Hard Light Productions Forums

Hosted Projects - Standalone => The Babylon Project => Topic started by: 0rph3u5 on November 20, 2005, 10:14:46 am

Title: "Restart/Red Alert Bug"
Post by: 0rph3u5 on November 20, 2005, 10:14:46 am
Well when I went into final search for bugs in "The Black Hand - Fist Steps Into The Abyss" this morning a serious probelm orccurded:
After a "cutsecne-mission" which ended with the "end-mission"-sexp and no debriefing the following red-alert mission did not start properly...

after briefing
- I was not able to accelerate the fighter (speed was 0 at all times - even when using the afterbruner)...
- there was nothing (Background was in place) to the be seen when switching to external camera...
- Targeting did not work (ships were only tagreted for a very short time, less than a second)..
- and the other friendly starting ships were not in place (hostiles were there!)...
- when firing the afterbruner the screen went white and then switched to normal camera rapidly (same interval as with the targeting - effect vanished when afterbruner went dry)

when the mission is played solo everything is fine
- there is no "red-alert-carry-status" in the previous missions...
- there is no disdirected "ship-vanish"-sexp (which caused this too)

this appears too when I restart a mission....
as I'm not able the search the forum (it's denied to me - dunno y), I don't know if this was already reproted elsewhere...

PC facts:
Pentium 4 - 1.8 GHz
768 MB RAM + 3.75 GB Virtual RAM on harddisk
Windows 2k SP4
Ati Radeon 9200 SE
at least 5 GB fee HD space (including the Virtual RAM)

TBP - 3.2
SCP - [that one that comes with TBP 3.2]
Title: Re: "Restart/Red Alert Bug"
Post by: Prophet on November 20, 2005, 12:52:09 pm
Though I haven't heard of this particluar kind of "effect" before, I am pretty sure I know what's up...
There have been broblems before when using red alert and no debrief together... Most likely these two are stiring up trouble again. Try experimenting with them. Add text to the debrief even if the no debrief tag is on. Or try using just one or the another...

BTW. The search isn't working so don't mind about it... :)

EDIT: Oh. I just noticed you are using pretty old build. Check the SCP site for newer build 'cos that might help too...
Title: Re: "Restart/Red Alert Bug"
Post by: karajorma on November 20, 2005, 03:14:27 pm
Let me try and get a handle on what you're doing. Does the second mission end with a red-alert or does it start with one?
Title: Re: "Restart/Red Alert Bug"
Post by: Goober5000 on November 20, 2005, 11:28:29 pm
After a "cutsecne-mission" which ended with the "end-mission"-sexp

It's likely that that's your problem right there.  Red-alert missions must have a mission immediately preceding them that ends using the red-alert sexp.  Anything else, even end-mission with no debriefing, causes all sorts of weird stuff to happen.  In fact, a bug in Volition's Silent Threat campaign was caused by this very problem.
Title: Re: "Restart/Red Alert Bug"
Post by: 0rph3u5 on November 21, 2005, 09:55:29 am
thanks for the help...
I will see if I can do anything with "red-alert"sexp (although it killes the effect off the mission a bit)
Title: Re: "Restart/Red Alert Bug"
Post by: Megadoomer on November 21, 2005, 10:56:25 am
What do you need the red alert mission status for? Is it just to get the screen for the briefing, or to carry over ship health etc?

Because I'm carrying over the player ships helps from mission to mission, with the player both have multiple mission paths, and the ability to fly other ships, I have to simulate red-alert status, by saving the various percentages for the ships hull and systems.

The only problem is that you can't currently set missile and countermeasure ammo via a SEXP.
Title: Re: "Restart/Red Alert Bug"
Post by: 0rph3u5 on November 22, 2005, 07:17:42 am
I don't need it for transfering HP, wapeons or ship etc
I just want to have a transittion between this cutscene mission* (maybe if I do get the skills/time or anybody who would help me I could from it into a breifing cutscene) and an following mission... I will say nothing about the content... (see definition of "cutscene mission" down there)

I will update my SCP build now 'cause I need a newer build elsewehre

* cutscen mission:
mission where the player has no control of his carft and is no able to interfere into the action going on... he's just there to watch the show... I will need this a couple more times since my protagonist is a telephat how has/had contact to shadows and vorlons during his duty as PSI Cop - function is most often to introduce parts of the story (like the beginning of the vorlon-shadow-war 2261) which act at different places far away from the protagonist or are about the protagonists state of mind (don't ask for further detail...)