Hard Light Productions Forums
Hosted Projects - FS2 Required => Inferno => Topic started by: SadisticSid on November 14, 2005, 05:23:45 pm
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As release gets nearer and ship specifications become more finalised, I thought you guys might like to see some of our ships and their (provisional, but probably final) descriptions and armaments. (That it also helps save ship descriptions in case they get lost in a TBL update is rather helpful too. :p) I'll add to this about once a week, maybe more depending on feedback.
(http://img.photobucket.com/albums/v36/SadisticSid/infernoships/screen0022.jpg)
GTF Perseus ADv
The Advanced Perseus is the only Capella-era fighter left in service, although she was customized by Nankam Aeronautical for increased speed and firepower over the original design. As an interceptor, the Advanced Perseus is equipped with high-capacity weapon energy and afterburner fuel reserves for high performance over an extended period of time. However, one should be aware that these reserves take much longer to recharge than in most fighters.
Armament:
1x4 medium cannon mount
3x12 missile battery
(http://img.photobucket.com/albums/v36/SadisticSid/infernoships/screen0014.jpg)
GTC Bellerophon
The Bellerophon is a Terran high-tech multi-role cruiser, built with advanced weapon turrets and a powerful engine to engage fighter formations effectively. Unusually for a cruiser, the Bellerophon has a respectable anti-warship armament for operations such as convoy escort and combined arms assault on lightly defended targets. Introduced twenty-one months into the EA conflict, the Bellerophon is instrumental in the new GTVA military paradigm as an effective warship in nearly all situations.
Armament:
1x medium beam cannon (fore)
3x small beam cannon (2x fore, 1x aft)
3x AAA beam cannon
6x class A anti-fighter cluster cannon
4x class B flak cannon
6x class B photon cannon
1x class C plasma cannon
2x class B anti-fighter missile launcher
(http://img.photobucket.com/albums/v36/SadisticSid/infernoships/screen0023.jpg)
GTD Oberon
For critical escort of valuable assets, the GTVA deploys the Oberon class. Although extremely compact, falling between corvette and destroyer size classes, the Oberon mounts the much heavier firepower of a destroyer. Armed with extended range plasma cannons, her sole purpose is to defend assets against other flanking destroyers instead of risking the much larger Boreas and Cabari classes. The Oberon is seeing considerable deployment because of her low crew requirement.
Armament:
2x medium beam cannon (1x port, 1x starboard)
21x class A extended range plasma cannon
10x class C point defense laser
(http://img.photobucket.com/albums/v36/SadisticSid/infernoships/screen0021.jpg)
GTI Arcas
With the old Arcadia class showing its age even during the Capella incident, Terran Command decided it was time for a new class of station. The Arcas was designed to be a far more secure military base than the older Arcadias. Initially conceived as a base for fleet command centres, the advent of the Warlock supercarrier left the Arcas resigned to the more menial, but nevertheless vital duties of resupply, ship maintenance and system defence. The Arcas serves as a front line military base and repair yard for GTVA vessels, and is also compatible with extensions to the Arcadia station.
Armament:
6x huge beam cannon
6x class A plasma cannon
8x AAA beam cannon
16x class B photon cannon
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The Bellerophon is one of the best uses of [V] textures I can ever remember seeing. The Perseus Advanced is cool as well. The other two less so, IMO, but that's just me.
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I'm guessing you don't have the more recent updates since your Perseus still has a brown cockpit, and you have working engine glows...
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I should say "More" but I already know what would you reply :P
Would you be able to make a one entry per day ? It should be enough to keep us interested.
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Well you'll get them when Sid does them.
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I'll add to this about once a week, maybe more depending on feedback.
Please do, I love reading this stuff :nod:
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Same here, i'm really into ship designs and specs. I'll definetly be watching this thread.
Perseus ADv: I WANT ONE!!!! :cool:
Bellerophon: Very long-range strike cruiser-ish. Beauitiful design aswell. Definetly my favrioute! :yes:
Oberon: What's the role of the sticky outy thing at the bottom; sensor array? Other than that, good solid design.
Arcas: If i'm right, Woomeister made this, and i would like to personally congratulate him. Its a perfect design. Its completly different to its predecessor, but you can see how it evolved out of the old arcadia. Good job Woo :yes: , i owe you a drink! :lol:
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Arcas: If i'm right, Woomeister made this, and i would like to personally congratulate him. Its a perfect design. Its completly different to its predecessor, but you can see how it evolved out of the old arcadia. Good job Woo :yes: , i owe you a drink! :lol:
Thanks, that station was a pain to make, I think that one was my sixth attempt or so. I think it was worth the hassle in the end :)
I've combined Sids pic and the tech description here:
http://inferno.hard-light.net/Screens/wp_arcas.jpg
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You know Oberon reminds me litle bit one of my ships Sirona :) ( does any one had it ? )
BTW could we geet more shots of Bellerophon
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i love the Bellerophon, one of the best cruisers i have seen! i would like to say that you guys are doing an amazing job, jolly good show old chap!
I use your sirona c914 and the corvette you made, very nice ships.
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BTW could we geet more shots of Bellerophon
See the eye candy thread...
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Some EA ones.
(http://img.photobucket.com/albums/v36/SadisticSid/infernoships/screen0036.jpg)
EAF Claymore Mark II
The second generation of the Claymore was intended to supplement and not replace its elder sibling. Packing a powerful array of guns and missiles, the Mark II outperforms our Herc III in combat, but cannot match its armor and secondary weapon capacity. The Claymore II is at its most dangerous when launching volleys of Stinger missiles into combat, which are far more lethal than our Hornet type and extremely dangerous to large and sluggish craft. The Claymore II's combat role is flexible, although it is most commonly employed for capital support and warship suppression operations.
Armament:
1x2 medium cannon mount
1x4 heavy cannon mount
2x8 missile battery
(http://img.photobucket.com/albums/v36/SadisticSid/infernoships/screen0038.jpg)
EAB Aetna
The Aetna is the EA light bomber, quite similar to the old Athena class. Unlike the heavier EA bombers such as Peregrine and Gagana, the Aetna does not carry bombs but instead carries missiles designed to disable and disarm its target, allowing the bigger bombers a clear run on their target. She also has a limited dogfighting capability which allows the Aetna to act as a heavy fighter when not pursuing larger vessels, but the lack of primary weapon points limits her in this role. Such wings are often equipped with long range missiles and anti-subsystem weapons, making them ideal fleet suppression platforms.
Armament:
1x2 heavy primary mount
2x6 missile battery
(http://img.photobucket.com/albums/v36/SadisticSid/infernoships/screen0030.jpg)
EAC Eclipse
The Eclipse is a very strong opponent with multiple advanced weapons systems. Its three main armament types - swarm missiles, cluster and heavy flak guns, and rapid fire 'Shredder' pulse cannons, are very lethal against fighter targets. Her secondary armaments include two small EA rail cannons for use against capital ships as well as a small forward beam cannon. All this firepower in such a small frame does not come without a price, of course, as the Eclipse pays for this with a low engine output. She is undoubtedly one of the most formidable cruisers a fighter pilot can encounter.
Armament:
1x small beam cannon (1x fore)
6x class A heavy anti-fighter multiple pulse cannon
3x class A anti-fighter swarm missile launcher
3x class A cluster flak cannon
2x class C rail cannon
(http://img.photobucket.com/albums/v36/SadisticSid/infernoships/screen0026.jpg)
EAD Ryujin
The premier destroyer of the Earth Alliance, the Ryujin, was only recently introduced in the EA-GTVA conflict. Armed with the brand-new Phalanx AAA beam cannon, as well as the EA's usual assortment of anti-fighter weaponry, the Ryujin also incorporates several rapid firing railgun turrets into its armament to engage capital ships. Although certainly not as powerful as the Lindos in this department, the multi-role nature of this destroyer makes it a considerable threat to all spacefaring vessels. The Ryujin also has a very high engine output for a ship of her size and extremely tough hull plating. However, the destroyer's trump card is in it's forward beam cannon, which can collapse the field from a target's subspace drive, thereby preventing it from entering subspace.
