually the licifer shows up while she was expected somewhere else.