Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Test Builds => Topic started by: redmenace on August 29, 2005, 10:49:11 am

Title: CVS Builds
Post by: redmenace on August 29, 2005, 10:49:11 am
I have decided to continue posting CVS builds here.

Standard Builds
CVS as of 11/30/06 (http://fs2source.warpcore.org/exes/latest/November2006/20061130-redmenace.rar)
Optimized Builds
CVS as of 11/30/06 (http://fs2source.warpcore.org/exes/latest/November2006/20061130-Optimized.rar)
Standard FRED2
CVS as of 11/30/06 (http://fs2source.warpcore.org/exes/latest/November2006/20061130-FRED2_open.rar)
Optimized FRED2
CVS as of 11/30/06 (http://fs2source.warpcore.org/exes/latest/November2006/20061130-P4FRED2_open.rar)
Inferno Builds
CVS as of 11/30/06 (http://fs2source.warpcore.org/exes/latest/November2006/20061130-Inferno.rar)
Optimized Inferno Builds
CVS as of 11/30/06 (http://fs2source.warpcore.org/exes/latest/November2006/20061130-P4Inferno.rar)
Inferno FRED2
CVS as of 11/30/06 (http://fs2source.warpcore.org/exes/latest/November2006/20061130-InfFRED2_open.rar)
Optimized Inferno FRED
CVS as of 11/30/06 (http://fs2source.warpcore.org/exes/latest/November2006/20061130-P4InfFRED2_open.rar)

As always, please Mantis (http://scp.indiegames.us/mantis/login_page.php) bugs.
If sound does not work you need Open AL (http://fs2source.warpcore.org/exes/latest/OpenALwEAX.exe)
Title: Re: CVS Builds
Post by: redmenace on July 28, 2006, 03:51:22 am
Updated!
CVS as of 7/27/06
Some Important Comments:
Title: Re: CVS Builds
Post by: Wanderer on July 29, 2006, 03:33:07 pm
I'm getting my debug spew filled with

Code: [Select]
OpenGL Error: lasku ei kelpaa
!!DEBUG!! OpenGL Errors this frame: 1
'lasku ei kelpaa' is Finnish for the same as 'invalid enumerant'

20070715-d build doesnt show this issue, in 20070716-d and thereafter it appears.

Dunno how serious it is though. It appears also on 3.6.9 trees light_test-debug build.
Title: Re: CVS Builds
Post by: taylor on July 30, 2006, 06:57:57 pm
I'll take a look at that when I get the chance.  Remind me again in a few days if I don't get you a test build first.
Title: Re: CVS Builds
Post by: redmenace on July 31, 2006, 09:59:18 pm
Updated! (http://www.hard-light.net/forums/index.php/topic,34852.0.html)
CVS as of 7/31/06
Some Important Comments:
Title: Re: CVS Builds
Post by: redmenace on July 31, 2006, 10:01:52 pm
And before any one posts, I can't download them blah blah blah, they are currently uploading
Title: Re: CVS Builds
Post by: redmenace on August 02, 2006, 09:21:52 am
no builds for a couple of days.
Title: Re: CVS Builds
Post by: Raptor on August 04, 2006, 03:53:03 am
Just to let you know RD, I just tried the 20060321-p4 build, testing for that LOD bug I've got.