Armament:
1x large subspace interdictor beam cannon (1x fore)
2x medium beam cannon (1x port, 1x starboard)
4x rapid-fire AAA beam cannon
9x class A railgun
2x cluster flak cannon
3x class C anti-fighter missile launcher
2x class A anti-fighter cluster missile launcher
2x class B pulse cannon
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:jaw: :jaw: That is so much better than the original Claymore Mk. II (which I never though quite fit in with the EA fleet). You guys are getting me very excited. Can't wait to see what's next!
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Another set of great ships, all supebly made. Inferno is certainly setting new standards compared to retail.
Claymore MkII: I didn't really know about the redesigned MKII when i first saw it, but now its starting to warm up to me some.
Aetna: This baby has special ops written all over it. Small, role-orientated, fast; it's exactly what an ace would want to fly. I love this ship. :)
Eclipse: As a veiwer, i love how this ship looks. As a fighter pilot however, i have nagging feeling i'm going to learn to hate this ship :lol:
Ryujin: This is another great ship. The structure is logical and well designed, and you can easily see a Tereus > Ryujin lineage.
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(Message was double-post of one above. Please ignore or delete this post)
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For those of you who would like to know the history of the above...
Perseus ADv:
Original concept was made for Temporal mechanics by Dark. Like the Phobos the model was lost. Though this one isn't exactly like Darks version, it's based off it. The low poly one was made using the original V mesh, the high poly one is a variant of Venoms HTL Perseus.
Bellerophon:
Designed and made by Venom by my request. I wanted a cruiser that used the fenris maps (the Ticonderoga wasn't publically avaliable then) The orginal version was given to me and I started conversion, about 5 minutes later Venom sends me an updated version with a better looking bridge. The original was named Glaucis and the update was named Bellerophon.
Oberon:
Originally designed by Aldo for Over the Top (OTT) the mesh was discovered in one of Aldos modeldumps. After I converted it Venom reclaimed a version for OTT :D
Arcas:
Model made after several attempts at a GTVA station. I wanted to try and merge the R1 Arcas and the Arcadias designs together. The current model was the result.
Claymore Mark II:
Variant of a version in one of Aldos dumps, it was redesigned to fix the primary fire complaints of the R1 version and to match the newer EA ships.
Aetna:
Mesh by Rampage was donated to me, first thing I said when I saw it was EA Athena.
Eclipse:
A very old model, was originally made in 2002, except for remaps hasn't really changed since then.
Ryujin:
Variant of the Ryujin destroyer from OTT. The OTT Ryujin was designed to replace the Tereus model.
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What exactly is a railgun in the Freespace context?
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The EA railgun is a large armor-penetrating cannon that fires dense projectiles using magnetic accelerators. The projectile either embeds itself in the armor or explodes from the impact, as it is made of inherently unstable materials. It's completely useless against shields, but repeated exposure to railgun 'shells' will make an opponent look like swiss cheese. The Icanus mounts two enormous railguns which launch projectiles over 70m wide and 300m long - which could probably kill a cruiser-sized vessel in a single blow. Luckily, they're designed to be used against bigger targets. ;)
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Ooh, I always wanted one of those..... Will we get to see these weapons in full action against some poor ******* in a GTD Boreas? (Assuming the GTVA/EA war has been redone.)
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Small ships are nice, speciali Aetna i like it dessing. Caps..hmm..Ryujin is ok, Eclipse need definitly need more polys. Gona had another model to work with it :D ( with your permision ofcourse )
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Ooh, I always wanted one of those..... Will we get to see these weapons in full action against some poor ******* in a GTD Boreas? (Assuming the GTVA/EA war has been redone.)
Well all EA capships have some sort of railgun IIRC. Not all Terran capships have plasma cannons though. The Oberon has the most. Capships don't have to entirely rely on their beam weapons now during a fight.
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Small ships are nice, speciali Aetna i like it dessing. Caps..hmm..Ryujin is ok, Eclipse need definitly need more polys. Gona had another model to work with it :D ( with your permision ofcourse )
Sure go ahead with any ship you'd like to do. Just let me know when you start a new ship so I know which ones your planning to do in case someone else offers to do the same one :)
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You gave the Ryujin the same "Inflatable" treatement as the Nemesis, didn't you? :/
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You gave the Ryujin the same "Inflatable" treatement as the Nemesis, didn't you? :/
???
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You gave the Ryujin the same "Inflatable" treatement as the Nemesis, didn't you? :/
???
The "curving" of the edges and corners, giving the Nemesis the look of an inflated cushion when untextured...I can't find the original pic to use as an example. Although, personally I think it looks fine when textured...
What's the GTVA's lightest fighter going to be? ie. the ones which the lowly ensigns get to fly at the beginning of their pilot career.
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You gave the Ryujin the same "Inflatable" treatement as the Nemesis, didn't you? :/
???
The "curving" of the edges and corners, giving the Nemesis the look of an inflated cushion when untextured...I can't find the original pic to use as an example. Although, personally I think it looks fine when textured...
What's the GTVA's lightest fighter going to be? ie. the ones which the lowly ensigns get to fly at the beginning of their pilot career.
If anything the Nemesis looks less rounded than it used to be when textured. The detail levels are far greater than the old model and it fits in with the other EA warships better now.
The 'lowest' GTVA fighter is the Mihos - it's a decent enough craft but I think most of you will want to use the Ezechiel as it's a more rounded fighter, plus it's the first ship that can fire the Hastor cannon. The Mihos is very fast, however, and it has a comparatively huge ammo magazine for the Vulcan cannon. If you preferred the Serapis over the Tauret in FS2, the Mihos might be more your thing.
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The "curving" of the edges and corners, giving the Nemesis the look of an inflated cushion when untextured...I can't find the original pic to use as an example. Although, personally I think it looks fine when textured...
I haven't touched the edges on either models...
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Will the Shivans have every type of weapon that the Alliance has: Rail guns, plasma guns, etc, and additional types of weapons that the Alliance doesn't have?
Railguns are EA only, Plamsa cannons are Terran only. Each race has a seperate anti-cap weapon of its own.
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Sure go ahead with any ship you'd like to do. Just let me know when you start a new ship so I know which ones your planning to do in case someone else offers to do the same one :)
As you know now im working at EA station, next gona be Eclipse and..hmm mayby Darknes. If you still using this corvette, if not i had an idea to cereate one, some kind of pocket Lindos :D
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Darkness is still used.
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Will the Shivans have every type of weapon that the Alliance has: Rail guns, plasma guns, etc, and additional types of weapons that the Alliance doesn't have?
Railguns are EA only, Plamsa cannons are Terran only. Each race has a seperate anti-cap weapon of its own.
Huhu, EA is Terran too ? I suppose you consider Terran as GTVA.
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If you preferred the Serapis over the Tauret in FS2, the Mihos might be more your thing.
I like Seraphis as inteceptor but it was poor choice for long missions, that's why I prefered Tauret with 2x prometheus S, 1 tornado and 1 trebuchet.
Nemesis entry please.
Solaris and Odin would be nice too coz I don't know the diffrence between them (both are SD, aren't they? ).
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The Horus actually has stronger shields and better speed, too. Frankly I regard the Serapis as a rather expensive mistake...the Horus lasts longer in actual combat, in my experience. And I'll fly the Horus in preference every time.
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IMO, the Serapis is the A-Wing of the FS universe. Fast, fairly maneuverable, but it lacks punch and surviveability due to low capacity for weapons and poor armor and shields compared to other ships.
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Huhu, EA is Terran too ? I suppose you consider Terran as GTVA.
EA=EA
Terran=GTVA Terran
Vasudan=GTVA Vasudan
Shivan=Shivan
Ancient=Ancient
When I mention one of those it translates to the one on the right.
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Huhu, EA is Terran too ? I suppose you consider Terran as GTVA.
EA=EA
Terran=GTVA Terran
Vasudan=GTVA Vasudan
Shivan=Shivan
Ancient=Ancient
When I mention one of those it translates to the one on the right.
Ok, because EA mean Earth Alliance, right ? so that's why I asked it.
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IMO, the Serapis is the A-Wing of the FS universe. Fast, fairly maneuverable, but it lacks punch and surviveability due to low capacity for weapons and poor armor and shields compared to other ships.
