Hard Light Productions Forums
Hosted Projects - FS2 Required => Inferno => Topic started by: CaptJosh on November 15, 2005, 07:40:27 am
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One thing I've noticed while playing inferno R1 with patch is that the engine washes are really over the top. I mean, I'd have my fighter get near the fairing over the engines of a Tereus class destroyer, and even from the other side af a large chunk of metal the engine wash not only affected my fighter, it knocked it for a loop. Either the engine wash is too powerful and also ignoring physical objects between it and a fighter, the moments of inertia for fighters are set up incorrectly, or both. Perhaps this is something that should be looked into for an additional R1 patch.
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If engine glow normals are larger than -1 it causes that effect. Some R1 models are at -10 and so have exaggerated effects.
I don't plan on any more patches for R1 right now as I'm too busy fixing things in the current modpack.
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Is this a table issue? If so, I'll see about fixing it myself and just uploading the file somewhere for folks to use.
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No, it's a media issue. Pretty easily fixable IMHO, but you have to actually edit the models.
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Forget it then. If it was table entries, I could make some modular tables to fix it. But I'm no modeler, and I'm not likely to become one any time soon.
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The only possible fix via tables would be to delete the engine wash entries for the affected ships. Editing the models is the only proper way to fix it though.
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The way you had said it originally, I thought maybe I could change a number in a table, but clearly that's not the case. Thanks for the info, though.