It's there.  That's the earliest build I have apart from the bugless 03-06 build.
Title: Re: CVS Builds
Post by: redmenace on August 10, 2006, 05:09:03 pm
Builds from last night will be uploaded. maybe something more recent will get posted this evening as well. The problem is I only have so much upstread bandwidth.
Title: Re: CVS Builds
Post by: redmenace on August 11, 2006, 09:07:45 am
Updated! (http://www.hard-light.net/forums/index.php/topic,34852.0.html)
CVS as of 8/09/06
Some Important Comments:
Title: Re: CVS Builds
Post by: redmenace on August 15, 2006, 10:43:25 am
Updated! (http://www.hard-light.net/forums/index.php/topic,34852.0.html)
CVS as of 8/14/06
Some Important Comments:
Title: Re: CVS Builds
Post by: redmenace on August 16, 2006, 11:47:24 pm
Updated! (http://www.hard-light.net/forums/index.php/topic,34852.0.html)
CVS as of 8/15/06
Some Important Comments:
Title: Re: CVS Builds
Post by: redmenace on August 19, 2006, 10:28:21 am
Updated! (http://www.hard-light.net/forums/index.php/topic,34852.0.html)
CVS as of 8/18/06
Some Important Comments:
Title: Re: CVS Builds
Post by: CP5670 on August 19, 2006, 11:19:00 am
Let's see if this has the OpenAL music fix in it...
Title: Re: CVS Builds
Post by: taylor on August 19, 2006, 11:50:24 am
Let's see if this has the OpenAL music fix in it...
It doesn't. :)

I have only had time to get all of my fixes into the 3.6.9 branch so far.  I won't do the main CVS branch (where these builds come from) until later today.
Title: Re: CVS Builds
Post by: CP5670 on August 19, 2006, 11:57:47 am
Just noticed. Well, I can wait one more day. :D
Title: Re: CVS Builds
Post by: redmenace on August 22, 2006, 06:23:22 pm
I will upload builds tonight.
Title: Re: CVS Builds
Post by: neoterran on August 22, 2006, 11:41:29 pm
you will ?
Title: Re: CVS Builds
Post by: redmenace on August 23, 2006, 12:15:33 am
ok tomorrow afternoon
Title: Re: CVS Builds
Post by: karajorma on August 23, 2006, 03:32:14 am
Has this problem been fixed? It was a build problem that prevents me from moving on to the next mission in the Revenge campaign training missions 1 and 3?

No idea. I never recieved any feedback on the subject.

I certainly haven't touched the bug I was talking about but then I don't think it was causing this problem in the first place.
Title: Re: CVS Builds
Post by: redmenace on August 23, 2006, 05:21:54 am
actually I uploaded the builds to warpcore last night.
Title: Re: CVS Builds
Post by: redmenace on August 25, 2006, 11:50:22 pm
Builds will be up tomorrow.
Title: Re: CVS Builds
Post by: redmenace on August 26, 2006, 06:53:43 pm
Updated! (http://www.hard-light.net/forums/index.php/topic,34852.0.html)
CVS as of 8/25/06
Some Important Comments:
Title: Re: CVS Builds
Post by: Khyro on August 27, 2006, 11:33:51 am
way to go guys!
u all have a beer from when we meet  :) ok, ok, 2 beers and a chick to lap-dance for u   ;)
Title: Re: CVS Builds
Post by: redmenace on September 05, 2006, 08:00:52 am
Builds will be posted this evening.
Title: Re: CVS Builds
Post by: redmenace on October 04, 2006, 05:01:23 am
Updated! (http://www.hard-light.net/forums/index.php/topic,34852.0.html)
CVS as of 10/3/06
Some Important Comments:
Title: Re: CVS Builds
Post by: neoterran on October 04, 2006, 03:19:55 pm
Alright !!! That was one long evening !
Title: Re: CVS Builds
Post by: redmenace on October 04, 2006, 03:34:12 pm
Not as long as the month I have had at work.
Title: Re: CVS Builds
Post by: neoterran on October 04, 2006, 09:54:19 pm
well, we all appreciate you building the SCP for us !! Thanks !
Title: Re: CVS Builds
Post by: Ravage on October 05, 2006, 11:32:30 am
Thanks for the new builds! 