It's interesting that the Serapis can mount a Hivel weapon. It made the interceptor (?) useful for taking out shivan cruisers and tankers in the nebula missions.
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You gave the Ryujin the same "Inflatable" treatement as the Nemesis, didn't you? :/
I believe this complaint is related to the smoothing technique used on certain models. The geometry may not have changed, but it certainly looks like the Ryujin was autosmoothed with too high a smoothing angle and most of its side faces got lumped into the same smoothing groups. Without spec it probably isn't that noticable, but the way the nose looks half-rounded on the side in that screenshot is somewhat indicitive of that. I doubt it's really worth changing (and that may have been the style you were going for in the first place) but as I don't think anyone has actually explicitly stated what their concerns with the new models were I wanted to try to elaborate a little bit.
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Those ships are Autofacet 45, since I don't use max I don't get the best level of smoothing control.
All ships that have been redone are the same except for the vasudan and ancient ones which are full smoothed since they really sucked in any form of autofacet.
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(http://img.photobucket.com/albums/v36/SadisticSid/infernoships/screen0048.jpg)
SF Incubus
The Incubus appears to be the heaviest fighter the Shivans have produced so far, although it is also one of the most compact. She uses a heavy repeating energy cannon in her most common configuration which can tear apart all but the heaviest fighters like paper. However, we have also noticed the Incubus using fighter-scale beam cannons in key battles. With eight primary banks and a large reserve of missiles, the Incubus is much more deadly than most Shivan fighters. Command considers it a Class A threat.
Armament:
2x4 heavy primary mount
2x16 missile battery
(http://img.photobucket.com/albums/v36/SadisticSid/infernoships/screen0042.jpg)
ST Xerxes
The newly encountered Xerxes appears to act like a freighter, having been sighted in many Shivan cargo depots and convoys. However, it carries no cargo containers externally, leading it to be classified as a transport. Pilots have observed that it is similar in capabilities to the old Vasudan Satis-class freighter. Any Xerxes transports observed on a vector to an allied ship are to be destroyed at once.
Armament:
UNKNOWN
(http://img.photobucket.com/albums/v36/SadisticSid/infernoships/screen0041.jpg)
SCv Bryn
Significantly more powerful than the Moloch, the Bryn is a nightmare which has been used to pursue fleeing warships effectively. One can't help but be impressed by this magnificent warship, which boasts a huge forward cannon and numerous medium beam turrets all around the hull. This makes the Bryn somewhat difficult to combat with equivalent capital ships of our own, and her defensive turrets are very capable of negating our bombers. Pilots are advised to be extremely cautious around this powerful vessel.
Armament:
1x large beam cannon (1x fore)
2x small beam cannon (1x port, 1x starboard)
Defensive turrets (exact capabilities unknown)
(http://img.photobucket.com/albums/v36/SadisticSid/infernoships/screen0045.jpg)
SD Yama
A powerful and dedicated warship killer, the Yama has the heaviest destroyer weapons installed on all sides. Our analysts suspect that this heavily armoured ship provides Shivan command support to local task forces when a larger ship cannot be present. The Yama is a fearsome opponent to capital ships, and is not the easiest of targets for fighters and bombers to attack, but a persistent and co-ordinated strike is enough to penetrate her heavily armored hull and destroy her.
2x huge beam cannon (2x fore)
3x large beam cannon (1x lower fore, 1x port, 1x starboard)
Defensive turrets (exact capabilities unknown)
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Oooh, shivan stuff. They're looking great! Hats off to ya guys! :yes:
Incubus: Sorta looks like a Shivan attempt to replicate the Herc. Sounds like a nasty peice of work....beams :ph33r:
Xerxes: POSESSED PORCUPINE!!!! ITS EVEN GOT AN EYE!!!! :lol: Its still a cool-looking ship however :)
Bryn: Reminds me of the Moloch in design, so it could be said it's a replacement ship. Very spiky, me like. :yes:.
Yama: Jeez, am i mistaken, or is that 9+ turrets just on its tail section? Looks quite cool. I think it suits the idea of command ship well.
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So that's the Yama, huh? First time I've got a good look at it. Looks cool. That was originally supposed to be in OTT, right?
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SF Incubus - Model by Rampage.
ST Xerxes - Umm think it was made by GE, I made the maps.
SCv Bryn - From Aldos modeldump, was originally designed for OTT but was dumped at some point.
SD Yama - Model from one of the later chapters of OTT. When the OTT mods were released this ship was still classed as incomplete and only I had a copy of it. I finnished it off for our exclusive use so it wasn't released with the others.
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WOW i really like those Shivan vessels!!! They look evil as hell, definatly look like FS1 style Shivans which were the best designs! I really like the bryn, front part reminds me of a Dragons head, (i like Dragons) Can we see some Vasudan stuff please?
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The Bryn was supposed to be a ramming frigate in OTT...
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Now we need vasudan stuff to complete the "first wave" :)
BTW SD Yama shot is really confusing, after 10 minutes of intensive thinking I'm still not sure where is the front of ship. I guess that it's a right side of shot :P .
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The Shivan ships look mean and evil, just the way they are supposed to. Looking very good! :yes:
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Now we need vasudan stuff to complete the "first wave" :)
BTW SD Yama shot is really confusing, after 10 minutes of intensive thinking I'm still not sure where is the front of ship. I guess that it's a right side of shot :P .
Since there's an engine glow on the left, that seems like a reasonable assumption.
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I see stuff that SA might want, if you're okay with that...our own versions aren't quite as nice last time I checked.
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So...ugh *cough* ... how'bout some Vasudan stuff ?
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Terran: very nice.
EA: COOL!!!!
Shivan: nice, Yama really looks like Ravana-Rakshasha hybrid.
Could you give some Ancient/Vasudan ships?
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This thread is Sids thing so he'll do Vasudan ships once he finalises the tech descriptions for them. The Ancient stuff is still in prototyping phase and isn't in the main mod so those won't be shown in this thread.
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Will Amritaya Juggernaut still be in? (please keep it!!)
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The R1 Amritaya was replaced by a far better model some time ago.
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First page of the old eye candy thread. Well the first page after the April fools incident anyway...
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Any update Sid? maybe Vasudans ? :)
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(http://img.photobucket.com/albums/v36/SadisticSid/infernoships/screen0009.jpg)
GVB Saa
The Saa is the brand new heavy bomber of the Vasudan Empire. It handles far better than the Ursa, its Terran counterpart, although its primary armament isn't as good. Capable of carrying all torpedoes up to the standard Apophis type in strength, this bomber has served on multiple fronts and has a very respectable number of warship kills to its name. For a heavy bomber, the Saa is faster than average and has a high afterburner power to deliver its heavy torpedoes at top speeds.
Armament:
1x heavy bomber beam cannon mount
1x2 light primary mount
2x3 missile/bomb battery
(http://img.photobucket.com/albums/v36/SadisticSid/infernoships/screen0010.jpg)
GVF Aoh
Akheton's Aoh-class prototype gunship is a marvel of engineering. Fast and maneuverable, she handles like a medium fighter in terms of flight performance. However, with eight gunmounts and two small missile racks, she is equipped to take on all fighter opposition with relative impunity. Capable of mounting all Vasudan cannons, the Aoh is the jewel of the Vasudan fighter fleet. Its only failings are relatively light armour and low afterburner power. The Aoh is the only fighter in the GTVA with the ability to mount the Isdes fighter beam cannon.
Armament:
2x4 heavy primary mount
2x2 missile battery
(http://img.photobucket.com/albums/v36/SadisticSid/infernoships/screen0007.jpg)
GVCv Imiut
The Imiut, or 'snowplow' as the Terrans have affectionately nicknamed her, is the core corvette-class ship in the Vasudan fleet. Armed with an assortment of medium weapons, the Imiut is an excellent support ship with no particular strengths and no particular weaknesses. With multi-layered corvette armour, she can withstand bomb hits better than destroyers or cruisers, and a VTAG slave system also allows her to increase her turret accuracy when Vasudan fighters manage to hit their opponents with an appropriate missile.
