Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: stithe2000 on January 23, 2005, 02:47:39 am

Title: High poly instability...
Post by: stithe2000 on January 23, 2005, 02:47:39 am
I have noticed lately that with a lot of high poly models that the FS2_Open has  a bit of problem. It just straightly crashes... I notice it with mainly LOD0 only models... Then there is the occasional finished models here and there... I have checked for stability in the meshes, and have even made every effort to take out some of the mesh and make adjustments to better adapt the model... Other times, it is when there is a high rate of firing going on... Not complaining, but curious what you may come up with... I have an AMD 3.0G processor... KT400 Motherboard, 1G mem DDR... 5900 nvidia... and sound blaster audigy2.... Thanx for your time in advance, and awsome job with what you have done... Looking forward to what you come up with next!
Title: High poly instability...
Post by: WMCoolmon on January 23, 2005, 03:15:04 am
There is a reason I didn't include some hi-poly models in the mVPs - namely, a lot aren't finished. The Sobek, for example, has bugs.
Title: High poly instability...
Post by: Flipside on January 23, 2005, 06:43:51 am
Hmmmm... I've always found HT&L very forgiving as far as the state of the meshes you throw at it are concerned.
Title: High poly instability...
Post by: stithe2000 on January 23, 2005, 04:59:11 pm
OK, so I am not the only person seeing this... Thanx!
Title: High poly instability...
Post by: Taristin on January 23, 2005, 05:01:52 pm
Am I the only one who doesn't fly though the Sobek?

I crash into it and lose hull stability.
Title: High poly instability...
Post by: StratComm on January 23, 2005, 05:09:48 pm
It may be location-specific though.  I've had issues in the past with ships being pass-through in places, but the revamped PCS (once BoundingBoxDebug showed up) has been all but flawless for me.  The Max-POF converter may still have issues with this though.