I don't want to be a pest, but is there a change log anywhere?
Title: Re: CVS Builds
Post by: redmenace on October 05, 2006, 01:17:51 pm
Don't know. Ask Goober. He specially requested an update.
Title: Re: CVS Builds
Post by: Goober5000 on October 05, 2006, 11:02:30 pm
'Twas for TBP.  And we don't really have a changelog; it's mainly fixed bugs.
Title: Re: CVS Builds
Post by: redmenace on October 07, 2006, 09:54:18 am
Updated! (http://www.hard-light.net/forums/index.php/topic,34852.0.html)
CVS as of 10/6/06
Some Important Comments:
Title: CVS Builds
Post by: redmenace on October 07, 2006, 11:29:58 am
Happy to announce that all builds from September have been caught up and uploaded.
Title: Re: CVS Builds
Post by: martellato on October 07, 2006, 06:14:47 pm
Thanks redmenace.  Hey, could you update the link to Mantis in the 1st post?  I just want to make sure nobody gives up too quick when they think about reporting a problem.

//Done - redmenace
Title: Re: CVS Builds
Post by: DaBrain on October 08, 2006, 03:38:44 am
Can somebody confirm that this last CVS build breaks the muzzle flashes?
Title: Re: CVS Builds
Post by: redmenace on October 10, 2006, 05:23:59 am
Updated! (http://www.hard-light.net/forums/index.php/topic,34852.0.html)
CVS as of 10/8/06
Some Important Comments:
Title: Re: CVS Builds
Post by: martellato on October 10, 2006, 05:41:58 pm
Excellent, thanks redmenace.

I've been meaning to ask... what's the difference between the CVS builds that you make and taylors rc7dot7, ectdot8, etc.. builds?  Obviously, I can see that you make optimized and inferno builds.  But besides that, are the builds based on the exact same code, with perhaps slightly different build dates?  Thanks...
Title: Re: CVS Builds
Post by: redmenace on October 10, 2006, 05:58:15 pm
No the builds in this thread are based on cutting edge code. taylor's builds, for the most part are from a seperate branch of code meant to be 3.6.9
Title: Re: CVS Builds
Post by: redmenace on October 10, 2006, 05:58:39 pm
Updated! (http://www.hard-light.net/forums/index.php/topic,34852.0.html)
CVS as of 10/9/06
Some Important Comments:
Title: Re: CVS Builds
Post by: BurntCornMuffin on October 10, 2006, 10:09:23 pm
Aww...man, I just installed yesterday's build!  :p
*goes to download update #2 of the day*
Title: Re: CVS Builds
Post by: [email protected]!$ on October 15, 2006, 07:06:24 am
There is a problem in FSPort.......When I am playing in whatever mission....everytime, when I fire my swarm missile Hornet type of rocket....it's freezeing and very hard!!! FPS 5 minimum......Tryed to lower the graphic settings and so on.....but without success......Please look at this problem...thx

AND something else....it is also doing, when the Shivans are fireing their lasers....But only the Shivans
Title: Re: CVS Builds
Post by: monohouse on October 15, 2006, 04:06:21 pm
P4 builds are not compatible with Athlon builds ?
can you post build commandline with the builds please ?
can you post Athlon build as well ?
Title: Re: CVS Builds
Post by: Turey on October 15, 2006, 04:24:46 pm
There is a problem in FSPort.......When I am playing in whatever mission....everytime, when I fire my swarm missile Hornet type of rocket....it's freezeing and very hard!!! FPS 5 minimum......Tryed to lower the graphic settings and so on.....but without success......Please look at this problem...thx

AND something else....it is also doing, when the Shivans are fireing their lasers....But only the Shivans


COMMAND: INCOMING JUMP SIGNATURE! NEW USER CONFIGURATION!

Helm! Ready all beam cannons!
Lock Beam Cannons and fire on my command!
FIRE!
(http://img.photobucket.com/albums/v86/Turey/welcome2hlpbb.gif)

NO, YOU IDIOT! USE THE BIG BEAM CANNON!
FIRE!
:welcome:

Welcome to HLP! Exits are to the right and left. In the event of a landing of any kind, you can and will be used as a flotation device. Flamethrowers are conviniently located under your seats, however, due to the recent funding cuts, a $3.5 million donation is required to obtain a flamethrower with a full load of napalm in it. If you do not wish to make a donation, your flamethrower will remain filled with water. If you don't wish to donate and still want a working weapon, you'd have to try the weapons locker. However, only HLP Admins, a :v: God, or a Hyperintelligent shade of Blue can open the lock, so you'd have to break in. If you find yourself inside a ventilation shaft and you catch a glimpse of a Shivan, you don't need to worry... much. It's just Carl, and you have two choices with how you want to deal with him:
    1. The first possible course of action is getting one of the weapons from the afore-mentioned weapons locker, and trying to ward off Carl by threatening him with the weapon. Be advised that many of the weapons in the weapons locker are covered with the blood of people who thought it a good idea to break into the weapons locker and use the procured weapon to ward off Carl. So, please, if you decide you want to choose this course of action, choose one of the already-bloody weapons, so you don't get blood all over one of the clean ones.
   2. Your second course of action when you see Carl is to throw your lunch to him and hope he isn't hungry. This is the better option.
   As a final note, please remember that any attempt to use the ASCII characters 0046h, 0053h, and 0033h in sequential order will result in you being trampled by Freespace Fanboys. Your trampled remains will be fed to Carl so that the rest of us don't have to carry around so much food for lunch.





P4 builds are not compatible with Athlon builds ?
can you post build commandline with the builds please ?
can you post Athlon build as well ?

the P4 just means it's optimized for a processor newer than a P3. It should work fine with Athlon.
Title: Re: CVS Builds
Post by: redmenace on October 15, 2006, 08:05:20 pm
Updated! (http://www.hard-light.net/forums/index.php/topic,34852.0.html)
CVS as of 10/14/06
Some Important Comments:
Title: Re: CVS Builds
Post by: [email protected]!$ on October 16, 2006, 12:45:21 am
 :) That's gonna help me. So ok......if U don't know, just let me know ;)
Title: Re: CVS Builds
Post by: karajorma on October 16, 2006, 01:35:58 am
For the new guys using these builds. Perhaps someone should warn you that unlike the 3.6.9 RC builds these builds are really here for campaign makers and bleeding edge early adopters and aren't really meant to be the starting point for people new to the SCP.

The 3.6.9 branch is much more stable and has much better support than this one since right now we're trying to fix as many bugs as we can in it. That doesn't mean you can't use these builds. Just that you shouldn't be assuming that cause this thread gets updated with new builds several times a week that it's the best place to get builds from. :)

P4 builds are not compatible with Athlon builds ?
can you post build commandline with the builds please ?
can you post Athlon build as well ?

The Athlon can run P4 optimised builds. You don't need a seperate for it. Basically it's optimised for both CPUs when compared against P3 machines etc.

There is a problem in FSPort.......When I am playing in whatever mission....everytime, when I fire my swarm missile Hornet type of rocket....it's freezeing and very hard!!! FPS 5 minimum......Tryed to lower the graphic settings and so on.....but without success......Please look at this problem...thx

AND something else....it is also doing, when the Shivans are fireing their lasers....But only the Shivans

This problem has already been reported with respect to the maxim. No idea what is causing it though as it doesn't affect the 3.6.9 branch.
Title: Re: CVS Builds
Post by: Goober5000 on October 16, 2006, 02:38:41 am
This problem has already been reported with respect to the maxim. No idea what is causing it though as it doesn't affect the 3.6.9 branch.