Armament:
2x medium beam cannon (2x fore)
4x AAA beam cannon
2x class B anti-fighter fusion pulse cannon
2x class C point defense laser
4x class C anti-fighter missile launcher
6x class B neutron cannon
(http://img.photobucket.com/albums/v36/SadisticSid/infernoships/screen0002.jpg)
GVCa Tanen
The Tanen supercarrier is the primary ship of each Vasudan fleet. Although smaller than the Terrans' Warlock, the Tanen has roughly the same capabilities, as well as much heavier beam weaponry that can viably engage other warship opponents. The Vasudans added this capability as an alternative to building their own dedicated warships to mount super-heavy weapons. With seventy weapon turrets and heavy armour, she is one of the most powerful presences on the modern battlefield.
Armament:
2x super-heavy beam cannon (2x fore)
4x medium beam cannon (2x port, 2x starboard)
34x class B anti-fighter spacial charge launcher
24x class B anti-fighter fusion pulse cannon
4x class A anti-fighter fusion pulse cannon
2x AAA beam cannon
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Known weapons count is increasing rapidly. :nod:
And shouldn't Aoh be fighter? :confused:
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And shouldn't Aoh be fighter? :confused:
Yup, fixed.
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Magnificent !! You kill me. I can't wait anylonger, release it , release it !!!
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very nice, one question....now are all these ships remap or all of them are high polys or some ships have been redone, like the nemesis for an exp????
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We only have 10 ships that have both HTL and non HTL versions and about 2 that are HTL only. Since we have around 180 ships there's no chance of a full HTL fleet since we have no model staff anymore.
Some ships remain unchanged since R1 but use upgraded tile maps, others may have been edited to fix issues or to use new maps.
The Nemesis isn't one of the HTL models it's only 1371 polygons including its radar.
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Well, Vaasudan fighters and bombers are ugly (no I don't mean the model is ugly, I mean design, colour)
but who knows maybe I gonna love then from first flight :D (Aoh sounds like Vasudan Perseus, it's a ggood sign).
Edit: does mysterions Vasudan supership is still in R2?
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How are those fighterbeams working? More like Neutron Gun from MF Nail or SBeamTiny from SB Vindhyachal?
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Proper SCP fighterbeams not like the Vindhyachals bomber beam.
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But we'll never get to use them, because the Vasudan campaign was dropped. :sigh:
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You get to fly some Vasudan fighters in the last mission of chapter 1. I usually use the Anhur with the Tor spacial charge weapon for that one.
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When will you make Chapter 2? Did you even start?
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Chapter 2 will be done after the next release.
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That's the finest looking snowplow I've ever seen. Does it replace the Geb, or will the Vasudans have both corvettes?
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They have both. Everyone except the Ancients have at least 2 corvettes.
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Chapter 2 will be done after the next release.
Why does it sound like "it will be done after Duke Nuke forever release" ? :p
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Well there would be no point in releasing chapter 2 before chapter 1 now is there? :p
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OMG, so even Chapter 1 isn't completed? :shaking:
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If chapter 1 was done it would be out by now, either that or there would be extreme pimpage on the forums ready for a release.
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I miss something :D Maybe screenshots of Ancient ships ????
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This thread is for main mod ships only, there won't be any 'glory shots' of the archives stuff.
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This thread is for main mod ships only, there won't be any 'glory shots' of the archives stuff.
What a pity :( I was looking forward to see some pictures of Ancient ships.
But OK never mind :)
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Check the eye candy thread.
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What are those spacial charge launcher, fusion pulse cannons, neutron guns and PDLs?
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Spacial charge is energy flak
Neutron guns are the Vasudan anti-warship weapon (like EA railguns)
the other two are anti-fighter weapons
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Spacial charge is energy flak
Neutron guns are the Vasudan anti-warship weapon (like EA railguns)
the other two are anti-fighter weapons
OMG! I can't wait any longer! Release it!!
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How large is driffence beetwen classes?
24x class B anti-fighter fusion pulse cannon
4x class A anti-fighter fusion pulse cannon
That would mean the driffence is very big (correct me if i'm wrong).
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High Max - capship weapons don't have ammo
The Gargant is currently unused
Qwer - No there sometimes isn't a massive difference between a B Class and A Class weapon. The A Class is probably used there on the bigger barrel turrets while the B is the more standard on the ship.
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Last question about weapons.
What's the driffence beetwen flak cannon, cluster cannon and cluster flak cannon?
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Cluster cannon is a 'shotgun' type weapon. EA cluster flak is rapid firing compared to Terran flak.
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Do you still use that cool R1 flak sound? If yes then wich side does have this sound (I guess that each side have diffrend effect &sounds) ?
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Well we have lots of sound effects, but I wouldn't be surprised if some are shared.
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Uh Sids not around right now...
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The Aoh is unspeakably phallic.
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well it's my first post :D
congrats on your campaign, i'm a pretty demanding player who settles for nothing but almost retail quality and Inferno really did it for me. well done :p
the textures are very well done... just didn't like the Aetna that much, but i'd like to see more of it. are you making the Claymore mark II an agressive fighter this time around?
and most important: is the Claymore mark I still in there ??? 'cause if not :mad:
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There's a Claymore Mk I but it isn't the same mesh as the R1 version.
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if it's the good old claymore in new suit, i know i'll love it... are you planing on missions from the EA side ? aren't they allies with GTVA now? i mean we have to fly the claynore dude... in SAH they're fantastic once you get the hang of it
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I like more to pilot the GVF Ennead if it is a Mission where you play as an Interceptor it can reach a max speed of 170 when overclocked and has and AfterBurner speed of 300. The Claymore has too much Rotation Damp, and makes it somewhat hard to hit enemies and aim while you are rotating, I prefer it as an interceptor more than a fighter, originally designed to be a recon ship, right ?.
For the counter part the Ennead is the light version of the already lite Pegasus, it can't carry a few weapons, if you would give the Vasudan pilot a 9mm gun it would surely inflict the same damage firing from it's cockpit. I am sure those Interceptors are worthless against a Vindhyachal, those bombers would just ignore them....
Will the Ennead be still in R2 ? (it is in FS2 Volitions credit artkworks, so I believe it will....)
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There's a high proability of flying some EA stuff at a later date, probably starting with the three Claymores.
Yes the Ennead is still there, but the Shivan Sucubbus is faster than it :D
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Yes the Ennead is still there, but the Shivan Sucubbus is faster than it
wow...sounds scary. I don't want to sound pessimist, but do people and players know how scary is a ship that advence faster than some, or most, primary weapons ?
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That's what the Corinthos is for :D
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Nobody and nothing outruns fighterbeams. Isdes. :drevil:
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Yeah but those don't penetrate shields easily and have quite a kick to them, using them at long range on such a small target would be difficult.
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What speed does Subbucus get with afterburner turned on?
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hahaha, nice April 01 joke HLP :D
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Uh we'll decide that once we get chapter 2 done.
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No kidding. I have a blast flying that sucker.
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Well I fix things when they need fixing.
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Got any updates to this thread?
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Uh Sids not around right now...
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Especially since when I loaded up FS2 for the first time in ages today, I found out my venerable Sidewinder 2 had kicked the bucket. Completely dead, not even detected when I plug it in. :(
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Any chance of a little peak at an ancient Ship
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Woo already said that there would be no Ancient ships in this thread. :sigh:
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Page 8 of the new eyecandy thread has a pic of one.
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I have a question:
On the Gargant, what weapons are on the four huge prongs on the front? Those have to be HUGE cannons :eek:. I think they should be more powerful than any turrets on the ship. There are also four smaller prongs. What are those?
Oh, and there was a render of the Gargant obliderating a GTVA/EA fleet while on its way to Sol, using ONLY its aft cannons. Can it still do that? :shaking:
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It can probably obliterate a GTVA/EA fleet simply by bulldozing right over them. Kind of like a human stepping on an ant colony.
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Somehow I think the fleet could move outta the way. Can't see a ~30 mile ship moving very fast (subspace jumping notwithstanding).
I'm also looking for a render I saw but was too stupid to save. It showed a wireframe of Gargant next to a wireframe of the R1 Gigas, with a GTVA ship below for size comparision. Where IS that render!!!??? :hopping:
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:mad: I was looking for that render too!! But didn't it also have the Colossus?
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I have a question:
On the Gargant, what weapons are on the four huge prongs on the front? Those have to be HUGE cannons :eek:. I think they should be more powerful than any turrets on the ship. There are also four smaller prongs. What are those?
It has no forward weapons except for a subspace one in between the arms.
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What? But doesn't the Subspace weapon need a long time to power up? Wouldn't that leave a massive window of oppertinity to go pummel it (not that pummeling it will penetrate its armor anyway)?
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The subspace weapon we use is a bit different now than the original one, ours is specially scripted using new SCP features.
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Can the Gargant's other beam cannons reach the front, though? And does the Gargant have surface shields or just a new armor value that makes it invulnerable to everything? Oh, and how big is its fighterbay? Can you fit a Sathanas in there :lol:?
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I'm not sure, it doesn't really matter though.
Well the Gargant hasn't been updated since we started using the armour code. We don't use the surface shields feature.
It has no fighterbay since it would need about 20 of them :D
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Well, something that big doesn't really need shields OR a fighterbay, does it :lol:? What other uber ships are there? Will you still release those reskinned fighters from OTT? I REALLY liked those.
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The Raziel and Uriel? yeah I still need to finnish those. They'll be released as archives ships after the initial release.
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YAY!! I love you... *hugs woo*
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Yeah the Gargant isn't the biggest Shivan ship, though you'll never get to see the bigger one as the mesh was too unstable for use. It wasn't that great anyway.
And no I won't post screenshots sorry :)
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Depends what you expect an 'Inferno 2' would be.
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FREESPACE 5 SUPER INCARNATE!
Inferno 2 must be nothing short of... perfection...
:mad2:
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Uh you seemed to of missed FS4... :D
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Hmm.... 30 years after Inferno..... would't that be like 2432, aka the centennial anniversary of the Great War? GTVA's sure had a rough century......
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If we did any sequels we wouldn't be pushing too far up the timeline, the further we go, the more we have to replace from the main Inferno mod.
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FreeSpace 5 = better than FreeSpace 4.
Besides, I don't like the number 4. It's a straaaaange number (don't you think FS4 doesn't sound just right?).
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It works on recent builds again, and the current effects have all been fixed for 3.6.9 except for timings.
Everyone else is still missing.
Oh and I'm mapping this right now:
(http://inferno.hard-light.net/htlbomber.jpg)
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Too many things to list.
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woah wat ship is that? is it the jotun?
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I wanted to say it was the Ursa, but it's missing the massive gun barrel, plus I'm pretty sure it's larger. :P
Then I wanted to say the Notus, but I thought "Nah the Notus would be much larger than that."
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I wanted to say it was the Ursa, but it's missing the massive gun barrel, plus I'm pretty sure it's larger. :P
Then I wanted to say the Notus, but I thought "Nah the Notus would be much larger than that."
It's not really the Ursa, just look his engine. It looks different. And yeah, it doesn't have his barrel gun.
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I think it's the Ursa MKII, the terran heavy bomber. I remember it from some screenshots.
Superb model Woo. Congrats, it must've taken you ages. :yes:
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I would've thought it was a new bomber, or how would he have taken the screenshots? :P But you know, probably is the HTL version judging from the cockpit.
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I would've thought it was a new bomber, or how would he have taken the screenshots? :P But you know, probably is the HTL version judging from the cockpit.
the HTL Ursa with cockpit is already in the Media VP 3.6.8 Zeta :p
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HTL Ursa Mark II.
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Then I wanted to say the Notus, but I thought "Nah the Notus would be much larger than that."
Spot on actually, it's a failed attempt at a HTL Notus. It's about the size of the Jotun if I scale it to the HTL Ursa so it's too small.
I intend on finnishing it off and putting it to other uses so it won't go to waste :)
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Failed? Looks fine to me. :blah:
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If I scale the ship up to the Notus size, the pilots will be about the size of my house. I call that failed :D
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:wakka:
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You sure the Notus is a bomber? Shouldn't that size be more like "player-controllable, bomb-throwing cruiser?"
And I thought the Vindhyacal was big....
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$Hitpoints: 17000
$Flags: ( "player_ship" "default_player_ship" "player_controllable_bomb_throwing_cruiser")
$AI Class: House Sized Humans
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:yes2: :lol: :yes:
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You sure the Notus is a bomber? Shouldn't that size be more like "player-controllable, bomb-throwing cruiser?"
And I thought the Vindhyacal was big....
The Notus is smaller than the Vindhyachal.
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So the Shivans are house-sized now? :shaking:
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So the Shivans are house-sized now? :shaking:
RUN FOR THE HILLS :lol:
I don't know what to suggest Woo. Perhaps you could have two pilot models side by side, a co-pilot to coordinate the bomber's other systems, or perhaps have lots of equipment in the cockpit for regulating the bomb storage/guidance systems. With ordanance as big as the executionor/armageddon, lord knows you'd need some big gear to handle it.
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Yeah, I think a combination of the above would work, three pilots and a huge load of equipment. But notice that none of the FS2 ships had co-pilots except for Ash's ship (which was actually a bomber variant of the Apollo).
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It already has 2 pilots in it.
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Gunner for each turret?
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It only has one turret at the moment.
http://inferno.hard-light.net/htlbombers.jpg
That's a test model shot next to the HTL Ursa and the HTL Hera.
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The obvious solution (to me anyway) would be to scale the fighter up, but make the cockpit smaller...... but I'm no modeller. Don't know how tough that would be....
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That wouldn't really help to make it match the Notus. The Notus is far wider than this ship.
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It would be more realistic if the crew isn't put in the same cockpit...a gunner with another cockipit pointing back(like in the B-52).
However this seems like that Ancient bomber,the Satyr.
A new type of bombers is coming trough!
(Why you don't designate them SB?With Inferno we see SuperJuggernauts, Superdestroyers...Supereverything!)
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Because we don't classify fighters by their roles such as light fighter or heavy fighter. The Jotun is an Assault Bomber and the Notus is a Super Assault Bomber. GTSAB for the Notus doesn't look right.
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Gunner for each turret?
Err, if Vasudan and Terran turrets work in the same way (which they probably do), then where would the gunner for the Osiris and Amun's two turrets sit? In the same compartment as the countermeasures?
Oh, and on the subject of ship designations, what is the difference between a dreadnaught(sp?) and a juggernaut?
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Juggernaughts are bigger.
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Are there any new ships that are dreads?
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I know! I know which ships will be in Inferno!!!
Not telling you.
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Giving you a list of names wouldn't be that helpful.
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I was refering to major turrets,with cockpit and multiple banks,not th eones on the Nephilim,Ursa,Medusa etc.(those are authomatized!)
Why not SB?
I'm not an experieced modder,but I had a great idea for a super fighter model...
Greater than normal fighter,much meneuverable(not at the levels of stealth ones,however),payload high even compared to an heavy bomber.
The superfighter,called GTSF Ancalagon(=the most powerful black dragon in The Silmarillion,a J.R.R.T. book)has several engines put not only in the back.Those are needed to give the superfighter an high meneuverability.
You won't see this shipmodel until I get experienced with TrueSpace,but I've already created simple models and my abilty is improving(I don't know how to texture them,d'oh!).
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The closest thing to a super fighter we have is the Keres.
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I was disappointed, I admit, with the Gorgon fighter. The Tech database made out like it was some super-fighter, but it was pathetically easy to down. (I thought the revamped Scorpions were MUCH tougher).
I hope the Keres is more deserving of the title.
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I didn't know, I was just telling you what Woo would say (which he did :p ).
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I was disappointed, I admit, with the Gorgon fighter. The Tech database made out like it was some super-fighter, but it was pathetically easy to down. (I thought the revamped Scorpions were MUCH tougher).
I hope the Keres is more deserving of the title.
You wouldn't say that if your in a Mihos with subachs, or using the avenger in INF Alliance.
The Harpy is the king of the Shivan fighters. It can instant kill you in some situations.
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Now wait one f'ing minute! How can the Gorgon be in INF Alliance? I thought that took place in Sol, before the formation of the EA? If my Inferno history is correct, that means the jump corridor is still closed-off.