Is that the same as this?
http://scp.indiegames.us/mantis/bug_view_advanced_page.php?bug_id=0001101
Title: Re: CVS Builds
Post by: karajorma on October 16, 2006, 03:06:28 am
Ah. Sounds like someone does know the cause after all :)
Title: Re: CVS Builds
Post by: redmenace on October 16, 2006, 06:34:57 am
ROFL, NO WONDER MY FPS WERE DROPPING TO 5FPS.
Title: Re: CVS Builds
Post by: [email protected]!$ on October 17, 2006, 12:10:35 am
OK, thx for your help....now I know, that U know about the problem.......I am writing this, cause I am playing right know in 3_6_9 branch. There was a problem with one mission.....I know..only one mission was causing that, but I tried your build....everything fine but that problem I mentiond it.
THX again after all.......I'll be waiting then  :nod:
Title: Re: CVS Builds
Post by: redmenace on October 21, 2006, 11:57:22 am
Updated! (http://www.hard-light.net/forums/index.php/topic,34852.0.html)
CVS as of 10/20/06
Some Important Comments:
Title: Re: CVS Builds
Post by: starbug on October 22, 2006, 12:20:01 pm
just downloaded CVS 10/20/06 and noticed missile explosions(missilehit1 i think the ani is called) are not working ingame anymore, also when using this in the TBP the thuster effects are also missing.  :wtf:
Title: Re: CVS Builds
Post by: Wanderer on October 22, 2006, 01:07:56 pm
Missile explosions are gone, flak explosions are gone, most of the flak particles seem to be gone, muzzleflashes are gone, massive slowdowns seen in for example Kings Gambit using just retail vp files.
Title: Re: CVS Builds
Post by: redmenace on October 22, 2006, 01:48:32 pm
when do these first appear?
Title: Re: CVS Builds
Post by: starbug on October 22, 2006, 02:03:32 pm
It seems to happen in every mission and any user made mission, and the slowdowns seem to happen when captial ships open fire.
Title: Re: CVS Builds
Post by: Wanderer on October 22, 2006, 03:11:02 pm
In my tests the problem seems to be present in builds after the 20060902 - that is the 20060904 is the first one that has this issue. And in my case slowdowns seem to be related to beam weapon firing cycles or rather the start of it.. Probably the particle effect that appears on beam firings
Title: Re: CVS Builds
Post by: taylor on October 22, 2006, 03:46:29 pm
when do these first appear?
It's this (http://scp.indiegames.us/mantis/bug_view_advanced_page.php?bug_id=0001101) same thing.  Almost nothing in the particle system works properly after that commit by WMC, and whatever he was trying to do there was wrong anyway.
Title: Re: CVS Builds
Post by: redmenace on October 25, 2006, 10:45:52 pm
Updated! (http://www.hard-light.net/forums/index.php/topic,34852.0.html)
CVS as of 10/24/06
Some Important Comments:
Title: Re: CVS Builds
Post by: CP5670 on October 25, 2006, 11:39:04 pm
when do these first appear?
It's this (http://scp.indiegames.us/mantis/bug_view_advanced_page.php?bug_id=0001101) same thing.  Almost nothing in the particle system works properly after that commit by WMC, and whatever he was trying to do there was wrong anyway.

Has it been fixed yet? I want to try some stuff in one of the new builds but it's hard to do anything with the framerates going through the floor all the time.
Title: Re: CVS Builds
Post by: taylor on October 26, 2006, 12:12:01 am
Has it been fixed yet? I want to try some stuff in one of the new builds but it's hard to do anything with the framerates going through the floor all the time.
Nope, nag WMCoolmon about it.  I'm not fixing bugs that have been introduced only in the unstable branch, so this fix is up to the person that broke it in the first place. :)
Title: Re: CVS Builds
Post by: CP5670 on October 26, 2006, 12:46:47 am
Well, the things I want (the hull repair cap and camera message fixes) are presumably in the 3.6.9 branch as well, but there are no new builds off that available. :p
Title: Re: CVS Builds
Post by: karajorma on October 26, 2006, 04:37:56 am
Seeing as how I had this (http://homepage.ntlworld.com/karajorma/Misc-Downloads/NoDoubleRespawnBuild.rar) up anyway :)

Basically CVS plus one minor fix that didn't really solve anything anyway :)
Title: Re: CVS Builds
Post by: CP5670 on October 27, 2006, 09:15:53 am
That one seems to work well, but the brightness bug is back in it (this (http://scp.indiegames.us/mantis/view.php?id=512&nbn=7#bugnotes) thing). I suppose I can live with it for now.
Title: Re: CVS Builds
Post by: taylor on October 27, 2006, 09:51:48 am
That one seems to work well, but the brightness bug is back in it (this (http://scp.indiegames.us/mantis/view.php?id=512&nbn=7#bugnotes) thing). I suppose I can live with it for now.
Was it also broken in the rc7dot8 build?  The code hasn't changed since before then, so if it worked properly in that build then the bug shouldn't have returned and it may just be a build specific thing.
Title: Re: CVS Builds
Post by: redmenace on October 27, 2006, 11:02:22 am
I might have to start posting builds for the stable branch. I am not sure though what condition the project files are in.
Title: Re: CVS Builds
Post by: CP5670 on October 27, 2006, 03:04:37 pm
Was it also broken in the rc7dot8 build?  The code hasn't changed since before then, so if it worked properly in that build then the bug shouldn't have returned and it may just be a build specific thing.

Do you have a link to that build? I've been using the normal RC7 and it doesn't have the problem.
Title: Re: CVS Builds
Post by: taylor on October 27, 2006, 05:04:49 pm
Do you have a link to that build? I've been using the normal RC7 and it doesn't have the problem.
http://icculus.org/~taylor/fso/testing/rc7dot8.rar
Title: Re: CVS Builds
Post by: redmenace on October 28, 2006, 04:12:39 pm
Updated! (http://www.hard-light.net/forums/index.php/topic,34852.0.html)
CVS as of 10/27/06
Some Important Comments:
Title: Re: CVS Builds
Post by: redmenace on November 02, 2006, 05:46:25 am
New builds this evening when I come home.
Title: Re: CVS Builds
Post by: redmenace on November 03, 2006, 04:57:48 am
Updated! (http://www.hard-light.net/forums/index.php/topic,34852.0.html)
CVS as of 11/01/06
Some Important Comments:
Title: Re: CVS Builds
Post by: CP5670 on November 05, 2006, 12:21:02 am
Do you have a link to that build? I've been using the normal RC7 and it doesn't have the problem.
http://icculus.org/~taylor/fso/testing/rc7dot8.rar

Sorry, I've been incredibly busy over the last week. That build has no issues. The 7.9 build you posted in the FSU upgrade forum seems to interpret the brightness and ambient factor settings differently than the older ones did (the same brightness settings look far brighter and washed out in it) but doesn't have this problem either.

By the way, is that 7.9 build based on the 3.6.9 branch? It seems to have a serious bug with AI behavior that isn't an issue with this 7.8 build or the original RC7. I'm finding that the AI fighters are usually sitting still and doing nothing when being spawned inside fighterbays and are also often randomly forgetting their orders.
Title: Re: CVS Builds
Post by: ARSPR on November 05, 2006, 03:46:32 am
By the way, is that 7.9 build based on the 3.6.9 branch? It seems to have a serious bug with AI behavior that isn't an issue with this 7.8 build or the original RC7. I'm finding that the AI fighters are usually sitting still and doing nothing when being spawned inside fighterbays and are also often randomly forgetting their orders.

The RC7.9 AI bug is quite serious. I mantised it in 1133 (http://scp.indiegames.us/mantis/view.php?id=1133). Please, add the info you find about it in this one.
Title: Re: CVS Builds
Post by: redmenace on November 05, 2006, 09:24:58 am
New builds will take a couple of days.
Title: Re: CVS Builds
Post by: redmenace on November 06, 2006, 08:07:16 pm
Updated! (http://www.hard-light.net/forums/index.php/topic,34852.0.html)
CVS as of 11/04/06
Some Important Comments:
Title: Re: CVS Builds
Post by: redmenace on November 09, 2006, 07:37:20 am
Updated! (http://www.hard-light.net/forums/index.php/topic,34852.0.html)
CVS as of 11/06/06
Some Important Comments:
Title: Re: CVS Builds
Post by: redmenace on November 09, 2006, 07:54:21 pm
Updated! (http://www.hard-light.net/forums/index.php/topic,34852.0.html)
CVS as of 11/07/06
Some Important Comments:
Title: Re: CVS Builds
Post by: Trivial Psychic on November 11, 2006, 10:59:14 pm
Note, for anyone using these builds, there is a change to subsystem flags.  What used to be:

+subsystem-flag-A
+subsystem-flag-B

...has now become:

$flags:  ( "subsystem-flag-A" "subsystem-flag-B")

... so its more like how ship and weapon flags are dealt with, and takes up less vertical space in subsystem entries.  Doesn't apply to pre-existing subsystem flags such as AWACS and engine wash entries though.
Title: Re: CVS Builds
Post by: redmenace on November 13, 2006, 02:20:32 pm
Not sure if WMC has commited that one line fix yet.