I like the sound of the Harpy though. I don't suppose you're going to post a screeny?
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The Harpy!!!! I loved that model but IMHO, those textures looked like something from MV_Cell. Do you still use those maps? And the Gorgon was easier to kill than a Dragon, if you ask me. :doubt:
And the Gorgon is probably part of the NC fleet. Here's a screenshot of the Harpy (no textures)
[attachment deleted by admin]
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I can imagine how frightening that would look with the proper textures. :shaking:
What is "NC"?
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Non-Campaign. The Non-Campaign ships include the Vasudan and Shivan ships.
And, out of curiosity
(http://inferno.hard-light.net/Screens/Core/INFShot011.jpg)
in this shot, is that beam near the Durja the so-called 'Baalor?' And the Vasudan should be saying, "Your skills speak for themselves, Terran." Sorry, that's just me.
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He was trying to be nice to those of us who may eventually make a campaign with a Vausdan player character.
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The explosion near the Durja is from the Tor that I fired at it.
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SUH-WEET! Spacial Charge! :nod:
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No, there's no real reason too.
The Harpy isn't the strongest spec wise, it has killer weapons though :D
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How do those side missile banks work? Do they still fire at an abnormal angle? That always confused me.
And what is the Baalor? Bomberbeam? Plasma? Shivan Spacial Charge? And is the Durja the only ship which uses it?
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According to the design notes in the tables it's a 'mass driver'
It's used as a primary weapon on the Durja, and as a turret weapon for the Vindhyachal.
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Whoa, whoa, whoa!! I just noticed you're using the Anhur Mark 4? Does it still use those stupid cartoonish textures (many OTT fighters had that annoying look)?
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I haven't touched the OTT Vasudan ship textures, or the Harpy ones.
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DAMMIT! :hopping:
YOU CAN'T USE THOSE TEXTURES! THEY WILL DESTROY INFERNO!!! :ick: :ick: :ick: :ick:
But you're not going to do anything, so blah. :blah: And can we have a shot of the low-poly Ezechiel?
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We don't use the low poly Ezechiel.
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So only high poly?
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Yeah, the LP Ezechiel isn't the same shape as the HP one so can't be used.
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I missed something...why many Inferno ships are in OTT?OCuld they create their own stuff?
I had intention to insert the harpy in my campaign,I tried to replace its texture but it loses all details. How about modifing the POF in order have not one but at least three textures on the harpy so they can be replaced with more detailled SCP stuff?
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I missed something...why many Inferno ships are in OTT?OCuld they create their own stuff?
I worked on OTT with Venom and did most of the model conversions. When OTT was cancelled I got use of all completed OTT ships and the WIP Yama destroyer.
More textures=More render passes which slows things down.
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More textures=More render passes which slows things down.
But at least we have a new shipmodel,well upgraded,without spending time making another one.
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I wonder if INF SCP will get as much downloads as INF R1. :)
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After all the suspense we've been enduring? We'll be using up their bandwidth within an hour of its release! :ha:
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I doubt it'll reach over 20k like R1, but you never know.
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Why do you say that? Is it because it sucks? :sigh:
(hell, if it does then I swear I will... I will... errr...)
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Why do you say that? Is it because it sucks? :sigh:
(hell, if it does then I swear I will... I will... errr...)
If it does we'll just have to make R3 ourselves. :p
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Now I bet there's a bunch of you planning to download it 10+times and then telling others to do so just to prove me wrong :D
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I'd prolly download it 3 times so that my desktop, laptop and other laptop all have INF SCP on them :D. Actually, my USB isn't working :(
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I got a ridiculous fast network, at work. So i may start 10 DL's at once.
to annoy you................ ;7
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Why you say the R2 won't be downloaded so much times?
ha hem i've already asked you,but Qwer now said that R2 will come out this december,I remember you said 12-24 months...
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I seriously doubt it'll be ready by then.
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Huh? :sigh:
Not ready until after December? When? 2 years? Well at least we'll have MT to play while we're waiting. ;)
Or of course BWO, NTV, Halls of Valhalla... :rolleyes:
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Or ST:R, TAP, MG, TVWP...oooh, I know! Reci.
:nervous: :p
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I'll be playing Duke Nukem Forever when this is released. :p
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:lol:
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So, what is left to be done?
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Qwer(ty?)is a member of the team.I don't understand why he says R2 will be out this december.If Woo says 12-24 months,a lot of work is needed I think.That's absolutely strange.
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Qwers a tester, not senior staff. Nothings official unless it comes from me or Sid.
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Okay, so what's left? And how many polys does the Ezechiel have? I have an extremely slow system and a model with over 5k brings me down to about 15 fps :ick:. And what are the other hi-poly only ships? I'm hoping that I'll be able to get another computer so I can run higher-memory stuff on it (I'm using my comp from work now).
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Ezechiel is over 4k.
As for HTL only IIRC: Ezechiel, Ezechiel-C, Atlantis, Cepheus. It depends on what you class as HTL. The Gigas hull (no turrets) is 1.7k, so is over the FS2 normal limits. We have a few models in that range.
A lot of our models are over 4k with turrets, especially the EA ones.
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:eek: Alright, I'm getting a new computer.
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I'd recommend a ATI X700+ with 64MB memory or more, 512MB RAM, and 1GHz+ processor. That should run the HTL stuff quite well.
My laptop is of similar spec to that, and you've seen shots of it running HTL INF and HTL Alliance.
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Lol, if that mission with the Nemesis vs. Lucifer had both models at 5k polies, I would be running at about 5 fps. And if I had those missions at the shipyards... Well 0.1 fps. :doubt:
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The Nemesis is 4933 polygons for lodo0, the HTL Lucifer is 9909 for lod0. That includes all turrets, rotating parts, and damaged turrets.
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It should work well I think,but those Iper-poly models sre scary...
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It should be fine.
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Oh, well getting new computer anyway...
Now, for the big question:
What's left? (in case you ask 'INF:A or INF:SCP', I'm going to say both ).
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INF SCP - Lots
INFA - Internal testing, beta testing, and completion of HTL pack.
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Well right now SadisticSid is here so I guess Woo and him are working on INF:SCP? Or maybe he's just having a poke around? Anyway, I thought that INF:SCP was going to have the massive ship/weapon check soon? :blah:
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I only see me here.
I've started the ship check. I have an initial list of over 20 ships to look at.
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ACK! I read through the FAQ thread (veeery bored here at airport), and it says you won't be using VPs?? Is this still true? Because not using VP's is really going to be messy (and unprofessional). Plus, I don't like having so many loose files on my computer, even if I don't need to touch them. I hope this isn't true. :ick:
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Would you want to be patching a 454mb VP file each time we need to make updates?
It's standalone remember it isn't loaded over your FS2 install.
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:shrugs: I'd probably VP-ify the files anyway. 500 Megs isn't that tall an order for my computer. I could see that becoming a problem for others, though... 56k'ers for instance.
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Well all patches will assume the files are in the data directory. You can't have non HTL and HTL models in a single VP file either. If it breaks it'll be your problem then.
That size is uncompressed. Using 7zip it's around 200mb.
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So I take it no VP files. :(.
Well, good thing I'm getting my new computer then...
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You don't need it in a VP file, and it makes it 1000x easier for us to keep up to date so you don't have to download a full updated version when a few files will do the job.
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Is INF:A in VP file? It'll be hard to run it on SCP if they aren't.
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INFA is in 5 VP files if your using SCP (and want HTL models)
All additional INF downloads will also be in VP files, including individual ships. Only the main INF mod is not in VPs so we can patch it. If I need to update INFA, you'll have to download the entire VP file again.
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Oh, that's okay then.
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VP files are:
-Main Alliance files (Required)
-OGG FS1 music (Required)
-Files required from INF SCP (Required if using FS Open only)
-INF SCP explosions, shockwaves, and 'optional' stuff (Required if using FS Open only)
-HTL model pack (Optional)
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Bah... You still use the R1 explosions, don't you. :doubt:
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I think we use 1 R1 explosion. The rest are newer ones.
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The really pixely one? I have a screenshot somewhere around where the explosion had these huge squares EVERYWHERE. It was a picture of me flying a Lindos getting killed by the Gigas (yes, me in EAD Lindos vs. SSJ Gigas).