New builds hopefully this evening.
Title: Re: CVS Builds
Post by: bonusbartus on November 13, 2006, 05:53:07 pm
I got massive slowdowns when swarm missiles like the hornet get fired....:S
Playing fs1port without adveffects
Title: Re: CVS Builds
Post by: Trivial Psychic on November 13, 2006, 09:09:41 pm
I noticed that one too, though I was just beginning the main campaign.  I think it may have something to do with the particles in the engine trail... just a guess.

Update:

Redmenace, I've just tried out the new builds you uploaded (but haven't posted yet), and its giving me a tonne of pointless erros in debug mode... which gave no such errors in the previous CVS build.  I get a load of:

Warning: Boolean '' type unknown; assuming 'no/false'
File:c:\fs2_open\code\parse\parselo.cpp
Line: 2226
[This filename points to the location of a file on the computer that built this executable]

followed by:

Error: weapons.tbl(line 2845:
Error: Required token = [#End] or [$Name:], found [+Type:                        HEAT                                       ]
in weapon: @Rockeye.

File:c:\fs2_open\code\parse\parselo.cpp
Line: 668
[This filename points to the location of a file on the computer that built this executable]

with all MVPs but adveffects installed with the 710 patches.  Under FS Port, I get:

Error: weapons.tbl(line 1190:
Error: Required token = [#End] or [$Name:], found [+Type:            HEAT               ]
in weapon: @MX-50.

File:c:\fs2_open\code\parse\parselo.cpp
Line: 668
[This filename points to the location of a file on the computer that built this executable]

Since these are the first missile entries in the tables, it's got to have something to do with it expecting the end of the missile entry early.  Release builds from this CVS give the missile error messages as well.
Title: Re: CVS Builds
Post by: bonusbartus on November 14, 2006, 01:47:41 am
should I mention it in mantis or is there already a thread about is/ already solved?
Title: Re: CVS Builds
Post by: redmenace on November 14, 2006, 02:28:22 am
I think Phreak already fixed it yesterday. Posting it later today.
Title: Re: CVS Builds
Post by: redmenace on November 14, 2006, 04:40:00 am
Updated! (http://www.hard-light.net/forums/index.php/topic,34852.0.html)
CVS as of 11/12/06
Some Important Comments:
Title: Re: CVS Builds
Post by: Trivial Psychic on November 14, 2006, 05:07:29 am
The creation dates for these builds is identical to the ones I experienced these error messages on.  I'd advise against using them.
Title: Re: CVS Builds
Post by: redmenace on November 14, 2006, 05:35:46 am
I realize that...but I still wanted to fullfil my promise. I will post more this evening when I return home.
Title: Re: CVS Builds
Post by: redmenace on November 14, 2006, 05:37:23 am
Here are the 7ths again...

I have decided to continue posting CVS builds here.

Standard Builds
CVS as of 11/07/06 (http://fs2source.warpcore.org/exes/latest/November2006/20061107-redmenace.rar)
Optimized Builds
CVS as of 11/07/06 (http://fs2source.warpcore.org/exes/latest/November2006/20061107-Optimized.rar)
Standard FRED2
CVS as of 11/07/06 (http://fs2source.warpcore.org/exes/latest/November2006/20061107-FRED2_open.rar)
Optimized FRED2
CVS as of 11/07/06 (http://fs2source.warpcore.org/exes/latest/November2006/20061107-P4FRED2_open.rar)
Inferno Builds
CVS as of 11/07/06 (http://fs2source.warpcore.org/exes/latest/November2006/20061107-Inferno.rar)
Optimized Inferno Builds
CVS as of 11/07/06 (http://fs2source.warpcore.org/exes/latest/November2006/20061107-P4Inferno.rar)
Inferno FRED2
CVS as of 11/07/06 (http://fs2source.warpcore.org/exes/latest/November2006/20061107-InfFRED2_open.rar)
Optimized Inferno FRED
CVS as of 11/07/06 (http://fs2source.warpcore.org/exes/latest/November2006/20061107-P4InfFRED2_open.rar)