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exp06?
If so that's gone.
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That just made Inferno SCP much better :).
Do you still use that really crap 'asteroids' background. You probably don't, just checking. :D
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I think it's still there but isn't used.
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I hope a future R3 won't create such situations,you made another FS mod instead of Inferno R2. ;)
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I think it's still there but isn't used.
Yay, my worshipping Cthulhu worked. :D
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I hope a future R3 won't create such situations,you made another FS mod instead of Inferno R2. ;)
'R3' would be built on top of INF SCP.
We probably have quite a few redundant files still accessable from tables, or still in the folders. I'm not going through over 6000 files to check though :D
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At least with the R3 provide more missions,almost everything we played with Inferno wasn't "official".
I think it's still there but isn't used.
Yay, my worshipping Cthulhu worked. :D
Cthulhu?Another Lovecraft fan?Here on HLP?You're gonna scare me,Snail.
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...
Actually, I have absoultely no idea who Cthulhu is. He just looks like a cool tentacley monster. :nervous:
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Cthulhu,this ungly name,comes from Lovecraft's books.
There's also an SD Chtulhu in a multiplayer mission.
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Also SCv Cthulhu in Derelict (IIRC). SJ C'thulhu in someone's mission I believe too.
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I have an SC Chtulhu too in my campaign if you ask me,I was refering to a canon one.
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Blah, I don't do multi-player. :o
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INF multi was interesting :drevil:
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Funny that the Lucifer in FS2 retail didn't have debris and neither did SCP. Maybe in Inferno it does. Also, all that must be done is finishing the mod pack and then missions and beta testing?
It does.
Uh something like that yeah.
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He makes it sound like so little...
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Cthulhu
The exact spelling is C'thulhu, but that just takes time to write. But then again, putting glow almost everytime I write it takes time too. :D
The Luci has no debris in FS2 retail.
And you said that there was 'LOTS' to do. How's that lots?
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And you said that there was 'LOTS' to do. How's that lots?
Lots and lots.
:D
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Woo is in actuality a program built into HLP designed to mimic the behaviour of a human being until he can disseminate Inferno R2 across the internet and use it to take control of every computer on the planet...
...At least, that's what it says in my screenplay.
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DAMMIT! Last night I dreamt I played Inferno, then I woke up. :mad:
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Blah, I don't do multi-player. :o
:eek2: *looks at Snail................calls french people..........
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Dunno, everytime I try to do multi something goes wrong. Like 'You have custom tables installed' or something.
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And if you think that's scary, I use a mouse and keyboard. :nod:
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Ugnnn, Purestrain Keyboard is the only way to play.............
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I'm curious, where is Woo from? UK? Just curious. It doesn't say below your username.
Liverpool, England.
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I was on 3rd Fleet HQ during Dunkerque looking for my bunny toy.
Anyway, what's left with Alliance? :nervous:
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Testing, and I need updated versions of the HTL Orion and Faustus.
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What's wrong with the current ones?
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What's wrong with the current ones?
From what i've heard they're a bit buggy.
Which reminds me, Woo. You might want to check the fighterbay on the HTL Orion. I remember once having some problems with the bay being too small for the player to launch an Ursa from (though that might have been with the normal Orion).
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Yeah, an old mission for FS1 that I made encountered that problem. I believe that is why they did not use the Ursa in the main campaign?
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Observe this picture, what do you see wrong?
(http://inferno.hard-light.net/Screens/Core/ECT-M03.jpg)
Alpha 2: Isn't that the ship that attacked the Oracle?
Alpha 2: Yeah! How about we show her where she ain't wanted?
Alpha 2: Who said that?
Alpha 2: Your concience.
:P
Please change that, it looks plain stupid, but it's worth a laugh. :lol:
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What's wrong with the current ones?
Mapping errors
Those messages are set to any wingman, but it always seems to pick Alpha 2 for that bit :D
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:lol:
Bad move putting that in eye candy :drevil:
Where did you get the buggy Faustus and Orion?
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The SCP media vps
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Ah! One of the Orion's textures 'GTile' or something is not in index form. It's still in RGB. I believe that's the problem. :D
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'getile1.pcx'
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http://www.hard-light.net/forums/index.php/topic,39905.msg830793.html#msg830793
http://www.hard-light.net/forums/index.php/topic,39905.msg836886.html#msg836886
Those are the problems.
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What happens if you use older maps/models?
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If any other version was used the problem would remain.
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How'd you get that high poly Eclipse?
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What high poly Eclipse?
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The high-poly EAC Eclipse, right... I thought that was the only hi-poly Eclipse. :confused:
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We have a high poly Aesacus, but not the Eclipse.
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I swear there was a high-poly eclipse.... somewhere... :shaking:
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GalEmp may have made one for SA, but I don't think so.
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IMO, the reskinned Eclipse looks a bit weird. The girder map is kind of... misplaced, but I'm always that way with stretched textures.
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That texture hasn't been changed, that may be why it looks a bit odd.
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It's not so bad that Eclipse.
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Woo, you're not a scouser are you?
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Yeah I am, so? :P
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Oh, I was going to ask you to do a bit of voice acting for a new trailer I'm planning... but I think we can do without. :p
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I would of said no anyway. I hate acting :p
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I'm making progress solo right now.
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Does that mean Alliance is released? :jaw:
Checks...
:sigh:
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No I've been making progress on the main mod.
Though I have an INFA2 test going as well.
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Yeah, I thought that when you said you were working on INF SCP, I thought that meant that you had finished INF:A. I was very disappointed. :(
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I personally am finnished with INFA right now, it's down to the testers now.
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Oh, nice! It's coming out soon!
Right...?
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Hopefully. I'll get things ready for a public test once I've completed my current INF task of upgrading the fighter models.
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Yay the first Inferno release since the R1 SCP Patch!
How long ago was that?
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Yay the first Inferno release since the R1 SCP Patch!
How long ago was that?
32 years ago :lol:
Inferno threads are now chatrooms,we all write one sentence long posts and have an answer in 30 secs.Cool.
I'll be pleased to create the first "unofficial" INF:A campaign.
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32 years ago :lol:
Well I'm 24 today, so it can't be 32 years :p
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I think it was more like one or two years ago actually, judging by the news announcements on Inferno's website.
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2004?
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The answer is on the INF site mainpage :D
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32 years ago :lol:
Well I'm 24 today, so it can't be 32 years :p
You fought both in the Great War and in the Second Shivan War...and also in the Third Shivan War...You're 70,like us!
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He fought in the Great War when he was -8 years old?
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I believe he is calling Woomeister Alpha 1.... which I may point out that the same Alpha 1 could not possibly fight both the Great War and the Second Shivan Incursion....
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Either way...your all nuts :D
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16th July 2003.
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16th July 2003.
Woot !
Infernos over 3 years old, Holy beef spanners !!
Time flew by.................
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In production for 6 years.
I didn't think I'd still be doing this at this age :)
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As long as you're paying more attention to your job, it doesn't matter if you're still doing it when you're 24, besides all of us here are waiting.
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Uh I am 24 :D
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16th July 2003.
16th July?It was the Bahamut Anniversary!
I was kidding.Playing as Alpha 1 in three different games(INF's like another game)=be at least 70.
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Uh I am 24 :D
That's what I meant.
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and with that time to show what I've been doing the past week:
(http://inferno.hard-light.net/Update270806.jpg)
15 models done, 8 to go.
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Oooh. EA ships with spiffy cockpits.
Most designers work for money, Woo isn't getting a cent for this.
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I've done more than the EA ships. The Herc 3, Alves, Odysseus, Banshee, Keres and Danaus are also done.
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Odysseus? Screenshots please? *prepares to beg if necessary*
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(http://inferno.hard-light.net/Odysseus.jpg)
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:drool:
When do we get to fly this baby? Or is it an additional content ship?
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WOOOOOOOOOWWWWWWWWW!!!!
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It's a 2nd gen light fighter which will appear in chapter 2. We seperate the GTVA Terran fighters into 2 groups. That fighter is the counterpart to the Mihos.
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So special ops and normal?
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Normal.
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So how many guns (yeah, I'm a firepower junky)?
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4 like the Mihos.
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4 like the Mihos.
A 100% counterpart!
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Nah it has different stats and can carry more powerful ballistic weapons like the Hurricane. The Mihos only gets the basic Vulcan cannon. it also uses a more advanced armour entry than the Mihos does.
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How many guns does the Keres have (I don't care if it is 8 or 16, 16 was overkill IMO but it also gave you the feel of being in the future and not in 2367)?
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The Keres has 16, it's 1st gen counterpart, the Alves has 8.
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WOW.
Just... wow. (Dangit, the bow-down emote that I use isn't in this forum... xD)
Though I have to say, my only gripe is that the wings that link the missile racks to the main ship bodies are too thin, and look as if they were pasted on or something... like there isn't anything else there to stabilise the joint, be it increased wing thickness or by fitting some sort of attachment (Peregrine doesn't have that "problem", but then again it could've been a clever trick with the textures). And that edited Herc 3... IMO it needs better-looking guns (instead of those greenish tubes), and a better texture too...
But still, those ships are soooo niiiiice... really really nice... I can only give praise... T-T
waaaahhh!!! so nice!!!!
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The Keres has 16, it's 1st gen counterpart, the Alves has 8.
But seems that there are "only" 8 of them.The others are covered,I see barrels.
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So is there a ship with more than 8 guns but less than 16?
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But seems that there are "only" 8 of them.The others are covered,I see barrels.
Two guns to one barrel?
No offense intended, if I accidentally caused any... :(
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The jump from 8 to 16 seems a bit abrupt, no? And it is 2 guns to one barrel.
Hey, do the Durja, Serpent and Kahlan have higher quality textures? The old ones were really low quality.
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2 guns on a barrel,ok,but the barrel is a regular cilinder...
/\
\/ (it isn't a cilinder,but with some immagination...)
/\
|| (this way there could be space for two guns)
\/
Got the problem?
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Also, its missile banks are plain metal (no bank textures).
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I still like the current Keres - I don't mind two guns to one barrel. Besides, the Keres gun barrel is kinda big IMO. It has to be sixteen guns...! :( I wonder what a decent mid/high-poly one would look like. :D
But I do agree on the missile rack textures...
Haha, I've never actually flown the Alves. I've only flown the Keres in a fighter-test mission. Unfortunately the Shivan/Ancient ships were missing dockpoints so I couldn't reload them...
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The actual keres is Ok,but like the Horae its barrels look...strange.Only this needs fixing.
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Also, its missile banks are plain metal (no bank textures).
That was Venoms fault when he made the texures. I did point it out to him at the time.
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You blame venom for a lot of things. :D
Though it is his fault. :nervous:
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The Keres for some reason is an exception case in my book... I dunno why I don't care if the launch tube textures aren't there.
Yet I tend to be meticulous when it comes to assigning gunpoints to things... hopefully the new Keres gets the textures right... :nod:
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Hey Woo, someone mentioned Horae, that reminded me that you worked on R2 SOC fighters/bombers addon pack.
What is the status of SOC pack? I hope that it will be release soon after R2 (which we all know won't be anywhere soon :P ).
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I'll probably redo them with cockpits before I finnish off their pof data. I haven't touched those in a while.
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Woo, I would like it if you could give us a comparison of the specs of the Erynies compared to the Alves and Keres. It would be nice to compare old tech to new tech.
Mmm... And do that with the Mihos and the Myrmidon. I want to see if it's superior...
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You wouldn't be able to tell by the stats alone. Our stuff is designed to go up against our weapons, and uses armour tables to change damage values depending on weapon classes.
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Well without the armor would it be superior to the Myrmidon? I don't see the point of replacing the Myrmidon if the Mihos sucks.
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Like I said, comparing the stats is pointless since the engine was rebalanced. If the Mihos has lesser stats it doesn't mean that the Myrmidon is superior to it since this isn't retail FS2.
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Hey Woo, someone mentioned Horae, that reminded me that you worked on R2 SOC fighters/bombers addon pack.
What is the status of SOC pack? I hope that it will be release soon after R2 (which we all know won't be anywhere soon :P ).
SomeLieutenantGeneral.No SOC ships n R2,no Ancient ones.
Well without the armor would it be superior to the Myrmidon? I don't see the point of replacing the Myrmidon if the Mihos sucks.
Why?It remains a new fighter.
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This is something that bugged me in lots of sci-fi films. Why replace regular bullets with lasers if they do less damage?
Why replace something that is 'old' with something that is 'new' but is less effective?
Woo, are all ships in Inferno smaller than normal FreeSpace? Because I saw the old SF Serpent and it was huge compared to a lot of the ships around it.
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The Serpent and some R1 ships were a bit too big. All Terran fighters are scaled better as they nearly all have cockpits now.
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So they are more realistic, or are they like retail FS2 ships?
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Well they are better scaled to the original FS2 ships.
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You think about everything.. :lol: Wowwoo :lol:
We all played with the Myrmidon..it was also the first fighter in FS2...
If you ask me,I prefer to change,just for try it.
Of course in a hard missions I'll choice the old model,if it's better.
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Well our fighters are more designed for specific tasks than the FS2 ones. Going up against a cruiser in a Mihos is suicide. The Herc 3 will have little trouble there, but light fighters own the Herc 3.
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Unless the H3 manges to hit them... with all the gun points it has a single shot is all I've ever needed to destroy an enemy fghter. Granted, I was dual-firing Kaysers, but still....
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Unless the H3 manges to hit them... with all the gun points it has a single shot is all I've ever needed to destroy an enemy fghter. Granted, I was dual-firing Kaysers, but still....
Maybe the meneuverability is balanced...with an Herc I you have sufficient firepower and meneuverability ot take out fighters as well.
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We cut the number of gun mounts down on the Herc3.
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:(
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We cut the number of gun mounts down on the Herc3.
Not the gun mounts,the agility! Is it an Heavy Assault fighter?
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It's classified as a 'Heavy Fighter'
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Like the Seth/Tauret.
Pretty different from what an "Herc Mk III" should be.
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4 guns as usual?
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All 1st gen fighters are 4 except for the Alves.
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So Alves has six?
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No 8 like I said before.
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doh...
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Currently, is there a plan for R3 (if you're still doing an R3)?
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We'll see.
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Seven posts in 18 minutes...This board is defintely a chatroom...
Is the Alves different from the one we saw in INF SCP?
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No as you haven't seen it in INF SCP yet.
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Ehm,I mean INF R1 Patch SCP or how do you call it...
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Just call it R1. Just about anybody who has played R1 has the Patch.
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Then goes for R1.
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The Alves has a cockpit now, but other than that I don't think the model has changed.
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The Alves has a cockpit now, but other than that I don't think the model has changed.
Try to adjust its rear...
How do you call them...dammit...
At the end of its wings,there are some "flaps"-it isn't the correct word- try to change them.
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I don't plan on making any changes to it.
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I don't plan on making any changes to it.
Sad...
Did the testers finished off their work for Alliance?
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Woo, I strongly urge you to recruit a new Inferno team. To take on R2 by yourself... maybe you'd get it done eventually, but it would take forever and be a lot of work for you...
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Did the testers finished off their work for Alliance?
Qwer was having problems getting it off the server, and I don't know if any of the others bothered to download it.
I plan on moving to public testing earlier than planned, but I'm a bit delayed right now so it may take a bit longer.
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Woo, I strongly urge you to recruit a new Inferno team. To take on R2 by yourself... maybe you'd get it done eventually, but it would take forever and be a lot of work for you...
We have already suggested him to do so,but remains a "I can do it by myself" fanatic.
High Max:There shouldn't be any type of "cold-war" between BWO and Inferno!
Woo:If the testing includes playing the campaign,I'm a public tester.
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No it's more of "the staff version is broke and there's no point taking anyone on until it works again"
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No it's more of "the staff version is broke and there's no point taking anyone on until it works again"
But that thing about fanatism its true :D
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Or maybe even fanatacism?
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Or maybe even fanatacism?
Explain your actions...
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Hey, I'm not the one who can't spell.
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Hey, I'm not the one who can't spell.
Then which word is correct?