As always, please Mantis (http://scp.indiegames.us/mantis/login_page.php) bugs.
If sound does not work you need Open AL (http://fs2source.warpcore.org/exes/latest/OpenALwEAX.exe)
Title: Re: CVS Builds
Post by: redmenace on November 15, 2006, 05:11:07 am
Updated! (http://www.hard-light.net/forums/index.php/topic,34852.0.html)
CVS as of 11/13/06
Some Important Comments:
Title: Re: CVS Builds
Post by: redmenace on November 15, 2006, 06:08:09 pm
Updated! (http://www.hard-light.net/forums/index.php/topic,34852.0.html)
CVS as of 11/14/06
Some Important Comments:
Title: Re: CVS Builds
Post by: redmenace on November 15, 2006, 06:14:13 pm
Give it 45 minutes while they upload.
Title: Re: CVS Builds
Post by: redmenace on November 17, 2006, 05:23:50 am
Updated! (http://www.hard-light.net/forums/index.php/topic,34852.0.html)
CVS as of 11/15/06
Some Important Comments:
Title: Re: CVS Builds
Post by: karajorma on November 19, 2006, 02:54:27 am
The inferno build you're after wouldn't help you in the slightest. The 16 textures thing came in when FS2_Open moved to HTL. That means you need FS2_Open 3.5.5 or something around that age to work.
Title: Re: CVS Builds
Post by: Woolie Wool on December 12, 2006, 12:08:15 pm
Since you fixed the particle bug, can we please have another CVS build?
Title: Re: CVS Builds
Post by: redmenace on December 12, 2006, 07:08:12 pm
Last commit to the main branch was the 8th. I have not posted those yet. Even so, it is only a fred 2 update in management.cpp
Title: Re: CVS Builds
Post by: redmenace on December 12, 2006, 07:15:52 pm
Oh **** me...http://scp.indiegames.us/mantis/view.php?id=1101
These were uploaded, but I never updated the front page. Get them here (http://fs2source.warpcore.org/exes/latest/November2006/). I am sorry, I FAILED!
Title: Re: CVS Builds
Post by: redmenace on December 12, 2006, 07:22:53 pm
Updated! (http://www.hard-light.net/forums/index.php/topic,34852.0.html)
CVS as of 11/30/06
Some Important Comments:
Title: Re: CVS Builds
Post by: jr2 on March 16, 2007, 01:33:46 am
OK, been awhile... umm, is this the latest CVS?  Where's the latest versions?
Title: Re: CVS Builds
Post by: taylor on March 16, 2007, 02:23:24 am
OK, been awhile... umm, is this the latest CVS?  Where's the latest versions?
There are several big problems with the current code, so it will probably be a little while before you see new HEAD builds.
Title: Re: CVS Builds
Post by: jr2 on March 16, 2007, 02:46:53 am
oh rats..
l
Title: Re: CVS Builds
Post by: karajorma on March 17, 2007, 08:32:34 am
What were you going to use it for anyway? As far as I know you aren't on any campaigns staff. :p
Title: Re: CVS Builds
Post by: jr2 on March 17, 2007, 08:52:37 am
*twitch*
the latest and greatest from the SCP is usually worth the bugs... and I sometimes report bugs..
Title: Re: CVS Builds
Post by: karajorma on March 17, 2007, 09:16:29 am
Ah. An early adopter. Carry on. :D
Title: Re: CVS Builds
Post by: redmenace on March 17, 2007, 01:15:16 pm
I have been on extended hiatus.